Ryan Timoney's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| Unity vs Torque: Different Business Strategies | @Henry. That's cool. I can totally see the value of Torque to you. The strategic problem is that I d... read more | 11/01/2010 (11:08 pm) |
| Possible shader bug | Did you ever resolve this issue? I've been running into it lately.... read more | 10/10/2010 (2:50 am) |
| Cheat prevention: How are NoSpread hacks working? | I haven't played with this yet but I'm destined to in the next couple of months. You have to assume ... read more | 10/09/2010 (11:41 pm) |
| Burning out? | Great thread. The majority of projects I've worked on (and led) have failed. Fortunately only a coup... read more | 10/09/2010 (6:39 pm) |
| dynamic dedicated servers | Very cool Konrad!... read more | 10/09/2010 (5:47 pm) |
| why is my ClientGroup.getCount() in startGame 0? | Good call. I think you're right - startGame is called by onMissionReset which would make use of the ... read more | 10/06/2010 (1:51 am) |