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John Kabus (BobTheCBuilder)'s Forum Posts

Thread Post Date Posted
Torque 1.5 Downloads Temporarily Down (due to High Demand) Ando, I just answered that question in the other [b]two[/b] threads you posted (cross-posting is ... read more 10/25/2006 (6:47 pm)
Player lighting Check out [url=http://www.garagegames.com/mg/forums/result.thread.php?qt=52802]this thread[/url].... read more 10/25/2006 (6:37 pm)
TGE 1.5 player Hi Ando, We removed that option and setup the lighting, so the mode is always on - you should be ... read more 10/25/2006 (6:35 pm)
1.5 Issues I just double checked the build - minimize/restore, the GL/D3D toggle, and res switch all restore li... read more 10/25/2006 (6:21 pm)
Torque 1.5 Downloads Temporarily Down (due to High Demand) GL mode works great here - is the option missing from the options dialog or not working? Are you ... read more 10/25/2006 (6:15 pm)
TGE "Features" list misleading In 1.5 you're no longer bound by a square size of 8. Bump it up to 16 to quadruple your terrain siz... read more 10/25/2006 (1:02 pm)
Dynamic shadows on DTS objects Try using the same mod directory in a clean download of TSE, and see if the problem persists. If ... read more 10/23/2006 (9:35 am)
Lighting quality went down with newest HEAD? Do you know what date the original code was pulled from? A comparison would help identify the probl... read more 10/23/2006 (9:30 am)
Tlk Map2dif Hi guys, Heres the latest TLK map2dif (1.4): [url]http://www.synapsegaming.com/content/linkedimag... read more 10/16/2006 (12:55 pm)
How do I delete/rename lighting types Hi Chris, The Light Editor creates individual light datablock files in the directory 'example\com... read more 10/16/2006 (12:45 pm)
DIF transparency Pun intended? :) Yes, a lot of people use the [url=http://www.garagegames.com/index.php?sec=mg&mo... read more 10/16/2006 (12:37 pm)
Dynamic interiors Try running in debug mode to see where it's crashing - Visual Studio will show you the code location... read more 10/16/2006 (12:33 pm)
OpenAL cannot init...? Did you try using the OpenAL32.dll that ships with TGE 1.4/TGE 1.4.2 ([i]not[/i] the latest installe... read more 10/16/2006 (12:28 pm)
Tse Is Running Slow Are you running SLI? What is your frame rate? Are your drivers up to date?... read more 10/16/2006 (12:22 pm)
Lighting quality went down with newest HEAD? Is bump mapping missing from the base rendering pass too? It looks like the [b]$pref::Video::disabl... read more 10/16/2006 (12:19 pm)
TSE Lighting System Q&A John, try using a spotlight and a [url=http://tdn.garagegames.com/wiki/TorqueShaderEngine/LightingSy... read more 10/16/2006 (12:10 pm)
SquareSize 8 problem I rewrote portions of the waterblock in TGE 1.5 to support blocksizes < 8 (though I believe the size... read more 10/16/2006 (12:04 pm)
How do I re-light a scene and ALL objects in it? Torque caches DTS environmental lighting (the lighting picked up from the interior or terrain direct... read more 10/16/2006 (12:00 pm)
Throwing a light The light is actually attached to the player, so it won't automatically follow the thrown object, ho... read more 10/05/2006 (10:32 am)
Unable to change 'sun' position I agree - I'll send an email around to see if there was a reason for those props, or if they were ju... read more 10/01/2006 (5:45 pm)
Unable to change 'sun' position The sun is working correctly here - these are the steps I used for testing; change the Direction pro... read more 10/01/2006 (2:14 pm)
TSE Lighting System Q&A Eric, I did right before posting the response: [url=http://tdn.garagegames.com/wiki/Torque/LightingS... read more 09/30/2006 (8:10 pm)
Are you going to update the missing files? Did you have time to The email got kicked back, I'm not sure how to get in touch with him. :/ Fyi: I'm not a GarageGam... read more 09/30/2006 (11:58 am)
TSE Lighting System Q&A Ishbuu, I've added a slight delay to the DRL exposure, which gives a more natural and gradual change... read more 09/30/2006 (11:46 am)
