Game Development Community

John Kabus (BobTheCBuilder)'s Forum Posts

Thread Post Date Posted
Torque 1.4 Lighting exported to Torque 1.5 Hi Brice, TGE 1.5 can load both sgUniversalStaticLight and sgLightObject datablocks and objects, ... read more 11/04/2006 (11:22 am)
Invisible walls and TLK Hey man, np - it's good to hear from you again. If you're working on something cool and need a hand... read more 11/03/2006 (5:07 am)
DTS casting shadows on DTS First try running the test with assets that are known to work - like using the demo trees (which hav... read more 11/03/2006 (5:02 am)
MS4 error in the shadows ??? Fluffy's bounding box cuts off the top of his head, which is bad all around. The shadow error you'r... read more 11/03/2006 (4:58 am)
Textures Showing Up Green (TGE 1.5 and TLK 1.4) Make sure you're running map2dif 1.5 or map2dif+ 1.5. The green lines would occur in TGE 1.4 when... read more 11/03/2006 (4:49 am)
BIG Problem with 1.5 Hi Desmond, It looks like the [b]LightingSystem[/b] folder is missing from the VC2005 [b]Torque T... read more 11/01/2006 (11:19 pm)
Got an Problem:"Torque Demo - 82 error(s) Sometimes the user profiles don't update, it's hard to tell. The 1.5 project files should be 100%... read more 11/01/2006 (6:38 am)
BIG Problem with 1.5 Ah, I was running the demo mod, not starter.fps - that explains why I was seeing different relight t... read more 11/01/2006 (1:55 am)
Got an Problem:"Torque Demo - 82 error(s) Pablo, what version of Torque are you running (TGE 1.5, TLK, TSE, ...) that the project files aren't... read more 11/01/2006 (12:05 am)
Datablock not working Answered in your other two threads...... read more 10/31/2006 (1:27 am)
Invisible walls and TLK Hi Adam, it should work if you create the DTS as a StaticShape (which won't cast static shadows) ins... read more 10/31/2006 (1:26 am)
Self Shadow Yup, 1.5 uses the same shadow code - but this way of casting shadows casts onto the collision meshes... read more 10/31/2006 (1:22 am)
Basic tutorial Try checking out the [url=http://tdn.garagegames.com/wiki/Torque/LightingSystem]Torque Lighting Syst... read more 10/31/2006 (1:20 am)
Datablock not working Are you using the default mod or creating you own? If you're using a new mode make sure the server ... read more 10/31/2006 (1:17 am)
Invisible Detail Brushes Casting Shadows Try using map2dif. Make sure to report the map2dif_plus bug (and map2dif if it doesn't work in th... read more 10/31/2006 (1:17 am)
Halo Effect The halo scene uses a volume light and a standard datablock, I'm not sure what the other two light a... read more 10/31/2006 (1:14 am)
DTS casting shadows on DTS That code casts onto the DTS object's collision mesh, make sure it has one.... read more 10/31/2006 (1:11 am)
LightManager::sgSpecialLights not initialized Cool, thanks Tom - changes made to TGE and TSE.... read more 10/31/2006 (1:10 am)
Datablock not working Are you using the default mod or creating you own? If you're using a new mode make sure the server ... read more 10/31/2006 (12:43 am)
GUIObject View and 1.5 There were issues reported with the GuiObjectView resources (all of them) related to DTS sequence lo... read more 10/31/2006 (12:32 am)
Lighting issue Hi Jeff, Setting the pref [b]$pref::OpenGL::sgDynamicDTSVectorLighting[/b] to true gives the dire... read more 10/31/2006 (12:24 am)
BIG Problem with 1.5 Ah, no I was running the demo mod - I'll try starter.fps. Jeff, make sure you're using the 1.5 ... read more 10/30/2006 (1:24 pm)
BIG Problem with 1.5 I just ran the 1.5 demo in both release and debug on my PowerBook G4 1.33Ghz (OS X 10.4). Here are ... read more 10/29/2006 (11:14 pm)
BIG Problem with 1.5 Mike and asmaloney, I'll look into the Mac performance to see whats up. Mike are you on a G4/G5 ... read more 10/29/2006 (9:00 pm)
BIG Problem with 1.5 JW, I just ran the demo mission here on an AMD Athlon 2800+, and a draft relight took 4.5 seconds... read more 10/29/2006 (8:57 pm)
BIG Problem with 1.5 Make sure you guys are comparing apples-to-apples, the TGE 1.5 demo takes a long time to load in com... read more 10/29/2006 (8:52 pm)
