John Kabus (BobTheCBuilder)'s Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| Shadow fun.. | Hmm, you're also having issues with the lighting. Check sun.cc and sun.h (also shapeBase.cc and shap... read more | 09/26/2006 (1:12 pm) |
| Shadow fun.. | If you're not seeing any shadows that sounds like a merge issue. If you do see them occasionally or... read more | 09/26/2006 (11:54 am) |
| How to cast shadow for my dts objects? | Cast [i]to[/i] or [i]from[/i]? For casting static DTS shadows (from TSStatic objects) or dynamic ... read more | 09/26/2006 (11:40 am) |
| GuiObjectView And setting a MountedObjects Skin using Bace.name | I don't think you can reference the displayed object like this [b]NewPlayerObjectView.player_Female[... read more | 09/25/2006 (2:54 pm) |
| Hiden model elements are being Shadowed | It should be fixed, but can you double check it against your assets: In sgObjectBasedProjector.cc... read more | 09/25/2006 (2:20 pm) |
| Light masking in TGE? | Hi David, Probably not, the feature was easily added to TSE because the dynamic lighting in TSE u... read more | 09/25/2006 (12:47 pm) |
| Hiden model elements are being Shadowed | Hi Edward, Thanks for pointing this out - I'll add it to my ToDo list.... read more | 09/25/2006 (12:40 pm) |
| Shape->Shape Shadowing | Josh, I'm not quite following that. Do you mean like TLK? No, definitely not - we're still working ... read more | 09/25/2006 (12:38 pm) |
| Tlk Guiobjectview | Hi Guimo, Not yet, but I'll take a look at porting it over.... read more | 09/25/2006 (12:36 pm) |
| Shape->Shape Shadowing | I'm not sure when the next push is, but there should be lots of cool new code in there. ;) Like l... read more | 09/23/2006 (9:07 pm) |
| PolyLists and their meanings? | Here's info on the polylists I use on a regular basis: [b]AbstractPolyList[/b] - is the abstract ... read more | 09/23/2006 (8:58 pm) |
| Shape->Shape Shadowing | DTS to DTS shadows are already in (just not pushed to cvs yet), see TDN for details: [url=http://... read more | 09/22/2006 (10:24 am) |
| MS4 is up | Stefan, Better interior dynamic lighting is definitely a priority, I'm still trying to balance speed... read more | 09/22/2006 (10:20 am) |
| MS4 is up | @All, I've written up a section in TDN regarding the latest dynamic lighting optimizations and ho... read more | 09/21/2006 (6:02 pm) |
| TSE Lighting System Q&A | [b]sgShadowTexture[/b] is the shadow buffer used by [b]sgShadowProjector[/b] (the shadow class). It... read more | 09/21/2006 (11:41 am) |
| TSE Lighting System Q&A | The shadows are rendered in a separate pass, darkening the objects they cover.... read more | 09/21/2006 (9:29 am) |
| Shadow Strangeness MS4 | Using DTS objects that large you'll need to play around with the shadow controls a lot - the base va... read more | 09/21/2006 (9:27 am) |
| Shadow Strangeness MS4 | How large is the model? It looks like the shadows are fading at the edge of the object. The shadow... read more | 09/21/2006 (4:58 am) |
| TSE/TLK shadow funkyness | Hmm, I thought the dts plugin wouldn't export without the bounding box. I have a couple of ideas,... read more | 09/20/2006 (10:24 pm) |
| TSE/TLK shadow funkyness | Awesome thanks for sending over those files for testing. In the image above it looks like the bou... read more | 09/20/2006 (3:31 pm) |
| Lighting | It sounds like there is a definite bug, maybe related to object creation/selection? Definitely post... read more | 09/20/2006 (12:18 pm) |
| TSE/TLK shadow funkyness | Can you send me the dts and its datablock definition? And I'll try debugging it here to see whats h... read more | 09/20/2006 (12:11 pm) |
| Lighting | Your WorldSpawn entity's geometry scale is set to 0, which is throwing the lighting off. I'm adding... read more | 09/20/2006 (10:36 am) |
| Object selection and highlighting | Hi Rubes, Make sure the selection variable is being set properly on the objects (the correct obje... read more | 09/19/2006 (3:30 pm) |
