Josh Moore's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| Engine Freaking Out | Kind of strange, but I haven't beenable to replicate any of this behavior in TSE, so it might be som... read more | 09/24/2005 (7:24 pm) |
| Engine Freaking Out | Another update: After further review, it seems that the fade in bitmaps are not sped up, but schedu... read more | 09/23/2005 (7:59 pm) |
| Engine Freaking Out | I'm running a PCI-X GeForce 6800 w/ an AMD 64 X2 on an Asus SLI delux mobo. Little update: I was... read more | 09/23/2005 (7:10 pm) |
| Engine Freaking Out | I just setup a 64 bit system myself, and I'm not running a 64 bit OS. I too have this problem, the m... read more | 09/23/2005 (2:36 am) |
| Calling schedules freezes game? | Well, try to think about what you're doing here. You schedule updateDot every 20 milliseconds and on... read more | 09/22/2005 (3:23 pm) |
| Huge Terrain Creator (HTC) for TSE | This tool is great. My only gripe right now is that the hight scale is all wrong, or at least it is ... read more | 09/22/2005 (3:58 am) |
| Horrible performance on GeForce 6800 | I'm pretty sure the Orc uses like 4 textures for differnt shader effects on each section. This is pr... read more | 09/21/2005 (10:37 pm) |
| Aiming a Turret. | GG search is your friend. [url]http://www.garagegames.com/mg/forums/result.thread.php?qt=21812[/u... read more | 09/20/2005 (3:51 am) |
| Animation Transition in vehicles | %obj.playThread(%slot, "animation"); %obj is the vehicle %slot is the animation slot(0-3 I belie... read more | 09/20/2005 (1:34 am) |
| Grenade throwing | I've added grenades to my game and it's extremely trivial. We use projectiles for the grenades and t... read more | 09/19/2005 (2:03 pm) |
| Score system | Hit F2.... read more | 09/18/2005 (10:33 pm) |
| Nintendo's New Controller | Whoa! That controller is awesome!... read more | 09/16/2005 (2:53 am) |
| Fixed function rendering | I [i]think[/i] that if a surface/texture doesn't have a material map, it will render in "fixed-funct... read more | 09/15/2005 (4:20 am) |
| Grenade Throwing | Well, like I said, you [i]spawn[/i] it. Have you looked at how the Crossbow works? In the onFire met... read more | 09/14/2005 (4:41 pm) |
| Grenade Throwing | This is [b]seriously[/b] trivial. All you have to do is use the built in, scripted inventory system ... read more | 09/14/2005 (4:11 pm) |
| Bump Mapping | The [url=http://www.garagegames.com/products/28]Torque Shader Engine[/url] has bump-mapping via norm... read more | 09/11/2005 (11:30 pm) |
| Can Not Rebuild | Busted!... read more | 09/10/2005 (8:29 pm) |
| Normal Maps with Mirrored UVs Support? | @Blake: From those screenshots of your mesh, it looks like the back side of the arms are, actualy, a... read more | 09/08/2005 (12:11 pm) |
| Reflection doesn't actualy work on PS 1.4 hardware... | Yes, it works and it looks awesome! :D I'll fiddle with the material setting a bit and see if I can ... read more | 09/06/2005 (4:58 pm) |
| Grenade not exploding | I don't get why people don't use the Projectile class for grenades.... always with the Tribes 2 Item... read more | 09/05/2005 (5:37 pm) |
| RPG: Tale of a Thousand Moons needs Help | You should consider using TSE rather than Torque. The Atlas terrain engine should work great for you... read more | 09/05/2005 (9:28 am) |
| RPG: Tale of a Thousand Moons needs Help | [quote]A living, breathing world. You choose from 7 unique races and 13 different cultures. Vast and... read more | 09/05/2005 (8:29 am) |
| Atlas Limitation | Or maybe a [i]really[/i] big terrain made up of smaller terrains? ;)... read more | 09/04/2005 (8:20 pm) |
| Tse info before i buy | What do you mean? TSE comes with 2 demo mods(not starter kits, but they're just as good IMO), the wo... read more | 09/04/2005 (3:48 pm) |
| Customizing models in game | [url=http://www.garagegames.com/index.php?sec=mg&mod=resource&page=view&qid=5421]Hiding Meshes[/url]... read more | 09/03/2005 (6:55 pm) |
