John Kabus (BobTheCBuilder)'s Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| Torque 1.4 Lighting exported to Torque 1.5 | Hi Brice, TGE 1.5 can load both sgUniversalStaticLight and sgLightObject datablocks and objects, ... read more | 11/04/2006 (11:22 am) |
| Invisible walls and TLK | Hey man, np - it's good to hear from you again. If you're working on something cool and need a hand... read more | 11/03/2006 (5:07 am) |
| DTS casting shadows on DTS | First try running the test with assets that are known to work - like using the demo trees (which hav... read more | 11/03/2006 (5:02 am) |
| MS4 error in the shadows ??? | Fluffy's bounding box cuts off the top of his head, which is bad all around. The shadow error you'r... read more | 11/03/2006 (4:58 am) |
| Textures Showing Up Green (TGE 1.5 and TLK 1.4) | Make sure you're running map2dif 1.5 or map2dif+ 1.5. The green lines would occur in TGE 1.4 when... read more | 11/03/2006 (4:49 am) |
| BIG Problem with 1.5 | Hi Desmond, It looks like the [b]LightingSystem[/b] folder is missing from the VC2005 [b]Torque T... read more | 11/01/2006 (11:19 pm) |
| Got an Problem:"Torque Demo - 82 error(s) | Sometimes the user profiles don't update, it's hard to tell. The 1.5 project files should be 100%... read more | 11/01/2006 (6:38 am) |
| BIG Problem with 1.5 | Ah, I was running the demo mod, not starter.fps - that explains why I was seeing different relight t... read more | 11/01/2006 (1:55 am) |
| Got an Problem:"Torque Demo - 82 error(s) | Pablo, what version of Torque are you running (TGE 1.5, TLK, TSE, ...) that the project files aren't... read more | 11/01/2006 (12:05 am) |
| Datablock not working | Answered in your other two threads...... read more | 10/31/2006 (1:27 am) |
| Invisible walls and TLK | Hi Adam, it should work if you create the DTS as a StaticShape (which won't cast static shadows) ins... read more | 10/31/2006 (1:26 am) |
| Self Shadow | Yup, 1.5 uses the same shadow code - but this way of casting shadows casts onto the collision meshes... read more | 10/31/2006 (1:22 am) |
| Basic tutorial | Try checking out the [url=http://tdn.garagegames.com/wiki/Torque/LightingSystem]Torque Lighting Syst... read more | 10/31/2006 (1:20 am) |
| Datablock not working | Are you using the default mod or creating you own? If you're using a new mode make sure the server ... read more | 10/31/2006 (1:17 am) |
| Invisible Detail Brushes Casting Shadows | Try using map2dif. Make sure to report the map2dif_plus bug (and map2dif if it doesn't work in th... read more | 10/31/2006 (1:17 am) |
| Halo Effect | The halo scene uses a volume light and a standard datablock, I'm not sure what the other two light a... read more | 10/31/2006 (1:14 am) |
| DTS casting shadows on DTS | That code casts onto the DTS object's collision mesh, make sure it has one.... read more | 10/31/2006 (1:11 am) |
| LightManager::sgSpecialLights not initialized | Cool, thanks Tom - changes made to TGE and TSE.... read more | 10/31/2006 (1:10 am) |
| Datablock not working | Are you using the default mod or creating you own? If you're using a new mode make sure the server ... read more | 10/31/2006 (12:43 am) |
| GUIObject View and 1.5 | There were issues reported with the GuiObjectView resources (all of them) related to DTS sequence lo... read more | 10/31/2006 (12:32 am) |
| Lighting issue | Hi Jeff, Setting the pref [b]$pref::OpenGL::sgDynamicDTSVectorLighting[/b] to true gives the dire... read more | 10/31/2006 (12:24 am) |
| BIG Problem with 1.5 | Ah, no I was running the demo mod - I'll try starter.fps. Jeff, make sure you're using the 1.5 ... read more | 10/30/2006 (1:24 pm) |
| BIG Problem with 1.5 | I just ran the 1.5 demo in both release and debug on my PowerBook G4 1.33Ghz (OS X 10.4). Here are ... read more | 10/29/2006 (11:14 pm) |
| BIG Problem with 1.5 | Mike and asmaloney, I'll look into the Mac performance to see whats up. Mike are you on a G4/G5 ... read more | 10/29/2006 (9:00 pm) |
| BIG Problem with 1.5 | JW, I just ran the demo mission here on an AMD Athlon 2800+, and a draft relight took 4.5 seconds... read more | 10/29/2006 (8:57 pm) |
| BIG Problem with 1.5 | Make sure you guys are comparing apples-to-apples, the TGE 1.5 demo takes a long time to load in com... read more | 10/29/2006 (8:52 pm) |
