Very Interactive Person's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| GG snapshot? | It was an ingame screeny... I tought worth showing: [url]http://www.garagegames.com/images/ul/950.g... read more | 08/03/2003 (3:40 pm) |
| Flying vehicle problems | And another thing: How can I stop it from flying backwards. It has a rocket engine in the back so it... read more | 08/03/2003 (11:00 am) |
| Flying vehicle problems | And another thing: How can I stop it from flying backwards. It has a rocket engine in the back so it... read more | 08/03/2003 (10:54 am) |
| GG snapshot? | Yeah... I just see todays snapshot is indeed to go before mine... its just that it doesn't make any... read more | 08/03/2003 (10:10 am) |
| Interior MipMaps? | I had these problems too... I don't seem to have them any more. I believe it has something to do wi... read more | 08/03/2003 (8:22 am) |
| Games have stagnated? | Multi team can only work if you have exactly the same amount of players in each team... almost impos... read more | 08/01/2003 (2:37 pm) |
| QuArK + Python 2.2 | Strange how you guys say the Quark texturing is inferior... I never had much problems with it. Are ... read more | 07/31/2003 (12:18 am) |
| MilkShape exporter | Also SORT is not supported (at least not last time I checked) and settings like no_mipmap etc... so ... read more | 07/27/2003 (3:31 am) |
| Detecting players and vehicles | Thanks, both of you... I should be able to figure this out now.... read more | 07/23/2003 (3:01 am) |
| String question | On the GG site--> Torque game engine --> documentation --> scripting reference... read more | 07/20/2003 (4:28 am) |
| String question | Sure, I believe you, I'll try it when I get home. Just pointed out the docs are wrong then and someo... read more | 07/20/2003 (4:16 am) |
| String question | Hmmz... then the documentation is wrong. This is what I found in the docs: [quote] fileBase(file... read more | 07/20/2003 (3:17 am) |
| String question | Thanks Melv, But its not exactly what i'm looking for. That function would return "fps/data/miss... read more | 07/20/2003 (12:21 am) |
| Sharing team partners | If you have a talented animator that knows how to export player models with no errors (we can do thi... read more | 07/19/2003 (3:39 pm) |
| File Security... | The only way you can be 100% sure is to store all the variables and data on a server, then let the c... read more | 07/18/2003 (11:55 am) |
| Function executed on certain interval | [edit]hmmz... doublepost[/edit]... read more | 07/18/2003 (11:28 am) |
| Function executed on certain interval | Ok, thanks, I was just making sure, becuase my code kind of looked like a quick hack ;-)... read more | 07/18/2003 (11:14 am) |
| Glowing materials on DTS shapes | Just set the dts to unlit... and add a dynamic light (fxlight). With the right texture an unlit obj... read more | 07/15/2003 (2:13 am) |
| Client of Vehicle | Wohoo! Typed this: %mountedObj = %obj.getMountNodeObject(0); commandToClient(%mountedObj.clie... read more | 07/06/2003 (2:46 pm) |
| Client of Vehicle | Thanks, Its late here, so I'll give it a try tomorrow and post here wich one worked. (incase any ... read more | 07/05/2003 (4:28 pm) |
| Client of Vehicle | Thanks, but %obj.player.client doesn't seem to return anything either. Isn't there a function getMou... read more | 07/05/2003 (8:30 am) |
| Adding variable to vehicle | How do I get the client of a vehicle? When I enter a trigger with a vehicle, the vehicle is %obj,... read more | 07/04/2003 (8:44 am) |
| Adding variable to vehicle | [edit]double post[/edit]... read more | 07/03/2003 (4:22 am) |
| Adding variable to vehicle | Ok, so something like this: -use command to client to show a certain HUD -use command to client ... read more | 07/03/2003 (3:58 am) |
| Adding variable to vehicle | This worked like a charm! Thanks a lot. What I don't know is how I could get the variable of the ve... read more | 07/02/2003 (11:55 am) |
| Regeneration trigger | I'll probably change it, I was just lazy after a day of scripting ;) Anyway, I'm working on anoth... read more | 07/02/2003 (10:12 am) |
