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Rex's Forum Posts

Thread Post Date Posted
6 wheeled vehicles = 20 FPS Thanks, Tom...good things to know about art and draw calls. I know your time is valuable; is it p... read more 11/14/2009 (5:33 pm)
Dsq: Blends & 'root-pose Ah, yes, this is exactly what we had to work around with RUIN Online...it will probably need Source ... read more 11/08/2009 (5:40 pm)
Dsq: Blends & 'root-pose Might be some oddity with the AFX system?? I've never really had any issue with rendering the bod... read more 11/08/2009 (3:23 am)
Dsq: Blends & 'root-pose ah...gun moving, no body; now in this player's datablock try looking for [code]renderFirstPerson = f... read more 11/06/2009 (7:22 pm)
nonblend DSQ trouble The ActionThread is the 'issue' here, I believe. They take precedence; always. I believe it a thro... read more 11/06/2009 (2:43 pm)
Can you have more than one IFL animation? It can be tricky, but I have gotten multiple IFL animations in a single object. It comes down to ho... read more 11/05/2009 (1:32 pm)
Dsq: Blends & 'root-pose In the weapon datablock, [code]datablock ShapeBaseImageData(CrossbowImage) { // Basic Item prop... read more 11/04/2009 (6:28 pm)
Are DSQTweaker and The Animations Mega Pack vol. 1 good for my project [quote]If we buy The Animations Mega Pack vol. 1 will you provide suport if we have problems adaptin... read more 11/04/2009 (3:29 am)
Headshots box_Percentage..... of Player datablock.[code] // Damage location details boxNormalHeadPercenta... read more 11/04/2009 (1:33 am)
Are DSQTweaker and The Animations Mega Pack vol. 1 good for my project Thanks for the interest, Luis! DSQTweaker will edit existing DSQ files; it will not generate any ... read more 11/04/2009 (1:27 am)
M.A.C.K. and 3ds Max David, I haven't received your invitation to join your Contact list...perhaps send me an email, so I... read more 10/31/2009 (11:24 am)
M.A.C.K. and 3ds Max David, I've got a 'working' copy constructed. I did it this morning over coffee before I headed out... read more 10/29/2009 (3:58 am)
M.A.C.K. & F.A.C.K. on T3D... Yes, the DTS shapes and the DSQ libraries are standard 'Torque' file formats; the issues arise with ... read more 10/29/2009 (3:53 am)
M.A.C.K. and 3ds Max I'll look into providing another Source file format; probably FBX or Collada. May contain a few ext... read more 10/28/2009 (5:26 pm)
Character (AIPlayer) costume modification Eddy, probably the 'best'/easiest approach might be to edit the Milkshape3D Source file included wit... read more 10/27/2009 (2:00 am)
M.A.C.K. & F.A.C.K. on T3D... The kits do not work 'out of box' for T3D, with it's stock "mesh hiding" features. We, ... read more 10/27/2009 (12:13 am)
Milkshape exporting error. Limit your mesh Groups to a poly count of under 10,000 Triangles. This may mean you need to Regroup... read more 10/23/2009 (2:26 am)
MACK customization Thanks, Novo, :)! Have you deleted your pref.cs files? Try that.... read more 10/22/2009 (6:16 pm)
Exporting Finger animation @OD:Split your geometry up into groupings of no more than 10,000 Tris [b]each[/b]...this is the limi... read more 10/11/2009 (11:40 am)
dts plus export option DTSPlus! is a more feature full exporter, written by Chris Robertson. DTSPlus! will generate a DSQ ... read more 10/09/2009 (10:04 am)
[Fixed]Vehicle CollisionBox Shadow Problem Give your object multiple LOD's, ya, try that. I found the Combat Starter Kit codebase to operate... read more 09/26/2009 (8:27 pm)
Problem exporting in Houdini with AutoRig I found the 'AutoRig' toolshelf to not work well with the Torque ROP. By it's nature, the AutoRig... read more 09/22/2009 (2:42 pm)
My Insight to the T3D Situation ...sorry to 'chime' in; hardly ever do on a Thread such as this. To start; I think you all know m... read more 09/21/2009 (6:24 pm)
Have 3 DTSfiles - Different LODs - how to combine? # singleton TSShapeConstructor(CastleGateTSSC1) # { # baseShape = "./castle_gate_1.dts... read more 09/17/2009 (4:03 am)
Have 3 DTSfiles - Different LODs - how to combine? Yes, it has been quite some time since I looked at at 'T3D' Project Tree... It seems to have ch... read more 09/17/2009 (3:55 am)
