Game Development Community

Very Interactive Person's Forum Posts

Thread Post Date Posted
GG snapshot? It was an ingame screeny... I tought worth showing: [url]http://www.garagegames.com/images/ul/950.g... read more 08/03/2003 (3:40 pm)
Flying vehicle problems And another thing: How can I stop it from flying backwards. It has a rocket engine in the back so it... read more 08/03/2003 (11:00 am)
Flying vehicle problems And another thing: How can I stop it from flying backwards. It has a rocket engine in the back so it... read more 08/03/2003 (10:54 am)
GG snapshot? Yeah... I just see todays snapshot is indeed to go before mine... its just that it doesn't make any... read more 08/03/2003 (10:10 am)
Interior MipMaps? I had these problems too... I don't seem to have them any more. I believe it has something to do wi... read more 08/03/2003 (8:22 am)
Games have stagnated? Multi team can only work if you have exactly the same amount of players in each team... almost impos... read more 08/01/2003 (2:37 pm)
QuArK + Python 2.2 Strange how you guys say the Quark texturing is inferior... I never had much problems with it. Are ... read more 07/31/2003 (12:18 am)
MilkShape exporter Also SORT is not supported (at least not last time I checked) and settings like no_mipmap etc... so ... read more 07/27/2003 (3:31 am)
Detecting players and vehicles Thanks, both of you... I should be able to figure this out now.... read more 07/23/2003 (3:01 am)
String question On the GG site--> Torque game engine --> documentation --> scripting reference... read more 07/20/2003 (4:28 am)
String question Sure, I believe you, I'll try it when I get home. Just pointed out the docs are wrong then and someo... read more 07/20/2003 (4:16 am)
String question Hmmz... then the documentation is wrong. This is what I found in the docs: [quote] fileBase(file... read more 07/20/2003 (3:17 am)
String question Thanks Melv, But its not exactly what i'm looking for. That function would return "fps/data/miss... read more 07/20/2003 (12:21 am)
Sharing team partners If you have a talented animator that knows how to export player models with no errors (we can do thi... read more 07/19/2003 (3:39 pm)
File Security... The only way you can be 100% sure is to store all the variables and data on a server, then let the c... read more 07/18/2003 (11:55 am)
Function executed on certain interval [edit]hmmz... doublepost[/edit]... read more 07/18/2003 (11:28 am)
Function executed on certain interval Ok, thanks, I was just making sure, becuase my code kind of looked like a quick hack ;-)... read more 07/18/2003 (11:14 am)
Glowing materials on DTS shapes Just set the dts to unlit... and add a dynamic light (fxlight). With the right texture an unlit obj... read more 07/15/2003 (2:13 am)
Client of Vehicle Wohoo! Typed this: %mountedObj = %obj.getMountNodeObject(0); commandToClient(%mountedObj.clie... read more 07/06/2003 (2:46 pm)
Client of Vehicle Thanks, Its late here, so I'll give it a try tomorrow and post here wich one worked. (incase any ... read more 07/05/2003 (4:28 pm)
Client of Vehicle Thanks, but %obj.player.client doesn't seem to return anything either. Isn't there a function getMou... read more 07/05/2003 (8:30 am)
Adding variable to vehicle How do I get the client of a vehicle? When I enter a trigger with a vehicle, the vehicle is %obj,... read more 07/04/2003 (8:44 am)
Adding variable to vehicle [edit]double post[/edit]... read more 07/03/2003 (4:22 am)
Adding variable to vehicle Ok, so something like this: -use command to client to show a certain HUD -use command to client ... read more 07/03/2003 (3:58 am)
Adding variable to vehicle This worked like a charm! Thanks a lot. What I don't know is how I could get the variable of the ve... read more 07/02/2003 (11:55 am)
Regeneration trigger I'll probably change it, I was just lazy after a day of scripting ;) Anyway, I'm working on anoth... read more 07/02/2003 (10:12 am)
