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KevinG's Forum Posts

Thread Post Date Posted
Underwater grasses, seaweed I just got back from a long, much needed vacation and thought i'd revisit this issue. It turns out i... read more 11/16/2009 (1:27 pm)
Underwater grasses, seaweed Thanks Mike!! Comparing my replicator to this one was very helpful. I have the same settings as you... read more 10/27/2009 (3:37 pm)
Underwater grasses, seaweed So lets say that was how i got them in, pretty simple stuff to setup. Now lets say that's done and ... read more 10/26/2009 (3:44 pm)
GuiButtonProfile AAh. We didnt get any hits on our searches from that folder. I'm searchin it now. Thanks a Ton!!... read more 03/03/2006 (1:44 pm)
Killing AiSpawnpoints Thanks Frank! That info was pivotal. We ended up crafting something a bit better for our specific s... read more 01/17/2006 (3:33 pm)
GGers in the Bay Area Heh, Glad you made it out here OK Ian!! Santa Cruz is close enough, so count me in! Maybe you can d... read more 10/20/2005 (10:18 pm)
Terrain manipulation We'll talk about boosting sales and the art of closing next GDC in person (as i see where your sales... read more 07/31/2004 (10:02 am)
Complex caves using terrain @Ben-- yup, we wouldnt need to. Just need someone to program it for TGE. Thanks in advance to the... read more 06/10/2004 (9:55 am)
Complex caves using terrain Yes, the cave networks and tunnels produced with that method look outstanding. In my last game proje... read more 06/09/2004 (2:31 pm)
Cave level Thanks guys. My level is basically terrainlless. No probs adding a cave to a terrain, as the whole ... read more 06/05/2004 (11:26 am)
Creating caves, tunnels, etc. This game project calls for nothing but tunnels as the play area. So we will delete the terrain obje... read more 06/04/2004 (5:00 pm)
Creating caves, tunnels, etc. Any news on how to best make simple network of tunnels? I'm breaking my skull on finding any help o... read more 06/04/2004 (12:44 pm)