Game Development Community

John Kabus (BobTheCBuilder)'s Forum Posts

Thread Post Date Posted
Synapsegaming Lighting Pack - A question Hi Guys, TSE integration is a very high priority, we use the Lighting Pack in our own work and ar... read more 05/13/2004 (4:06 am)
Synapsys new lighting pack Hi David, Can you reproduce this frequently? If so I'll send you an email with debug statements ... read more 05/12/2004 (3:44 am)
Over exposure lighting Hi Tony, Can you post a screen shot of the color problems? Also what platform are you on? I... read more 05/08/2004 (12:52 pm)
GuiObjectView lighting and environment maps Glad to hear it! -John... read more 05/07/2004 (4:50 pm)
Synapsys new lighting pack Hi guys, Thanks! I'm really excited about this update, the static dts changes make a [b]signific... read more 05/07/2004 (4:49 pm)
GuiObjectView lighting and environment maps Try this: [url]http://www.garagegames.com/index.php?sec=mg&mod=resource&page=view&qid=5659[/url]... read more 05/07/2004 (12:49 pm)
GuiObjectView lighting and environment maps Wow, that was fairly easy. I've added a light to GuiObjectView that allows adjustments to the direc... read more 05/07/2004 (9:57 am)
GuiObjectView lighting and environment maps Is there anything wrong with the updated version? I would rather update the version with the most f... read more 05/07/2004 (8:08 am)
Over exposure lighting Also here's a snapshot from my latest work on the Lighting Pack, this update will add much better su... read more 05/07/2004 (6:44 am)
Synapsys new lighting pack Hi Kevin, Ok, but if you see this issue again please let me know (try to send me the steps to rep... read more 05/07/2004 (6:39 am)
Over exposure lighting The terrain and interior light maps work similar to stock Torque, if the sun changes position the sc... read more 05/06/2004 (8:18 pm)
Over exposure lighting I whipped these up in a very shot period of time, but they demonstrate the overexposure: Orc wi... read more 05/06/2004 (7:55 pm)
Synapsys new lighting pack Hi Kevin, I just wanted to get some more information from you: -What platform are you on (win3... read more 05/06/2004 (7:12 pm)
Over exposure lighting Hi Samme, The Lighting Pack will allow you to achieve this effect directly from the sun. It will... read more 05/06/2004 (6:51 pm)
GuiObjectView lighting and environment maps Robert, Which version are you using? -John... read more 05/06/2004 (6:06 pm)
GuiObjectView lighting and environment maps Hello Robert, Wow, that looks like a very useful resource. I'll take a look at it - no promises,... read more 05/06/2004 (6:00 pm)
Over exposure lighting If the concern is compatibility with your TSMesh changes, you should be fine. The changes that are ... read more 05/06/2004 (4:34 am)
Over exposure lighting Hi Samme, The Lighting Pack will allow you to do this without multipass rendering and without a s... read more 05/06/2004 (4:06 am)
Synapse Gaming: Revised Lighting Pack License Hi guys, Sounds great - let me know what you think of the Lighting Pack! -John... read more 05/05/2004 (4:43 pm)
Map2dif with Synapse Gaming Lighting Pack Hi Rob, Map2dif includes SceneLighting in its project and is therefore pulling Lighting Pack file... read more 05/05/2004 (12:07 pm)
Synapse Lightining pack code changes Although it's technically manual, merging with WinMerge is very fast and efficient. Also the Lighti... read more 05/04/2004 (1:41 pm)
Synapse Lightining pack code changes Hi Ryan, I suggest using [url=http://www.garagegames.com/index.php?sec=mg&mod=resource&page=view&... read more 05/04/2004 (9:54 am)
Synapsys new lighting pack Cool, I'll look into why that's happening.... read more 05/03/2004 (11:03 am)
Synapsys new lighting pack Hi Tony, Only static DTS objects with a collision mesh will cast shadows. Kevin, I though... read more 05/03/2004 (9:03 am)
