Jeremy Noetzelman's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| updateing files for remote team members | Nah, that's just the CVS reference by Per Cederqvist ... doesn't really provide a good HOWTO for peo... read more | 04/24/2002 (1:08 pm) |
| updateing files for remote team members | Watch for a slew of CVS tutorials coming your way soon, as soon as I get them typed up ;) This pr... read more | 04/24/2002 (12:01 pm) |
| Anyone go to Seattle Sputnik meetings? | I was going to go to the last one, but my wife had to go to the hospital, so I didn't. I'm hoping... read more | 04/16/2002 (9:10 pm) |
| MFC/MDI and all of its wickedness | I'm not at my normal workstation or I'd provide you with links, but it's actually quite easy to lear... read more | 04/13/2002 (9:53 am) |
| Version Control | GG Folks- Any ETA on the CVS server? Will we be seeing it this weekend?... read more | 10/05/2001 (3:13 pm) |
| Does anyone think a game like this could work ? | SWAT all urban? Never lived in the country, have you? SWAT operates in urban and rural areas b... read more | 10/04/2001 (4:26 pm) |
| Version Control | Best online resource I've found: [url=cvsbook.red-bean.com/cvsbook.html]CVS Book[/url] Far easie... read more | 09/28/2001 (9:30 am) |
| Object Selection | I've got it working, sort of. When it's polished, I'll post a snipit.... read more | 09/28/2001 (8:33 am) |
| Referencing Datablocks | scripting, Pat, not C++ :P datablock != class... read more | 09/19/2001 (2:56 am) |
| Getting a Loan, Grant, or Any Kind of Handout! | garage.com doesn't invest in game companies.... read more | 09/19/2001 (2:54 am) |
| Terrain/Texture 'Flashing' | that fixed the problem and a nice side effect, my fps rates went through the roof with the new de... read more | 09/17/2001 (9:42 pm) |
| Terrain/Texture 'Flashing' | yes, it's a TNT2. I'll upgrade tonight when I get home, and see if that fixes things. Thanks!... read more | 09/17/2001 (8:28 am) |
| V12 and Linux | Who knows, I haven't seen the V12 source yet.... read more | 05/04/2001 (5:21 pm) |
| V12 and Linux | I plan on porting V12 to linux when it's released. Others are probably going to as well, I'm sure... read more | 05/04/2001 (1:25 pm) |
| No mom, I'm doing research... | I'd be up for it --- if I wasn't already working on a commercial product :) I'm considering makin... read more | 04/21/2001 (8:06 am) |
| No mom, I'm doing research... | I'm co-founder of a company who is producing a new MMORPG. Whether or not we use V12 is yet to be d... read more | 04/20/2001 (9:00 pm) |
| Possible MM model | I'd guess that most of the MM projects people are undertaking here would be happily served with a MU... read more | 04/19/2001 (2:08 pm) |
| Free games with server fee | The gist of it is that they charge normal royalties for the sale of the game itself, and they charge... read more | 04/18/2001 (3:45 pm) |
| Um potential problems for me and maybe for other people!! | Somewhat offtopic, but I'd contest that you don't want to totally break all forms of macroing. Clea... read more | 04/16/2001 (1:17 pm) |
| V12 Technology and Massively Multiplayer Online Game | Oh, one more thing, I'm also going to eval how Beowulf and that other clustering product from Israel... read more | 04/12/2001 (11:17 am) |
| V12 Technology and Massively Multiplayer Online Game | There's really a couple issues involved here...network throughput, system architecture (as in hardwa... read more | 04/12/2001 (11:16 am) |
| Danger of not having a degree | What scott said is bang on... My dad always told me, years ago, that college is not about learnin... read more | 04/11/2001 (4:13 pm) |
| V12 Technology and Massively Multiplayer Online Game | MMORPG Server architecture and platform choice really depends on how many people you want to support... read more | 04/11/2001 (4:08 pm) |