Game Development Community

Aaron Scovel's Forum Posts

Thread Post Date Posted
Project Gert: Recon is now Playtesting Man it would be nice to get a TX2D game to place in DBP, keep trying Will. One of us will make it so... read more 08/22/2012 (10:26 pm)
TorqueX CEV forums dead at www.torqueCEV.com I'm still using TX2D, but have been away for some time with some family stuff - having another baby ... read more 07/07/2012 (12:19 am)
I Torque 2d vs Torque 2d For Xbox 360 (XBLIG) "[b]Torque X 2D[/b]" :) ... read more 10/28/2011 (8:46 pm)
3.1.5 AnimateZoom function [b]@John Meister:[/b] Email sent. I want to also give credit to John Nieder for pointing out some MU... read more 10/20/2011 (10:50 pm)
Compromised @John: Looks fun! I'll pick up a copy once it comes out :-) Has it passed Peer Review yet? Jus... read more 10/20/2011 (10:31 pm)
Why is the engine "Temporarily Unavailable" @Scott: Why don't they just update the old version to the current CEV version (minus a few of the ad... read more 10/20/2011 (10:17 pm)
3.1.5 AnimateZoom function @Christian: I havnt tested 3.1.5, but this is definitly "Broken" in the CEV. [b]I found th... read more 10/07/2011 (12:51 pm)
How to load next scene if all enemys was killed? [code]Game.Instance.SceneLoader.UnloadLastScene(); //unload last scene Game.Instance.SceneLoader.Lo... read more 10/07/2011 (12:46 pm)
Torque X 2D - Knowledge Base (Problems & Solutions) [b]Problem:[/b] After using AnimateZoom some, most, or all animations flicker or vanish completely. ... read more 09/16/2011 (10:50 am)
3.1.5 AnimateZoom function @Raymond: Did you ever figure this issue out? All my animations are also flickering or vanishing aft... read more 09/16/2011 (10:43 am)
Torque X CEV 4.0 for Absolute Beginners [b]@David:[/b] We have a game in Peer Review that has this warning and have experienced no problems ... read more 08/29/2011 (1:15 pm)
[Solved] TorqueX.2D - Drawing Fonts Is there a reason why you dont want to use the GUI/GUIText? It makes it real easy to create text, ch... read more 08/05/2011 (12:40 pm)
My character seems to go elsewhere. The tutorial says Torque Game Builder 1.7.3 or higher. [b]Torque X 2D[/b] and [b]Torque Game Bui... read more 07/18/2011 (1:55 pm)
Load Multiple Scene Files .txscene [SOLVED] This code supplied by Will O'Reagan fixed the problem. [b]Thanks Will![/b] [code]static public vo... read more 06/29/2011 (5:04 pm)
Load Multiple Scene Files .txscene [SOLVED] OK I'm still at this and it appears that in any given scene-view only the first scene that is loaded... read more 06/29/2011 (3:22 pm)
What gives? $$ Its real cheap, I paid $200 not to long ago, consider yourself lucky to get this software at a barga... read more 06/24/2011 (12:43 pm)
"Last Dragon Standing" has shipped for XNA Dream Play Challenge Wow, great job. Your making me feel like a slow poke :-) Looks fun! Cant wait to try it out! ... read more 06/24/2011 (12:38 pm)
Particle Emitter - Couple Issues The spin effect made from 3.1.5 builder would not work during game play on 3.1.5 or CEV4. When I re-... read more 06/24/2011 (12:29 pm)
Particle Emitter - Couple Issues I setup the CEV4 and it fixed the the off screen particle issue, but the spin still does not work &q... read more 06/12/2011 (1:48 am)
Chus Dynasty, Up for playtest and updated. Downloaded, testing tonight :-) ... read more 06/11/2011 (7:50 pm)
Torque X CEV 4.0 for Absolute Beginners I just tried this again with the non "for windows phone 7" version and it worked during my... read more 06/11/2011 (5:13 pm)
"WAVY" Graphics Issue with Vertical Camera Movement [b]Henry! That fixed the issue![/b] Where does one find these additional "non default"... read more 06/06/2011 (2:56 pm)
Exponentiation If we're talking about TorqueX/C# you could increase "speed" using += in your process tick... read more 06/06/2011 (2:46 pm)
Torque X CEV 4.0 for Absolute Beginners Hey Tim, I had a lot of issue with this myself. Not 100% sure, but it seems to be a VS2010 bug? Kid ... read more 06/06/2011 (2:22 pm)
