John Kabus (BobTheCBuilder)'s Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| Why can't set the vertex color??? | Did you disable gl lighting? If not your color component will be replaced with the gl lighting comp... read more | 04/07/2004 (6:43 am) |
| Scaling Causes Bad Lighting | Ben, sounds like he's using an old build, but thanks for checking on the patch. Paul, what versio... read more | 03/27/2004 (9:48 pm) |
| Scaling Causes Bad Lighting | Paul, I posted a fix for that a few months ago, looks like it never made it into head. The fix... read more | 03/27/2004 (6:28 pm) |
| TSE - some more info | Thats cool, just send me an email when it's working and we can pick our conversation back up.... read more | 03/27/2004 (12:43 pm) |
| TSE - some more info | Josh, I received your email and tried getting back to you, but the emails I sent failed with: ... read more | 03/27/2004 (5:58 am) |
| TSE - some more info | Excellent, that should make integration fairly straight forward. Thanks for the info Brian. Jo... read more | 03/25/2004 (5:52 pm) |
| TSE - some more info | @GG, Looks great guys! I have a quick question about TSE: -I noticed that the specs listed ... read more | 03/24/2004 (3:38 am) |
| Undefined symbol problem with XCode + Torque 1.2 | Hi Davis, I'm not a Mac guy, but I think I know the problem. All of the math functions have been... read more | 02/12/2004 (1:08 pm) |
| Max2Dif | Hello all, Xdif provides a simple interface for loading and compiling geometry into dif files, bu... read more | 02/10/2004 (7:49 am) |
| Torque Game Studio | Hi John, I've seen that and it seems very useful, but I don't like the Torque gui for some reason... read more | 01/24/2004 (11:49 am) |
| Torque Game Studio | Ivo, I know this is probably beyond what you expected, but what I would really like to see is Tor... read more | 01/24/2004 (9:22 am) |
| Max2Dif |
Adrian,
That's cool.
Matt,
The |
01/15/2004 (11:31 am) |
| Max2Dif | Prefabs would be exported by default, basically the file format for CS4 has no concept of prefabs an... read more | 01/15/2004 (9:26 am) |
| Max2Dif | Matt, I agree, Cartography Shop is an excellent level modeler and seeing as it's fairly new I can... read more | 01/14/2004 (4:35 pm) |
| Max2Dif | Actually it would be simpler to support an open format that both can export to like .ase or somethin... read more | 01/14/2004 (7:43 am) |
| OjectTypes oddity.... | TSStatics very lightweight, but completely static. StaticShape heavier weight, but supports thing... read more | 01/13/2004 (11:57 am) |
| OjectTypes oddity.... | I'm not sure I understand, why do you want to remove TSStatics?... read more | 01/13/2004 (10:30 am) |
| OjectTypes oddity.... | Hey James, You'll find that code to be useless, I know I did. Most objects in Torque use the wro... read more | 01/13/2004 (8:52 am) |
| Max2Dif | I'll definitely keep the community posted.... read more | 01/13/2004 (7:59 am) |
| Max2Dif | I'm slated to start working on a generic mesh->dif compiler for Torque. You can checkout the detail... read more | 01/13/2004 (7:41 am) |
| Another getAmbient | A little clarification is in order. This resolution is for the method SceneObject::getLightingAmbie... read more | 01/03/2004 (6:25 pm) |
| Copyrighted material | @Ian and Harold, Those are both very good points. I was just curious what you guys thought. @... read more | 12/10/2003 (12:07 pm) |
| Copyrighted material | @Ian and Harold, I'm not arguing with you points. I am, however, curious how you would handle c... read more | 12/10/2003 (11:48 am) |
| Copyrighted material | Do you really have a copyright on the material? If so go after them, if not it could be really mess... read more | 12/10/2003 (11:36 am) |
| Dts ambient lighting bug fix... | Good question: - The blender issue only pops up when using the c++ blender on a pc (as far as I c... read more | 12/10/2003 (10:12 am) |
| Dts ambient lighting bug fix... | Blender fix (blender.cc line 721) change: [code] U32 i; for... read more | 12/09/2003 (8:05 pm) |