| Multiple postings for one company in Help Wanted... Why? | I no longer use those help wanted adds, and no longer browse them becuase of that. If I need help I ... read more | 07/02/2003 (3:06 am) |
| Adding variable to vehicle | So if I have the vehicle I can simply add variables as much as I want in scripts? Like %obj.newVar =... read more | 07/01/2003 (12:46 pm) |
| 20:00 uhr | Then why didn't he just say [quote]Hey guys, your timeclok is off thought you'd want to know.[/quote... read more | 07/01/2003 (12:40 pm) |
| Regeneration trigger | Saw your post too late ;) I already have it working, but thanks anyway. I'm now using a mix betwee... read more | 06/30/2003 (10:29 am) |
| Regeneration trigger | As a matter of fact this is very helpfull. I suppose you just placed the particle effect in the map... read more | 06/30/2003 (8:08 am) |
| Regeneration trigger | Here's what I did: [code] function Regeneration::onTickTrigger(%this, %trigger, %obj){ if (... read more | 06/30/2003 (6:32 am) |
| Regeneration trigger | Yeh, I know that. And dumb as I am, I just tried to put the code in the tick function. Didn't do a t... read more | 06/30/2003 (6:14 am) |
| Could I sell my Torque license? | Or just buy a pressure sensitive screen, and make the game so you can press the players to death. T... read more | 06/27/2003 (2:37 pm) |
| Torque Power Tools | TGETremor !!!! I can't seem to get the feel of the Torque scripts... I'm fluent in Lingo tough, wrot... read more | 06/26/2003 (7:00 am) |
| Marble Blaster Juarezed | [quote] you just have 50,000 mp3's that are "unauthorized copies" [/quote] Not that this has mu... read more | 06/25/2003 (2:35 pm) |
| Making my decision | I see you are comparing with Director... its completely different. 2D game with Torque? That's o... read more | 06/19/2003 (1:41 pm) |
| Could I sell my Torque license? | Nope, not possible. Its a personal licence, non transferrable.... read more | 06/15/2003 (9:07 am) |
| Tribes 2: Rain | [quote] First of all, this is the wrong topic. Second of all, Tribes 2 is copyrighted, so you can't... read more | 06/09/2003 (7:14 am) |
| Cipher Game Engine changes hands | [quote] Quote: -------------------------------------------------------------------------------- ... read more | 06/04/2003 (11:11 pm) |
| Cipher Game Engine changes hands | The site is a ripoff.... the engine defenetly not! It was around before Torque, and was develloped b... read more | 06/04/2003 (2:35 am) |
| Terrain Textures - How many? | indeed.... the best is only to use 3, unless you want to fix all the black spots manually (you can o... read more | 06/04/2003 (2:25 am) |
| ES_QuArK | I downloaded this and TGERAD to give it a try. First of all Quark complains the light entity has no... read more | 05/28/2003 (1:09 am) |
| Map Converter UNR2MAP? | Unreal maps are 80% prefabs, wich are meshes.... what about that? Unreal to map is pretty pointless ... read more | 05/19/2003 (1:45 am) |
| Buying SDK for Team Member | I always found this to be a problem. One can't buy a copy for someone else... its a personal license... read more | 05/13/2003 (2:00 pm) |
| TextureManagers' small textures; what's up with those? | Is that causing the mipmap effect? [image]http://www.acidstorm.net/pics/blur.jpg[/image]... read more | 04/22/2003 (4:53 am) |
| Nem's Mega 3D Terrain Generator | Yeh, but Nem's terrain editor exports .map files. So the only way to have them in Torque is a .dif f... read more | 04/20/2003 (11:12 pm) |
| Visual Basic | [quote] dhtml and flash are NOT programming languages they don't meet any of the criteria. [/quote... read more | 04/17/2003 (2:35 am) |
| Visual Basic | When I learned VB I realized it didn't really learn me how to program. But now I'm learning VB.net I... read more | 04/16/2003 (4:37 pm) |
| Is there any Downsides of using Milkshape? | That's not really a problem when doing game modelling. Milkshape isn't such a bad tool when it comes... read more | 04/08/2003 (6:32 am) |