Game Development Community

Very Interactive Person's Forum Posts

Thread Post Date Posted
LOS woes... I'm SURE it's set up right? The problem is a LOS problem (the collision is wrong, but at least there's collision). So, bullets f... read more 11/21/2003 (6:49 am)
Demo internet game But what does 0 stand for? And what does the 2 stand for? I can't seem to find any info on that anyw... read more 11/20/2003 (11:42 am)
Demo internet game I noticed region mask is set to 2. What should it be? I can't seem to find that thread.... read more 11/19/2003 (9:37 am)
Serious vehicle collision problems Are you sure you have integration defined in your datablock? If not... well then you'll have serious... read more 10/27/2003 (2:48 am)
Flying vehicle problems Yeh, everything works perfectly now... I should've come back and posted the solution here when I fig... read more 09/25/2003 (7:55 am)
Searching the forums Not really on topic, but...try searching for something with "?" in it... is this a bug? Or is it som... read more 09/13/2003 (2:27 pm)
UML / Diagramming UML diagram tools are only usefull when they actually speed up the programming process. Some tools g... read more 09/11/2003 (9:16 am)
Any way to remove TT discussion from the "Forum Threads" list? I think the time I spend on these forums is about 1/10th of what it used to be. And the only thing t... read more 09/11/2003 (5:56 am)
Elevators and triggers Defenetly the wrong forum...... read more 09/10/2003 (2:53 pm)
Weapon questions No you don't.... and for the errors you need to check the console. But really, you are confusing ... read more 09/08/2003 (3:17 pm)
Light problems and the latest FGD? What are the falloff1 and falloff2 values of your light omni? and you are sure it wasn't placed insi... read more 09/08/2003 (4:49 am)
Full Bright - Where are the Shadows??? Mark is correct here.... and that portal can either be one that stops ambient lighting, or one that ... read more 09/05/2003 (10:14 am)
Full Bright - Where are the Shadows??? You can stop the engine from lighting the inside of a building by using protals that block ambient l... read more 09/05/2003 (12:07 am)
Quake 3 .map can work in TGE??? Map2dif doesn't compile any paths... doesn't matter where your textures are when you build the map. ... read more 09/04/2003 (6:36 am)
Overflow of entries [quote] (I was still with the "a") [/quote] Did you check out this one? [url]http://www.garagega... read more 09/02/2003 (3:43 am)
FoulPlay What's there to hack? I doubt you can edit the terrain manually, you can edit the mission file tough... read more 09/01/2003 (1:56 pm)
Quark and Textures, please help Try relighting the mission after you place your building in it. Sounds like you forgot to relight it... read more 09/01/2003 (1:02 am)
FoulPlay Guys.... just download the Torque demo.... and make your maps using that.... then just change the fi... read more 08/31/2003 (11:02 pm)
Making Unreal maps without the Unreal editor? It crashes some times, yes... make sure you have the latest version (if you have a legal copy that i... read more 08/31/2003 (10:57 pm)
If Think Tanks Were Sim City (aka Terrain Editors) This game was made using Torque, so you guys can just use the Torque editor I suppose. Comes free wi... read more 08/31/2003 (1:21 am)
MS and animations problems. The Milkshape exporter doesn't support .dsq You have probably been reading the max exporter document... read more 08/30/2003 (12:06 pm)
Matching textures in Hammer with Terrain Your .dif file will cast a shadow on the terrain no matter what.... so you'll see it anyway, wether ... read more 08/30/2003 (11:47 am)
Connect() not working anymore? Lan games show up in the server selection gui... so you don't need connect().... read more 08/23/2003 (2:59 pm)
Re: Thank You Its like I said.... its really annoying. Its not doing anything to the dumb morron that got his syst... read more 08/23/2003 (8:31 am)