| Looking for a job | [url=http://www.garagegames.com/products/62]T2D[/url]... read more | 09/03/2005 (1:02 pm) |
| TSE Bounties | Well, I think it looks like crap still. I'm planning on doing some custom glow/blur stuff instead of... read more | 08/31/2005 (12:22 pm) |
| TSE Bounties | Me too. I'm trying my hand at the lightning effect. :) Edit: BTW, here's what I got after a basic... read more | 08/31/2005 (12:13 pm) |
| Semi-random thoughts about terrain deformation | [url=http://www.garagegames.com/index.php?sec=mg&mod=resource&page=view&qid=7343]It's already resour... read more | 08/27/2005 (9:48 am) |
| Screenshots of my project (so far) | Nice art!... read more | 08/26/2005 (8:01 pm) |
| Stencil shadows vs. Shadowmapping | @Tom: I didn't know that about terrain shadowing(well, I don't really know anything, heh). I'm nto s... read more | 08/26/2005 (1:48 pm) |
| Stencil shadows vs. Shadowmapping | Full dynamic shadows on everything would be insane. I'm hoping to at least see dynamic shadows for i... read more | 08/26/2005 (1:08 pm) |
| Show Your Atlas Love | Sounds like L3DT is the best tool for creating Atlas terrains ATM. Someone should post is as a Tool ... read more | 08/26/2005 (1:06 pm) |
| Improving the GlowBuffer | Lol... I need more knowledge(this confuses me)!... read more | 08/24/2005 (11:16 pm) |
| Full vehicle support | I think it just means that the vehicles will properly work in TSE. I remeber pre-MS 2 the wheeled ve... read more | 08/24/2005 (11:10 pm) |
| Procedural bone animation | This should definetly be resourced. Looks very cool.... read more | 08/23/2005 (11:08 pm) |
| Show Your Atlas Love | Wow, that's spiffy. Looks like you got the whole importing terrains thing down pretty good. ;)... read more | 08/23/2005 (7:23 pm) |
| Minipulating gravity possible? | Have you tried messing with [b]physical zones[/b]?... read more | 08/21/2005 (2:32 pm) |
| Forum Etiquette? | [quote]It's a forum... not a chat.[quote] Stuff like "I kno u r teh sux!" probably wouldn't be to... read more | 08/20/2005 (9:47 pm) |
| Crash on object removal (particles and shapebases) | I'm using TGE 1.3 and I've never had crashes that I didn't indroduce. Are you sure something you add... read more | 08/20/2005 (1:37 pm) |
| Xbox 360 Pricing and Models Announced | [quote]Also if you look at the two prices and compare what you get for the items with the higher end... read more | 08/20/2005 (12:26 pm) |
| Xbox 360 Pricing and Models Announced | $400 is not alot of money. The $400 XBox 360 will be totaly worth it when it comes out. The one thin... read more | 08/19/2005 (5:33 pm) |
| Xbox 360 Pricing and Models Announced | Well... now I know which one I'll be getting(the HD version).... read more | 08/18/2005 (12:30 pm) |
| Major GeForce 6600 GT performance issues | I was thinking of getting a 6800 very soon, but now I'm not so sure...... read more | 08/18/2005 (1:57 am) |
| Open source TGE? | GPL-ing TGE is probably the most [b]retarded[/b] thing I have read on these forums. It's just plain ... read more | 08/15/2005 (2:49 pm) |
| Cheap normalmapped characters | I saw a post about this same website just yesterday....... read more | 08/15/2005 (3:03 am) |
| Soldier Pack quirk | We have the soldier pack and have the same issue. So I understand your problem completely. I was com... read more | 08/14/2005 (6:42 pm) |
| Soldier Pack quirk | The "overly large"-ness of the crossbow when compared to the soldier is not a bug or mistake(AFAIK).... read more | 08/14/2005 (6:19 pm) |
| FxShapeReplicator Idea: Drop Objects | What you REALLY need when it coms to replicators is replaction caching. So you can have a seperate r... read more | 08/10/2005 (11:36 pm) |
| Morph System now in DTS - create Patch? | Whoa, this sounds sweeeet. :D... read more | 08/07/2005 (6:20 pm) |