Very Interactive Person's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| Demo recording question | Thanks!... read more | 06/02/2004 (4:23 am) |
| Wheeled vehicle and onLeaveMissionArea | The first should work, but it doesn't, would there be an easy way to fix this?... read more | 06/02/2004 (4:22 am) |
| Vehicle item collisions | Yeah, what are you trying to do? Just write the code in the item onCollision, that one is called les... read more | 06/01/2004 (2:17 pm) |
| File size / copy file / ... | Indeed ;) I was pulling a jpg file from a webserver to use it as a texture. The problem was if it... read more | 06/01/2004 (2:08 pm) |
| PickSpawnPoint Question | You can do a "radius scan" first on the position of the spawnshpere... if it find a bot/player/whate... read more | 06/01/2004 (2:38 am) |
| Battlefield 1942 style map textures?? | 1) there's a resource out there that cranks up the texture size for terrain texturs to 512*512 2)no... read more | 05/30/2004 (7:43 am) |
| Demo internet game | [quote]I'm talking about a game where every user can start a server which clients can connect to dir... read more | 05/28/2004 (4:38 pm) |
| How far can i get with scripts? | If its a hobby project and you don't mind some bugs etc you can probably get away with scripting onl... read more | 05/27/2004 (11:45 pm) |
| Demo internet game | In a way this is a relief... but its also scary, becuase 80% of the people I know are behind a route... read more | 05/27/2004 (10:52 am) |
| Let wheels automatically turn back | I'm guessing it wouldn't be too hard to do an engine only fix. I mean, you have the YawLeftSpeed an... read more | 05/27/2004 (8:11 am) |
| Let wheels automatically turn back | Owk... I have added something like described in that thread. But... I'm thinking, its using a comman... read more | 05/27/2004 (6:52 am) |
| Demo internet game | I know this is an old thread, but I was never able to find a solution to this problem. Shortly after... read more | 05/27/2004 (6:31 am) |
| Shape replicator collision problem | Thanks Melv, 'interactions' was indeed the problem. Finally I can crash into my rocks and trees ;)... read more | 05/26/2004 (1:35 pm) |
| Shape replicator collision problem | Anyone? Why is collision of a replicated static object different then a regular static shape?... read more | 05/26/2004 (11:00 am) |
| CollidedObject always 0 ? | [quote]Make the first section of the code use the first onImpact instead of the second, maybe?[/quot... read more | 05/25/2004 (8:30 am) |
| CollidedObject always 0 ? | Owk... sorry if the following sounds dumb... I only took a couple of classes of C++ like 2 years ago... read more | 05/24/2004 (3:44 pm) |
| CollidedObject always 0 ? | Can someone with some C++ experience please tell me what I would need to change to have the collided... read more | 05/24/2004 (8:20 am) |
| Dynamic Textures? | This thread is 2 years old...... read more | 05/24/2004 (3:40 am) |
| CollidedObject always 0 ? | OnCollision is not what I want... I want to use onImpact becuase this is called once, upon impact.... read more | 05/24/2004 (1:38 am) |
| My lod doesn't work ingame | Could someone just download Ruben's file and take a look at how its setup and what is wrong. I mean ... read more | 05/22/2004 (4:18 am) |
| My lod doesn't work ingame | No... what happens is it works in the show tool and not ingame. Now, today we tested something. W... read more | 05/19/2004 (11:36 am) |
| Car "repair" problem | Still leaves me with my second question tough... how would I repair the vehicle at once? Like if its... read more | 05/19/2004 (10:01 am) |
| Car "repair" problem | Doh! I feel so dumb now lol. I forgot to add in the script file with the generic item functions (lik... read more | 05/19/2004 (9:59 am) |
| Car "repair" problem | The strange thing is I got this code from I game I did like a year ago... and then it worked fine. N... read more | 05/19/2004 (6:40 am) |
| 2D concept art | [quote]Just to be the devil's advocate here, I have to say that I tend to prefer most concept art to... read more | 05/09/2004 (11:01 pm) |