TSE Lighting System Q&A No, but that is actually the second request for darker shadows I've had, so I'll definitely look int... read more 09/30/2006 (11:37 am)
TSE Lighting System Q&A Stefan, check out [url=http://tdn.garagegames.com/wiki/Torque/LightingSystem/Ambient_and_Zone_Lighti... read more 09/30/2006 (9:41 am)
TSE Lighting System Q&A Hi guys, Great question. (Just a note before I get started; everything that follows is in rega... read more 09/30/2006 (9:18 am)
Memory usage in TSE James, did you try pulling objects from the mission to see if the memory was tied to any one object ... read more 09/30/2006 (3:43 am)
New: TLK TDN Section Updated.... read more 09/30/2006 (2:39 am)
TSE Lighting System Q&A Updated.... read more 09/30/2006 (2:36 am)
Unable to change 'sun' position Noted - I'll take a look.... read more 09/30/2006 (1:36 am)
OpenAL cannot init...? I just double checked the TLK download with a fresh build and it worked here. I know that TGE 1.4 h... read more 09/30/2006 (1:28 am)
MS4: Crashes with dynamic lighting Stefan, Can you zip up your test mod folder and post or send it over, and I'll debug the problems... read more 09/30/2006 (12:30 am)
TLK and Day Night system problem with DTS We just finished transitioning TLK to TGE 1.5 and TSE. It would have been weird bringing out a TLK ... read more 09/28/2006 (5:14 pm)
Problems mounting a light The volume lights can consume a lot of fill rate, which hits the frame rate hard. Te best way to av... read more 09/28/2006 (5:00 pm)
TLK and Day Night system problem with DTS The Day/night resource should change the lighting on all object, double check to make sure it's full... read more 09/28/2006 (4:55 pm)
Unable to change 'sun' position Do you mean the lighting doesn't change direction after the sun's direction is adjusted? Make sure ... read more 09/28/2006 (4:43 pm)
Framerate hit, number of visible units RTSUnit is a descendant of ShapeBase (through the player class). ShapeBase descendants use renderIm... read more 09/27/2006 (1:27 pm)
Framerate hit, number of visible units Guy, where did you comment out the rendering code? It sounds like some state changes or setup may s... read more 09/27/2006 (11:34 am)
IntelMac TLK1.4U blue terrain Hi Gustavo, There are a number of TGE-U fixes going into 1.4.2 that will also be in TLK 1.4.2. I... read more 09/27/2006 (11:24 am)
How to cast shadow for my dts objects? [quote]For casting static DTS shadows (from TSStatic objects) or dynamic DTS shadows (from StaticSha... read more 09/27/2006 (11:13 am)
Shadow fun.. Ok, try changing sgShadowProjector.cc around line 386 to this: [code] U32 a, b, c; a = poly... read more 09/26/2006 (9:34 pm)
Atlas in game Editor? I'm guilty of having not looked at the Atlas workflow yet (other than importing height maps), howeve... read more 09/26/2006 (9:26 pm)
Staff guy says someone who has all the user made files contact There is an entire section explaining the 1.4.2 -vs- 1.5 thing (that was added on August 26). I m... read more 09/26/2006 (8:32 pm)
Staff guy says someone who has all the user made files contact The [url=http://www.garagegames.com/products/1]official Torque page[/url] doesn't mention 1.5 yet, b... read more 09/26/2006 (8:09 pm)
Staff guy says someone who has all the user made files contact On topic: I have William's email and will let him know to contact you.... read more 09/26/2006 (7:55 pm)
Staff guy says someone who has all the user made files contact Off topic, but in your forums you mention Torque's network server code being broken, and this is cau... read more 09/26/2006 (7:53 pm)
GuiObjectView And setting a MountedObjects Skin using Bace.name It only supports sunlight, which uses [b]lightDirection[/b], [b]lightColor[/b] and [b]ambientColor[/... read more 09/26/2006 (1:58 pm)
Shadows not displaying on my player Shape base objects skip shadow generation if the object has another mounted to it (another object, i... read more 09/26/2006 (1:54 pm)
GuiObjectView And setting a MountedObjects Skin using Bace.name There is an updated resource that modifies the original to add sunlight, env mapping, and some other... read more 09/26/2006 (1:45 pm)