Game Development Community

Very Interactive Person's Forum Posts

Thread Post Date Posted
GUI as 2D engine This would indeed be fairly easy. But why would you want to make a 2D game with a 3D engine? There a... read more 04/06/2003 (1:48 am)
Level Art You mean stuff like this: [url]http://www.planethalflife.com/davej/detail_versus_design.htm[/url] ... read more 04/04/2003 (3:06 pm)
creating player skins question Isn't that enviroment mapping? I think it is. Try adding a black alpha channel to your texture and s... read more 04/02/2003 (1:37 pm)
getting wads working Try Wally instead of buildwad. It has also a batch import so you dont have to create the wads manual... read more 04/01/2003 (9:59 am)
Sales Reports? LoL you guys are getting these emails too? I'm getting like 5 a week. They all want to license a pc ... read more 03/16/2003 (4:01 am)
Quark vs WorldCraft If you are planning on making additions to Torque... Quark is the way to go becuase its open source.... read more 03/10/2003 (1:08 pm)
TGERad - Radiosity Awesome! I asked for this a long time agao, and after some discussion the general idea was that it w... read more 03/09/2003 (2:01 am)
Help sites www.gamedev.net, but prepare to be flamed ;)... read more 03/02/2003 (12:46 pm)
Easy modding Realm wars ;)... read more 02/28/2003 (8:36 am)
Buildings... And if you insist on using max you can always make the model in max, and export it to .map to finish... read more 02/24/2003 (10:05 am)
Better weather system I have textured rain/snow with sound, textured lightning with sound and it can even strike the playe... read more 02/16/2003 (11:27 pm)
Better weather system The rain at the moment is actually pretty good (if done right), the only problem with it is if you r... read more 02/16/2003 (6:09 am)
Animated model with collision in demo app Post your scripts and I'll tell you what you did wrong.... read more 02/15/2003 (11:41 am)
SORT:: dosen't work... Even the trees in the BraveTree treepack have sorting problems (on the pinetree its obvious, special... read more 02/13/2003 (12:37 pm)
Vulkan Map (pics inside) I did something similar for our game (Colonies) last week: [image]http://www.acidstorm.net/pics/med... read more 02/12/2003 (12:21 pm)
Reading Zip files only Or you can pasword a zipfile and let Torque open it using the password.... read more 02/11/2003 (10:31 pm)
portals and terrain yes, you can set a piece of the terrain "empty", so it becomes invisible.... read more 02/09/2003 (8:58 am)
Questions Hmm... still not fully understanding it all... Could someone post the code for a healing trigger ... read more 02/09/2003 (8:25 am)
Water Ripple when Rain I have a similar question. I played Rune last week, and I noticed that the rain in that game works ... read more 02/08/2003 (4:25 am)
Colonies article on GameSpot You also noticed heh ;) Before gamespot we were in 2 magazines (PC Gamer UK, and PC Zone)... wic... read more 02/06/2003 (2:39 pm)
Questions Thanks, I'm sure I'll have more questions sooner or later, but this helps me in the right direction.... read more 02/06/2003 (6:27 am)
Questions Common people, just a few tought/tips to help me forward will do. My questions can't be that stupid ... read more 02/04/2003 (10:34 pm)
Engine Programmer available [url]http://www.acidstorm.net[/url] Check out our project Colonies, and if interested you can use... read more 02/02/2003 (9:51 am)
Snapshot Gallery [edit]nevermind[/edit]... read more 02/01/2003 (4:41 pm)
Snapshot Gallery I wouldn't know.. never had a rejected snapshot, but I submitted a resource a couple of days ago([ur... read more 02/01/2003 (12:00 pm)
Spam Hotmail's spam filter also filters out emails sent from forums etc... hell, it even filters out emai... read more 01/30/2003 (2:40 pm)
Spam I get those very often (got that same email twice). I also regulary get spam emails from "publishers... read more 01/30/2003 (6:29 am)
Milkshapa and mapping.. There's a max2map tool out there. So if worse comes to worse you can stil export it to 3ds from mils... read more 01/29/2003 (10:03 am)
Climbing stairs You are talking about ladders right? For our project we did it using a trigger. Very much like the ... read more 01/29/2003 (5:31 am)
looking for skilled 2D artist This art is what will set our game apart from other games. That's why we'd need original work, and w... read more 01/29/2003 (3:35 am)
looking for skilled 2D artist *BUMP* We are still looking for a skilled 2D artist. Here's an example of what you would be doing... read more 01/29/2003 (2:21 am)
Torque - good enough in 2004+? Jarrod is right. Altough I'm not to worried about audio... its the indoors that bother me a bit. But... read more 01/28/2003 (9:15 am)
DIF stuff is black I wonder how much more this is going to be asked... the forum FAQ for this forum should be something... read more 01/27/2003 (12:48 am)
Torque - good enough in 2004+? Actually Torque doesn't need much to compete with the latest engines. The latest engines aren't much... read more 01/26/2003 (1:39 pm)
A warhammer 40k game with TGE !!! need help and btw... there's a special forum for help wanteed adds. Might post there next time.... read more 01/26/2003 (8:05 am)
Which Web Hosting Service Do You Use? My webspace (with all the bells and whistles.... never had such a complete package before, it even h... read more 01/26/2003 (8:02 am)
yes I bought the SDK I bought it Augus 14 2001.... guess i'm a bit late to post in here ;)... read more 01/25/2003 (4:12 am)
Eye Candy vs. Storyline & Gameplay The effect of good graphics on sales and reviews is not to be underestimated. Let me give you an exa... read more 01/24/2003 (11:21 am)
Media Press Kit [quote]Especially considering they don't force to you advertise them, like say... macromedia[/quote]... read more 01/23/2003 (8:44 am)
Eye Candy vs. Storyline & Gameplay It should always be a mix of both.. and if you want good sales, you'll have to have the eye candy, ... read more 01/23/2003 (8:05 am)
Torque and huge buildings If you can build within the size limits of Quark, and use LOD (!!), you should be able to run it as ... read more 01/23/2003 (7:59 am)
Tutorial on wheeled vehicule !! ???????? :) i'm having a problem with a wheeled vehicle too. The wheels are sunk in the ground.... anyone know w... read more 01/22/2003 (2:48 am)
Is the Torque Engine the way to go? .... check the date of those forum topic where you found that information in.... that'll explain a l... read more 01/21/2003 (5:55 am)
Rain/Snow Texture technique? I always save my PNG's as superPNG, but I use PhotoShop, so I wouldn't know how its done in PSP.... read more 01/21/2003 (3:44 am)
Rain/Snow Texture technique? I promised Jason I'd give him a reply on how I did it... and I found some time to look into it (soon... read more 01/21/2003 (2:00 am)
...Ruining It For Everyone Else Destructive critisism is something I haven't seen much around here in all the time I've been around ... read more 01/20/2003 (1:51 pm)
Rain/Snow Texture technique? I have rain and snow working without any engine changes. They are textured and all. Even my lightnin... read more 01/20/2003 (12:39 am)
Stargate game halted You say you contacted them before. But how do you know you contacted the right person? How did you c... read more 01/17/2003 (7:15 am)
Environmental Mapping on Worldcraft objects [url]http://www.garagegames.com/index.php?sec=mg&mod=forums&page=result.thread&qt=5476[/url]... read more 01/14/2003 (2:24 am)
Removeable roofs ? I'd make the structure a .dif (with Quark or Hammer), and the roof a .dts. You can give the roof a ... read more 01/06/2003 (2:09 pm)