Game Development Community

Rex's Forum Posts

Thread Post Date Posted
Attaching to the default animations...and death seq's. ...that's utterly fantastic! I've also copied some resources for the hit boxes too, is that what's ... read more 09/12/2003 (3:23 pm)
Attaching to the default animations...and death seq's. Thanks a bunch for the help, being the 'artsy' type and not knowing a lot of scripting, just wonderi... read more 09/12/2003 (11:14 am)
Arm misalignment in basic character setup ...I experienced the same effect with my work this morning...thanks for explaning it...Does this mea... read more 09/05/2003 (2:41 pm)
Player character not appearing after 3rd pass ...well, that was the end of the file I submitted;D'oh...does that mean my bodymesh needs to have th... read more 09/05/2003 (2:35 pm)
Horizontal excavation possible? Milkshape has a simple MAP exporter now, and it supports limited HL entities(translucency,lights, br... read more 07/14/2003 (7:55 am)
Continuous mesh vs segmented mesh This is a really helpful thread, thanks for continuing it and hanging in there with us, Logan.... read more 07/14/2003 (7:38 am)
Continuous mesh vs segmented mesh ...when you speak of ">The real frustration can take place when you setup >the hierarchies, as you... read more 07/11/2003 (7:42 am)
Continuous mesh vs segmented mesh ...hey, Thanks for your views Logan, I've been struggling with this topic in my research for a Proje... read more 07/08/2003 (7:40 pm)
Torque Power Tools I agree with the last post, or; better still one further up wanting control of all Torque objects ta... read more 07/05/2003 (9:12 am)
GarageGames Chats - Everyone Please Read Our Team uses both forum postings and live chats for meetings on a regular basis. I can see not wan... read more 06/04/2003 (8:29 am)
Something pathetic ...lived in the Midwest for nearly 20...I know what Hot and Humid means.....:]... read more 05/26/2003 (11:42 am)
Something pathetic I lived in Sacto also, had to leave the horrid summer air...back to the coolness of the bay area...a... read more 05/23/2003 (6:24 pm)
map2dif.exe hmmm....that link wasn't available, is it still working? or is the current map2dif acceptable? I'm... read more 05/23/2003 (6:18 pm)
Importing models into TGE? I've found Ms3d not liking .png's very much, could be my system, but they do not appear correctly in... read more 05/23/2003 (6:12 pm)
Searching yields nothing... awesome, didn't wait til this afternoon, just redid my heirachy and it compiled perfectly. Opened t... read more 05/23/2003 (6:53 am)
Searching yields nothing... hmmm..okay, thanks for clearing that up, I'll try later on today and report back my findings...cheer... read more 05/23/2003 (6:37 am)
Searching yields nothing... ...and a thanks goes out to matt/working at the GG IRC room for directing me to the materials. ... read more 05/22/2003 (11:39 am)
Is Max the only option with Torque?? ...if you do decide to use Ms3d for mesh and animation creation, and build your own skeleton and lin... read more 05/12/2003 (11:26 am)
Death and Land animations Ha, I've discovered the same situation, anyone?... read more 04/29/2003 (11:58 pm)
Max to DTS conversion needed. It would seem you are going to have much trouble with Milkshape3d files importing animatons to the T... read more 04/29/2003 (11:51 pm)
Another Milkshape animation question ...mail on the way, David, sorry to take so long in returning your kindness...I believe your charact... read more 04/08/2003 (9:29 am)
Another Milkshape animation question Thanks David...took a look and noticed other nodes not supported...footsteps, others, thanks again f... read more 04/07/2003 (2:59 pm)
Another Milkshape animation question hmmm....couldn't find the address in on the profile page, but mine Team address is Rex@11Assassins.c... read more 04/07/2003 (7:04 am)
Another Milkshape animation question Affect Selected joints only allows you to move a joint and set it's keyframe without having the rota... read more 04/06/2003 (8:54 am)
Milkshape "look" animation trouble. I've run up against the same problem today...just now,in fact...added those sequences(look, head, et... read more 04/04/2003 (2:30 pm)
Milkshape animation sequence question continued... datablock ShapeBaseImageData(CrossbowImage){ offset = "0 0 0"; rotatation = "0 0 90 1"; ...} ... read more 04/01/2003 (9:57 am)
Milkshape animation sequence question continued... Super Cool, I'll keep that for later...next question: Where can I find the framecount#'s of the var... read more 04/01/2003 (6:59 am)
Milkshape animation sequence question continued... Well, everything is fine now with my running sequence...I believe I had frame #'s repeated for separ... read more 03/31/2003 (6:33 am)
Dragon Model ...now that would make one nice air-vehicle...... read more 03/27/2003 (11:37 pm)
Milkshape animation sequence question continued... ...glad I finally found this post, it would seem to explain what's occuring with my run(Milkshape) s... read more 03/24/2003 (6:38 pm)
My first animation question.... Well, I managed to get some animations attached to my character, he takes the root pose great...but ... read more 03/24/2003 (12:51 am)
Searching for skeleton naming convention for Player.dts Thanks, that helps a lot....that schematic is a good reference, I took an existing skeleton and chan... read more 03/21/2003 (11:36 am)
Searching for skeleton naming convention for Player.dts That's closer to the target...would still be great to have a compiled list instead of having to glea... read more 03/20/2003 (2:57 pm)
problems with the Ms3d2DTS exporter... Thanks all for the quick help...did just as suspected, reversed reference model and relocated all pe... read more 03/19/2003 (9:57 am)
Page«First 25 26 27 28 29 30 31 Next»