Very Interactive Person's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| LOS woes... I'm SURE it's set up right? | The problem is a LOS problem (the collision is wrong, but at least there's collision). So, bullets f... read more | 11/21/2003 (6:49 am) |
| Demo internet game | But what does 0 stand for? And what does the 2 stand for? I can't seem to find any info on that anyw... read more | 11/20/2003 (11:42 am) |
| Demo internet game | I noticed region mask is set to 2. What should it be? I can't seem to find that thread.... read more | 11/19/2003 (9:37 am) |
| Serious vehicle collision problems | Are you sure you have integration defined in your datablock? If not... well then you'll have serious... read more | 10/27/2003 (2:48 am) |
| Flying vehicle problems | Yeh, everything works perfectly now... I should've come back and posted the solution here when I fig... read more | 09/25/2003 (7:55 am) |
| Searching the forums | Not really on topic, but...try searching for something with "?" in it... is this a bug? Or is it som... read more | 09/13/2003 (2:27 pm) |
| UML / Diagramming | UML diagram tools are only usefull when they actually speed up the programming process. Some tools g... read more | 09/11/2003 (9:16 am) |
| Any way to remove TT discussion from the "Forum Threads" list? | I think the time I spend on these forums is about 1/10th of what it used to be. And the only thing t... read more | 09/11/2003 (5:56 am) |
| Elevators and triggers | Defenetly the wrong forum...... read more | 09/10/2003 (2:53 pm) |
| Weapon questions | No you don't.... and for the errors you need to check the console. But really, you are confusing ... read more | 09/08/2003 (3:17 pm) |
| Light problems and the latest FGD? | What are the falloff1 and falloff2 values of your light omni? and you are sure it wasn't placed insi... read more | 09/08/2003 (4:49 am) |
| Full Bright - Where are the Shadows??? | Mark is correct here.... and that portal can either be one that stops ambient lighting, or one that ... read more | 09/05/2003 (10:14 am) |
| Full Bright - Where are the Shadows??? | You can stop the engine from lighting the inside of a building by using protals that block ambient l... read more | 09/05/2003 (12:07 am) |
| Quake 3 .map can work in TGE??? | Map2dif doesn't compile any paths... doesn't matter where your textures are when you build the map. ... read more | 09/04/2003 (6:36 am) |
| Overflow of entries | [quote] (I was still with the "a") [/quote] Did you check out this one? [url]http://www.garagega... read more | 09/02/2003 (3:43 am) |
| FoulPlay | What's there to hack? I doubt you can edit the terrain manually, you can edit the mission file tough... read more | 09/01/2003 (1:56 pm) |
| Quark and Textures, please help | Try relighting the mission after you place your building in it. Sounds like you forgot to relight it... read more | 09/01/2003 (1:02 am) |
| FoulPlay | Guys.... just download the Torque demo.... and make your maps using that.... then just change the fi... read more | 08/31/2003 (11:02 pm) |
| Making Unreal maps without the Unreal editor? | It crashes some times, yes... make sure you have the latest version (if you have a legal copy that i... read more | 08/31/2003 (10:57 pm) |
| If Think Tanks Were Sim City (aka Terrain Editors) | This game was made using Torque, so you guys can just use the Torque editor I suppose. Comes free wi... read more | 08/31/2003 (1:21 am) |
| MS and animations problems. | The Milkshape exporter doesn't support .dsq You have probably been reading the max exporter document... read more | 08/30/2003 (12:06 pm) |
| Matching textures in Hammer with Terrain | Your .dif file will cast a shadow on the terrain no matter what.... so you'll see it anyway, wether ... read more | 08/30/2003 (11:47 am) |
| Connect() not working anymore? | Lan games show up in the server selection gui... so you don't need connect().... read more | 08/23/2003 (2:59 pm) |
| Re: Thank You | Its like I said.... its really annoying. Its not doing anything to the dumb morron that got his syst... read more | 08/23/2003 (8:31 am) |
