Game Development Community

James Lupiani's Forum Posts

Thread Post Date Posted
Is Dev-C++ IDE supported for Torque? If you want to use an IDE's build tools with GCC (on Win32 or Linux), it'll probably mean a little w... read more 07/07/2003 (1:01 pm)
Variable Ghosting Distance Ben: That's a good point/idea. I'll take a look and see how well it works. Robert: I'm not quite ... read more 07/04/2003 (2:17 pm)
Could I sell my Torque license? I could burn Torque to a CD and use it to make an air hockey game. ;-)... read more 06/27/2003 (10:04 am)
Does the profiler work? Ah. Yes, that'd do it too. ;-)... read more 05/22/2003 (10:42 am)
Does the profiler work? Hm, I'm not sure. I've always gotten it to work by defining ENABLE_PROFILER in the project settings ... read more 05/21/2003 (5:10 pm)
$ in the gui Doh! This is what I get for not noticing the category.... read more 05/04/2003 (12:38 pm)
$ in the gui That's odd. As far as I know, it should be working fine regardless of the keyboard layout. Try toggl... read more 05/03/2003 (9:23 pm)
Can anyone recommend a good free web server... I honestly don't know, I'd have to hunt, too. =/ It's not my intention to sound negative, though. If... read more 04/29/2003 (11:03 pm)
Can anyone recommend a good free web server... I'd be wary of Nuke portals, they're notorious for security holes. Seldom does a week go by that it ... read more 04/29/2003 (8:34 pm)
Installing patches. Read GarageGames' [url=http://www.garagegames.com/docs/torque.sdk/gstarted/patches.html]documentatio... read more 04/28/2003 (1:16 pm)
How to get a screenshot pulled by morning I think you've got a ways to go before you're [url=http://art-bin.com/art/omodest.html]Jonathan Swif... read more 04/28/2003 (1:03 pm)
How to get a screenshot pulled by morning 1. Develop games. 2. Sell games. 3. Bribe politicans. 4. Repeat as necessary. ;-)... read more 04/28/2003 (7:06 am)
How do we organize of all this crap!! Wow, way to vote confidence, guys. I [i]have[/i] read the manual, you know. I know how to import bin... read more 04/19/2003 (12:43 pm)
How do we organize of all this crap!! One word: Binaries.... read more 04/18/2003 (8:56 am)
Shadows computed incorrectly You could call getBestLights() with the shape's bounding box and use that instead.... read more 04/07/2003 (6:08 pm)
"0xdeadbeef" - what's the story? My favorite part of the Torque source: /engine/game/net/netTest.cc [code] //#pragma message "... read more 04/02/2003 (10:19 pm)
Sorting render order Take a look at the sortType property of the RenderImage for your object, Hobbiticus. You can set it ... read more 03/30/2003 (10:36 pm)
can i play flash sequence in torque Flash is an option that seems to be requested a lot by designers. I think this is a clear indication... read more 03/17/2003 (12:28 pm)
ogg vorbis file format Ron: You can get all the info you need from [url=http://www.xiph.org/ogg/vorbis/]xiph.org's Ogg Vorb... read more 03/13/2003 (4:37 am)
Steering wheel You can bind it through scripts and try it, I'm not sure how well it'd work.... read more 03/12/2003 (3:54 am)
What about a PS2 type controller Always return true with polled devices for now... It's on my priority list of things to fix whenever... read more 03/10/2003 (8:32 pm)
quark4torque or Quark Okay, maybe this isn't being made clear enough. I've heard this come up in debate more than once lat... read more 03/10/2003 (8:07 pm)
Problems with TGE + Radeon AIW Didn't we just have this conversation the other night, John? ;-) I have a Radeon 64MB DDR (R100),... read more 03/10/2003 (2:58 am)
TGE 2.0 feature wishlist I think you're missing one small piece of information... in order to even to have a static library a... read more 03/08/2003 (7:37 pm)
TGERad - Radiosity Awesome, Josh! I remember poking around asking about integrating this with Torque a while ago, glad ... read more 03/05/2003 (11:40 pm)