Bring more press to Garage Games Mass emailing? You really think they pay attention if you bomb them with emails?? On the contrary...... read more 08/21/2003 (7:47 am)
Virus LoL 600? My situation isn't that bad then ;) I hope not too many frustrated destructive lousy pro... read more 08/20/2003 (1:35 pm)
Virus Jarrod... not if someone else who is using outlook is infected and its sending you emails every minu... read more 08/20/2003 (10:43 am)
Virus @Sabrecyd : Already scanned... my system is not infected. I'm just being bombed with emails from som... read more 08/20/2003 (5:31 am)
Jet and damage emitters Anyone?... read more 08/19/2003 (6:18 am)
Quark vs Worldcraft @Nathan: here's how I do it: Texture browser->import files->import(copy)files Then select the text... read more 08/18/2003 (7:56 am)
Games` forums slowly take over development ones What are you guys talking about splitting it up into 2 "sites"? Just put the dev related posts on t... read more 08/18/2003 (1:14 am)
Games` forums slowly take over development ones This has been asked a couple of times before... [url]http://www.garagegames.com/mg/forums/result.th... read more 08/16/2003 (1:48 am)
When Player Mounted on Car - AiPlayer not moves correctly!!! Or perhaps its this: [url]http://www.garagegames.com/projectmanager/issue.php?qis=258[/url] You're... read more 08/15/2003 (4:33 am)
Flying vehicle problems I had this cofirmed by some other people too.... so it really is a big problem! I can't believe no o... read more 08/12/2003 (5:04 am)
Playing animation in-game Hi, Make a file called myModel.cs or something then add the following in that file: [code] data... read more 08/12/2003 (2:23 am)
Default startup object If you managed to get the mod working you should defenetly be able to get it working in the normal g... read more 08/11/2003 (3:50 pm)
Grass Question Yes, it is possible... just check the readme file...it has all the info you need. But I'll be a f... read more 08/10/2003 (4:01 pm)
Cloaking Pack @Eric: [url]http://www.garagegames.com/mg/forums/result.thread.php?qt=11629[/url] --> fix to get rid... read more 08/10/2003 (3:41 pm)
Cloaking Pack Aha! Defenetly overlooked that one ;) Thanks a lot!... read more 08/10/2003 (3:16 pm)
Playing animation in-game Animation sequences and naming them in Milkshape: [url]http://www.garagegames.com/docs/torque.sdk/t... read more 08/10/2003 (3:04 pm)
Cloaking Pack Perhaps I'm not using the latest head.... but its a very recent one... I don't think that's the reas... read more 08/10/2003 (2:58 pm)
Cloaking Pack @ Eric: I took that out completely ;) But about the cloack texture... it doesn't seem to be used ... read more 08/10/2003 (2:57 pm)
Cloaking Pack Hi, I downloaded your pack out of curiosity and becuase I need some sort of cloacking in my game.... read more 08/10/2003 (2:39 pm)
FxGrassGenerator problem. If you are using the latest fx grass version, and you are using the example fxgrass object suplied w... read more 08/08/2003 (1:49 pm)
We Need Smilies! [url]http://www.plauder-smilies.com/[/url] The forum code generated on the bottom of the page won't... read more 08/08/2003 (7:07 am)
Interior MipMaps? Yeah... but sometimes it mips 512*512 textures faster then 12*128 for example. The mipmapping is a b... read more 08/08/2003 (2:09 am)
Randomly Generated Terrain... Is it possible? Randomly generated terrain and randomly placed buildings won't take long to implement in Torque. Its... read more 08/07/2003 (3:45 pm)
Change of Graphic card. Make sure you are running with the right drivers. That's the most common problem.... read more 08/06/2003 (2:21 am)
Game Promotion - the other half of game development! Did about the same as Britton last year. Got published in PC Gamer, PC Zone and about all big game n... read more 08/04/2003 (2:06 pm)
Flying vehicle problems Yeah well... when I fly horizontally and push the backbutton instead of forward, I start flying in r... read more 08/04/2003 (1:15 pm)