John Kabus (BobTheCBuilder)'s Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| Synapsegaming Lighting Pack - A question | Hi Guys, TSE integration is a very high priority, we use the Lighting Pack in our own work and ar... read more | 05/13/2004 (4:06 am) |
| Synapsys new lighting pack | Hi David, Can you reproduce this frequently? If so I'll send you an email with debug statements ... read more | 05/12/2004 (3:44 am) |
| Over exposure lighting | Hi Tony, Can you post a screen shot of the color problems? Also what platform are you on? I... read more | 05/08/2004 (12:52 pm) |
| GuiObjectView lighting and environment maps | Glad to hear it! -John... read more | 05/07/2004 (4:50 pm) |
| Synapsys new lighting pack | Hi guys, Thanks! I'm really excited about this update, the static dts changes make a [b]signific... read more | 05/07/2004 (4:49 pm) |
| GuiObjectView lighting and environment maps | Try this: [url]http://www.garagegames.com/index.php?sec=mg&mod=resource&page=view&qid=5659[/url]... read more | 05/07/2004 (12:49 pm) |
| GuiObjectView lighting and environment maps | Wow, that was fairly easy. I've added a light to GuiObjectView that allows adjustments to the direc... read more | 05/07/2004 (9:57 am) |
| GuiObjectView lighting and environment maps | Is there anything wrong with the updated version? I would rather update the version with the most f... read more | 05/07/2004 (8:08 am) |
| Over exposure lighting | Also here's a snapshot from my latest work on the Lighting Pack, this update will add much better su... read more | 05/07/2004 (6:44 am) |
| Synapsys new lighting pack | Hi Kevin, Ok, but if you see this issue again please let me know (try to send me the steps to rep... read more | 05/07/2004 (6:39 am) |
| Over exposure lighting | The terrain and interior light maps work similar to stock Torque, if the sun changes position the sc... read more | 05/06/2004 (8:18 pm) |
| Over exposure lighting | I whipped these up in a very shot period of time, but they demonstrate the overexposure: Orc wi... read more | 05/06/2004 (7:55 pm) |
| Synapsys new lighting pack | Hi Kevin, I just wanted to get some more information from you: -What platform are you on (win3... read more | 05/06/2004 (7:12 pm) |
| Over exposure lighting | Hi Samme, The Lighting Pack will allow you to achieve this effect directly from the sun. It will... read more | 05/06/2004 (6:51 pm) |
| GuiObjectView lighting and environment maps | Robert, Which version are you using? -John... read more | 05/06/2004 (6:06 pm) |
| GuiObjectView lighting and environment maps | Hello Robert, Wow, that looks like a very useful resource. I'll take a look at it - no promises,... read more | 05/06/2004 (6:00 pm) |
| Over exposure lighting | If the concern is compatibility with your TSMesh changes, you should be fine. The changes that are ... read more | 05/06/2004 (4:34 am) |
| Over exposure lighting | Hi Samme, The Lighting Pack will allow you to do this without multipass rendering and without a s... read more | 05/06/2004 (4:06 am) |
| Synapse Gaming: Revised Lighting Pack License | Hi guys, Sounds great - let me know what you think of the Lighting Pack! -John... read more | 05/05/2004 (4:43 pm) |
| Map2dif with Synapse Gaming Lighting Pack | Hi Rob, Map2dif includes SceneLighting in its project and is therefore pulling Lighting Pack file... read more | 05/05/2004 (12:07 pm) |
| Synapse Lightining pack code changes | Although it's technically manual, merging with WinMerge is very fast and efficient. Also the Lighti... read more | 05/04/2004 (1:41 pm) |
| Synapse Lightining pack code changes | Hi Ryan, I suggest using [url=http://www.garagegames.com/index.php?sec=mg&mod=resource&page=view&... read more | 05/04/2004 (9:54 am) |
| Synapsys new lighting pack | Cool, I'll look into why that's happening.... read more | 05/03/2004 (11:03 am) |
| Synapsys new lighting pack | Hi Tony, Only static DTS objects with a collision mesh will cast shadows. Kevin, I though... read more | 05/03/2004 (9:03 am) |