TX Filtering/Quality Issue FYI for new TX users, this has been fixed in CEV4. I have verified this solution does indeed work (f... read more 05/26/2011 (12:45 am)
Is Torque X 2D what I need? You can find support here and at http://torquecev.com/... read more 05/06/2011 (1:50 pm)
Frame Rate I use the GameTimeScale for slow motion in my game [code]Game.Instance.Engine.GameTimeScale = 0.5f;... read more 04/30/2011 (11:29 am)
Animation on Splash Screen @Arden: Originally I was having a similar issue. I ended up using a .txscene to handle the animation... read more 04/28/2011 (7:37 pm)
Going onto a new level @Solloman: Does your camera follow the player on the previous level? Sounds like your camera needs t... read more 04/21/2011 (5:39 pm)
Going onto a new level @Solloman: I try to keep my game.cs real basic, keeping most game code in additional .cs files. ... read more 04/19/2011 (1:24 pm)
Going onto a new level You can use SceneLoader.UnloadLastScene() and SceneLoader.Load() to unload and load a scene [code... read more 04/18/2011 (2:02 pm)
Simulate Purchase on PC? Simulated purchase is working on the PC now, not sure why it wasnt working last week. :-)... read more 04/18/2011 (12:09 pm)
[CLOSED] - Farseer Phsyics Integration - Any pointers? @Solloman: 1) With CEV setup you will see a new component called "FSPhysicsManagerComponent... read more 04/18/2011 (12:05 pm)
Finding up to date tutorials Hey Joe! Darthuvius made a nice [url=http://www.garagegames.com/community/forums/viewthread/114931]A... read more 04/10/2011 (12:23 pm)
Acceleration/Decceleration using T2DForceComponent If your looking for realistic physics, check out Farseer Physics. Its integrated into the CEV. Once ... read more 04/10/2011 (12:17 pm)
Simulate Purchase on PC? Thanks Duncan, Makes sense, but they do allow me to login to my gamertag via the PC in the game, so... read more 04/10/2011 (12:11 pm)
Full Screen Size Wesker: I was reading another thread and someone was stuck in 640 x 480, the issue was because of an... read more 04/10/2011 (11:54 am)
Full Screen Size Hi Wesker, Sorry to hear your experiencing some issues. TX2D Builder is always full screen on my co... read more 04/10/2011 (11:24 am)
REALISTIC GRAVITY - Please help Solloman: I suggest you check out Farseer physics (its been integrated into the CEV with components)... read more 04/10/2011 (11:06 am)
The site wish list lucky old lady :-)... read more 03/23/2011 (11:49 am)
The site wish list [quote]Completely disagree. The current search needs tweaking, true, but Google is the best option f... read more 03/23/2011 (11:28 am)
The site wish list Can we please have the old forum search back! This forum is almost impossible to use now that you ca... read more 03/22/2011 (11:02 am)
Forum search broken Any future plans on bringing back the real forum search with engine specific searches? I've hardly u... read more 03/22/2011 (10:45 am)
Starting from Zero (Absolute Beginner) @Cory: If you have no programming experience, then you need to learn the basics of C#, the more you ... read more 03/20/2011 (10:44 pm)
Animation on Splash Screen Hey, thanks for the reassurance Duncan! Its always nice to get additional input when I'm not 100% su... read more 03/20/2011 (10:17 pm)
Torque X CEV 4.0 for Absolute Beginners If you're just getting into Torque X, [b]this is a great resource for newcomers![/b] Good work Hoddi... read more 02/26/2011 (11:25 am)
can i put an offer on TX? [b]GarageGames just announced yesterday that they're keeping TX up, hurray![/b] It's been an awesome... read more 02/26/2011 (11:08 am)
Forum search broken I wish "Search Forum" would return to its old search functionality (with torque engine spe... read more 02/21/2011 (10:00 am)
FishCraft in Review Looks awesome Josh! Cant wait to purchase it.... read more 02/19/2011 (5:31 pm)
So now what? @Solloman: Do you have access to the CEV SVN? You will need to email [url=http://www.garagegames.com... read more 02/15/2011 (1:32 pm)
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