Major warez bust... [quote]Your analogy of an automobile, while interesting, is a bit simplified... the research, testin... read more 02/28/2003 (10:01 pm)
Major warez bust... [quote]The fact is, that if I have $30 in my wallet and you mug me, that you STOLE thirty of MY doll... read more 02/28/2003 (2:29 pm)
yes I bought the SDK Just thought I'd note that user profiles now note if a user is a Torque licensee.... read more 02/18/2003 (3:26 pm)
Occluders I figured it went without saying that it wasn't something that should be done per-frame, and also, t... read more 02/15/2003 (8:42 pm)
Open source bug threatens Linux Well, quite frankly then, they're negligent and shouldn't be put in a position of such responsibilit... read more 02/15/2003 (12:41 pm)
Occluders There's a neat and simple extension I've been meaning to try with Torque, it allows you to switch to... read more 02/15/2003 (12:28 pm)
Torque with ATI RADEON 7200! Catalyst 3.1 seems to work here as well. [b]Much[/b] faster, too.... read more 02/11/2003 (9:11 pm)
guiWindowCtrl bug - size spasm? I'm fairly sure this was fixed in CVS HEAD.... read more 01/26/2003 (2:28 pm)
Updated Pages It might be an ongoing debate, but I still think the default search should be for forums.... read more 01/26/2003 (2:27 pm)
Activate joystick/gamepad If all else fails, you can define LOG_INPUT in your project settings and recompile. Torque will reco... read more 01/20/2003 (12:24 am)
Activate joystick/gamepad Gilles: It's in DInputDevice.h under platformWin32. [code] inline bool DInputDevice::isPolled() {... read more 01/18/2003 (11:46 am)
Activate joystick/gamepad Just a note since I don't think I've posted a bug report in the project manager yet... Joysticks tha... read more 01/17/2003 (4:03 pm)
Jpeg or PNG?? Peter: As Alan pointed out, the textures still have to be decompressed before loading onto the graph... read more 01/12/2003 (10:01 am)
Lethal Bug: TGE Crashes with latest ATI Drivers Actually, the latest drivers are catalyst 3.0, build 6891 last I checked. I also had problems. Speci... read more 12/26/2002 (12:27 am)
Can i install on another computer? One of the first things I do when I get my hands on a new game is peek around to see what makes it t... read more 12/15/2002 (6:11 am)
Use of Flash For In-Game GUI I agree with most--if not everything--you said, Ben. That site's an example of a decent use of flash... read more 12/14/2002 (6:27 pm)
Use of Flash For In-Game GUI Flash is also very very annoying when you're trying to find information or get somewhere on your own... read more 12/13/2002 (12:03 pm)
Different Control system If you absolutely had to do it in script, maybe you could use applyImpulse at each engine point in r... read more 12/12/2002 (1:50 pm)
Weapon polygons go crazy at angles? I have this issue as well, have for some time. Here's an [url=http://www.garagegames.com/index.php?s... read more 12/08/2002 (2:51 pm)
Camera moving along path Thanks, Frank! The code helped me fix my target-tracking camera. =D... read more 12/08/2002 (2:59 am)
FX Foliage replicator Having it go "Boink!" is a good thing. Scientific progress goes "Boink."... read more 12/07/2002 (11:20 pm)
Flying Vehicles... Are helicopters possible? It's actually not hard to get control on all three axes. I changed my vehicles so they all have trip... read more 12/06/2002 (9:43 pm)
Do you really need shaders? Same [url=http://www.garagegames.com/index.php?sec=mg&mod=resource&page=view&qid=3424]here[/url], th... read more 11/30/2002 (12:37 pm)
dynamic music: Boon or Bane? LucasArts has been using dynamic music (IMUSE) for quite some time now, and doing it pretty well. Ta... read more 11/25/2002 (10:28 pm)
Do you really need shaders? On the other hand, the increasingly procedural nature of the graphics pipeline gives programmers mor... read more 11/20/2002 (4:56 pm)