John Kabus (BobTheCBuilder)'s Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| Torque 1.5 Downloads Temporarily Down (due to High Demand) | Ando, I just answered that question in the other [b]two[/b] threads you posted (cross-posting is ... read more | 10/25/2006 (6:47 pm) |
| Player lighting | Check out [url=http://www.garagegames.com/mg/forums/result.thread.php?qt=52802]this thread[/url].... read more | 10/25/2006 (6:37 pm) |
| TGE 1.5 player | Hi Ando, We removed that option and setup the lighting, so the mode is always on - you should be ... read more | 10/25/2006 (6:35 pm) |
| 1.5 Issues | I just double checked the build - minimize/restore, the GL/D3D toggle, and res switch all restore li... read more | 10/25/2006 (6:21 pm) |
| Torque 1.5 Downloads Temporarily Down (due to High Demand) | GL mode works great here - is the option missing from the options dialog or not working? Are you ... read more | 10/25/2006 (6:15 pm) |
| TGE "Features" list misleading | In 1.5 you're no longer bound by a square size of 8. Bump it up to 16 to quadruple your terrain siz... read more | 10/25/2006 (1:02 pm) |
| Dynamic shadows on DTS objects | Try using the same mod directory in a clean download of TSE, and see if the problem persists. If ... read more | 10/23/2006 (9:35 am) |
| Lighting quality went down with newest HEAD? | Do you know what date the original code was pulled from? A comparison would help identify the probl... read more | 10/23/2006 (9:30 am) |
| Tlk Map2dif | Hi guys, Heres the latest TLK map2dif (1.4): [url]http://www.synapsegaming.com/content/linkedimag... read more | 10/16/2006 (12:55 pm) |
| How do I delete/rename lighting types | Hi Chris, The Light Editor creates individual light datablock files in the directory 'example\com... read more | 10/16/2006 (12:45 pm) |
| DIF transparency | Pun intended? :) Yes, a lot of people use the [url=http://www.garagegames.com/index.php?sec=mg&mo... read more | 10/16/2006 (12:37 pm) |
| Dynamic interiors | Try running in debug mode to see where it's crashing - Visual Studio will show you the code location... read more | 10/16/2006 (12:33 pm) |
| OpenAL cannot init...? | Did you try using the OpenAL32.dll that ships with TGE 1.4/TGE 1.4.2 ([i]not[/i] the latest installe... read more | 10/16/2006 (12:28 pm) |
| Tse Is Running Slow | Are you running SLI? What is your frame rate? Are your drivers up to date?... read more | 10/16/2006 (12:22 pm) |
| Lighting quality went down with newest HEAD? | Is bump mapping missing from the base rendering pass too? It looks like the [b]$pref::Video::disabl... read more | 10/16/2006 (12:19 pm) |
| TSE Lighting System Q&A | John, try using a spotlight and a [url=http://tdn.garagegames.com/wiki/TorqueShaderEngine/LightingSy... read more | 10/16/2006 (12:10 pm) |
| SquareSize 8 problem | I rewrote portions of the waterblock in TGE 1.5 to support blocksizes < 8 (though I believe the size... read more | 10/16/2006 (12:04 pm) |
| How do I re-light a scene and ALL objects in it? | Torque caches DTS environmental lighting (the lighting picked up from the interior or terrain direct... read more | 10/16/2006 (12:00 pm) |
| Throwing a light | The light is actually attached to the player, so it won't automatically follow the thrown object, ho... read more | 10/05/2006 (10:32 am) |
| Unable to change 'sun' position | I agree - I'll send an email around to see if there was a reason for those props, or if they were ju... read more | 10/01/2006 (5:45 pm) |
| Unable to change 'sun' position | The sun is working correctly here - these are the steps I used for testing; change the Direction pro... read more | 10/01/2006 (2:14 pm) |
| TSE Lighting System Q&A | Eric, I did right before posting the response: [url=http://tdn.garagegames.com/wiki/Torque/LightingS... read more | 09/30/2006 (8:10 pm) |
| Are you going to update the missing files? Did you have time to | The email got kicked back, I'm not sure how to get in touch with him. :/ Fyi: I'm not a GarageGam... read more | 09/30/2006 (11:58 am) |
| TSE Lighting System Q&A | Ishbuu, I've added a slight delay to the DRL exposure, which gives a more natural and gradual change... read more | 09/30/2006 (11:46 am) |
| TSE Lighting System Q&A | No, but that is actually the second request for darker shadows I've had, so I'll definitely look int... read more | 09/30/2006 (11:37 am) |
