John Kabus (BobTheCBuilder)'s Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| Lightmaps for 'static' DTS objects? | I think Keith is trying to lightmap the DTS not cast shadows from the DTS (I think). I have also ... read more | 07/31/2003 (1:32 pm) |
| Searching the forums | Thought this topic was worthy of a bump... ;) With a point I made earlier: [quote] What about... read more | 07/31/2003 (1:23 pm) |
| This might be something to think about plugins for torque | From the screen shots it looks alot like hammer. Have you tried it out yet (wondering how map2dif h... read more | 07/31/2003 (1:15 pm) |
| Expose enum to script | Checkout Item class, I know it enumerates the light fx types (which are available to the script). ... read more | 07/31/2003 (9:22 am) |
| Game Resources? | Some of the people in the GG community are working on a site you may find interesting: [url]http:... read more | 07/28/2003 (10:55 am) |
| Cipher Game Engine changes hands | I'm not trying to start an argument or tell you how to feel (I recently blew up in a thread for simi... read more | 07/26/2003 (7:28 pm) |
| Borland Support? | Ahhh... I'm a little late, but yes I do normally use BCB. I do, however, use VC for Torque. I was... read more | 07/25/2003 (1:36 pm) |
| The last update from GG was 6/13. | [quote] I was the prom queen [/quote] nice... :) John.... read more | 07/23/2003 (2:25 pm) |
| The last update from GG was 6/13. | Josh, I know I'm trying to stay calm... :) Josh, No offence taken. I'm only getting annoye... read more | 07/23/2003 (2:23 pm) |
| Damage Oddities with projectiles | Jeff, I added a player reference to the projectile through the script. The reference to the play... read more | 07/23/2003 (1:18 pm) |
| The last update from GG was 6/13. | [quote] If bumpmapping and specular highlights are must-haves for your indie game, you're Doomed [... read more | 07/23/2003 (11:34 am) |
| The last update from GG was 6/13. | [quote] If you represent the majority here, then GarageGames needs to straighten up and listen. [/... read more | 07/23/2003 (10:37 am) |
| The last update from GG was 6/13. | Eric, As a matter of fact it would make a difference. I have well over 6 months of content to de... read more | 07/23/2003 (9:52 am) |
| Damage Oddities with projectiles | Ahhhh.... that makes sense. Thanks for the explanation. John.... read more | 07/23/2003 (9:30 am) |
| Damage Oddities with projectiles | Scratch that, it looks like sourceObject is being used by something else. I stopped using it and st... read more | 07/23/2003 (8:36 am) |
| Damage Oddities with projectiles | Jeff, I've noticed the same thing. It looks like the projectiles are recreated after a period of... read more | 07/23/2003 (8:33 am) |
| The last update from GG was 6/13. | Chris, I hate to tell you, but annoying questions and comments come with the GG guys' territory. ... read more | 07/23/2003 (7:32 am) |
| The last update from GG was 6/13. | Alex, I think they just get a little annoyed with our continual demands. I'm sure it gets frustr... read more | 07/22/2003 (10:06 am) |
| The last update from GG was 6/13. | [quote] conspiricy theory 101 [/quote] Fyi: that last post was made by aliens that are imperson... read more | 07/21/2003 (11:15 am) |
| Call For Good Documentation | A grand? Well I'm saving my money for TGE2, but I'm willing to kick up $100. I'm sure there are at... read more | 07/21/2003 (10:47 am) |
| The last update from GG was 6/13. | Josh (or anyone), Please correct me if I'm wrong, but I think what has got some people spooked (m... read more | 07/21/2003 (7:42 am) |
| Tribes 2 could. Why cant Torque handle over 100 players? | Wow dedicated server makes a _HUGE_ difference. Thanks for the advice guys. Josh, I know what... read more | 07/16/2003 (4:36 pm) |
| Tribes 2 could. Why cant Torque handle over 100 players? | Hi Josh, Have you had the chance to run your test as a dedicated server? I was just wondering if... read more | 07/16/2003 (12:40 pm) |
| Console Problems | Try building the unmodified release, this will at least tell you if the problem is in the added code... read more | 07/15/2003 (9:49 am) |
| Pay for code, art, etc | [quote] Dot3 "Bumb"mapping [/quote] LOL... Sorry Sebastien I'm not that kind of guy. ;) But ... read more | 07/15/2003 (7:11 am) |
