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Rex's Forum Posts

Thread Post Date Posted
How do I edit the collision bounds for the Player? "Player.cs" line 527. [code] boundingBox = "1 1 2"; swimBoundingBox = &... read more 08/29/2011 (2:33 pm)
Sensing if object already exists Ah yes....commonly referred to at BAG as the 'Sanity check'...lol.... read more 08/25/2011 (5:15 am)
Dynamic propellor on a Plane? Can do in T3D? Certainly, it's an animated DTS or DAE shape. Both Skeletal and Visibility animation are stock anim... read more 08/24/2011 (6:14 am)
Torque 3D Fatal Error Does the vehicle shape/object have a 'collision' mesh? Not having one, 'used' to crash Torque, not ... read more 08/24/2011 (12:40 am)
Adding a second mesh [url=http://docs.garagegames.com/torque-3d/official/content/documentation/Scripting/Advanced/TSShape... read more 08/23/2011 (9:46 am)
Decals and TSStatic Collision Meshes I found my self walking thru collision meshes in StaticShapes while in First Person...then when I sw... read more 08/21/2011 (12:09 pm)
T3D 1.1 Final - Complex skinned mesh generate a crash [With FIX] - LOGGED (THREED-3168) 16 bone influences is crazy! Interesting; I had 'thought' that the limit was as many bones as are i... read more 08/20/2011 (5:22 am)
*SOLVED* Nodes Missing on export There is a definite namingConvention to both animations and nodes for nearly everything in stock Tor... read more 08/19/2011 (6:30 am)
*SOLVED* Nodes Missing on export That's correct, I do not believe hierarchy 'level' is hardcoded, just the parent/child relationship ... read more 08/18/2011 (12:28 pm)
*SOLVED* Nodes Missing on export exactly....what I was thinking...bad hierarchy. Glad you caught it. 'Markers' under 'base01'....... read more 08/18/2011 (9:57 am)
*SOLVED* Nodes Missing on export Did you make 'detail' markers/dummies for each of the nodes/bones[w/mesh]?? If you did, I don't thi... read more 08/18/2011 (9:37 am)
youtube video "So You Want to Work in the Video Game Industry" I look at it as more of a metaphor for wanting to jump into anything without really doing ANY resear... read more 08/18/2011 (8:28 am)
T3D 1.1 Final Issue - Needs method to sync animation to sound (LOGGED - THREED-3166) Thanks, Ivan...why I say WHOO HOO if you can 'script' this functionality, ;). As an artist, I like ... read more 08/18/2011 (6:27 am)
youtube video "So You Want to Work in the Video Game Industry" ...it's a long way to the top if you want to RockNRoll...lol. Insert 'Show Business' everywhere y... read more 08/18/2011 (6:18 am)
T3D 1.1 Final Issue - Needs method to sync animation to sound (LOGGED - THREED-3166) @Ivan: If you can demonstrate how to script that function[getTriggerState],{how do you check a DTS s... read more 08/17/2011 (8:44 am)
Boombot source art Would you like to see it perhaps in FBX? Let me know...I'll see what I can stir up in Vat#17...... ... read more 08/16/2011 (6:09 am)
T3D 1.1 Final - Slowing Ai Think They're Stuck - w/Fix - RESOLVED (THREED-1977) Does the figure/sequence have proper Ground Transforms in the animation? ...just curious. IE< i... read more 08/09/2011 (3:21 am)
Simple Crossbow Animation Hierarchy? Read up on Exporting a DTS or DSQ from Max....know your pipeline before you start! [url=http://do... read more 08/09/2011 (3:11 am)
There seems to be a problem with images and triggers.... Ah, that probably explains why 'prone' was never fully implemented....as a stock movement.... read more 08/04/2011 (6:30 am)
How do I make a "Mountpoint" exactly? 3DSMax ...the CFG file is the Artist's best friend, ;)!!... read more 07/27/2011 (11:14 am)
Custom Weapons All a 'weapon' object needs in the way of art is some geometry with specific 'nodes'. The 'standa... read more 07/24/2011 (5:16 am)
High lvl detail on gun models? Higher triangle count....more rounded surfaces? Shaders?... read more 07/24/2011 (5:09 am)
Setting up your own character The TSShapeConstructor is an 'object' in the engine that you use to 'assemble' the DTS shape for mem... read more 07/14/2011 (6:32 am)
Character customization I do not believe that 'morphing' of mesh data is supported 'out of box'....it would need to be coded... read more 07/12/2011 (4:19 pm)
Gun files missing from the new Soldier Art Pack I get it now[especially why any Ms3d source be hosted by me, lol]....whew, had to root around to fin... read more 07/12/2011 (6:27 am)
