Very Interactive Person's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| Blurred Buildings | what is the texture size you are using? defenetly dont use anything below 256*256.... unless its for... read more | 03/21/2002 (9:36 am) |
| Significance of the Mission Area | euh, the terain tiles... making the map bigger then the mission area will result in a repeating tera... read more | 03/20/2002 (1:06 am) |
| Troublesome Modeler & Software Piracy | I myself am trying to keep everything as legal as possible. Max is way out of our budget, so I bough... read more | 03/17/2002 (3:21 am) |
| Can you make games with Flash? | I (and a friend of mine) made 3 lil games with flash for a school project once.... a 2d space shoote... read more | 03/15/2002 (5:42 am) |
| Static shape = no shadow ? | heheh... same post at the exact same time (ok, you beat me with a couple of seconds)... read more | 03/13/2002 (2:47 pm) |
| Static shape = no shadow ? | If you want shadows, you'll have to use the .dif format... For this you'll need World Craft or Quark... read more | 03/13/2002 (2:46 pm) |
| Learning to program. | I started like this Borland Pascal (lol)--> Visual Basic/VBA/ASP --> C++/JAVA Script/... ... b... read more | 03/10/2002 (8:19 am) |
| how many polys per second | ah... great.. tnx... read more | 03/06/2002 (9:24 am) |
| how many polys per second | well... for mappers it would be a very usefull tool if it lets you know how many .dif faces are rend... read more | 03/06/2002 (6:04 am) |
| Web hosting for Garage Game Makers. | euh... I allways use Acces. Its quit fast and easy, so why shouldn't I use it.... read more | 03/05/2002 (2:03 pm) |
| Web hosting for Garage Game Makers. | and databases? do you support MS Acces databases? I guess not...... read more | 03/05/2002 (10:13 am) |
| Web hosting for Garage Game Makers. | What does this server support? ASP? PHP? Perl? CGI .... etc?... read more | 03/05/2002 (8:24 am) |
| Any 2D artists out there? | 1) this is the 3D forum (but you already know that) 2) there's a special forum for job adds no o... read more | 03/05/2002 (8:01 am) |
| Web hosting for Garage Game Makers. | www.stormhosts.com --> cheap, but unreliable.... not recommended for company website www.hostingsho... read more | 03/05/2002 (7:52 am) |
| sound format? | so... will you make an attempt? or will you wait until garagegames does it? I guess you'll wait ;)... read more | 03/05/2002 (1:17 am) |
| sound format? | k thanks for the reply... I dont really care when it will be done.... i just needed to know it wi... read more | 03/04/2002 (9:14 am) |
| how many polys per second | would it be possible to write a "polycounter" GUI object? Or is there already a way to know how many... read more | 03/04/2002 (4:32 am) |
| Player/Weapons | Also the hands would be much more detailed... becuase most player models dont even have fingers (wel... read more | 03/03/2002 (2:41 am) |
| Jeff is right. We suck creatively. Let's do something about it. | I have some good ideas for innovative games... but, i chose a less innovative (but still pretty orig... read more | 03/02/2002 (2:14 pm) |
| Player/Weapons | hmm.. no... what i want is to have 2 seperate models...; so i can attach hands to the 1 in first pe... read more | 03/02/2002 (2:01 pm) |
| Level Designer looking for work | Matt... if this guy would be looking for work on a virtual team, you are right.. but this guy is loo... read more | 03/02/2002 (1:28 pm) |
| Player/Weapons | is the model you see on the player model completely different from the model in first person view? I... read more | 03/02/2002 (1:23 pm) |
| sound format? | *bump* Is anyone working on this? Not that I will start begging for someone to implement this....... read more | 02/24/2002 (10:14 am) |
| Milkshape skeleton | same problem.. i'm not even a modeller, I tried animating, but the legs are really a bitch. My model... read more | 02/19/2002 (1:19 pm) |
| QuArK problem with export to DIF | I suggest you save your map as a .map file and open it with quark again. Stairs and arches are saved... read more | 02/19/2002 (4:11 am) |
