James Lupiani's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| New Milkshape exporter | It's in the same module as the engine code, under /tools/ms2dtsExporter.... read more | 11/20/2001 (11:20 am) |
| Importing RAW Files into MilkShape, problems! | Yes, but there's also an image format called RAW. They're not the same--the one you got from Terrage... read more | 11/20/2001 (11:13 am) |
| lighting/alpha issues | Check out [url=http://www.garagegames.com/index.php?sec=mg&mod=forums&page=result.thread&qt=1728]thi... read more | 11/14/2001 (1:23 am) |
| Is v12 script same as Tribes2 script? | There has been one small but significant syntax change, and that's inheritance. In Tribes 2 script, ... read more | 11/09/2001 (7:44 pm) |
| screensavers | Who says it would be a morphing box or something? You could do some new things with it. Use it to... read more | 11/09/2001 (11:15 am) |
| How do I make Decals? | I still don't get why you guys are having problems with it, dec. Adding an alpha layer or mask never... read more | 11/05/2001 (11:27 am) |
| The long-delayed hitbox tutorial is finished! Read! | Sounds great, Josh. Collision detail is one of my primary development concerns right now. Count me i... read more | 11/04/2001 (10:46 pm) |
| Cannot make a button transparent | What [i]does[/i] it do, anyway? Nevermind, I stopped being lazy and looked at the code. Try ch... read more | 11/02/2001 (3:45 pm) |
| Cannot make a button transparent | I have some transparent bitmap buttons in my GUI, and the opaque property doesn't affect it. The tra... read more | 11/02/2001 (2:33 pm) |
| The Future of DirectX | I would rather see OpenGL become more prominent and let DirectX as an API diminish, ported or not. A... read more | 11/02/2001 (1:49 pm) |
| is it posible to replace dts with md2 | Assuming the format can hold all of the necessary data, the only real part that would have to be rew... read more | 10/25/2001 (1:23 pm) |
| Endian or indian... | Endianness is the byte order of a platform for numbers that take up more than one byte of memory... ... read more | 10/24/2001 (10:42 pm) |
| openal isn't being shutdown | I've been running into that one myself. That seems to patch it up here.... read more | 10/18/2001 (11:24 pm) |
| Code Update: DInput 8 | I fixed the problem with polled devices (joystick, for instance) and overwrote my previous zip. Seem... read more | 10/18/2001 (11:16 pm) |
| screensavers | I'd say it's quite possible, yes. A screensaver is essentially a regular windows app, but with the e... read more | 10/18/2001 (1:28 pm) |
| Code Update: DInput 8 | Changes had been made to use DX8 constants, but the DInput code never worked for me in the first pla... read more | 10/17/2001 (8:12 pm) |
| cpu detect bug | Cool, Rick. I'd already added in code to detect my Duron...oh well. =)... read more | 10/09/2001 (1:40 pm) |
| cpu detect bug | Not sure if this is right, and I can't test it, but try this: Open up engine/platform.h, line 149... read more | 10/08/2001 (9:11 pm) |
| Joystick | I've been messing around with this on and off for a while. From what I can tell, DInput isn't even u... read more | 10/07/2001 (5:34 pm) |
| textures not showing up on dts models | The textures have to be in the proper format, too. That might be part of it.... read more | 10/07/2001 (12:42 pm) |
| Sourcing sound effects. | Lots of sound effects are made from really weird things...I remember some sort of program that showe... read more | 09/26/2001 (10:54 am) |
| Now here's a good idea! | Shop smart. Shop S-Mart! ;-)... read more | 09/10/2001 (9:05 am) |