| Dts ambient lighting bug fix... | Ok, mystery solved: The 'fix' I posted a few days ago is clearly wrong. I don't know how I ever ... read more | 12/09/2003 (6:31 pm) |
| Dts ambient lighting bug fix... | Robert, Yes, unfortunately I've dealt with getLightingAmbient before. It's a real mess and hate ... read more | 12/09/2003 (11:18 am) |
| Dts ambient lighting bug fix... | Btw: I only noticed this yesterday in the 1.2 demo mission (stronghold?). If you watch the bot runn... read more | 12/09/2003 (10:20 am) |
| Dts ambient lighting bug fix... | Hey Mark, Have you noticed any weird lighting on your guy when you're on the terrain? Sometime... read more | 12/09/2003 (10:18 am) |
| Dts ambient lighting bug fix... | Next the preference issue: If you create a mission with any kind of colored lighting (anything ot... read more | 12/06/2003 (7:05 pm) |
| Fx!!! Where Are They? | Everyone, Thanks for the support! I really appreciate all of your comments and I'll definitely k... read more | 12/05/2003 (9:59 am) |
| What we can look foward to! | Regardless of how long the ARB takes to standardize these features, the features will be made availa... read more | 12/04/2003 (7:59 am) |
| Fx!!! Where Are They? | David, I'll try to make regular updates to my plan showing the current status of the lighting pac... read more | 12/03/2003 (12:51 pm) |
| Fx!!! Where Are They? | I updated the link, thanks guys... can't believe I did that. :) John, Thank you. The lighting... read more | 12/03/2003 (12:45 pm) |
| Fx!!! Where Are They? | Better lighting [url=http://www.garagegames.com/my/home/view.profile.php?qid=21036]like this (check ... read more | 12/03/2003 (11:45 am) |
| Using Normal Maps to Increase Quality in Low-Poly Models | No need for shaders. Here's a screen shot of an old graphics engine I was working on. The shot sho... read more | 12/03/2003 (11:26 am) |
| Fx!!! Where Are They? | It really depends on your definition of blowing your mind away. Right now there seem to be a number... read more | 12/02/2003 (8:04 am) |
| Ok this isn | Hi Luke, Yes you will still see the light shining on the terrain and through walls. This fix onl... read more | 12/01/2003 (11:33 am) |
| Ok this isn | The planes you're having problems with are flipped. Here's the fix: [code] Point3F center... read more | 11/29/2003 (6:30 pm) |
| Graphic Lighting Question | Matthew, I'm curious to hear your opinion on this: [url=http://www.garagegames.com/index.php?s... read more | 11/25/2003 (12:09 pm) |
| Graphic Lighting Question | Not quite bump mapping. Bump mapping doesn't really do much useless you're rendering per-light and ... read more | 11/21/2003 (7:46 am) |
| Graphic Lighting Question | The screen shot you're referring to was made to show off the models not the lighting. Have you seen... read more | 11/21/2003 (7:31 am) |
| GarageGames Gold Membership | The code that the packs will be based on is already extremely modular (with only one or two exceptio... read more | 11/18/2003 (2:05 pm) |
| GarageGames Gold Membership | Hi Joshua, I've recently talked with GG about releasing the enhancements that I've made to TGE as... read more | 11/18/2003 (1:15 pm) |
| .dts object animated in -show but not in game! | The show tool automatically starts a thread using your shape's 'Ambient' animation (or is it the fir... read more | 10/28/2003 (9:25 am) |
| Requirements management tool for small scale development? | Well if you're looking for cheap you might need to sacrifice some of the bells and whistles. My tea... read more | 10/28/2003 (7:16 am) |
| Dickshunarie dat kom | Davis, I'm just glad I'm not the only one. :) Eric, nice... :)... read more | 10/24/2003 (7:42 am) |
| Dickshunarie dat kom | Omg... Davis, from now on you're in charge of proofreading my emails. I wouldn't want to make Eric ... read more | 10/23/2003 (8:24 pm) |
| DTS culling inside Interiors | I'm almost certain that the scene graph will render anything that's in front of the viewer (by defau... read more | 10/21/2003 (8:28 am) |