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John Kabus (BobTheCBuilder)'s Forum Posts

Thread Post Date Posted
RTS/ TGE ver 1.4 build solution Hi William, I'm not familiar with what happened regarding your work on the RTS kit updates, but I... read more 07/31/2008 (5:49 pm)
TGEA 1.7 Bug: Dynamic Terrain Lighting Hey Jeff, I checked out the terrain dynamic lighting and it appears well balanced with interior a... read more 06/06/2008 (9:20 pm)
Jerkyness because of shadow rendering Is the frame rate low or are the players jumping/warping around the screen? If the players are jump... read more 01/29/2008 (10:03 pm)
Player shadows with and without terrain?? Ok, found a bug, but I can't imagine that it ever worked this way before (though it did work), so it... read more 01/15/2008 (5:28 am)
Smooth lighting/geometry??? It sounds like the lighting isn't detailed enough for the geometry size/complexity. Try increasing ... read more 12/27/2007 (7:43 am)
Unlit Objects? Hi guys, I don't believe there is a way to do this through the mission editor or in script - you'... read more 12/27/2007 (7:20 am)
Lighting DTS objects in space. Try changing the following code in sceneObject.cc line 1831: [code] SceneObject::LightingInfo::L... read more 11/28/2007 (8:51 am)
Lighting in both Constructor and Torque??? It looks like you're exporting through map2dif, use the built in exporter instead - it uses the same... read more 11/28/2007 (8:34 am)
Weird green lines appearing in-game? Those are caused by the light map packing used by older versions of map2dif - see if switching to TG... read more 11/28/2007 (8:25 am)
How to get NON-parallel shadow? Torque's dynamic shadows are a type of directionally projected (parallel) shadows. Adjusting the sh... read more 11/28/2007 (8:10 am)
Alternatives for terrain lighting. The lighting models affect the currently selected light datablock (the one active in the datablock d... read more 11/28/2007 (7:15 am)
Detail brushes + dynamic light? Try exporting through map2dif to see if the issue is with the internal exporter.... read more 11/13/2007 (12:19 am)
What's that means? Those specify the lens flare's size based on the camera's distance from the light (near or far, and ... read more 11/13/2007 (12:05 am)
Lighting DTS objects in space. The lighting options available on DTS objects are used to tweak that object's lighting. You can ach... read more 11/12/2007 (11:43 pm)
Lightmap extents exceeded bitmap size Make sure you're running the latest TGE/TGEA and exporting directly from Constructor (not using map2... read more 11/01/2007 (11:21 am)
Light entities in Quark 6.5 Beta acting weird in TGE 1.5.1 It's hard to tell what's happening without screen shots of the problem.... read more 11/01/2007 (10:46 am)
Glowbuffer's Borked again. DRL should work with AA enabled (disable the glow buffer to verify), however HDR will only work if y... read more 11/01/2007 (10:41 am)
Static shape lightmaps crashes Make sure your dts is tri-stripped on export (load it in ShowTool for details). Tri-stripping will ... read more 11/01/2007 (10:30 am)
Problem with Lighting Resource How bright is your mission lighting? If the lighting is already maxed out you won't see any additio... read more 11/01/2007 (10:08 am)
Selective Area Relight Most of the documentation focus was on the class members used to add lighting to custom objects. Or... read more 11/01/2007 (10:00 am)
Shadow angles different for AIPlayers? Does this occur when starting the mission or after changing the sun's properties? There's a shado... read more 11/01/2007 (9:35 am)
Lighting again ? The animated static light entities were slowly phased out. Constructor's internal exporter doesn't ... read more 10/17/2007 (6:54 pm)
Shadow problem (newbie constructor user) Non-light mapped meshes acquire lighting information from the interior or terrain directly beneath t... read more 10/17/2007 (6:37 pm)
Changing light map size Try cutting your larger brushes in half, this will reduce the light map sizes generated. Or you can... read more 10/17/2007 (6:30 pm)