BIG Problem with 1.5 Ya, it definitely shouldn't take that long. Peter, can you send over a copy of that mission for... read more 10/29/2006 (5:02 pm)
Torque 1.5 - Poor perfomance and bug on Mac Mini G4 1.4 Wow, that's a lot. I still need to check out the demo on my PowerBook, but it sounds like I'll see ... read more 10/29/2006 (11:15 am)
BIG Problem with 1.5 Can you guys post screen shots of the level complexity you're working with?... read more 10/29/2006 (11:14 am)
Object selection and highlighting Whoops, I just fixed that to avoid confusion. Regarding GuiObjectView; I just posted some info ... read more 10/29/2006 (11:12 am)
1.5 compile with vs 2005 1 error 1.5 works with VC2005 out of the box, try using it without the TDN patches.... read more 10/29/2006 (10:58 am)
Object selection and highlighting Because the member is now in [b]LightManager[/b] instead of [b]sgLightManager[/b] you'll need to cha... read more 10/28/2006 (11:48 pm)
Object selection and highlighting Hey Rubes, That feature was quietly removed as only a handful of people were using it, but puttin... read more 10/28/2006 (11:45 pm)
BIG Problem with 1.5 Are you sure it's frozen and not just taking a long time? Relight times in 1.5 did increase a bit i... read more 10/28/2006 (11:28 pm)
TLK 1.4 with RTS Pack As far as I know TGE 1.4.2 was just released - this is the first I've heard of it being out. Based o... read more 10/28/2006 (11:19 pm)
Invisible Detail Brushes Casting Shadows Are you sure thats how they work? I'm not sure why anyone would want a single collision brush to ov... read more 10/28/2006 (11:15 pm)
1.4.2 Merge As far as I know TGE 1.4.2 was just released - this is the first I've heard of it being out. Based ... read more 10/28/2006 (11:12 pm)
DTS casting shadows on DTS Tim Heldna, said: "I don't know if this is the best way to do it but it works. Go into engine/... read more 10/28/2006 (11:09 pm)
Quark and 1.5 Not yet, but some of the new lighting tech created for Constructor will be rolled into TGE at, or ri... read more 10/28/2006 (11:01 pm)
Torque 1.5 - Poor perfomance and bug on Mac Mini G4 1.4 How much RAM are you guys running? I run a PowerBook G4 with OS X 10.4 here for Mac dev. I recen... read more 10/28/2006 (10:57 pm)
GuiObjectView not in 1.5 People were having problems with the core GuiObjectView, most related to sequences not loading prope... read more 10/28/2006 (10:38 pm)
Texture brightness Loading a test run into Torque 1.5/TLK? If so reduce the Sun's color and ambient values.... read more 10/28/2006 (10:07 pm)
Link errors building map2Dif with 1.5 and VS2005 It looks like the [b]LightingSystem[/b] folder is missing from the VC2005 [b]Torque Tools[/b] projec... read more 10/28/2006 (9:51 pm)
Different look after upgrading to TGE 1.5 (Dif-format) Try importing the map into Hammer, fixing any misaligned brush seams, then use the updated map (with... read more 10/28/2006 (12:47 pm)
Invisible Detail Brushes Casting Shadows Try using collision brushes instead. They're invisible and only collide with players/vehicles, so p... read more 10/27/2006 (3:45 pm)
TLK docs in TGE 1.5 All of the TLK, TSE, and TGE 1.5 Lighting System documentation was moved to TDN: [url=http://tdn.... read more 10/27/2006 (3:38 pm)
NVIDIA* Poor TGE performance, not limited to 1.5 Nikhil, we run heavy performance testing here and my comments are based on our results. Regar... read more 10/26/2006 (8:58 pm)
NVIDIA* Poor TGE performance, not limited to 1.5 I would say that sounds accurate (though 1200fps seems high) - the x850 was the highest performer in... read more 10/26/2006 (12:48 pm)
Different look after upgrading to TGE 1.5 (Dif-format) It looks like the interior was modeled in Quark with floating point precision enabled. This can cau... read more 10/26/2006 (5:12 am)
Torque 1.5 Downloads Temporarily Down (due to High Demand) T, thanks for pointing that out. I just downloaded the demo (from the TGE 1.5 Indie link), it ran i... read more 10/25/2006 (7:08 pm)