Game Development Community

John Kabus (BobTheCBuilder)'s Forum Posts

Thread Post Date Posted
StaticObjects slow down! Torque's gl rendering state changes (or the changes to the gl like abstraction layer, whichever you ... read more 10/20/2003 (2:02 pm)
Collision mesh creation. Wow... that's big... If you have to use dts objects I would suggest breaking the building into seve... read more 10/16/2003 (11:29 am)
Particle Emitter for Item Oh, a great dts reference: [url]http://www.garagegames.com/index.php?sec=mg&mod=resource&page=vie... read more 10/14/2003 (9:22 pm)
Particle Emitter for Item Xavier, Ya its ugly, but I only needed it for one object (literally one instance) and the scripti... read more 10/14/2003 (9:19 pm)
Particle Emitter for Item Hi Grant, Sorry if I misunderstood you, but... [quote] when I add in "particleEmitter = "Energ... read more 10/14/2003 (12:45 pm)
Tribal IDE lives on Hi Jeremy, The Delphi to BCB conversion should be a snap, but if it's using the VCL heavily the B... read more 10/14/2003 (12:11 pm)
Collision object detail Btw: here is a very good dts reference: [url]http://www.garagegames.com/index.php?sec=mg&mod=reso... read more 10/14/2003 (7:42 am)
Collision object detail Collision meshes must be convex, however you can add multiple meshes (I believe up to 9, but could b... read more 10/14/2003 (7:38 am)
Server/Client objects and packing problems Are you sure your gui control is accessing the ghost and not the server object? Try using 'AssertFa... read more 10/13/2003 (11:35 am)
Pre-calculating normals for terrain Umm... Ok I just looked at the emboss map code and it uses the same offsets for the entire terrain, ... read more 10/01/2003 (1:01 pm)
Kick ass!!! Rick, You're definitely the one who deserves the thanks, awesome feature man. Thanks John.... read more 10/01/2003 (12:24 pm)
Pre-calculating normals for terrain I thought the current emboss bump mapping on the terrain cached the offset values. I would start by... read more 10/01/2003 (9:57 am)
Depression Feel your pain, bro. At least the people you work for aren't driving the company flaming into the g... read more 10/01/2003 (9:42 am)
Does Torque support Cone-Of-Fire? Nice... great minds think alike. Hey when we're done with our respective projects we should start... read more 09/30/2003 (12:30 pm)
Ok I have a fix for the lighting scale. Thanks for checking into it for us, also glad to hear that it's fixed. John.... read more 09/30/2003 (10:02 am)
Does Torque support Cone-Of-Fire? Or do you mean the cone-of-silence? [url]http://www.cinerhama.com/getsmart/innovations.html[/url]... read more 09/30/2003 (7:53 am)
Ok I have a fix for the lighting scale. Nicolas, Based on other threads in the community it sounds like a bug was introduced into scene l... read more 09/30/2003 (7:50 am)
toon shader where/ how do I use it Try 'setinteriorrendermode(5);' in the console for some quick and dirty toon shading. ;P (btw: this ... read more 09/30/2003 (7:37 am)
Ok I have a fix for the lighting scale. Ok, I updated the line numbers in both posts (sorry for the confusion). The new numbers are based o... read more 09/29/2003 (6:48 pm)
Found a bug in the scene lighting... Problem solved: [url]http://www.garagegames.com/mg/forums/result.thread.php?qt=13051[/url]... read more 09/28/2003 (4:23 pm)
Ok I have a fix for the lighting scale. Gilles, Glad to hear that. I posted the update here in the bug forum so the changes will make it... read more 09/28/2003 (4:20 pm)
Do you have a Hidden Agenda? Would you like make one? Nice... :)... read more 09/26/2003 (10:37 am)
Do you have a Hidden Agenda? Would you like make one? You mean all I have to do is kick up 25g's and hundreds of people will GIVE me ownership of their id... read more 09/26/2003 (10:16 am)
Another attempt to build a team I can definitely relate to your situation. I have a couple of modelers and there is always way more... read more 09/25/2003 (8:59 pm)
Another attempt to build a team Greg, I don't think anyone questions your commitment or realism; your posts have all come across ... read more 09/25/2003 (11:45 am)