| Bring more press to Garage Games | Mass emailing? You really think they pay attention if you bomb them with emails?? On the contrary...... read more | 08/21/2003 (7:47 am) |
| Virus | LoL 600? My situation isn't that bad then ;) I hope not too many frustrated destructive lousy pro... read more | 08/20/2003 (1:35 pm) |
| Virus | Jarrod... not if someone else who is using outlook is infected and its sending you emails every minu... read more | 08/20/2003 (10:43 am) |
| Virus | @Sabrecyd : Already scanned... my system is not infected. I'm just being bombed with emails from som... read more | 08/20/2003 (5:31 am) |
| Jet and damage emitters | Anyone?... read more | 08/19/2003 (6:18 am) |
| Quark vs Worldcraft | @Nathan: here's how I do it: Texture browser->import files->import(copy)files Then select the text... read more | 08/18/2003 (7:56 am) |
| Games` forums slowly take over development ones | What are you guys talking about splitting it up into 2 "sites"? Just put the dev related posts on t... read more | 08/18/2003 (1:14 am) |
| Games` forums slowly take over development ones | This has been asked a couple of times before... [url]http://www.garagegames.com/mg/forums/result.th... read more | 08/16/2003 (1:48 am) |
| When Player Mounted on Car - AiPlayer not moves correctly!!! | Or perhaps its this: [url]http://www.garagegames.com/projectmanager/issue.php?qis=258[/url] You're... read more | 08/15/2003 (4:33 am) |
| Flying vehicle problems | I had this cofirmed by some other people too.... so it really is a big problem! I can't believe no o... read more | 08/12/2003 (5:04 am) |
| Playing animation in-game | Hi, Make a file called myModel.cs or something then add the following in that file: [code] data... read more | 08/12/2003 (2:23 am) |
| Default startup object | If you managed to get the mod working you should defenetly be able to get it working in the normal g... read more | 08/11/2003 (3:50 pm) |
| Grass Question | Yes, it is possible... just check the readme file...it has all the info you need. But I'll be a f... read more | 08/10/2003 (4:01 pm) |
| Cloaking Pack | @Eric: [url]http://www.garagegames.com/mg/forums/result.thread.php?qt=11629[/url] --> fix to get rid... read more | 08/10/2003 (3:41 pm) |
| Cloaking Pack | Aha! Defenetly overlooked that one ;) Thanks a lot!... read more | 08/10/2003 (3:16 pm) |
| Playing animation in-game | Animation sequences and naming them in Milkshape: [url]http://www.garagegames.com/docs/torque.sdk/t... read more | 08/10/2003 (3:04 pm) |
| Cloaking Pack | Perhaps I'm not using the latest head.... but its a very recent one... I don't think that's the reas... read more | 08/10/2003 (2:58 pm) |
| Cloaking Pack | @ Eric: I took that out completely ;) But about the cloack texture... it doesn't seem to be used ... read more | 08/10/2003 (2:57 pm) |
| Cloaking Pack | Hi, I downloaded your pack out of curiosity and becuase I need some sort of cloacking in my game.... read more | 08/10/2003 (2:39 pm) |
| FxGrassGenerator problem. | If you are using the latest fx grass version, and you are using the example fxgrass object suplied w... read more | 08/08/2003 (1:49 pm) |
| We Need Smilies! | [url]http://www.plauder-smilies.com/[/url] The forum code generated on the bottom of the page won't... read more | 08/08/2003 (7:07 am) |
| Interior MipMaps? | Yeah... but sometimes it mips 512*512 textures faster then 12*128 for example. The mipmapping is a b... read more | 08/08/2003 (2:09 am) |
| Randomly Generated Terrain... Is it possible? | Randomly generated terrain and randomly placed buildings won't take long to implement in Torque. Its... read more | 08/07/2003 (3:45 pm) |
| Change of Graphic card. | Make sure you are running with the right drivers. That's the most common problem.... read more | 08/06/2003 (2:21 am) |
| Game Promotion - the other half of game development! | Did about the same as Britton last year. Got published in PC Gamer, PC Zone and about all big game n... read more | 08/04/2003 (2:06 pm) |
| Flying vehicle problems | Yeah well... when I fly horizontally and push the backbutton instead of forward, I start flying in r... read more | 08/04/2003 (1:15 pm) |