John Kabus (BobTheCBuilder)'s Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| StaticObjects slow down! | Torque's gl rendering state changes (or the changes to the gl like abstraction layer, whichever you ... read more | 10/20/2003 (2:02 pm) |
| Collision mesh creation. | Wow... that's big... If you have to use dts objects I would suggest breaking the building into seve... read more | 10/16/2003 (11:29 am) |
| Particle Emitter for Item | Oh, a great dts reference: [url]http://www.garagegames.com/index.php?sec=mg&mod=resource&page=vie... read more | 10/14/2003 (9:22 pm) |
| Particle Emitter for Item | Xavier, Ya its ugly, but I only needed it for one object (literally one instance) and the scripti... read more | 10/14/2003 (9:19 pm) |
| Particle Emitter for Item | Hi Grant, Sorry if I misunderstood you, but... [quote] when I add in "particleEmitter = "Energ... read more | 10/14/2003 (12:45 pm) |
| Tribal IDE lives on | Hi Jeremy, The Delphi to BCB conversion should be a snap, but if it's using the VCL heavily the B... read more | 10/14/2003 (12:11 pm) |
| Collision object detail | Btw: here is a very good dts reference: [url]http://www.garagegames.com/index.php?sec=mg&mod=reso... read more | 10/14/2003 (7:42 am) |
| Collision object detail | Collision meshes must be convex, however you can add multiple meshes (I believe up to 9, but could b... read more | 10/14/2003 (7:38 am) |
| Server/Client objects and packing problems | Are you sure your gui control is accessing the ghost and not the server object? Try using 'AssertFa... read more | 10/13/2003 (11:35 am) |
| Pre-calculating normals for terrain | Umm... Ok I just looked at the emboss map code and it uses the same offsets for the entire terrain, ... read more | 10/01/2003 (1:01 pm) |
| Kick ass!!! | Rick, You're definitely the one who deserves the thanks, awesome feature man. Thanks John.... read more | 10/01/2003 (12:24 pm) |
| Pre-calculating normals for terrain | I thought the current emboss bump mapping on the terrain cached the offset values. I would start by... read more | 10/01/2003 (9:57 am) |
| Depression | Feel your pain, bro. At least the people you work for aren't driving the company flaming into the g... read more | 10/01/2003 (9:42 am) |
| Does Torque support Cone-Of-Fire? | Nice... great minds think alike. Hey when we're done with our respective projects we should start... read more | 09/30/2003 (12:30 pm) |
| Ok I have a fix for the lighting scale. | Thanks for checking into it for us, also glad to hear that it's fixed. John.... read more | 09/30/2003 (10:02 am) |
| Does Torque support Cone-Of-Fire? | Or do you mean the cone-of-silence? [url]http://www.cinerhama.com/getsmart/innovations.html[/url]... read more | 09/30/2003 (7:53 am) |
| Ok I have a fix for the lighting scale. | Nicolas, Based on other threads in the community it sounds like a bug was introduced into scene l... read more | 09/30/2003 (7:50 am) |
| toon shader where/ how do I use it | Try 'setinteriorrendermode(5);' in the console for some quick and dirty toon shading. ;P (btw: this ... read more | 09/30/2003 (7:37 am) |
| Ok I have a fix for the lighting scale. | Ok, I updated the line numbers in both posts (sorry for the confusion). The new numbers are based o... read more | 09/29/2003 (6:48 pm) |
| Found a bug in the scene lighting... | Problem solved: [url]http://www.garagegames.com/mg/forums/result.thread.php?qt=13051[/url]... read more | 09/28/2003 (4:23 pm) |
| Ok I have a fix for the lighting scale. | Gilles, Glad to hear that. I posted the update here in the bug forum so the changes will make it... read more | 09/28/2003 (4:20 pm) |
| Do you have a Hidden Agenda? Would you like make one? | Nice... :)... read more | 09/26/2003 (10:37 am) |
| Do you have a Hidden Agenda? Would you like make one? | You mean all I have to do is kick up 25g's and hundreds of people will GIVE me ownership of their id... read more | 09/26/2003 (10:16 am) |
| Another attempt to build a team | I can definitely relate to your situation. I have a couple of modelers and there is always way more... read more | 09/25/2003 (8:59 pm) |
| Another attempt to build a team | Greg, I don't think anyone questions your commitment or realism; your posts have all come across ... read more | 09/25/2003 (11:45 am) |