Gun files missing from the new Soldier Art Pack .FBX files...where? I can only find DAE formatted files in the Example folder and the Templates/Ful... read more 07/11/2011 (5:14 pm)
DSQ Tweaker Demo Compiled under XP....I'll do some digging....the demo should run[on XP OS]. DSQTweaker is a stand... read more 07/01/2011 (10:30 pm)
T3D demo soldier - source art - LOGGED (THREED-2035) I'm a little 'leery' of releasing, to the General Public, anything I've converted to Ms3d format unt... read more 06/28/2011 (7:35 pm)
Default soldier gun glitched. I feel it's more of a FOV issue...I can easily construct the two separate objects to perfect scale; ... read more 06/25/2011 (5:36 am)
T3D demo soldier - source art - LOGGED (THREED-2035) @Christopher: ...Rex is here....and willing to do some work on the MilkFarm! Let David Montg... read more 06/25/2011 (5:28 am)
vehicle.cs Bug (can't find datablock) Be careful 'selecting' the vehicle and not the point light; I did the same...thought I'd grabbed/sel... read more 06/19/2011 (5:20 am)
Microsoft SDK Skeletal Viewer And it uninstalls your OpenNI drivers[only wants MS ones working]....so, download, install, evaluate... read more 06/19/2011 (5:07 am)
Get time that a trigger will fire in a sequence Not off the top of my head....triggers are embedded within a DSQ sequence and I don't think there is... read more 06/10/2011 (5:40 am)
Trouble setting new values in a datablock [SOLVED] Yes, you added a dynamic variable[isEnemy] to the datablock, which the engine doesn't 'know' about, ... read more 06/10/2011 (5:31 am)
how to move camera up-down by dragging mouse in shape editor? I use a 2 button w/center scroll wheel mouse....so, I guess you'd call that a 3 button mouse. Rig... read more 06/10/2011 (5:21 am)
what means of "slot" and "offset"?? mountPoint is the 'node'/object in the art asset, the actual 'location' of the mounting. Slot is ... read more 06/10/2011 (5:10 am)
T3D 1.1 GOLD - Can't open Cheetah max models etc. Contact David Montgomery-Blake....all; let him know Ms3d Source files are wanted! More than happy t... read more 06/09/2011 (5:30 pm)
T3D 1.1 GOLD - Can't open Cheetah max models etc. Update...lol, only took since 6am this morning...but I've got the Cheetah[et al], the 'Soldier' and ... read more 06/07/2011 (9:38 am)
T3D 1.1 GOLD - Can't open Cheetah max models etc. I've looked into Ms3D Source files[for current Final build] and have offered to author some from the... read more 06/07/2011 (6:51 am)
dae2dts I used DAE2DTS on the 'Soldier' DAE binary and used the --compat parameter to see how well it worked... read more 06/06/2011 (5:09 am)
Getting Started, 3D Art tool Question/Thought ? If budget is truly a concern, I would really suggest this 2 program low cost pipeline. For creat... read more 06/04/2011 (5:55 am)
01000010 01010100 Hey, hey, hey....let's keep it civil, eh? LOL No reason to use language like that!... read more 06/04/2011 (5:42 am)
Torque 3D 1.1 Change Log (Beta3->1.1 Final) ...lot of 'player' fixes I've been waiting for...... read more 06/03/2011 (7:25 am)
İ Need Help For Export Problem Usually, when you can't collapse a node, it's because there are vertices bound to it[vertex weightin... read more 05/28/2011 (6:57 am)
detail 0 (Collision-1) bounds exceed that of shape If the auto bounds feature hasn't changed, I believe it pads the object 'on ALL sides' with a cushio... read more 05/21/2011 (4:10 pm)
T3D 1.1 Preview - Use of TsShapeConstructor Causes Crash - RESOLVED (THREED-1569) ...no, just crossDressing, she's still a female, ;)!... read more 05/18/2011 (3:14 am)
Torque Rigging/Animation At BrokeAssGames, we work in all sorts of 3D graphic projects. Just send an email to info@ or sales... read more 05/14/2011 (4:27 am)
Torque Rigging/Animation Whoops....heh-heh[mea culpa]...too much Torque Scripting lately..LOL, I 'tagged' the file...which ma... read more 05/13/2011 (2:57 pm)
Torque Rigging/Animation Open the Shape Editor in T3D and there is a 'hint' listing of what nodes need to be in shapes for th... read more 05/13/2011 (5:41 am)
ACK and T3D, AIPlayer is gliding I've posted some information over at our home site [url=http://www.brokeassgames.com/Community/index... read more 05/10/2011 (12:39 pm)