Game Development Community

John Kabus (BobTheCBuilder)'s Forum Posts

Thread Post Date Posted
Lightmaps for 'static' DTS objects? I think Keith is trying to lightmap the DTS not cast shadows from the DTS (I think). I have also ... read more 07/31/2003 (1:32 pm)
Searching the forums Thought this topic was worthy of a bump... ;) With a point I made earlier: [quote] What about... read more 07/31/2003 (1:23 pm)
This might be something to think about plugins for torque From the screen shots it looks alot like hammer. Have you tried it out yet (wondering how map2dif h... read more 07/31/2003 (1:15 pm)
Expose enum to script Checkout Item class, I know it enumerates the light fx types (which are available to the script). ... read more 07/31/2003 (9:22 am)
Game Resources? Some of the people in the GG community are working on a site you may find interesting: [url]http:... read more 07/28/2003 (10:55 am)
Cipher Game Engine changes hands I'm not trying to start an argument or tell you how to feel (I recently blew up in a thread for simi... read more 07/26/2003 (7:28 pm)
Borland Support? Ahhh... I'm a little late, but yes I do normally use BCB. I do, however, use VC for Torque. I was... read more 07/25/2003 (1:36 pm)
The last update from GG was 6/13. [quote] I was the prom queen [/quote] nice... :) John.... read more 07/23/2003 (2:25 pm)
The last update from GG was 6/13. Josh, I know I'm trying to stay calm... :) Josh, No offence taken. I'm only getting annoye... read more 07/23/2003 (2:23 pm)
Damage Oddities with projectiles Jeff, I added a player reference to the projectile through the script. The reference to the play... read more 07/23/2003 (1:18 pm)
The last update from GG was 6/13. [quote] If bumpmapping and specular highlights are must-haves for your indie game, you're Doomed [... read more 07/23/2003 (11:34 am)
The last update from GG was 6/13. [quote] If you represent the majority here, then GarageGames needs to straighten up and listen. [/... read more 07/23/2003 (10:37 am)
The last update from GG was 6/13. Eric, As a matter of fact it would make a difference. I have well over 6 months of content to de... read more 07/23/2003 (9:52 am)
Damage Oddities with projectiles Ahhhh.... that makes sense. Thanks for the explanation. John.... read more 07/23/2003 (9:30 am)
Damage Oddities with projectiles Scratch that, it looks like sourceObject is being used by something else. I stopped using it and st... read more 07/23/2003 (8:36 am)
Damage Oddities with projectiles Jeff, I've noticed the same thing. It looks like the projectiles are recreated after a period of... read more 07/23/2003 (8:33 am)
The last update from GG was 6/13. Chris, I hate to tell you, but annoying questions and comments come with the GG guys' territory. ... read more 07/23/2003 (7:32 am)
The last update from GG was 6/13. Alex, I think they just get a little annoyed with our continual demands. I'm sure it gets frustr... read more 07/22/2003 (10:06 am)
The last update from GG was 6/13. [quote] conspiricy theory 101 [/quote] Fyi: that last post was made by aliens that are imperson... read more 07/21/2003 (11:15 am)
Call For Good Documentation A grand? Well I'm saving my money for TGE2, but I'm willing to kick up $100. I'm sure there are at... read more 07/21/2003 (10:47 am)
The last update from GG was 6/13. Josh (or anyone), Please correct me if I'm wrong, but I think what has got some people spooked (m... read more 07/21/2003 (7:42 am)
Tribes 2 could. Why cant Torque handle over 100 players? Wow dedicated server makes a _HUGE_ difference. Thanks for the advice guys. Josh, I know what... read more 07/16/2003 (4:36 pm)
Tribes 2 could. Why cant Torque handle over 100 players? Hi Josh, Have you had the chance to run your test as a dedicated server? I was just wondering if... read more 07/16/2003 (12:40 pm)
Console Problems Try building the unmodified release, this will at least tell you if the problem is in the added code... read more 07/15/2003 (9:49 am)
Pay for code, art, etc [quote] Dot3 "Bumb"mapping [/quote] LOL... Sorry Sebastien I'm not that kind of guy. ;) But ... read more 07/15/2003 (7:11 am)
