Chris Groot's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| Objects Still in Scenegraph after a disconnect | Seems this was caused by the way in which we were removing/deleting our runtime TSStatic objects, so... read more | 07/19/2011 (1:11 pm) |
| Objects Still in Scenegraph after a disconnect | To elaborate on this to add/remove from scene I am registering the runtime generated objects using t... read more | 07/19/2011 (11:57 am) |
| An Easy way to remove the player from loading in the engine. | Thanks guys that helped a lot!... read more | 05/28/2011 (7:14 am) |
| Rendering 2 different scenes from the same SceneGraph | Umm...it's currently pretty well enmeshed within my project, but I'll see if I can separate out the ... read more | 05/17/2011 (8:06 am) |
| Rendering 2 different scenes from the same SceneGraph | Just to give you guys an update I got the multiple rendering to work. I currently can render my char... read more | 05/16/2011 (3:39 pm) |
| Rendering 2 different scenes from the same SceneGraph | Thank you for the responses! This gives me lots of ideas and things to try. I'm most interested in t... read more | 05/12/2011 (10:10 am) |
| Sound Profile beginner question | Thank you Donald. That thread was exactly what I was looking for. I was forgetting to execute my aud... read more | 05/03/2011 (9:43 am) |
| Any Trick to using TorqueScript packages? | Ah, thank you that fixed my issue. ... read more | 04/26/2011 (2:36 pm) |
| Identifying Data per TorqueScript | I found a way to do what I need to do through the use of packages. I use one package per GUI page to... read more | 04/26/2011 (9:24 am) |
| GuiText Rotations | In order to do my rotations I'm just using the built in rotation in gfxFontRenderBatcher render func... read more | 03/24/2011 (2:55 pm) |
| GuiText Rotations | This image is what is currently occurring, the text is getting rotated around some point besides the... read more | 03/24/2011 (1:29 pm) |
| Mouse Input over GUI and 3D scene | I found a solution, maybe not optimal but works for the functionality I need. I allow input to be pa... read more | 03/24/2011 (12:27 pm) |
| GuiText Rotations | bump... read more | 03/24/2011 (8:59 am) |
| Mouse Input over GUI and 3D scene | Moved thread to other section of the forums.... read more | 03/14/2011 (8:07 am) |
| Torque3D Debug very slow? | I solved the issue. It was related to one of my environment variables. I had _NT_SYMBOL_PATH defined... read more | 02/09/2011 (2:04 pm) |
| Torque3D Debug very slow? | Yep, I am aware of the differences between debug and release modes, but on this particular machine t... read more | 02/09/2011 (1:07 pm) |
| Which Torque Control to use? | I am looking to create a cue of sorts. Specifically a cue that tells you how you are oriented in rel... read more | 02/07/2011 (11:00 am) |
| Starting window position | I was looking to do the same thing. The PlatformWindow class stores your window position and has the... read more | 02/03/2011 (11:50 am) |
| T3D Stereoscopic Rendering | Very Sweet! I have a few questions for you Frank, wondering how I can contact you?... read more | 12/03/2010 (3:32 pm) |