Game Development Community

Ryan Timoney's Forum Posts

Thread Post Date Posted
Unity vs Torque: Different Business Strategies @Henry. That's cool. I can totally see the value of Torque to you. The strategic problem is that I d... read more 11/01/2010 (11:08 pm)
Possible shader bug Did you ever resolve this issue? I've been running into it lately.... read more 10/10/2010 (2:50 am)
Cheat prevention: How are NoSpread hacks working? I haven't played with this yet but I'm destined to in the next couple of months. You have to assume ... read more 10/09/2010 (11:41 pm)
Burning out? Great thread. The majority of projects I've worked on (and led) have failed. Fortunately only a coup... read more 10/09/2010 (6:39 pm)
dynamic dedicated servers Very cool Konrad!... read more 10/09/2010 (5:47 pm)
why is my ClientGroup.getCount() in startGame 0? Good call. I think you're right - startGame is called by onMissionReset which would make use of the ... read more 10/06/2010 (1:51 am)