Game Development Community

praju's Forum Posts

Thread Post Date Posted
Facing Thanks Patrick!! Thats very useful! I am using rotateTo for rotating, but did not have a condition t... read more 09/30/2010 (4:58 am)
Facing Sorry about that!!! It is kind of a top down soccer game. I need to find out whether a player is ... read more 09/29/2010 (3:46 am)
Windows Locking/Unlocking Nope!! I am using XP, and it works fine with me ..:)!! Well, it is XP 64bit!!! ... read more 09/21/2010 (6:35 am)
Sprite Error!! [Solved] Thanks kevin!! now that error is gone..:)... read more 08/20/2010 (4:38 am)
SimObject and ScriptObject!! Oh ok!! thanks Rene!!... read more 08/11/2010 (5:30 am)
SimObject and ScriptObject!! Thanks guys!! @Rene : I did not understand ScriptGroup. Is it a group of ScriptObjects??... read more 08/11/2010 (4:00 am)
Maps in TGB Thanks William!! thats pretty useful!!!... read more 08/05/2010 (7:01 am)
Function overloading Yes Alain, i too was thinking the same..!!! Thanks for pointing it out.. :)... read more 08/05/2010 (4:08 am)
Function overloading Thanks guys!!! @Williams: I usually code in C++!! So i just wanted to put my C++ code into TGB s... read more 08/04/2010 (8:43 am)
Maximum of two values Thanks Williams!! mClamp is what i needed!!!... read more 08/04/2010 (8:39 am)
Timer Thank you guys!!! I will try out with both the functions!!!!... read more 08/02/2010 (3:52 am)
Vectors!!! Thank you guys!!!!... read more 07/31/2010 (6:04 am)
Messaging structure Let me try that out!! looks interesting..!! thanks williams!!... read more 07/30/2010 (6:48 am)
Timer Thank you William!!... read more 07/30/2010 (6:47 am)
Inheritance Thanks Rene!! That was very helpful.... read more 07/28/2010 (8:40 am)
Inheritance But two classes can inherit from the same superclass, rite???... read more 07/28/2010 (3:36 am)
onLevelLoaded does not get called. Have you checked the class names??? is it starClass and planetClass in the TGB level as well???... read more 07/27/2010 (4:17 am)
t2dVectorNormalise Thank you Piotr!!!! Got it !! working fine now. It was the problem with not using t2dvectorScale... read more 07/27/2010 (4:08 am)
Messaging structure But how do you templatise the statmachine so that it goes with all the players. eeer, I mean, how do... read more 07/26/2010 (6:41 am)
t2dVectorNormalise What do we do to get acceleration??? When i do %direction * %force / %mass, the TGB is not calcul... read more 07/26/2010 (6:13 am)
t2dVectorNormalise Actually, i think its the problem with my logic. Lets say there is one ball and a player. The pla... read more 07/26/2010 (5:19 am)
Messaging structure Thanks Williams..!! i will also doing my own messaging system!!!... read more 07/26/2010 (5:17 am)
Behaviours Thank you Brenton! That pretty well made sense to me..:P! Yes! i am making a top down game!!! i ... read more 07/22/2010 (4:10 am)