Another attempt to build a team Hi Greg, I'm already working on a project; however I have some constructive criticism about your ... read more 09/25/2003 (8:18 am)
Found a bug in the scene lighting... Ok I'm actually getting the funky lighting even with lighting scale set to 32, but only at the brush... read more 09/22/2003 (7:59 pm)
StaticTSObjectType != TSStatic Cool, I wasn't sure if I was misusing the type variable or not (wouldn't be the first time :) ). ... read more 09/22/2003 (3:52 pm)
Found a bug in the scene lighting... By the way, you can test for the problem by creating an interior that's a box with a small door. Wh... read more 09/21/2003 (7:40 pm)
Found a bug in the scene lighting... While I'm here I noticed another bug I didn't get the chance to track down. The lighting calculated... read more 09/21/2003 (7:34 pm)
Camera Problem Sounds good... when can you have the patch ready? ;)... read more 09/19/2003 (11:05 am)
Billboard Clouds? Are the objects you're trying to use TS objects? I noticed that the code rendering TS objects is ve... read more 09/17/2003 (11:30 am)
Occlusion and portals [quote] I think what I need is the ability to have transparent walls which are still considered sol... read more 09/17/2003 (7:35 am)
Torque Engine as a window in a larger application If you are just opening and closing the child window why not init Torque once when the app starts up... read more 09/12/2003 (9:10 am)
Cartography Shop 2 dif... Well the official word from the GG guys is that there's no dif spec. I haven't had time to even gla... read more 09/12/2003 (7:30 am)
Melv's fxlight not on client Have you read this post: [url]http://www.garagegames.com/mg/forums/result.thread.php?qt=12081[/ur... read more 09/11/2003 (7:17 pm)
Torque Engine as a window in a larger application Do you mean like this [url]http://www.garagegames.com/mg/forums/result.thread.php?qt=11478[/url]? ... read more 09/11/2003 (12:09 pm)
Bump Mapping? Ryan, Bump mapped terrain is in the latest head along with better water fx (something else you we... read more 09/11/2003 (9:44 am)
Max2map programming question All of the mesh verts are in object space. You need to use the objects transformation matrix to con... read more 09/11/2003 (7:49 am)
Bad MipMapping on .DIF objects This actually has to do with how Torque handles mip-mapping on a software level (at least for dts's)... read more 09/10/2003 (7:45 pm)
Bad MipMapping on .DIF objects Sorry if I'm misunderstanding you, but you are definitely not scaling the dif at all? John.... read more 09/10/2003 (9:08 am)
Unknown Command on Stage 1 load Hey guys, I don't know if this helps, but last night I noticed that when you select the MissionIn... read more 09/08/2003 (6:41 am)
Max2Map output question Steve, I just went through this with the Cartography Shop converter. There is no official dif sp... read more 09/04/2003 (11:19 am)
Max2Map output question Steve, Max2Map breaks your max objects into individual triangles and then converts each triangle ... read more 09/04/2003 (10:02 am)
Cartography Shop 2 dif... The resource is now available: [url]http://www.garagegames.com/index.php?sec=mg&mod=resource&page... read more 09/02/2003 (12:47 pm)
Deleting terrain? Someone, Just create an interior that the player cannot get out of. If you are using zones and p... read more 09/02/2003 (8:11 am)
Cartography Shop 2 dif... Johnny, If you get a chance to try the resource out could you let me know what you think? Also t... read more 09/02/2003 (7:56 am)
Shape Animation Problem - HELP!! Sorry I'm not following you... Are you getting the aggregate transformation for each bone? For e... read more 08/29/2003 (4:43 pm)
Shape Animation Problem - HELP!! Looks like you're not keeping track of your transformation matrices through the whole bone system. ... read more 08/29/2003 (1:03 pm)
Cartography Shop Author willing to support Torque Johnny, DreamFlower released a new exporter, he claims this one exports all brushes and meshes pr... read more 08/22/2003 (12:53 pm)