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John Kabus (BobTheCBuilder)'s Forum Posts

Thread Post Date Posted
Shadow fun.. Hmm, you're also having issues with the lighting. Check sun.cc and sun.h (also shapeBase.cc and shap... read more 09/26/2006 (1:12 pm)
Shadow fun.. If you're not seeing any shadows that sounds like a merge issue. If you do see them occasionally or... read more 09/26/2006 (11:54 am)
How to cast shadow for my dts objects? Cast [i]to[/i] or [i]from[/i]? For casting static DTS shadows (from TSStatic objects) or dynamic ... read more 09/26/2006 (11:40 am)
GuiObjectView And setting a MountedObjects Skin using Bace.name I don't think you can reference the displayed object like this [b]NewPlayerObjectView.player_Female[... read more 09/25/2006 (2:54 pm)
Hiden model elements are being Shadowed It should be fixed, but can you double check it against your assets: In sgObjectBasedProjector.cc... read more 09/25/2006 (2:20 pm)
Light masking in TGE? Hi David, Probably not, the feature was easily added to TSE because the dynamic lighting in TSE u... read more 09/25/2006 (12:47 pm)
Hiden model elements are being Shadowed Hi Edward, Thanks for pointing this out - I'll add it to my ToDo list.... read more 09/25/2006 (12:40 pm)
Shape->Shape Shadowing Josh, I'm not quite following that. Do you mean like TLK? No, definitely not - we're still working ... read more 09/25/2006 (12:38 pm)
Tlk Guiobjectview Hi Guimo, Not yet, but I'll take a look at porting it over.... read more 09/25/2006 (12:36 pm)
Shape->Shape Shadowing I'm not sure when the next push is, but there should be lots of cool new code in there. ;) Like l... read more 09/23/2006 (9:07 pm)
PolyLists and their meanings? Here's info on the polylists I use on a regular basis: [b]AbstractPolyList[/b] - is the abstract ... read more 09/23/2006 (8:58 pm)
Shape->Shape Shadowing DTS to DTS shadows are already in (just not pushed to cvs yet), see TDN for details: [url=http://... read more 09/22/2006 (10:24 am)
MS4 is up Stefan, Better interior dynamic lighting is definitely a priority, I'm still trying to balance speed... read more 09/22/2006 (10:20 am)
MS4 is up @All, I've written up a section in TDN regarding the latest dynamic lighting optimizations and ho... read more 09/21/2006 (6:02 pm)
TSE Lighting System Q&A [b]sgShadowTexture[/b] is the shadow buffer used by [b]sgShadowProjector[/b] (the shadow class). It... read more 09/21/2006 (11:41 am)
TSE Lighting System Q&A The shadows are rendered in a separate pass, darkening the objects they cover.... read more 09/21/2006 (9:29 am)
Shadow Strangeness MS4 Using DTS objects that large you'll need to play around with the shadow controls a lot - the base va... read more 09/21/2006 (9:27 am)
Shadow Strangeness MS4 How large is the model? It looks like the shadows are fading at the edge of the object. The shadow... read more 09/21/2006 (4:58 am)
TSE/TLK shadow funkyness Hmm, I thought the dts plugin wouldn't export without the bounding box. I have a couple of ideas,... read more 09/20/2006 (10:24 pm)
TSE/TLK shadow funkyness Awesome thanks for sending over those files for testing. In the image above it looks like the bou... read more 09/20/2006 (3:31 pm)
Lighting It sounds like there is a definite bug, maybe related to object creation/selection? Definitely post... read more 09/20/2006 (12:18 pm)
TSE/TLK shadow funkyness Can you send me the dts and its datablock definition? And I'll try debugging it here to see whats h... read more 09/20/2006 (12:11 pm)
Lighting Your WorldSpawn entity's geometry scale is set to 0, which is throwing the lighting off. I'm adding... read more 09/20/2006 (10:36 am)
Object selection and highlighting Hi Rubes, Make sure the selection variable is being set properly on the objects (the correct obje... read more 09/19/2006 (3:30 pm)