Multiple postings for one company in Help Wanted... Why? I no longer use those help wanted adds, and no longer browse them becuase of that. If I need help I ... read more 07/02/2003 (3:06 am)
Adding variable to vehicle So if I have the vehicle I can simply add variables as much as I want in scripts? Like %obj.newVar =... read more 07/01/2003 (12:46 pm)
20:00 uhr Then why didn't he just say [quote]Hey guys, your timeclok is off thought you'd want to know.[/quote... read more 07/01/2003 (12:40 pm)
Regeneration trigger Saw your post too late ;) I already have it working, but thanks anyway. I'm now using a mix betwee... read more 06/30/2003 (10:29 am)
Regeneration trigger As a matter of fact this is very helpfull. I suppose you just placed the particle effect in the map... read more 06/30/2003 (8:08 am)
Regeneration trigger Here's what I did: [code] function Regeneration::onTickTrigger(%this, %trigger, %obj){ if (... read more 06/30/2003 (6:32 am)
Regeneration trigger Yeh, I know that. And dumb as I am, I just tried to put the code in the tick function. Didn't do a t... read more 06/30/2003 (6:14 am)
Could I sell my Torque license? Or just buy a pressure sensitive screen, and make the game so you can press the players to death. T... read more 06/27/2003 (2:37 pm)
Torque Power Tools TGETremor !!!! I can't seem to get the feel of the Torque scripts... I'm fluent in Lingo tough, wrot... read more 06/26/2003 (7:00 am)
Marble Blaster Juarezed [quote] you just have 50,000 mp3's that are "unauthorized copies" [/quote] Not that this has mu... read more 06/25/2003 (2:35 pm)
Making my decision I see you are comparing with Director... its completely different. 2D game with Torque? That's o... read more 06/19/2003 (1:41 pm)
Could I sell my Torque license? Nope, not possible. Its a personal licence, non transferrable.... read more 06/15/2003 (9:07 am)
Tribes 2: Rain [quote] First of all, this is the wrong topic. Second of all, Tribes 2 is copyrighted, so you can't... read more 06/09/2003 (7:14 am)
Cipher Game Engine changes hands [quote] Quote: -------------------------------------------------------------------------------- ... read more 06/04/2003 (11:11 pm)
Cipher Game Engine changes hands The site is a ripoff.... the engine defenetly not! It was around before Torque, and was develloped b... read more 06/04/2003 (2:35 am)
Terrain Textures - How many? indeed.... the best is only to use 3, unless you want to fix all the black spots manually (you can o... read more 06/04/2003 (2:25 am)
ES_QuArK I downloaded this and TGERAD to give it a try. First of all Quark complains the light entity has no... read more 05/28/2003 (1:09 am)
Map Converter UNR2MAP? Unreal maps are 80% prefabs, wich are meshes.... what about that? Unreal to map is pretty pointless ... read more 05/19/2003 (1:45 am)
Buying SDK for Team Member I always found this to be a problem. One can't buy a copy for someone else... its a personal license... read more 05/13/2003 (2:00 pm)
TextureManagers' small textures; what's up with those? Is that causing the mipmap effect? [image]http://www.acidstorm.net/pics/blur.jpg[/image]... read more 04/22/2003 (4:53 am)
Nem's Mega 3D Terrain Generator Yeh, but Nem's terrain editor exports .map files. So the only way to have them in Torque is a .dif f... read more 04/20/2003 (11:12 pm)
Visual Basic [quote] dhtml and flash are NOT programming languages they don't meet any of the criteria. [/quote... read more 04/17/2003 (2:35 am)
Visual Basic When I learned VB I realized it didn't really learn me how to program. But now I'm learning VB.net I... read more 04/16/2003 (4:37 pm)
Is there any Downsides of using Milkshape? That's not really a problem when doing game modelling. Milkshape isn't such a bad tool when it comes... read more 04/08/2003 (6:32 am)