| 2D concept art | Not bad for a 14 yr old. I suggest you learn how to color them in using photoshop or illustrator (lo... read more | 05/09/2004 (10:20 am) |
| Rain, water and interiors. | -Try adding portals to your .dif objects. -The sun objeect and the sunflares are different things.... read more | 05/09/2004 (3:28 am) |
| Animated DTS viewer problem | In my code its done like that... doesn't fix the problem. This bug is really random, so its not a sc... read more | 05/06/2004 (3:51 pm) |
| Animated DTS viewer problem | Hmmz.... anyone??... read more | 05/06/2004 (10:34 am) |
| Master Server Appears to be Down | [quote]This thread is dead. [/quote] Since its just brought back to live, I might as well keep it a... read more | 05/03/2004 (2:38 pm) |
| Animated DTS viewer problem | Did you ever get this fixed? I just made a vehicle selection GUI and ran into exactly the same probl... read more | 05/03/2004 (11:53 am) |
| Watery textures? | The term "watery" is a left over from Quake/half life if I'm not mistaking. It were special textures... read more | 05/01/2004 (9:06 am) |
| My lod doesn't work ingame | Come on guys.... any of you had this before? I mean its showing just fine in the showtool, but doesn... read more | 04/30/2004 (4:03 pm) |
| How to protect your server and client files? | [quote]For me if its possible to WAD (something similar) all the textures without loosing performanc... read more | 04/16/2004 (4:00 am) |
| How do i make an invisable wheel | If you don't find any other solution you can always export it with a alpha texture that is completel... read more | 04/11/2004 (10:47 am) |
| Team creation! | Do you have experience making games? I'm just wondering because you are looking for such a big team ... read more | 03/28/2004 (2:26 am) |
| Quick QuArk question - problems compiling.... | No, but doesn't Quark automatically creates a folder on export, containing JPG files only? As far as... read more | 03/27/2004 (5:12 am) |
| Packaging a game | You can package textures etc in a zip file. So, I don't think it would be too hard change the engine... read more | 03/26/2004 (2:04 am) |
| TSE - some more info | Sorry if this has been answered already...anyway, will this be a similar license as TGE? I mean will... read more | 03/22/2004 (4:12 pm) |
| Max resolution on model skins | But you can have more then 1 512*512 texture map... so the total texture resolution doesn't have to ... read more | 03/11/2004 (6:51 am) |
| 3D GameStudio?! | [quote]LithUnwrap (free) - UV Mapping[/quote] oh yeah? where can I download it? its no longer free ... read more | 02/20/2004 (3:14 pm) |
| Steering Wheel | Isn't a steering wheel the same as a joystick (correct me if I'm wrong)? I'm sure there are some res... read more | 02/15/2004 (4:09 am) |
| Max 6 exporter | As far as I know there's no max 6 exporter yet.... but I'm also interested in it. I'm currently usin... read more | 02/01/2004 (12:41 pm) |
| Vehicles and weapons | If one wants to buy model packs, its probably becuase you are not a gfx artist, and you don't know h... read more | 01/31/2004 (3:59 am) |
| Web Site creation Advice? | I use photoshop to make a design, then Image Ready to make a html version of that design/optimize th... read more | 01/05/2004 (9:17 am) |
| Copyrighted material | As Alex pointed out, the best way is simply to keep the source files to yourself. If you are the on... read more | 12/12/2003 (2:58 pm) |
| Disable vehicle | Well it just makes it impossible to change the throttle, but assumes the throttle is 0, it doesn't s... read more | 11/24/2003 (10:17 am) |
| Disable vehicle | K, after some digging and some help from other people I figured out what's going on. The disableMove... read more | 11/24/2003 (7:00 am) |
| Disable vehicle | Yeah well... I can indeed disable it trough the world editor. But I can't seem to get it to work tro... read more | 11/23/2003 (3:50 am) |
| Disable vehicle | Hmm, tried some stuff, but nothing really seemed to work.... read more | 11/22/2003 (3:04 pm) |