| BIG Problem with 1.5 | Ya, it definitely shouldn't take that long. Peter, can you send over a copy of that mission for... read more | 10/29/2006 (5:02 pm) |
| Torque 1.5 - Poor perfomance and bug on Mac Mini G4 1.4 | Wow, that's a lot. I still need to check out the demo on my PowerBook, but it sounds like I'll see ... read more | 10/29/2006 (11:15 am) |
| BIG Problem with 1.5 | Can you guys post screen shots of the level complexity you're working with?... read more | 10/29/2006 (11:14 am) |
| Object selection and highlighting | Whoops, I just fixed that to avoid confusion. Regarding GuiObjectView; I just posted some info ... read more | 10/29/2006 (11:12 am) |
| 1.5 compile with vs 2005 1 error | 1.5 works with VC2005 out of the box, try using it without the TDN patches.... read more | 10/29/2006 (10:58 am) |
| Object selection and highlighting | Because the member is now in [b]LightManager[/b] instead of [b]sgLightManager[/b] you'll need to cha... read more | 10/28/2006 (11:48 pm) |
| Object selection and highlighting | Hey Rubes, That feature was quietly removed as only a handful of people were using it, but puttin... read more | 10/28/2006 (11:45 pm) |
| BIG Problem with 1.5 | Are you sure it's frozen and not just taking a long time? Relight times in 1.5 did increase a bit i... read more | 10/28/2006 (11:28 pm) |
| TLK 1.4 with RTS Pack | As far as I know TGE 1.4.2 was just released - this is the first I've heard of it being out. Based o... read more | 10/28/2006 (11:19 pm) |
| Invisible Detail Brushes Casting Shadows | Are you sure thats how they work? I'm not sure why anyone would want a single collision brush to ov... read more | 10/28/2006 (11:15 pm) |
| 1.4.2 Merge | As far as I know TGE 1.4.2 was just released - this is the first I've heard of it being out. Based ... read more | 10/28/2006 (11:12 pm) |
| DTS casting shadows on DTS | Tim Heldna, said: "I don't know if this is the best way to do it but it works. Go into engine/... read more | 10/28/2006 (11:09 pm) |
| Quark and 1.5 | Not yet, but some of the new lighting tech created for Constructor will be rolled into TGE at, or ri... read more | 10/28/2006 (11:01 pm) |
| Torque 1.5 - Poor perfomance and bug on Mac Mini G4 1.4 | How much RAM are you guys running? I run a PowerBook G4 with OS X 10.4 here for Mac dev. I recen... read more | 10/28/2006 (10:57 pm) |
| GuiObjectView not in 1.5 | People were having problems with the core GuiObjectView, most related to sequences not loading prope... read more | 10/28/2006 (10:38 pm) |
| Texture brightness | Loading a test run into Torque 1.5/TLK? If so reduce the Sun's color and ambient values.... read more | 10/28/2006 (10:07 pm) |
| Link errors building map2Dif with 1.5 and VS2005 | It looks like the [b]LightingSystem[/b] folder is missing from the VC2005 [b]Torque Tools[/b] projec... read more | 10/28/2006 (9:51 pm) |
| Different look after upgrading to TGE 1.5 (Dif-format) | Try importing the map into Hammer, fixing any misaligned brush seams, then use the updated map (with... read more | 10/28/2006 (12:47 pm) |
| Invisible Detail Brushes Casting Shadows | Try using collision brushes instead. They're invisible and only collide with players/vehicles, so p... read more | 10/27/2006 (3:45 pm) |
| TLK docs in TGE 1.5 | All of the TLK, TSE, and TGE 1.5 Lighting System documentation was moved to TDN: [url=http://tdn.... read more | 10/27/2006 (3:38 pm) |
| NVIDIA* Poor TGE performance, not limited to 1.5 | Nikhil, we run heavy performance testing here and my comments are based on our results. Regar... read more | 10/26/2006 (8:58 pm) |
| NVIDIA* Poor TGE performance, not limited to 1.5 | I would say that sounds accurate (though 1200fps seems high) - the x850 was the highest performer in... read more | 10/26/2006 (12:48 pm) |
| Different look after upgrading to TGE 1.5 (Dif-format) | It looks like the interior was modeled in Quark with floating point precision enabled. This can cau... read more | 10/26/2006 (5:12 am) |
| Torque 1.5 Downloads Temporarily Down (due to High Demand) | T, thanks for pointing that out. I just downloaded the demo (from the TGE 1.5 Indie link), it ran i... read more | 10/25/2006 (7:08 pm) |