| Another attempt to build a team | Hi Greg, I'm already working on a project; however I have some constructive criticism about your ... read more | 09/25/2003 (8:18 am) |
| Found a bug in the scene lighting... | Ok I'm actually getting the funky lighting even with lighting scale set to 32, but only at the brush... read more | 09/22/2003 (7:59 pm) |
| StaticTSObjectType != TSStatic | Cool, I wasn't sure if I was misusing the type variable or not (wouldn't be the first time :) ). ... read more | 09/22/2003 (3:52 pm) |
| Found a bug in the scene lighting... | By the way, you can test for the problem by creating an interior that's a box with a small door. Wh... read more | 09/21/2003 (7:40 pm) |
| Found a bug in the scene lighting... | While I'm here I noticed another bug I didn't get the chance to track down. The lighting calculated... read more | 09/21/2003 (7:34 pm) |
| Camera Problem | Sounds good... when can you have the patch ready? ;)... read more | 09/19/2003 (11:05 am) |
| Billboard Clouds? | Are the objects you're trying to use TS objects? I noticed that the code rendering TS objects is ve... read more | 09/17/2003 (11:30 am) |
| Occlusion and portals | [quote] I think what I need is the ability to have transparent walls which are still considered sol... read more | 09/17/2003 (7:35 am) |
| Torque Engine as a window in a larger application | If you are just opening and closing the child window why not init Torque once when the app starts up... read more | 09/12/2003 (9:10 am) |
| Cartography Shop 2 dif... | Well the official word from the GG guys is that there's no dif spec. I haven't had time to even gla... read more | 09/12/2003 (7:30 am) |
| Melv's fxlight not on client | Have you read this post: [url]http://www.garagegames.com/mg/forums/result.thread.php?qt=12081[/ur... read more | 09/11/2003 (7:17 pm) |
| Torque Engine as a window in a larger application | Do you mean like this [url]http://www.garagegames.com/mg/forums/result.thread.php?qt=11478[/url]? ... read more | 09/11/2003 (12:09 pm) |
| Bump Mapping? | Ryan, Bump mapped terrain is in the latest head along with better water fx (something else you we... read more | 09/11/2003 (9:44 am) |
| Max2map programming question | All of the mesh verts are in object space. You need to use the objects transformation matrix to con... read more | 09/11/2003 (7:49 am) |
| Bad MipMapping on .DIF objects | This actually has to do with how Torque handles mip-mapping on a software level (at least for dts's)... read more | 09/10/2003 (7:45 pm) |
| Bad MipMapping on .DIF objects | Sorry if I'm misunderstanding you, but you are definitely not scaling the dif at all? John.... read more | 09/10/2003 (9:08 am) |
| Unknown Command on Stage 1 load | Hey guys, I don't know if this helps, but last night I noticed that when you select the MissionIn... read more | 09/08/2003 (6:41 am) |
| Max2Map output question | Steve, I just went through this with the Cartography Shop converter. There is no official dif sp... read more | 09/04/2003 (11:19 am) |
| Max2Map output question | Steve, Max2Map breaks your max objects into individual triangles and then converts each triangle ... read more | 09/04/2003 (10:02 am) |
| Cartography Shop 2 dif... | The resource is now available: [url]http://www.garagegames.com/index.php?sec=mg&mod=resource&page... read more | 09/02/2003 (12:47 pm) |
| Deleting terrain? | Someone, Just create an interior that the player cannot get out of. If you are using zones and p... read more | 09/02/2003 (8:11 am) |
| Cartography Shop 2 dif... | Johnny, If you get a chance to try the resource out could you let me know what you think? Also t... read more | 09/02/2003 (7:56 am) |
| Shape Animation Problem - HELP!! | Sorry I'm not following you... Are you getting the aggregate transformation for each bone? For e... read more | 08/29/2003 (4:43 pm) |
| Shape Animation Problem - HELP!! | Looks like you're not keeping track of your transformation matrices through the whole bone system. ... read more | 08/29/2003 (1:03 pm) |
| Cartography Shop Author willing to support Torque | Johnny, DreamFlower released a new exporter, he claims this one exports all brushes and meshes pr... read more | 08/22/2003 (12:53 pm) |