Game Development Community

Ryan Jaeger's Forum Posts

Thread Post Date Posted
Audio fix for Windows If using OpenAL You should have the version of OpenAL32.dll that you compiled with in your root game... read more 06/18/2009 (7:21 pm)
Audio fix for Windows If OpenAL32.dll is missing from the game directory it defaults to the systems version. (system32 fol... read more 06/17/2009 (7:32 pm)
Is sphere tool broken? @Jason Lee, That worked for me... :) The sphere tool could still use an overhaul though. I'v... read more 05/31/2009 (8:02 pm)
TGEA Terrain question... Not really a terrain based cliff system like crytek, just rock models with a very impressive texture... read more 01/18/2009 (7:01 pm)
Megaterrains default scale? [quote]Your programmer may have modified the block size to be 64, but that would be a very odd move ... read more 04/24/2008 (12:18 am)
Megaterrains default scale? I haven't got a chance to play around with the Megaterrains yet, I've awaiting my coder to get a com... read more 04/23/2008 (7:33 pm)
Megaterrains default scale? The mega terrains default stretch is 64, so I assume that is 16km? Unless 64 = 8 for mega terrains.... read more 04/23/2008 (5:41 pm)
Megaterrains default scale? From what I gather, it may be 1.6km at 8x, but mega terrain default is 64x so 12km per tile?... read more 04/23/2008 (2:58 pm)
Dynamic Terrain from GIS data (like S.I.E.V.E.) [url=http://www.garagegames.com/index.php?sec=mg&mod=resource&page=view&qid=6314]http://www.garagega... read more 04/23/2008 (2:55 pm)
TGEA Terrain question... Yeah megaterrains is what I was referring to thanks!... read more 04/21/2008 (8:24 pm)
Has anyone EVER implemented EAX in torque? @Nathan, I was aware that CL had their own proprietary version of openAL. I was just not sure whet... read more 03/19/2008 (5:57 pm)
FootstepLight[Tex]Sound repeating on .dif created w/ Constructor It's triggered from the foot hitting a certain part of the animation sequence. Animation -> Script ... read more 03/11/2008 (2:39 am)
FootstepLight[Tex]Sound repeating on .dif created w/ Constructor Did you by any chance happen to upgrade your openAL dll for the game? If so that could cause a whol... read more 03/10/2008 (6:03 pm)
Is EAX working in TGE 1.5 I guess it's not implemented "completely" because it's not listed as a feature... [b]TGE 1.5[/b] ... read more 03/10/2008 (5:44 pm)
FootstepLight[Tex]Sound repeating on .dif created w/ Constructor @Michael, If there is no property map assigning the sound, the sound will actually revert to defau... read more 03/10/2008 (12:21 am)
View polycount in constructor? Well yeah there is a mappers helper tool that can be implemented into torque it gives you poly count... read more 02/18/2008 (3:44 pm)
Torque-Specific Compression Not sure if this of any concern but if I remember correctly the zipped up files in t2 renamed to .vl... read more 09/28/2005 (10:22 am)
Lighning script issue? (all sounds play in 2d when called upon) I 'could' do that but I prefer the thunder sounds to sync visualy where they are coming from. (even ... read more 08/20/2005 (6:34 pm)
Lighning script issue? (all sounds play in 2d when called upon) Thats what I feared... Why on earth they would change that from how it worked in t2 I dunno... (thu... read more 08/20/2005 (4:35 pm)
Lighning script issue? (all sounds play in 2d when called upon) I have them defined right here as 3d sounds: datablock AudioProfile(thunderSound1) { filename =... read more 08/20/2005 (9:31 am)
Lighning script issue? (all sounds play in 2d when called upon) [b][The following are the lighting audioprofiles located within a cs file named atmosphereSounds.cs]... read more 08/19/2005 (7:07 pm)
Terrain Editing Loading a Hightmap (Help) 256x256 - 72dpi - rgb 8bits/channel - non-interlaced - png always works for me.... read more 07/31/2005 (10:01 am)
----- Instead of SierraUp.exe at the end of the shortcut to tribes online Change it to point to Tribes2.e... read more 05/13/2005 (8:16 am)
Suggestion: Preset/Editable loadouts Rock on.... read more 12/19/2004 (3:13 am)
Suggestion: Preset/Editable loadouts Yeah, thats what I meant... But have preset roles set out to give people an idea of what you can do.... read more 12/18/2004 (8:30 am)
Bad! Horrible! Evil chat bug! Yeap same here.... read more 12/17/2004 (5:51 pm)
Allow mouse movement Get some ducttape and tape down the forward key. Ive done this in many a games.... Cheap mans macr... read more 08/10/2003 (4:19 am)
Copyrighting or Registering a Company name Dba first then get a [b]servicemark[/b] for your state or country. You can also register in any oth... read more 06/19/2003 (4:15 pm)
Animating skies for use with day/night cycle script If you make it work with no fps glitches ingame MAX, I will mail you a nice new shinny quarter. I... read more 06/09/2003 (1:56 pm)
Animating skies for use with day/night cycle script Relighting with players in game = no no.... read more 06/09/2003 (12:06 am)
A Game w/ Construction Paper Graphics http://www.fileplanet.com/files/60000/64011.shtml here it is...... read more 06/07/2003 (12:52 am)
A Game w/ Construction Paper Graphics Ive played a 3d shooter game before and ALL the textures in game were HAND DRAWN. Thats amazing h... read more 06/07/2003 (12:45 am)
Sound Cuts Out Do you have onboard sound? They tend to not like OpenAL that much.... read more 05/31/2003 (2:06 pm)
Tribes2 RPG T2rpg, prolly this year... IRONSPHERE soon after (the real game to wait for)... read more 05/30/2003 (11:54 pm)