Very Interactive Person's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| Texture color? | make sure you are running in 32bit too.... clouds etc look horrible in 16 bit... read more | 08/01/2002 (7:46 am) |
| game(?) idea | Great ideas there Joe ;) ... that could indeed make it a lot more interesting.... read more | 08/01/2002 (7:44 am) |
| game(?) idea | @Eric: Yeh, I know about machinima... what I suggest here is basically the same, only aimed at kids.... read more | 08/01/2002 (6:57 am) |
| Real Time interior Placement | when you use .difs you'll have to relight the scene everytime you place a new building. I suggest y... read more | 07/29/2002 (12:48 pm) |
| I've made a new game, you're the first person to get it | yeh.. 2 or 3 of these daily.. there are some variations to it too.... anyone know if its a virus on ... read more | 07/29/2002 (2:56 am) |
| no start | Actually Torque runs fine on older video cards. I used to run it on my Voodoo2 (still around 15-20 f... read more | 07/29/2002 (2:54 am) |
| Business, Reality, Dreams and the Messiah! | "because you are simply smarter then me! " I wouldn't nescessarily say that ;) 300,000 might not... read more | 07/28/2002 (10:26 am) |
| Business, Reality, Dreams and the Messiah! | After rereading your post I realize you do not mention the license at all.. I read your post this mo... read more | 07/28/2002 (9:27 am) |
| Business, Reality, Dreams and the Messiah! | 1)no I don't live with my parents 2) I might hav misunderstood you... but I tought you were general... read more | 07/28/2002 (9:17 am) |
| Business, Reality, Dreams and the Messiah! | I do have an intelligent answer... you're the one that doesn't think clear. There's no license limi... read more | 07/28/2002 (8:49 am) |
| Business, Reality, Dreams and the Messiah! | You're missing the whole point of garagegames... technology available for the indie devellopper. Mon... read more | 07/28/2002 (12:19 am) |
| Forests in V12? | thanks Melv !!! I'll try that change this afternoon (during my lunch break.. I'm a freak yeh ;) )... read more | 07/27/2002 (12:33 am) |
| Weapon Hand | Torque isn't set up to have a different model in third person and first person view. So, if you have... read more | 07/26/2002 (8:44 am) |
| Forests in V12? | @phil : "I'm sure I'm doing something dumb, but the mesh doesnt seem to want to draw." I added Melv'... read more | 07/26/2002 (8:38 am) |
| Transparency using worldcraft | .dif's do not support transparency indeed. There's a hack for this.. but it doesn't work as it shoul... read more | 07/26/2002 (12:19 am) |
| QuArK | I don't know if this is your porblem... you are really vague. Anyway... to have the textures in Quar... read more | 07/25/2002 (2:44 pm) |
| race mod? | *BUMP* I really want it... where can I get it?... read more | 07/25/2002 (3:11 am) |
| texture lighting | yeh.... almost impossible to achieve this nice effect with Torque.... even with 512*512 textures. Th... read more | 07/22/2002 (12:18 am) |
| Night sky textures..... | just make some with terragen... [edit] oh.. what the **** , just mail me and I'll make you some ... read more | 07/21/2002 (4:19 am) |
| How to increase max texture size? | you wont gain much graphic improvement with this... 512*512 is quit good actually.... doubling the t... read more | 07/21/2002 (4:03 am) |
| texture lighting | so.. if radiosity is on the TODO list.... perhaps when someone starts doing that he could include th... read more | 07/21/2002 (3:33 am) |
| texture lighting | *bump* I know its lame to ask "hey, can someone do this?", but since I cannot do it myself, its ... read more | 07/19/2002 (12:25 pm) |
| bsp to rmf\map | a decompiled bsp just never will compile... all the brushes are cut up, so its impossible to recompi... read more | 07/18/2002 (2:00 pm) |
| Terrain Texturing | I don't think that's his problem... I tought he was trying to go smaller then brush 1... if that's w... read more | 07/17/2002 (11:14 am) |
| Terrain Texturing | the only format that works with an unmodified Torque engine is 256*256. If you want to work smaller ... read more | 07/17/2002 (9:42 am) |
