Game Development Community

John Kabus (BobTheCBuilder)'s Forum Posts

Thread Post Date Posted
Why can't set the vertex color??? Did you disable gl lighting? If not your color component will be replaced with the gl lighting comp... read more 04/07/2004 (6:43 am)
Scaling Causes Bad Lighting Ben, sounds like he's using an old build, but thanks for checking on the patch. Paul, what versio... read more 03/27/2004 (9:48 pm)
Scaling Causes Bad Lighting Paul, I posted a fix for that a few months ago, looks like it never made it into head. The fix... read more 03/27/2004 (6:28 pm)
TSE - some more info Thats cool, just send me an email when it's working and we can pick our conversation back up.... read more 03/27/2004 (12:43 pm)
TSE - some more info Josh, I received your email and tried getting back to you, but the emails I sent failed with: ... read more 03/27/2004 (5:58 am)
TSE - some more info Excellent, that should make integration fairly straight forward. Thanks for the info Brian. Jo... read more 03/25/2004 (5:52 pm)
TSE - some more info @GG, Looks great guys! I have a quick question about TSE: -I noticed that the specs listed ... read more 03/24/2004 (3:38 am)
Undefined symbol problem with XCode + Torque 1.2 Hi Davis, I'm not a Mac guy, but I think I know the problem. All of the math functions have been... read more 02/12/2004 (1:08 pm)
Max2Dif Hello all, Xdif provides a simple interface for loading and compiling geometry into dif files, bu... read more 02/10/2004 (7:49 am)
Torque Game Studio Hi John, I've seen that and it seems very useful, but I don't like the Torque gui for some reason... read more 01/24/2004 (11:49 am)
Torque Game Studio Ivo, I know this is probably beyond what you expected, but what I would really like to see is Tor... read more 01/24/2004 (9:22 am)
Max2Dif Adrian, That's cool. Matt, The 2dif changes out the map2dif front-end that supplies the ... read more 01/15/2004 (11:31 am)
Max2Dif Prefabs would be exported by default, basically the file format for CS4 has no concept of prefabs an... read more 01/15/2004 (9:26 am)
Max2Dif Matt, I agree, Cartography Shop is an excellent level modeler and seeing as it's fairly new I can... read more 01/14/2004 (4:35 pm)
Max2Dif Actually it would be simpler to support an open format that both can export to like .ase or somethin... read more 01/14/2004 (7:43 am)
OjectTypes oddity.... TSStatics very lightweight, but completely static. StaticShape heavier weight, but supports thing... read more 01/13/2004 (11:57 am)
OjectTypes oddity.... I'm not sure I understand, why do you want to remove TSStatics?... read more 01/13/2004 (10:30 am)
OjectTypes oddity.... Hey James, You'll find that code to be useless, I know I did. Most objects in Torque use the wro... read more 01/13/2004 (8:52 am)
Max2Dif I'll definitely keep the community posted.... read more 01/13/2004 (7:59 am)
Max2Dif I'm slated to start working on a generic mesh->dif compiler for Torque. You can checkout the detail... read more 01/13/2004 (7:41 am)
Another getAmbient A little clarification is in order. This resolution is for the method SceneObject::getLightingAmbie... read more 01/03/2004 (6:25 pm)
Copyrighted material @Ian and Harold, Those are both very good points. I was just curious what you guys thought. @... read more 12/10/2003 (12:07 pm)
Copyrighted material @Ian and Harold, I'm not arguing with you points. I am, however, curious how you would handle c... read more 12/10/2003 (11:48 am)
Copyrighted material Do you really have a copyright on the material? If so go after them, if not it could be really mess... read more 12/10/2003 (11:36 am)
Dts ambient lighting bug fix... Good question: - The blender issue only pops up when using the c++ blender on a pc (as far as I c... read more 12/10/2003 (10:12 am)
Dts ambient lighting bug fix... Blender fix (blender.cc line 721) change: [code] U32 i; for... read more 12/09/2003 (8:05 pm)
