Game Development Community

Very Interactive Person's Forum Posts

Thread Post Date Posted
Demo recording question Thanks!... read more 06/02/2004 (4:23 am)
Wheeled vehicle and onLeaveMissionArea The first should work, but it doesn't, would there be an easy way to fix this?... read more 06/02/2004 (4:22 am)
Vehicle item collisions Yeah, what are you trying to do? Just write the code in the item onCollision, that one is called les... read more 06/01/2004 (2:17 pm)
File size / copy file / ... Indeed ;) I was pulling a jpg file from a webserver to use it as a texture. The problem was if it... read more 06/01/2004 (2:08 pm)
PickSpawnPoint Question You can do a "radius scan" first on the position of the spawnshpere... if it find a bot/player/whate... read more 06/01/2004 (2:38 am)
Battlefield 1942 style map textures?? 1) there's a resource out there that cranks up the texture size for terrain texturs to 512*512 2)no... read more 05/30/2004 (7:43 am)
Demo internet game [quote]I'm talking about a game where every user can start a server which clients can connect to dir... read more 05/28/2004 (4:38 pm)
How far can i get with scripts? If its a hobby project and you don't mind some bugs etc you can probably get away with scripting onl... read more 05/27/2004 (11:45 pm)
Demo internet game In a way this is a relief... but its also scary, becuase 80% of the people I know are behind a route... read more 05/27/2004 (10:52 am)
Let wheels automatically turn back I'm guessing it wouldn't be too hard to do an engine only fix. I mean, you have the YawLeftSpeed an... read more 05/27/2004 (8:11 am)
Let wheels automatically turn back Owk... I have added something like described in that thread. But... I'm thinking, its using a comman... read more 05/27/2004 (6:52 am)
Demo internet game I know this is an old thread, but I was never able to find a solution to this problem. Shortly after... read more 05/27/2004 (6:31 am)
Shape replicator collision problem Thanks Melv, 'interactions' was indeed the problem. Finally I can crash into my rocks and trees ;)... read more 05/26/2004 (1:35 pm)
Shape replicator collision problem Anyone? Why is collision of a replicated static object different then a regular static shape?... read more 05/26/2004 (11:00 am)
CollidedObject always 0 ? [quote]Make the first section of the code use the first onImpact instead of the second, maybe?[/quot... read more 05/25/2004 (8:30 am)
CollidedObject always 0 ? Owk... sorry if the following sounds dumb... I only took a couple of classes of C++ like 2 years ago... read more 05/24/2004 (3:44 pm)
CollidedObject always 0 ? Can someone with some C++ experience please tell me what I would need to change to have the collided... read more 05/24/2004 (8:20 am)
Dynamic Textures? This thread is 2 years old...... read more 05/24/2004 (3:40 am)
CollidedObject always 0 ? OnCollision is not what I want... I want to use onImpact becuase this is called once, upon impact.... read more 05/24/2004 (1:38 am)
My lod doesn't work ingame Could someone just download Ruben's file and take a look at how its setup and what is wrong. I mean ... read more 05/22/2004 (4:18 am)
My lod doesn't work ingame No... what happens is it works in the show tool and not ingame. Now, today we tested something. W... read more 05/19/2004 (11:36 am)
Car "repair" problem Still leaves me with my second question tough... how would I repair the vehicle at once? Like if its... read more 05/19/2004 (10:01 am)
Car "repair" problem Doh! I feel so dumb now lol. I forgot to add in the script file with the generic item functions (lik... read more 05/19/2004 (9:59 am)
Car "repair" problem The strange thing is I got this code from I game I did like a year ago... and then it worked fine. N... read more 05/19/2004 (6:40 am)
2D concept art [quote]Just to be the devil's advocate here, I have to say that I tend to prefer most concept art to... read more 05/09/2004 (11:01 pm)
2D concept art Not bad for a 14 yr old. I suggest you learn how to color them in using photoshop or illustrator (lo... read more 05/09/2004 (10:20 am)
Rain, water and interiors. -Try adding portals to your .dif objects. -The sun objeect and the sunflares are different things.... read more 05/09/2004 (3:28 am)
Animated DTS viewer problem In my code its done like that... doesn't fix the problem. This bug is really random, so its not a sc... read more 05/06/2004 (3:51 pm)
Animated DTS viewer problem Hmmz.... anyone??... read more 05/06/2004 (10:34 am)
Master Server Appears to be Down [quote]This thread is dead. [/quote] Since its just brought back to live, I might as well keep it a... read more 05/03/2004 (2:38 pm)
Animated DTS viewer problem Did you ever get this fixed? I just made a vehicle selection GUI and ran into exactly the same probl... read more 05/03/2004 (11:53 am)
Watery textures? The term "watery" is a left over from Quake/half life if I'm not mistaking. It were special textures... read more 05/01/2004 (9:06 am)
My lod doesn't work ingame Come on guys.... any of you had this before? I mean its showing just fine in the showtool, but doesn... read more 04/30/2004 (4:03 pm)
How to protect your server and client files? [quote]For me if its possible to WAD (something similar) all the textures without loosing performanc... read more 04/16/2004 (4:00 am)
How do i make an invisable wheel If you don't find any other solution you can always export it with a alpha texture that is completel... read more 04/11/2004 (10:47 am)
Team creation! Do you have experience making games? I'm just wondering because you are looking for such a big team ... read more 03/28/2004 (2:26 am)
Quick QuArk question - problems compiling.... No, but doesn't Quark automatically creates a folder on export, containing JPG files only? As far as... read more 03/27/2004 (5:12 am)
Packaging a game You can package textures etc in a zip file. So, I don't think it would be too hard change the engine... read more 03/26/2004 (2:04 am)
TSE - some more info Sorry if this has been answered already...anyway, will this be a similar license as TGE? I mean will... read more 03/22/2004 (4:12 pm)
Max resolution on model skins But you can have more then 1 512*512 texture map... so the total texture resolution doesn't have to ... read more 03/11/2004 (6:51 am)
3D GameStudio?! [quote]LithUnwrap (free) - UV Mapping[/quote] oh yeah? where can I download it? its no longer free ... read more 02/20/2004 (3:14 pm)
Steering Wheel Isn't a steering wheel the same as a joystick (correct me if I'm wrong)? I'm sure there are some res... read more 02/15/2004 (4:09 am)
Max 6 exporter As far as I know there's no max 6 exporter yet.... but I'm also interested in it. I'm currently usin... read more 02/01/2004 (12:41 pm)
Vehicles and weapons If one wants to buy model packs, its probably becuase you are not a gfx artist, and you don't know h... read more 01/31/2004 (3:59 am)
Web Site creation Advice? I use photoshop to make a design, then Image Ready to make a html version of that design/optimize th... read more 01/05/2004 (9:17 am)
Copyrighted material As Alex pointed out, the best way is simply to keep the source files to yourself. If you are the on... read more 12/12/2003 (2:58 pm)
Disable vehicle Well it just makes it impossible to change the throttle, but assumes the throttle is 0, it doesn't s... read more 11/24/2003 (10:17 am)
Disable vehicle K, after some digging and some help from other people I figured out what's going on. The disableMove... read more 11/24/2003 (7:00 am)
Disable vehicle Yeah well... I can indeed disable it trough the world editor. But I can't seem to get it to work tro... read more 11/23/2003 (3:50 am)
Disable vehicle Hmm, tried some stuff, but nothing really seemed to work.... read more 11/22/2003 (3:04 pm)