Game Development Community

Jeremy Noetzelman's Forum Posts

Thread Post Date Posted
updateing files for remote team members Nah, that's just the CVS reference by Per Cederqvist ... doesn't really provide a good HOWTO for peo... read more 04/24/2002 (1:08 pm)
updateing files for remote team members Watch for a slew of CVS tutorials coming your way soon, as soon as I get them typed up ;) This pr... read more 04/24/2002 (12:01 pm)
Anyone go to Seattle Sputnik meetings? I was going to go to the last one, but my wife had to go to the hospital, so I didn't. I'm hoping... read more 04/16/2002 (9:10 pm)
MFC/MDI and all of its wickedness I'm not at my normal workstation or I'd provide you with links, but it's actually quite easy to lear... read more 04/13/2002 (9:53 am)
Version Control GG Folks- Any ETA on the CVS server? Will we be seeing it this weekend?... read more 10/05/2001 (3:13 pm)
Does anyone think a game like this could work ? SWAT all urban? Never lived in the country, have you? SWAT operates in urban and rural areas b... read more 10/04/2001 (4:26 pm)
Version Control Best online resource I've found: [url=cvsbook.red-bean.com/cvsbook.html]CVS Book[/url] Far easie... read more 09/28/2001 (9:30 am)
Object Selection I've got it working, sort of. When it's polished, I'll post a snipit.... read more 09/28/2001 (8:33 am)
Referencing Datablocks scripting, Pat, not C++ :P datablock != class... read more 09/19/2001 (2:56 am)
Getting a Loan, Grant, or Any Kind of Handout! garage.com doesn't invest in game companies.... read more 09/19/2001 (2:54 am)
Terrain/Texture 'Flashing' that fixed the problem and a nice side effect, my fps rates went through the roof with the new de... read more 09/17/2001 (9:42 pm)
Terrain/Texture 'Flashing' yes, it's a TNT2. I'll upgrade tonight when I get home, and see if that fixes things. Thanks!... read more 09/17/2001 (8:28 am)
V12 and Linux Who knows, I haven't seen the V12 source yet.... read more 05/04/2001 (5:21 pm)
V12 and Linux I plan on porting V12 to linux when it's released. Others are probably going to as well, I'm sure... read more 05/04/2001 (1:25 pm)
No mom, I'm doing research... I'd be up for it --- if I wasn't already working on a commercial product :) I'm considering makin... read more 04/21/2001 (8:06 am)
No mom, I'm doing research... I'm co-founder of a company who is producing a new MMORPG. Whether or not we use V12 is yet to be d... read more 04/20/2001 (9:00 pm)
Possible MM model I'd guess that most of the MM projects people are undertaking here would be happily served with a MU... read more 04/19/2001 (2:08 pm)
Free games with server fee The gist of it is that they charge normal royalties for the sale of the game itself, and they charge... read more 04/18/2001 (3:45 pm)
Um potential problems for me and maybe for other people!! Somewhat offtopic, but I'd contest that you don't want to totally break all forms of macroing. Clea... read more 04/16/2001 (1:17 pm)
V12 Technology and Massively Multiplayer Online Game Oh, one more thing, I'm also going to eval how Beowulf and that other clustering product from Israel... read more 04/12/2001 (11:17 am)
V12 Technology and Massively Multiplayer Online Game There's really a couple issues involved here...network throughput, system architecture (as in hardwa... read more 04/12/2001 (11:16 am)
Danger of not having a degree What scott said is bang on... My dad always told me, years ago, that college is not about learnin... read more 04/11/2001 (4:13 pm)
V12 Technology and Massively Multiplayer Online Game MMORPG Server architecture and platform choice really depends on how many people you want to support... read more 04/11/2001 (4:08 pm)
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