| Synapsys new lighting pack | Hi Clark, Thanks, I'm glad you guys are interested in picking up the Lighting Pack. It sounds li... read more | 05/01/2004 (10:22 am) |
| Synapsys new lighting pack | Can you send me the dst file? I'll load it up here and debug it. jkabus@synapsegaming.com... read more | 05/01/2004 (9:34 am) |
| SetTransform() problems | [quote] Hope this helps, - Melv. [/quote] [quote] Hope this helps! -John [/quote] No... read more | 05/01/2004 (9:14 am) |
| SetTransform() problems | Guys, The problem your running into is that the network layer's 'dirty' bit mask is not being tol... read more | 05/01/2004 (7:03 am) |
| Collision problems with static shapes | Hi John, This seems like a silly question, but do the static objects have collision meshes? TSSt... read more | 05/01/2004 (6:22 am) |
| Synapsys new lighting pack | Beffy, Did you have any luck with the mailbox? -John... read more | 04/30/2004 (4:02 pm) |
| Synapsys new lighting pack | Did you add the object from 'Static Shapes/...' in the mission editor's object creator or did you us... read more | 04/30/2004 (1:57 pm) |
| Synapsys new lighting pack | Hi Stefan, Thats correct. If you want to see the mission light objects in action you can downloa... read more | 04/30/2004 (1:27 pm) |
| Synapsys new lighting pack | I had difficulty getting a close shot, the camera is disabled in the TZ beta. Anyway here is an exa... read more | 04/30/2004 (12:39 pm) |
| Synapsys new lighting pack | Thanks Ben, let me know what you think! -John... read more | 04/30/2004 (10:22 am) |
| Synapsys new lighting pack | James, All of my bio shots except for the last one, were done using the Lighting Pack. The secon... read more | 04/30/2004 (8:57 am) |
| Synapsys new lighting pack | Hi James, The volume lights are a Torque resource here on the GG site. I created the two mission... read more | 04/30/2004 (8:26 am) |
| Synapsys new lighting pack | Ori, The static dts shadows are based on the object's collision mesh, I don't think the crossbow ... read more | 04/30/2004 (7:36 am) |
| Synapsys new lighting pack | Hello Ori, I'm very disappointed to see that after all of the communication we had prior to the l... read more | 04/30/2004 (6:23 am) |
| Light and texture in Quark. | There are two things you can do to fix this: 1 - reduce your lighting scale (in the world spawn e... read more | 04/28/2004 (5:50 am) |
| Synapse Gaming Lighting Code Pack for TGE | Hello Jorgen, Good question, I was asked the same thing in the [url=http://www.garagegames.com/mg... read more | 04/13/2004 (12:53 pm) |
| Synapse Gaming Lighting Code Pack for TGE | Hi Guys, I appreciate the support! Try to holdout a little bit longer. :) -John... read more | 04/13/2004 (9:35 am) |
| Synapsegaming lighting pack? | Hello Owen, Excellent question; the Lighting Pack supports the same OS and hardware configuration... read more | 04/13/2004 (9:26 am) |
| Synapsegaming lighting pack? | Hello Gabor, There wasn't a beta signup at all. I approached the TZ team in December of last yea... read more | 04/12/2004 (3:58 am) |
| 512x512 terrain textures... | Oh... I was just letting you know why Ben posted that info. I have a 64M card and 256x256 destina... read more | 04/08/2004 (2:04 pm) |
| 512x512 terrain textures... | What are you talking about?... read more | 04/08/2004 (12:52 pm) |
| 512x512 terrain textures... | The terrain 'system' caches a pre-blended copy of every visible terrain tile (real-time blending is ... read more | 04/08/2004 (12:39 pm) |
| 512x512 terrain textures... | I've done a lot of work with the blender code and can give a few pointers. This info is based off o... read more | 04/08/2004 (12:05 pm) |
| Synapsegaming lighting pack? | Hey Davis, Looking good! :) Hi Jon, Hasn't been announced yet.... read more | 04/08/2004 (10:25 am) |
| Synapsegaming lighting pack? | The Lighting Pack also upgrades all of the existing Torque light objects (interior lights, the sun, ... read more | 04/07/2004 (1:03 pm) |
| Synapsegaming lighting pack? | Hello Cody, From the site: "More information will be available soon" ;) A date hasn't been set... read more | 04/07/2004 (11:31 am) |