SgLightingScaleEntity in Torque 1.5.2 from Constructor? Adding the SgLightingScaleEntity entity to a brush allows you to adjust the lighting scale/detail in... read more 10/17/2007 (6:10 pm)
Static shape lightmaps crashes Make sure you are using the latest TGEA, static mesh support is relatively recent. After updating i... read more 10/17/2007 (5:54 pm)
Problems with the light compiling in TGEA.. The higher lighting exposure level used in TGE is disabled in TGEA by default to avoid washing out T... read more 10/17/2007 (5:49 pm)
SgLightingScaleEntity Hey Jeff, you need to export using a TLK map2dif, that feature didn't make the cut for TGE 1.5.... read more 10/01/2007 (5:58 pm)
Exporting lights Make sure you're using Torque light entities and not Constructor entities (which are used for Constr... read more 10/01/2007 (5:56 pm)
Attach light to animated DTS... Make sure the light datablock member "MountPoint" is assigned the object's mount point (by name) and... read more 10/01/2007 (5:49 pm)
TSE Relief Mapping? Matt, what type of problems are you running into?... read more 09/28/2007 (8:21 am)
SgLightingScaleEntity in Torque 1.5.2 from Constructor? Hi Dave, That should work, but you'll need to replace Constructor's map2dif with the one from TLK... read more 09/23/2007 (11:43 pm)
Lightmaps Problem What is the problem you're seeing, is it an error or light leaks?... read more 09/15/2007 (2:55 pm)
LOST IN THE DARK! script relighting not working, editor bug Torque runs as a client/server app even in single player games. The code posted above is setting th... read more 09/14/2007 (6:05 am)
Dynamic Lighting on parallax shader Hi Paul, The shader register VC_LIGHT_DIR1 (used for lightpos) is undefined during dynamic lighti... read more 09/12/2007 (12:50 am)
Shadow Problem See my response to your other thread, but the issue could be bounding box related.... read more 08/30/2007 (1:24 am)
Static shapes casting shadows? Are they TSStatic objects or StaticShape objects (derived from ShapeBase)? For StaticShapes set t... read more 08/30/2007 (12:53 am)
Vehicle Shadows Make sure the object bounding box exported from MilkShape looks sized and positioned correctly in To... read more 08/30/2007 (12:45 am)
Shadow Problem in Torque advanced The original poster was trying to get dts objects to cast dynamic shadows on other dts objects. D... read more 08/30/2007 (12:31 am)
TGEA 1.0.2 Released Are you guys using the latest Constructor (1.0.3) with TGEA 1.0.2?... read more 08/20/2007 (5:55 am)
After relight camera problem Try downloading a clean copy of Torque then check to see if it happens in the Racer Starter Kit, if ... read more 08/20/2007 (5:32 am)
Null brushes casting shadows Try using collision brushes instead, they should block players and vehicles without casting shadows.... read more 08/20/2007 (5:23 am)
VolumeLight crashes Where is it crashing in the debugger?... read more 08/12/2007 (9:09 pm)
Funky Light Colours Are you seeing the problem on interiors that are not scaled? Also make sure you're using the latest... read more 08/12/2007 (9:08 pm)
Staticshape casts shadow on terrain TSStatic shapes cast static shadows that are baked into the terrain and interior light maps. The sh... read more 08/12/2007 (9:01 pm)
Null brushes casting shadows Hey guys, I just wanted to mention that shadow casting from null surfaces is by design. Null surf... read more 08/12/2007 (7:46 pm)
DTS alpha and sunlight issue What do your materials definition look like? I tested the example trees that come with TGE using ... read more 07/30/2007 (3:01 pm)
DRL totally breaks rendering on 1.0.1[solved It's working here, though we don't have an 8000 series to test on. Can you post a screen shot?... read more 07/30/2007 (2:45 pm)
SgDecalProjector and Quadro FX cards TGE's decals use alpha and additive blending, which should be standard on all cards. Try running th... read more 07/26/2007 (7:45 pm)
Bad Dynamic Lighting Hey guys, I checked in fixes for this - the changes are widespread and not easy to post, but it's fi... read more 07/26/2007 (7:34 pm)
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