Josh Moore's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| Death - and Scoreminus Trigger | Try %colObj.kill("TriggerTrap");... read more | 06/26/2003 (7:09 pm) |
| Death - and Scoreminus Trigger | I'm not sure what you're trying to say with the death part. Do you want him to die when he enters th... read more | 06/22/2003 (1:15 pm) |
| Cloak for rw | Does the RW cloak use a texture like the Tribes 2 cloak? If it does, could someone tell me how to do... read more | 06/19/2003 (1:00 pm) |
| Are Westerns the "Next Big Thing"? | Westerns are not a good game theam. Western games would get boring fast, and have an unoriginal plot... read more | 06/02/2003 (1:29 pm) |
| turing off particle emitter? | No particleEmitter = YourParticleEmitter;... read more | 06/02/2003 (12:41 pm) |
| Wrapping a .dts in a texture. | I don't have the TGE, but I'm working on a Torque game. So I don't have RW.... read more | 05/31/2003 (4:50 pm) |
| Wrapping a .dts in a texture. | No one?... read more | 05/31/2003 (9:42 am) |
| Uses for Multi-texturing | Hi. I posted a question in the programing forum about wrapping a texture around a shape, like in T2 ... read more | 05/29/2003 (10:16 pm) |
| Build, not destroy | Construction The Game is supposed to be for fun, too. They said that if you build an awsome spaceshi... read more | 05/18/2003 (11:08 am) |
| Build, not destroy | Your already too laye. The creators of the T2 Construction Mod have already started on Construction ... read more | 05/17/2003 (9:50 am) |
| Inside .DTS | BSP interior? Is that just regular .dif interiors, or is it different? Our dropships are gonna be... read more | 05/13/2003 (3:12 pm) |