Synapsys new lighting pack Hi Clark, Thanks, I'm glad you guys are interested in picking up the Lighting Pack. It sounds li... read more 05/01/2004 (10:22 am)
Synapsys new lighting pack Can you send me the dst file? I'll load it up here and debug it. jkabus@synapsegaming.com... read more 05/01/2004 (9:34 am)
SetTransform() problems [quote] Hope this helps, - Melv. [/quote] [quote] Hope this helps! -John [/quote] No... read more 05/01/2004 (9:14 am)
SetTransform() problems Guys, The problem your running into is that the network layer's 'dirty' bit mask is not being tol... read more 05/01/2004 (7:03 am)
Collision problems with static shapes Hi John, This seems like a silly question, but do the static objects have collision meshes? TSSt... read more 05/01/2004 (6:22 am)
Synapsys new lighting pack Beffy, Did you have any luck with the mailbox? -John... read more 04/30/2004 (4:02 pm)
Synapsys new lighting pack Did you add the object from 'Static Shapes/...' in the mission editor's object creator or did you us... read more 04/30/2004 (1:57 pm)
Synapsys new lighting pack Hi Stefan, Thats correct. If you want to see the mission light objects in action you can downloa... read more 04/30/2004 (1:27 pm)
Synapsys new lighting pack I had difficulty getting a close shot, the camera is disabled in the TZ beta. Anyway here is an exa... read more 04/30/2004 (12:39 pm)
Synapsys new lighting pack Thanks Ben, let me know what you think! -John... read more 04/30/2004 (10:22 am)
Synapsys new lighting pack James, All of my bio shots except for the last one, were done using the Lighting Pack. The secon... read more 04/30/2004 (8:57 am)
Synapsys new lighting pack Hi James, The volume lights are a Torque resource here on the GG site. I created the two mission... read more 04/30/2004 (8:26 am)
Synapsys new lighting pack Ori, The static dts shadows are based on the object's collision mesh, I don't think the crossbow ... read more 04/30/2004 (7:36 am)
Synapsys new lighting pack Hello Ori, I'm very disappointed to see that after all of the communication we had prior to the l... read more 04/30/2004 (6:23 am)
Light and texture in Quark. There are two things you can do to fix this: 1 - reduce your lighting scale (in the world spawn e... read more 04/28/2004 (5:50 am)
Synapse Gaming Lighting Code Pack for TGE Hello Jorgen, Good question, I was asked the same thing in the [url=http://www.garagegames.com/mg... read more 04/13/2004 (12:53 pm)
Synapse Gaming Lighting Code Pack for TGE Hi Guys, I appreciate the support! Try to holdout a little bit longer. :) -John... read more 04/13/2004 (9:35 am)
Synapsegaming lighting pack? Hello Owen, Excellent question; the Lighting Pack supports the same OS and hardware configuration... read more 04/13/2004 (9:26 am)
Synapsegaming lighting pack? Hello Gabor, There wasn't a beta signup at all. I approached the TZ team in December of last yea... read more 04/12/2004 (3:58 am)
512x512 terrain textures... Oh... I was just letting you know why Ben posted that info. I have a 64M card and 256x256 destina... read more 04/08/2004 (2:04 pm)
512x512 terrain textures... What are you talking about?... read more 04/08/2004 (12:52 pm)
512x512 terrain textures... The terrain 'system' caches a pre-blended copy of every visible terrain tile (real-time blending is ... read more 04/08/2004 (12:39 pm)
512x512 terrain textures... I've done a lot of work with the blender code and can give a few pointers. This info is based off o... read more 04/08/2004 (12:05 pm)
Synapsegaming lighting pack? Hey Davis, Looking good! :) Hi Jon, Hasn't been announced yet.... read more 04/08/2004 (10:25 am)
Synapsegaming lighting pack? The Lighting Pack also upgrades all of the existing Torque light objects (interior lights, the sun, ... read more 04/07/2004 (1:03 pm)
Synapsegaming lighting pack? Hello Cody, From the site: "More information will be available soon" ;) A date hasn't been set... read more 04/07/2004 (11:31 am)