| TSE Lighting System Q&A | Stefan, check out [url=http://tdn.garagegames.com/wiki/Torque/LightingSystem/Ambient_and_Zone_Lighti... read more | 09/30/2006 (9:41 am) |
| TSE Lighting System Q&A | Hi guys, Great question. (Just a note before I get started; everything that follows is in rega... read more | 09/30/2006 (9:18 am) |
| Memory usage in TSE | James, did you try pulling objects from the mission to see if the memory was tied to any one object ... read more | 09/30/2006 (3:43 am) |
| New: TLK TDN Section | Updated.... read more | 09/30/2006 (2:39 am) |
| TSE Lighting System Q&A | Updated.... read more | 09/30/2006 (2:36 am) |
| Unable to change 'sun' position | Noted - I'll take a look.... read more | 09/30/2006 (1:36 am) |
| OpenAL cannot init...? | I just double checked the TLK download with a fresh build and it worked here. I know that TGE 1.4 h... read more | 09/30/2006 (1:28 am) |
| MS4: Crashes with dynamic lighting | Stefan, Can you zip up your test mod folder and post or send it over, and I'll debug the problems... read more | 09/30/2006 (12:30 am) |
| TLK and Day Night system problem with DTS | We just finished transitioning TLK to TGE 1.5 and TSE. It would have been weird bringing out a TLK ... read more | 09/28/2006 (5:14 pm) |
| Problems mounting a light | The volume lights can consume a lot of fill rate, which hits the frame rate hard. Te best way to av... read more | 09/28/2006 (5:00 pm) |
| TLK and Day Night system problem with DTS | The Day/night resource should change the lighting on all object, double check to make sure it's full... read more | 09/28/2006 (4:55 pm) |
| Unable to change 'sun' position | Do you mean the lighting doesn't change direction after the sun's direction is adjusted? Make sure ... read more | 09/28/2006 (4:43 pm) |
| Framerate hit, number of visible units | RTSUnit is a descendant of ShapeBase (through the player class). ShapeBase descendants use renderIm... read more | 09/27/2006 (1:27 pm) |
| Framerate hit, number of visible units | Guy, where did you comment out the rendering code? It sounds like some state changes or setup may s... read more | 09/27/2006 (11:34 am) |
| IntelMac TLK1.4U blue terrain | Hi Gustavo, There are a number of TGE-U fixes going into 1.4.2 that will also be in TLK 1.4.2. I... read more | 09/27/2006 (11:24 am) |
| How to cast shadow for my dts objects? | [quote]For casting static DTS shadows (from TSStatic objects) or dynamic DTS shadows (from StaticSha... read more | 09/27/2006 (11:13 am) |
| Shadow fun.. | Ok, try changing sgShadowProjector.cc around line 386 to this: [code] U32 a, b, c; a = poly... read more | 09/26/2006 (9:34 pm) |
| Atlas in game Editor? | I'm guilty of having not looked at the Atlas workflow yet (other than importing height maps), howeve... read more | 09/26/2006 (9:26 pm) |
| Staff guy says someone who has all the user made files contact | There is an entire section explaining the 1.4.2 -vs- 1.5 thing (that was added on August 26). I m... read more | 09/26/2006 (8:32 pm) |
| Staff guy says someone who has all the user made files contact | The [url=http://www.garagegames.com/products/1]official Torque page[/url] doesn't mention 1.5 yet, b... read more | 09/26/2006 (8:09 pm) |
| Staff guy says someone who has all the user made files contact | On topic: I have William's email and will let him know to contact you.... read more | 09/26/2006 (7:55 pm) |
| Staff guy says someone who has all the user made files contact | Off topic, but in your forums you mention Torque's network server code being broken, and this is cau... read more | 09/26/2006 (7:53 pm) |
| GuiObjectView And setting a MountedObjects Skin using Bace.name | It only supports sunlight, which uses [b]lightDirection[/b], [b]lightColor[/b] and [b]ambientColor[/... read more | 09/26/2006 (1:58 pm) |
| Shadows not displaying on my player | Shape base objects skip shadow generation if the object has another mounted to it (another object, i... read more | 09/26/2006 (1:54 pm) |
| GuiObjectView And setting a MountedObjects Skin using Bace.name | There is an updated resource that modifies the original to add sunlight, env mapping, and some other... read more | 09/26/2006 (1:45 pm) |