| Pay for code, art, etc | I don't know... with pizza AND a video card you might find half of the community living in that box.... read more | 07/14/2003 (7:05 pm) |
| Try out my game 'MonkeyRally' | Why the name monkey rally (I was expecting to see cell shading and animals in go-carts :) )? I'm ... read more | 07/13/2003 (9:17 am) |
| Pictures of Indie Offices | My sanctuary from life... :) [image]http://www.quantumassault.com/office1.jpg[/image] ... [... read more | 07/12/2003 (8:16 pm) |
| Who wrote the tge scripting language and interpreter? | Jeff, That sounds like a good idea. If you do write a standard scripting language and interprete... read more | 07/12/2003 (7:52 pm) |
| Who wrote the tge scripting language and interpreter? | Home brewed... very cool. Good job Mark! I find the language very easy to work with and its great ... read more | 07/11/2003 (7:35 am) |
| Challenge | I like Matts original idea the best: [quote] "It is a cross between StarCraft and Deer Hunter 3D... read more | 07/09/2003 (1:39 pm) |
| Trying to understand GameConnection, AI, and team game play... | Ahhh, that's cool. Actually that may make things a lot easier to deal with. Many thanks... Jo... read more | 07/08/2003 (12:25 pm) |
| Trying to understand GameConnection, AI, and team game play... | Hey badguy, Thanks for the quick response. I do have head from about two weeks ago. I'll keep a... read more | 07/08/2003 (11:13 am) |
| Demo Compile problems | You need to get the code directly from cvs... try this guide (really easy): [url]http://www.gara... read more | 06/26/2003 (12:36 pm) |
| Weapon animation particle emitters, not emitting particles... | Excellent, that's exactly what I've been looking for. I appreciate the help. Thanks! John.... read more | 06/20/2003 (7:06 pm) |
| Weapon animation particle emitters, not emitting particles... | Very nice! That was it all right. :) I'm still a little new to the site, where can I view the su... read more | 06/20/2003 (6:23 pm) |
| Weapon animation particle emitters, not emitting particles... | It looks like the fire event is passing through ShapeBase::setImageState and startImageEmitter is be... read more | 06/20/2003 (1:15 pm) |
| We need games to rate and games to promote | Edit: how the hell did I post twice?... read more | 06/18/2003 (6:16 pm) |
| We need games to rate and games to promote | [quote] it looked to me that web developers were welcome from the help wanted ads section on web de... read more | 06/18/2003 (6:01 pm) |
| environment maps dont work on animated models? | must be the drugs... ;)... read more | 06/18/2003 (12:37 pm) |
| Client auto-magically retrieving game data creates midnight worr | Wow... I recommend making these changes to anyone else who's a security freak (like me). The chang... read more | 06/18/2003 (6:58 am) |
| We need games to rate and games to promote | I think it was in an attempt to clear his name for his next adventure: [url]http://www.garagegame... read more | 06/17/2003 (1:36 pm) |
| I don't get cvs | I know. I'm using wincvs (not sure if that makes a difference) to connect to my repository here. T... read more | 06/17/2003 (9:20 am) |
| Call For Good Documentation | As a new guy to TGE these links have helped me a lot: Disabling the auto-client update feature: ... read more | 06/17/2003 (8:53 am) |
| Client auto-magically retrieving game data creates midnight worr | Ok tried out the changes. #3 - works great, stopped the download and still allows client with the... read more | 06/16/2003 (6:35 pm) |
| Client auto-magically retrieving game data creates midnight worr | As far as I can tell thats for the master server to group like servers. Same as the clients master ... read more | 06/16/2003 (5:11 pm) |
| I don't get cvs | I'm using the full path with cvsnt and its working. In the cvsnt control panel dialog my repositori... read more | 06/16/2003 (1:05 pm) |
| I don't get cvs | if test is the name of one of you modules then your path should be c:\cvs.... read more | 06/16/2003 (12:53 pm) |
| Client auto-magically retrieving game data creates midnight worr | Excellent! Mark you're a life saver. Thanks so much for the quick post, I'll give it a try tonight... read more | 06/16/2003 (10:47 am) |
| Normal smoothing interiors? | Ahh... Afraid of that. I think I'll try to avoid round objects. Thanks for the response... J... read more | 06/16/2003 (10:06 am) |