Pay for code, art, etc I don't know... with pizza AND a video card you might find half of the community living in that box.... read more 07/14/2003 (7:05 pm)
Try out my game 'MonkeyRally' Why the name monkey rally (I was expecting to see cell shading and animals in go-carts :) )? I'm ... read more 07/13/2003 (9:17 am)
Pictures of Indie Offices My sanctuary from life... :) [image]http://www.quantumassault.com/office1.jpg[/image] ... [... read more 07/12/2003 (8:16 pm)
Who wrote the tge scripting language and interpreter? Jeff, That sounds like a good idea. If you do write a standard scripting language and interprete... read more 07/12/2003 (7:52 pm)
Who wrote the tge scripting language and interpreter? Home brewed... very cool. Good job Mark! I find the language very easy to work with and its great ... read more 07/11/2003 (7:35 am)
Challenge I like Matts original idea the best: [quote] "It is a cross between StarCraft and Deer Hunter 3D... read more 07/09/2003 (1:39 pm)
Trying to understand GameConnection, AI, and team game play... Ahhh, that's cool. Actually that may make things a lot easier to deal with. Many thanks... Jo... read more 07/08/2003 (12:25 pm)
Trying to understand GameConnection, AI, and team game play... Hey badguy, Thanks for the quick response. I do have head from about two weeks ago. I'll keep a... read more 07/08/2003 (11:13 am)
Demo Compile problems You need to get the code directly from cvs... try this guide (really easy): [url]http://www.gara... read more 06/26/2003 (12:36 pm)
Weapon animation particle emitters, not emitting particles... Excellent, that's exactly what I've been looking for. I appreciate the help. Thanks! John.... read more 06/20/2003 (7:06 pm)
Weapon animation particle emitters, not emitting particles... Very nice! That was it all right. :) I'm still a little new to the site, where can I view the su... read more 06/20/2003 (6:23 pm)
Weapon animation particle emitters, not emitting particles... It looks like the fire event is passing through ShapeBase::setImageState and startImageEmitter is be... read more 06/20/2003 (1:15 pm)
We need games to rate and games to promote Edit: how the hell did I post twice?... read more 06/18/2003 (6:16 pm)
We need games to rate and games to promote [quote] it looked to me that web developers were welcome from the help wanted ads section on web de... read more 06/18/2003 (6:01 pm)
environment maps dont work on animated models? must be the drugs... ;)... read more 06/18/2003 (12:37 pm)
Client auto-magically retrieving game data creates midnight worr Wow... I recommend making these changes to anyone else who's a security freak (like me). The chang... read more 06/18/2003 (6:58 am)
We need games to rate and games to promote I think it was in an attempt to clear his name for his next adventure: [url]http://www.garagegame... read more 06/17/2003 (1:36 pm)
I don't get cvs I know. I'm using wincvs (not sure if that makes a difference) to connect to my repository here. T... read more 06/17/2003 (9:20 am)
Call For Good Documentation As a new guy to TGE these links have helped me a lot: Disabling the auto-client update feature: ... read more 06/17/2003 (8:53 am)
Client auto-magically retrieving game data creates midnight worr Ok tried out the changes. #3 - works great, stopped the download and still allows client with the... read more 06/16/2003 (6:35 pm)
Client auto-magically retrieving game data creates midnight worr As far as I can tell thats for the master server to group like servers. Same as the clients master ... read more 06/16/2003 (5:11 pm)
I don't get cvs I'm using the full path with cvsnt and its working. In the cvsnt control panel dialog my repositori... read more 06/16/2003 (1:05 pm)
I don't get cvs if test is the name of one of you modules then your path should be c:\cvs.... read more 06/16/2003 (12:53 pm)
Client auto-magically retrieving game data creates midnight worr Excellent! Mark you're a life saver. Thanks so much for the quick post, I'll give it a try tonight... read more 06/16/2003 (10:47 am)
Normal smoothing interiors? Ahh... Afraid of that. I think I'll try to avoid round objects. Thanks for the response... J... read more 06/16/2003 (10:06 am)