Dts ambient lighting bug fix... Ok, mystery solved: The 'fix' I posted a few days ago is clearly wrong. I don't know how I ever ... read more 12/09/2003 (6:31 pm)
Dts ambient lighting bug fix... Robert, Yes, unfortunately I've dealt with getLightingAmbient before. It's a real mess and hate ... read more 12/09/2003 (11:18 am)
Dts ambient lighting bug fix... Btw: I only noticed this yesterday in the 1.2 demo mission (stronghold?). If you watch the bot runn... read more 12/09/2003 (10:20 am)
Dts ambient lighting bug fix... Hey Mark, Have you noticed any weird lighting on your guy when you're on the terrain? Sometime... read more 12/09/2003 (10:18 am)
Dts ambient lighting bug fix... Next the preference issue: If you create a mission with any kind of colored lighting (anything ot... read more 12/06/2003 (7:05 pm)
Fx!!! Where Are They? Everyone, Thanks for the support! I really appreciate all of your comments and I'll definitely k... read more 12/05/2003 (9:59 am)
What we can look foward to! Regardless of how long the ARB takes to standardize these features, the features will be made availa... read more 12/04/2003 (7:59 am)
Fx!!! Where Are They? David, I'll try to make regular updates to my plan showing the current status of the lighting pac... read more 12/03/2003 (12:51 pm)
Fx!!! Where Are They? I updated the link, thanks guys... can't believe I did that. :) John, Thank you. The lighting... read more 12/03/2003 (12:45 pm)
Fx!!! Where Are They? Better lighting [url=http://www.garagegames.com/my/home/view.profile.php?qid=21036]like this (check ... read more 12/03/2003 (11:45 am)
Using Normal Maps to Increase Quality in Low-Poly Models No need for shaders. Here's a screen shot of an old graphics engine I was working on. The shot sho... read more 12/03/2003 (11:26 am)
Fx!!! Where Are They? It really depends on your definition of blowing your mind away. Right now there seem to be a number... read more 12/02/2003 (8:04 am)
Ok this isn Hi Luke, Yes you will still see the light shining on the terrain and through walls. This fix onl... read more 12/01/2003 (11:33 am)
Ok this isn The planes you're having problems with are flipped. Here's the fix: [code] Point3F center... read more 11/29/2003 (6:30 pm)
Graphic Lighting Question Matthew, I'm curious to hear your opinion on this: [url=http://www.garagegames.com/index.php?s... read more 11/25/2003 (12:09 pm)
Graphic Lighting Question Not quite bump mapping. Bump mapping doesn't really do much useless you're rendering per-light and ... read more 11/21/2003 (7:46 am)
Graphic Lighting Question The screen shot you're referring to was made to show off the models not the lighting. Have you seen... read more 11/21/2003 (7:31 am)
GarageGames Gold Membership The code that the packs will be based on is already extremely modular (with only one or two exceptio... read more 11/18/2003 (2:05 pm)
GarageGames Gold Membership Hi Joshua, I've recently talked with GG about releasing the enhancements that I've made to TGE as... read more 11/18/2003 (1:15 pm)
.dts object animated in -show but not in game! The show tool automatically starts a thread using your shape's 'Ambient' animation (or is it the fir... read more 10/28/2003 (9:25 am)
Requirements management tool for small scale development? Well if you're looking for cheap you might need to sacrifice some of the bells and whistles. My tea... read more 10/28/2003 (7:16 am)
Dickshunarie dat kom Davis, I'm just glad I'm not the only one. :) Eric, nice... :)... read more 10/24/2003 (7:42 am)
Dickshunarie dat kom Omg... Davis, from now on you're in charge of proofreading my emails. I wouldn't want to make Eric ... read more 10/23/2003 (8:24 pm)
DTS culling inside Interiors I'm almost certain that the scene graph will render anything that's in front of the viewer (by defau... read more 10/21/2003 (8:28 am)