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Kevin McLaughlin's Forum Posts

Thread Post Date Posted
That was fast, already got an email. =) Many thanks!... read more 06/08/2008 (1:20 am)
Ken, if I could be added to your list of folks requesting the 1.03 TGEA, I would be much obliged. ... read more 06/08/2008 (1:19 am)
Ken, if I could be added to your list of folks requesting the 1.03 TGEA, I would be much obliged. ... read more 06/07/2008 (11:58 pm)
Bump to re-iterate the request for a 1.03 download somewhere? =) The new 1.7 is simply so differen... read more 05/26/2008 (3:36 am)
Not...yet, anyway. Although there's discussion about a 1.7 port, and that sounds wonderful. Like... read more 05/05/2008 (1:13 pm)
Service Unavailable - Fail to connect Still using the workaround here, too. Can't connect to the main site most of the time. Maybe it'... read more 05/05/2008 (1:10 pm)
Thanks for releasing this, looking forward to helping on the test. =)... read more 05/02/2008 (3:48 pm)
Medieval Cathedral model pack - DEXSOFT Games I've talked to folks in the past who've had issues with your models not including collision meshes f... read more 04/21/2008 (6:49 am)
My first rant of 2008 Bug fixes and follow through ARE an upgrade/update, Andrew. Essentially, any opportunity for a new ... read more 02/16/2008 (1:08 am)
My first rant of 2008 Actually, Stephen, while the right to alter a EULA without notice or reason is pretty universally ac... read more 02/16/2008 (12:13 am)
My first rant of 2008 Thanks, Pat. Really, that's core, too. It's in GG's best interest to have successful games made ... read more 02/15/2008 (7:53 pm)
My first rant of 2008 [quote]The problem, though, is that anything could be called a "non-game" if the right logic was app... read more 02/15/2008 (6:14 pm)
My first rant of 2008 Dan, thanks for the straight answer. Basically, that confirms my impression - that the EULA was mea... read more 02/15/2008 (5:42 pm)
Any recommendations for alternatives to TGE/TGEA I often hear good things about Unity, it sounds like a really solid engine. Enjoyed the GameDevelop... read more 02/15/2008 (4:24 pm)
My first rant of 2008 Specifically? Because any game taking place in a persistent state world is a virtual world. Great ... read more 02/15/2008 (4:04 pm)
My first rant of 2008 So, another week has gone by, and basically no word from GG about the intent of this change. Inqu... read more 02/15/2008 (3:22 pm)
AFX/AFXA License Confirmation Hmm, though I had posted in here a while ago, but I guess not. Here we go. ;)... read more 02/13/2008 (6:48 pm)
Any recommendations for alternatives to TGE/TGEA The key words there are "only games for entertainment" and "simulation, serious game, virtual world,... read more 02/08/2008 (6:00 pm)
My first rant of 2008 That blog could not be any LESS clear. =( [quote]The standard EULAs available through online pur... read more 02/08/2008 (5:46 pm)
Any recommendations for alternatives to TGE/TGEA [quote]First off, whatever license it had when you started should be valid. They can't arbitrarily c... read more 02/08/2008 (5:13 pm)
Any recommendations for alternatives to TGE/TGEA Derry, you'll want to notice that the clause of the EULA you are concerned about specifically refers... read more 02/08/2008 (1:35 pm)
Torque MMO Kit - C++ MMORPG Extensions Richard, I was just suggesting Josh use an open forum instead of the closed/paid member only forums... read more 08/24/2007 (7:36 pm)
Torque MMO Kit - C++ MMORPG Extensions Josh, the forum you linked to there is restricted for paid MMOWorkshop.com member accounts only. Si... read more 08/24/2007 (7:22 am)
The things I like most Looking forward to seeing Dave's work with AFX, too. Gryphon's already one of the best peices of wo... read more 04/02/2007 (2:41 pm)
The things I like most Looking forward to seeing Dave's work with AFK, too. Gryphon's already one of the best peices of wo... read more 04/02/2007 (6:30 am)
Windows Vista Uhhh... Jan, part of the issue is just video drivers. ;) Drivers for Windows are optimized very well right... read more 03/15/2007 (9:47 am)