1.4.2 Merge I recommend using TLK 1.4. If TGE 1.4.2 isn't officially out yet then it's probably not done, mea... read more 09/18/2006 (5:59 pm)
TSE/TLK shadow funkyness It looks like the object's bounding box is too small. Can you post a few shots from ShowTool that s... read more 09/18/2006 (1:00 pm)
IFL for sgGuiExposureControl? Hmm, interesting idea. The control uses a texture, where as IFLs are material based (and embedded i... read more 09/18/2006 (8:29 am)
1.4.2 Merge Hi Andrew, The TGE 1.4 and 1.4.2 codebases are very similar, merging TLK 1.4 into TGE 1.4.2 shoul... read more 09/18/2006 (8:24 am)
TSE/TLK shadow funkyness I'll need to see some screen shots to tell whats going on and what exactly the issue is.... read more 09/18/2006 (8:15 am)
TSE MS4 error: Cannot have an active render target bound to... [url=http://www.garagegames.com/mg/forums/result.thread.php?qt=50446]Here is the fix[/url]. (also... read more 09/18/2006 (8:13 am)
Need help with performance The sudden and extreme drop in performance is consistent with hitting the card's video memory limit.... read more 09/18/2006 (8:09 am)
TSE Lighting System Q&A The Light Editor edits light [i]datablocks[/i], not light objects (see the TDN section for details).... read more 09/18/2006 (7:46 am)
Terrain Lightmap, how?? You need either the Torque Lighting Kit, TSE, or TGE 1.5 to cast shadows from these types of objects... read more 09/18/2006 (7:04 am)
Problem attaching a light to a player Yes, the TLK dynamic lights are only point lights. Spotlights, though they work well on DTS objects... read more 09/14/2006 (12:51 pm)
Programing concept focal bluring You should take another look at TSE, Milestone 4 is out and looking [b]very[/b] good. Synapse Gamin... read more 09/14/2006 (12:41 pm)
Purple Orc ? An update just went out to cvs that includes changes to map2dif, try pulling those down and recompil... read more 09/14/2006 (7:23 am)
TSE Lighting System Q&A The DTS environmental lighting is pulled from the light map of the object directly beneath the objec... read more 09/13/2006 (12:41 pm)
Programing concept focal bluring I agree, focusing on these kind of effects in TSE would be best. You'll have full access to the lig... read more 09/13/2006 (10:20 am)
TSE Lighting System Q&A Hi guys, DTS objects can't pick up environmental lighting from Atlas yet (because of Atlas' lack ... read more 09/13/2006 (10:15 am)
New TLS(K) 1.5 -- Can cast shadows on particles? Out-of-the-box particles do not receive or cast shadows. It's something I've thought about a few ti... read more 09/13/2006 (4:40 am)
Problem attaching a light to a player Btw: TSE has true dynamic spotlights that shine on all objects, combined with a volume light it make... read more 09/13/2006 (4:38 am)
Problem attaching a light to a player I'm in the process of fixing these problems, once completed I'll roll the changes into TSE, TGE 1.5,... read more 09/13/2006 (4:36 am)
Programing concept focal bluring Umm, looks cool, but not really lighting related. :)... read more 09/13/2006 (4:33 am)
HDR/DLR requirements? No problem :)... read more 09/13/2006 (4:16 am)
MS4: Crashes with dynamic lighting I'll take a look at the code to see whats going on.... read more 09/13/2006 (4:15 am)
Need the Torque Lighting System documentation outside of wiki As far as I know [i]all[/i] of TDN is restricted to licensed users, the lighting system docs are jus... read more 09/13/2006 (4:13 am)
HDR/DLR requirements? Can you post a screenshot of your sun's setting?... read more 09/12/2006 (11:09 am)
Lighting Hi Eric, yes there already is - it should be on by default (it was enabled in earlier betas). Ultim... read more 09/12/2006 (3:12 am)
HDR/DLR requirements? Open up the options dialog and make sure the user pref DRL is checked (or set it manually in the con... read more 09/12/2006 (3:00 am)