| 1.4.2 Merge | I recommend using TLK 1.4. If TGE 1.4.2 isn't officially out yet then it's probably not done, mea... read more | 09/18/2006 (5:59 pm) |
| TSE/TLK shadow funkyness | It looks like the object's bounding box is too small. Can you post a few shots from ShowTool that s... read more | 09/18/2006 (1:00 pm) |
| IFL for sgGuiExposureControl? | Hmm, interesting idea. The control uses a texture, where as IFLs are material based (and embedded i... read more | 09/18/2006 (8:29 am) |
| 1.4.2 Merge | Hi Andrew, The TGE 1.4 and 1.4.2 codebases are very similar, merging TLK 1.4 into TGE 1.4.2 shoul... read more | 09/18/2006 (8:24 am) |
| TSE/TLK shadow funkyness | I'll need to see some screen shots to tell whats going on and what exactly the issue is.... read more | 09/18/2006 (8:15 am) |
| TSE MS4 error: Cannot have an active render target bound to... | [url=http://www.garagegames.com/mg/forums/result.thread.php?qt=50446]Here is the fix[/url]. (also... read more | 09/18/2006 (8:13 am) |
| Need help with performance | The sudden and extreme drop in performance is consistent with hitting the card's video memory limit.... read more | 09/18/2006 (8:09 am) |
| TSE Lighting System Q&A | The Light Editor edits light [i]datablocks[/i], not light objects (see the TDN section for details).... read more | 09/18/2006 (7:46 am) |
| Terrain Lightmap, how?? | You need either the Torque Lighting Kit, TSE, or TGE 1.5 to cast shadows from these types of objects... read more | 09/18/2006 (7:04 am) |
| Problem attaching a light to a player | Yes, the TLK dynamic lights are only point lights. Spotlights, though they work well on DTS objects... read more | 09/14/2006 (12:51 pm) |
| Programing concept focal bluring | You should take another look at TSE, Milestone 4 is out and looking [b]very[/b] good. Synapse Gamin... read more | 09/14/2006 (12:41 pm) |
| Purple Orc ? | An update just went out to cvs that includes changes to map2dif, try pulling those down and recompil... read more | 09/14/2006 (7:23 am) |
| TSE Lighting System Q&A | The DTS environmental lighting is pulled from the light map of the object directly beneath the objec... read more | 09/13/2006 (12:41 pm) |
| Programing concept focal bluring | I agree, focusing on these kind of effects in TSE would be best. You'll have full access to the lig... read more | 09/13/2006 (10:20 am) |
| TSE Lighting System Q&A | Hi guys, DTS objects can't pick up environmental lighting from Atlas yet (because of Atlas' lack ... read more | 09/13/2006 (10:15 am) |
| New TLS(K) 1.5 -- Can cast shadows on particles? | Out-of-the-box particles do not receive or cast shadows. It's something I've thought about a few ti... read more | 09/13/2006 (4:40 am) |
| Problem attaching a light to a player | Btw: TSE has true dynamic spotlights that shine on all objects, combined with a volume light it make... read more | 09/13/2006 (4:38 am) |
| Problem attaching a light to a player | I'm in the process of fixing these problems, once completed I'll roll the changes into TSE, TGE 1.5,... read more | 09/13/2006 (4:36 am) |
| Programing concept focal bluring | Umm, looks cool, but not really lighting related. :)... read more | 09/13/2006 (4:33 am) |
| HDR/DLR requirements? | No problem :)... read more | 09/13/2006 (4:16 am) |
| MS4: Crashes with dynamic lighting | I'll take a look at the code to see whats going on.... read more | 09/13/2006 (4:15 am) |
| Need the Torque Lighting System documentation outside of wiki | As far as I know [i]all[/i] of TDN is restricted to licensed users, the lighting system docs are jus... read more | 09/13/2006 (4:13 am) |
| HDR/DLR requirements? | Can you post a screenshot of your sun's setting?... read more | 09/12/2006 (11:09 am) |
| Lighting | Hi Eric, yes there already is - it should be on by default (it was enabled in earlier betas). Ultim... read more | 09/12/2006 (3:12 am) |
| HDR/DLR requirements? | Open up the options dialog and make sure the user pref DRL is checked (or set it manually in the con... read more | 09/12/2006 (3:00 am) |