| Light Leakage problem | like desmond said: -make sure you stay with integer values (always work with grid on) -don't ove... read more | 07/15/2002 (4:03 am) |
| .Vol file format | I always used winrar to open the Vol files.... so I'm guessing it was a standard format (I tought it... read more | 07/06/2002 (12:28 am) |
| New programmer needs advice please :) | Actually VB isn't too bad for starters.. but chances are you wont do real programming work with it. ... read more | 07/05/2002 (12:21 am) |
| Is Torque for MMORPG?? | MMORG... ervery one wants to build one these days... few succeed ;) Anyway, I don't see any trouble... read more | 07/04/2002 (12:10 am) |
| Animated sprites (.png's etc) | is GIF supported? An animated GIF would be the easiest way... but I don't think there's gif support.... read more | 07/02/2002 (9:40 am) |
| Milkshape exporter at download page? | Hey, thanks, I'll try this one... read more | 06/28/2002 (6:34 am) |
| Best way to make heightmaps? | I no longer use the heightmaps but model the terrain manually. Anyway.. Photshop is an excellent t... read more | 06/27/2002 (9:52 am) |
| I must be allergic to idiots | heheh Jasen, good article. I know a lot of these "Mr Creepy Pants"... even on these boards (I wont s... read more | 06/26/2002 (9:00 am) |
| How to make $ with your game! | the fact that he advertises here doesn't bother me at all...what bothers me is the way he does all t... read more | 06/25/2002 (5:14 am) |
| Portals | Torque is capable of rendering multiple views. But, unfortunately the only iplementations I have see... read more | 06/24/2002 (3:02 am) |
| We need a Texture Artist :) | How do you expect people to be interested if you don't even provide information about the project. T... read more | 06/20/2002 (9:13 pm) |
| Be original! | aaargh again that original/non original idea - crap... this shouldn't be the point. Most things hav... read more | 06/19/2002 (8:34 am) |
| No textures but only solid structures | -try relighting -put textures in right folder -if there's an error log when compiling it with map... read more | 06/17/2002 (4:26 am) |
| torque games = free games? | That's a problem, but if your CD key is in use and you paid for it, you can get a new one, and your ... read more | 06/15/2002 (11:50 am) |
| UT Style game 'Mutators' in Torque? | a mutator is a mod. All you have to do is make different mod folders, then let the user decide wich... read more | 06/14/2002 (6:42 am) |
| torque games = free games? | this has been discussed over and over before on these boards... anyway: -if its online multiplayer... read more | 06/14/2002 (2:39 am) |
| Biting the Bullet | Matt, I think you're overlooking something here. Paying the artist means you don't have to pay them ... read more | 06/13/2002 (5:29 am) |
| Biting the Bullet | I have no problem at all with finding artists... programmers are the problem!! Anyway.. my team (ww... read more | 06/12/2002 (12:48 pm) |
| OK.. It's Starting To Make A Lil Sense Now... | I'll pray for you ;) Anyway... nice start, I'm sure you'll do just fine... read more | 06/12/2002 (10:23 am) |
| Flat Mapping and Grid size | there's also a filter that lets you flatten the landscape.. long time I used that tough... read more | 06/11/2002 (1:42 pm) |
| texture lighting | You are correct that its not supported... I was looking for comments, perhaps someone who could give... read more | 06/11/2002 (8:37 am) |
| Map2dif problem | lol... read more | 06/11/2002 (8:23 am) |
| Map2dif problem | Did the same thing, didn't delete them tough, moved them a couple of units... So I think i know what... read more | 06/11/2002 (7:51 am) |
| Quark or Worldcraft? | I use Quark for buildings, and all static stuff that casts shadows and is non transparent. Quark is... read more | 06/10/2002 (11:08 am) |
| really the TGE editor in the Tribes 2 beta ? | [quote]"When I first heard that Garagames would make the Tribes2 patch, I tough "Oh no, this will at... read more | 06/10/2002 (2:46 am) |