Ryan Jaeger's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| Audio fix for Windows | If using OpenAL You should have the version of OpenAL32.dll that you compiled with in your root game... read more | 06/18/2009 (7:21 pm) |
| Audio fix for Windows | If OpenAL32.dll is missing from the game directory it defaults to the systems version. (system32 fol... read more | 06/17/2009 (7:32 pm) |
| Is sphere tool broken? | @Jason Lee, That worked for me... :) The sphere tool could still use an overhaul though. I'v... read more | 05/31/2009 (8:02 pm) |
| TGEA Terrain question... | Not really a terrain based cliff system like crytek, just rock models with a very impressive texture... read more | 01/18/2009 (7:01 pm) |
| Megaterrains default scale? | [quote]Your programmer may have modified the block size to be 64, but that would be a very odd move ... read more | 04/24/2008 (12:18 am) |
| Megaterrains default scale? | I haven't got a chance to play around with the Megaterrains yet, I've awaiting my coder to get a com... read more | 04/23/2008 (7:33 pm) |
| Megaterrains default scale? | The mega terrains default stretch is 64, so I assume that is 16km? Unless 64 = 8 for mega terrains.... read more | 04/23/2008 (5:41 pm) |
| Megaterrains default scale? | From what I gather, it may be 1.6km at 8x, but mega terrain default is 64x so 12km per tile?... read more | 04/23/2008 (2:58 pm) |
| Dynamic Terrain from GIS data (like S.I.E.V.E.) | [url=http://www.garagegames.com/index.php?sec=mg&mod=resource&page=view&qid=6314]http://www.garagega... read more | 04/23/2008 (2:55 pm) |
| TGEA Terrain question... | Yeah megaterrains is what I was referring to thanks!... read more | 04/21/2008 (8:24 pm) |
| Has anyone EVER implemented EAX in torque? | @Nathan, I was aware that CL had their own proprietary version of openAL. I was just not sure whet... read more | 03/19/2008 (5:57 pm) |
| FootstepLight[Tex]Sound repeating on .dif created w/ Constructor | It's triggered from the foot hitting a certain part of the animation sequence. Animation -> Script ... read more | 03/11/2008 (2:39 am) |
| FootstepLight[Tex]Sound repeating on .dif created w/ Constructor | Did you by any chance happen to upgrade your openAL dll for the game? If so that could cause a whol... read more | 03/10/2008 (6:03 pm) |
| Is EAX working in TGE 1.5 | I guess it's not implemented "completely" because it's not listed as a feature... [b]TGE 1.5[/b] ... read more | 03/10/2008 (5:44 pm) |
| FootstepLight[Tex]Sound repeating on .dif created w/ Constructor | @Michael, If there is no property map assigning the sound, the sound will actually revert to defau... read more | 03/10/2008 (12:21 am) |
| View polycount in constructor? | Well yeah there is a mappers helper tool that can be implemented into torque it gives you poly count... read more | 02/18/2008 (3:44 pm) |
| Torque-Specific Compression | Not sure if this of any concern but if I remember correctly the zipped up files in t2 renamed to .vl... read more | 09/28/2005 (10:22 am) |
| Lighning script issue? (all sounds play in 2d when called upon) | I 'could' do that but I prefer the thunder sounds to sync visualy where they are coming from. (even ... read more | 08/20/2005 (6:34 pm) |
| Lighning script issue? (all sounds play in 2d when called upon) | Thats what I feared... Why on earth they would change that from how it worked in t2 I dunno... (thu... read more | 08/20/2005 (4:35 pm) |
| Lighning script issue? (all sounds play in 2d when called upon) | I have them defined right here as 3d sounds: datablock AudioProfile(thunderSound1) { filename =... read more | 08/20/2005 (9:31 am) |
| Lighning script issue? (all sounds play in 2d when called upon) | [b][The following are the lighting audioprofiles located within a cs file named atmosphereSounds.cs]... read more | 08/19/2005 (7:07 pm) |
| Terrain Editing Loading a Hightmap (Help) | 256x256 - 72dpi - rgb 8bits/channel - non-interlaced - png always works for me.... read more | 07/31/2005 (10:01 am) |
| ----- | Instead of SierraUp.exe at the end of the shortcut to tribes online Change it to point to Tribes2.e... read more | 05/13/2005 (8:16 am) |
| Suggestion: Preset/Editable loadouts | Rock on.... read more | 12/19/2004 (3:13 am) |
| Suggestion: Preset/Editable loadouts | Yeah, thats what I meant... But have preset roles set out to give people an idea of what you can do.... read more | 12/18/2004 (8:30 am) |
| Bad! Horrible! Evil chat bug! | Yeap same here.... read more | 12/17/2004 (5:51 pm) |
| Allow mouse movement | Get some ducttape and tape down the forward key. Ive done this in many a games.... Cheap mans macr... read more | 08/10/2003 (4:19 am) |
| Copyrighting or Registering a Company name | Dba first then get a [b]servicemark[/b] for your state or country. You can also register in any oth... read more | 06/19/2003 (4:15 pm) |
| Animating skies for use with day/night cycle script | If you make it work with no fps glitches ingame MAX, I will mail you a nice new shinny quarter. I... read more | 06/09/2003 (1:56 pm) |
| Animating skies for use with day/night cycle script | Relighting with players in game = no no.... read more | 06/09/2003 (12:06 am) |
| A Game w/ Construction Paper Graphics | http://www.fileplanet.com/files/60000/64011.shtml here it is...... read more | 06/07/2003 (12:52 am) |
| A Game w/ Construction Paper Graphics | Ive played a 3d shooter game before and ALL the textures in game were HAND DRAWN. Thats amazing h... read more | 06/07/2003 (12:45 am) |
| Sound Cuts Out | Do you have onboard sound? They tend to not like OpenAL that much.... read more | 05/31/2003 (2:06 pm) |
| Tribes2 RPG | T2rpg, prolly this year... IRONSPHERE soon after (the real game to wait for)... read more | 05/30/2003 (11:54 pm) |