Rex's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| Attaching to the default animations...and death seq's. | ...that's utterly fantastic! I've also copied some resources for the hit boxes too, is that what's ... read more | 09/12/2003 (3:23 pm) |
| Attaching to the default animations...and death seq's. | Thanks a bunch for the help, being the 'artsy' type and not knowing a lot of scripting, just wonderi... read more | 09/12/2003 (11:14 am) |
| Arm misalignment in basic character setup | ...I experienced the same effect with my work this morning...thanks for explaning it...Does this mea... read more | 09/05/2003 (2:41 pm) |
| Player character not appearing after 3rd pass | ...well, that was the end of the file I submitted;D'oh...does that mean my bodymesh needs to have th... read more | 09/05/2003 (2:35 pm) |
| Horizontal excavation possible? | Milkshape has a simple MAP exporter now, and it supports limited HL entities(translucency,lights, br... read more | 07/14/2003 (7:55 am) |
| Continuous mesh vs segmented mesh | This is a really helpful thread, thanks for continuing it and hanging in there with us, Logan.... read more | 07/14/2003 (7:38 am) |
| Continuous mesh vs segmented mesh | ...when you speak of ">The real frustration can take place when you setup >the hierarchies, as you... read more | 07/11/2003 (7:42 am) |
| Continuous mesh vs segmented mesh | ...hey, Thanks for your views Logan, I've been struggling with this topic in my research for a Proje... read more | 07/08/2003 (7:40 pm) |
| Torque Power Tools | I agree with the last post, or; better still one further up wanting control of all Torque objects ta... read more | 07/05/2003 (9:12 am) |
| GarageGames Chats - Everyone Please Read | Our Team uses both forum postings and live chats for meetings on a regular basis. I can see not wan... read more | 06/04/2003 (8:29 am) |
| Something pathetic | ...lived in the Midwest for nearly 20...I know what Hot and Humid means.....:]... read more | 05/26/2003 (11:42 am) |
| Something pathetic | I lived in Sacto also, had to leave the horrid summer air...back to the coolness of the bay area...a... read more | 05/23/2003 (6:24 pm) |
| map2dif.exe | hmmm....that link wasn't available, is it still working? or is the current map2dif acceptable? I'm... read more | 05/23/2003 (6:18 pm) |
| Importing models into TGE? | I've found Ms3d not liking .png's very much, could be my system, but they do not appear correctly in... read more | 05/23/2003 (6:12 pm) |
| Searching yields nothing... | awesome, didn't wait til this afternoon, just redid my heirachy and it compiled perfectly. Opened t... read more | 05/23/2003 (6:53 am) |
| Searching yields nothing... | hmmm..okay, thanks for clearing that up, I'll try later on today and report back my findings...cheer... read more | 05/23/2003 (6:37 am) |
| Searching yields nothing... | ...and a thanks goes out to matt/working at the GG IRC room for directing me to the materials. ... read more | 05/22/2003 (11:39 am) |
| Is Max the only option with Torque?? | ...if you do decide to use Ms3d for mesh and animation creation, and build your own skeleton and lin... read more | 05/12/2003 (11:26 am) |
| Death and Land animations | Ha, I've discovered the same situation, anyone?... read more | 04/29/2003 (11:58 pm) |
| Max to DTS conversion needed. | It would seem you are going to have much trouble with Milkshape3d files importing animatons to the T... read more | 04/29/2003 (11:51 pm) |
| Another Milkshape animation question | ...mail on the way, David, sorry to take so long in returning your kindness...I believe your charact... read more | 04/08/2003 (9:29 am) |
| Another Milkshape animation question | Thanks David...took a look and noticed other nodes not supported...footsteps, others, thanks again f... read more | 04/07/2003 (2:59 pm) |
| Another Milkshape animation question | hmmm....couldn't find the address in on the profile page, but mine Team address is Rex@11Assassins.c... read more | 04/07/2003 (7:04 am) |
| Another Milkshape animation question | Affect Selected joints only allows you to move a joint and set it's keyframe without having the rota... read more | 04/06/2003 (8:54 am) |
| Milkshape "look" animation trouble. | I've run up against the same problem today...just now,in fact...added those sequences(look, head, et... read more | 04/04/2003 (2:30 pm) |
| Milkshape animation sequence question continued... | datablock ShapeBaseImageData(CrossbowImage){ offset = "0 0 0"; rotatation = "0 0 90 1"; ...} ... read more | 04/01/2003 (9:57 am) |
| Milkshape animation sequence question continued... | Super Cool, I'll keep that for later...next question: Where can I find the framecount#'s of the var... read more | 04/01/2003 (6:59 am) |
| Milkshape animation sequence question continued... | Well, everything is fine now with my running sequence...I believe I had frame #'s repeated for separ... read more | 03/31/2003 (6:33 am) |
| Dragon Model | ...now that would make one nice air-vehicle...... read more | 03/27/2003 (11:37 pm) |
| Milkshape animation sequence question continued... | ...glad I finally found this post, it would seem to explain what's occuring with my run(Milkshape) s... read more | 03/24/2003 (6:38 pm) |
| My first animation question.... | Well, I managed to get some animations attached to my character, he takes the root pose great...but ... read more | 03/24/2003 (12:51 am) |
| Searching for skeleton naming convention for Player.dts | Thanks, that helps a lot....that schematic is a good reference, I took an existing skeleton and chan... read more | 03/21/2003 (11:36 am) |
| Searching for skeleton naming convention for Player.dts | That's closer to the target...would still be great to have a compiled list instead of having to glea... read more | 03/20/2003 (2:57 pm) |
| problems with the Ms3d2DTS exporter... | Thanks all for the quick help...did just as suspected, reversed reference model and relocated all pe... read more | 03/19/2003 (9:57 am) |