| Wheeled Vehicle Update | aargh... my vehicle still doesn't have a skin.. what could I be doing wrong?... read more | 02/18/2002 (2:30 am) |
| Racing Demo | and it doesn't load any skins on my vehicle... but that could be my own fault as there were some cha... read more | 02/17/2002 (8:31 am) |
| Racing Demo | looking at the ms3d I dont see any mount points or animations? Do I have an older version ? (would b... read more | 02/17/2002 (3:15 am) |
| Chrome question | As far as I know... just texture it with a chrome texture, then add a alpha channel to that texture.... read more | 02/11/2002 (2:17 am) |
| Non-Player Characters | yeh... i want some birdies and cows in my game too :)... read more | 02/10/2002 (2:20 pm) |
| Milskshape exporter & player models | tnx.... I'll get everything trough cvs again and compile when I get home. I'm not sure if I actually... read more | 02/07/2002 (3:40 am) |
| DIF or DTS for buildings | if you want shadows on the terain and the buildings you should go for dif... dts doesn't cast shadow... read more | 02/05/2002 (9:32 am) |
| mp3s in torque | mp3 isn't a free format...i guess that's why it isn't supported in Torque. I hope garagegames progra... read more | 02/05/2002 (9:30 am) |
| Milskshape exporter & player models | i suppose its a real stupid question cause no one replies.... cmon people at least help me in the ri... read more | 02/05/2002 (8:32 am) |
| Milskshape exporter & player models | Or is this a code problem? please help me out here....... read more | 02/03/2002 (11:57 pm) |
| Milkshape exporter questions | I did some more work on the rotating animation, and now it looks ok in milkshap, but still verry jer... read more | 02/01/2002 (5:22 am) |
| Skinning? | I use lithunwrap to do this... easy to learn proggy, and you can work quit fast with it. Forgot the ... read more | 02/01/2002 (5:03 am) |
| Milkshape exporter questions | I'm here again with my (stupid) questions. Today I tought i'd try some animating, because animators ... read more | 02/01/2002 (3:04 am) |
| Hiding parts of the player model | I dont know much about modelling and the way torque handles models, but here's what I think about it... read more | 01/31/2002 (7:08 am) |
| Linux .DIF exporter? | But you can run Quark on linux? in that case.. try following one of the tutorials on how to set up Q... read more | 01/28/2002 (10:32 am) |
| Milkshape exporter questions | Woot! this is great. Defently let us know when you finished that. I have some vehicles ready to be p... read more | 01/28/2002 (10:27 am) |
| Milkshape exporter questions | yeh, sorry, figured that out only minutes after posting this question, forgot to post I found the so... read more | 01/28/2002 (8:36 am) |
| Trees and textures question... | well I cant say the trees look bad.. but without this sort thing working its sometimes screwed ... l... read more | 01/26/2002 (1:08 pm) |
| Camera Pov! | in tribes you could choose .... on some older video cards its better becuase the more you see off yo... read more | 01/26/2002 (7:20 am) |
| Trees and textures question... | Karsten, are you using the max 3 or the max 4 exporter... just curious becuase it might be a bug in ... read more | 01/26/2002 (3:21 am) |
| Trees and textures question... | The problem Daniel is trying to solve is the order of the redering of the polygons. leaves that shou... read more | 01/25/2002 (1:02 pm) |
| Game Size | my game is now around 30mb... and I think in the end it can be around 200mb. Wich is way too much to... read more | 01/23/2002 (4:53 am) |
| Help with Adding New Weapons | check if you added it as a static weapon model... or as the weapon itself....... read more | 01/21/2002 (3:14 am) |
| Milkshape exporter questions | heeelp! my gun is facing backwards.. what am I doing wrong here?? (its kind off cool.... a player wi... read more | 01/20/2002 (2:31 pm) |
| Milkshape exporter questions | ok I'll give it a go... tnx a lot!... read more | 01/19/2002 (11:11 am) |