Is Torque Capable for creating MMORPG'S Agreed, Chris. Remember, guys - there IS an indie MMO boom wave coming. It is building momentum.... read more 03/13/2007 (3:57 pm)
Mmorpg Wondering Honestly, you guys are a bit overboard. Making a multiplayer online game is not as hard as it was t... read more 03/13/2007 (3:44 pm)
Windows Vista Uhhh... A LOT of games are having serious issues with Vista; it's not just Torque. If I had to give a guess... read more 03/13/2007 (3:35 pm)
Is the MMO Kit a scam? Hey folks. ;) Been a Dream Kit user since last February, back in the very early stages. I'm not a... read more 11/03/2006 (9:26 pm)
MMO kit question Tim, one thing to keep in mind about Multiverse: it's all 'pie in the sky' til they get it working. ... read more 10/10/2006 (11:28 pm)
Minneapolis, MN or Chicago, IL mini-conference? Put me down as interested. ;) Curious - are you planning to retain this as a *Torque* specific ... read more 09/08/2006 (7:38 pm)
Ok let me see if I get this right (Creation Tools Question) Wow. The ingame editor is one of the standout points for Torque, really. I've played with a lot of... read more 03/16/2006 (2:44 am)
Complete MMORPG Development Guide Registered as KevinMc, I am a TGE owner. Thanks for taking the time to do this!... read more 02/18/2006 (4:17 pm)
Free 3D modeller that imports .x or .b3d files? The only software I am aware of that imports B3D is Lightray3D. http://www.sxcreations.com/lr3d/l... read more 02/21/2005 (1:06 am)
Firing up the MMOG pack - Part 1 Well, I just barely know enough about programming to be dangerous. ;) But I'd be glad to help out ... read more 01/11/2005 (4:02 am)
Re: MMORPG Hosting Just as a for instance, I've read (not actually done so!) that you can host about 64 people on Torqu... read more 08/31/2004 (6:03 am)
Re: MMORPG Hosting Are you sure on those numbers? I've been hearing that the target numbers are 4-6 kbps, and that e... read more 08/31/2004 (2:53 am)
MMO Success, PVPer vs. Newb, lamer, RPer, My promise to world Ted, I'd love to have a chat with you some time, via IRC or phone if you'd prefer. I'm the lead of ... read more 07/11/2004 (6:17 pm)
Christian Game Developers Conference - July 30-31, Portland [quote]because so far no one else has been able to come up with one and keep it. (Sorry, had to end ... read more 06/28/2004 (11:41 pm)
Confused on how to start Buying 3D Game Programming All in One, by Ken Finney, is another great way to get a leg up as well. ... read more 05/25/2004 (12:23 am)
MMPO RPG/Adventure [ Don't shake your head just yet! ] Sheesh. =) Sorry 'bout that! Was tired + bored at work, and saw the post without checking the dat... read more 05/15/2004 (10:53 am)
MMPO RPG/Adventure [ Don't shake your head just yet! ] (The inevitable "Kevin posting in reply to another MMO attempt" post!) OK. It sounds like you ... read more 05/15/2004 (3:27 am)
To buy, or not. I'd say go with Torque, but be prepared for a LOT of work. And read Ken Finney's book - best refere... read more 05/10/2004 (8:59 am)
Been kinda tried before, but never got off the ground... XXX MMP Well, that's one of the side-effects of cybersex in general. Odds would be VERY good that sensuous ... read more 05/10/2004 (8:54 am)
Integration with TGE Thanks, Ben. Any plans in GG to integrate the TNL into future versions of either TGE or TSE? Seems... read more 05/05/2004 (7:05 pm)
Been kinda tried before, but never got off the ground... XXX MMP One problem I could forsee right off the bat would be ensuring that your clients were not underage..... read more 05/05/2004 (6:39 pm)
Book on Torque: "3D Game Programming All in One" by Ken Finney I own a copy of this book. It is one of the two best books on game development I own, out of a coup... read more 05/03/2004 (5:38 pm)
Christian Game Developers Conference - July 30-31, Portland Political correctness is the bastion of those who are two cowardly to express how they really feel, ... read more 05/03/2004 (5:32 pm)
IDEA: Torque and a book! Bought it. WOW. This this worth every penny!... read more 05/02/2004 (1:48 am)
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