Have 3 DTSfiles - Different LODs - how to combine? Start with the pathing....don't reexport art until the last resort! Let's get this solved...!!... read more 09/17/2009 (3:30 am)
Have 3 DTSfiles - Different LODs - how to combine? Sure....I don't keep art I've helped with for any reason beyond educational. I'll take a lookie-loo... read more 09/17/2009 (3:19 am)
Have 3 DTSfiles - Different LODs - how to combine? Can you provide the DTS shapes to evaluate?? Yes, I would tend to agree, with the assessment on t... read more 09/17/2009 (2:53 am)
Have 3 DTSfiles - Different LODs - how to combine? Thanks, Chris...Threads like this are very helpful, indeed. [quote]The 'link' if you like between... read more 09/15/2009 (1:37 pm)
Have 3 DTSfiles - Different LODs - how to combine? Could it be because you have the datablock 'name' differing from the singleton 'name'??? What about... read more 09/14/2009 (6:36 pm)
Experienced animator for TGE needed now rex@brokeassgames.com || BL_Rex@hotmail.com on Live!Messenger Let me know what you need....we, Br... read more 09/10/2009 (4:08 pm)
Milkshape Camera Bug D: I have found that scaling is tricky; especially vehicles,as they're a combination of art and scripti... read more 09/01/2009 (4:30 pm)
stock torque character rig @Andy: DSQTweaker will not reorient a skeletal rig[dts] or build one, it edits existing DSQ files. ... read more 08/25/2009 (7:28 pm)
Enemy vehicle mesh damage You would need to 'embed' or 'preload' the sequences into the vehicle, yes' most exporters will allo... read more 08/20/2009 (9:40 pm)
Enemy vehicle mesh damage I believe you need to make a VISibililty animation sequence with the 'perfect parts' being in a nonr... read more 08/20/2009 (12:47 am)
Problems exporting materials in Houdini In you SHOP network[or a SHOP Node], drop a Torque Shader Node...bottom of the list. Without this '... read more 08/17/2009 (4:45 pm)
AnimationDone I think that's a callback that fires when a call to playThread is finished, not sure if it works wit... read more 08/14/2009 (10:12 am)
Need help creating an "attacking bot" Yes, I have that book as well, and I found those AI to not aim extremely well and with a few, things... read more 08/11/2009 (12:12 am)
Looping Rotating Model That code will not work, as this Artist sees it... You are using a 'Global Variable' to increment t... read more 08/11/2009 (12:04 am)
Need help creating an "attacking bot" Search for the AIGuard Resource; it has player finding and attacking functionality. It sounds like ... read more 08/10/2009 (12:37 pm)
Melee AI Guard The Advanced Character Kits [Male & Female] can be found here: [url=http://www.garagegames.co... read more 08/04/2009 (1:22 pm)
Many Models, 1 Animation Animation files[DSQ] are loaded into DTS shape via a datablock construct: the TSShapeConstructor. ... read more 07/27/2009 (12:23 pm)
Double Tank Help Needed ...run a trace(1); to find out the calling sequence, something is just...wrong. I would see that al... read more 07/25/2009 (10:57 am)
cached.dts not opening in showtoolpro I 'think' Levels Of Detail are 'working' in T3D, so yes; you could visualize your LOD's inside the e... read more 07/23/2009 (10:04 pm)
cached.dts not opening in showtoolpro I believe the cached.dts is beyond version 24, which is what ShowToolPro is capable of reading. 'Mo... read more 07/23/2009 (1:18 pm)
Doorway collision doesn't work 2.7.3 and Ms3D 1.8.4 seem right, you'll need to name the meshes as the Exporter documents show. Hav... read more 07/21/2009 (9:36 pm)
Doorway collision doesn't work Sounds as though you are using the 'stock' DTS exporter, written eons ago.... Search for DTSPlus!... read more 07/21/2009 (12:44 pm)
Questions about head/headside animation and mount points The 'magik' is in the sequence 'name', and the type of sequence; not the nodes controlled[lest they ... read more 07/20/2009 (5:25 pm)
Animated Projectiles with Bones Activate, I think[if I remember correctly], is when the projectile appears, and the Maintain, is use... read more 07/08/2009 (3:27 am)
Can I create a DataBlock within a Function? Have you looked into the ScriptObject and ScriptGroups?? They may help...they allow for the creatio... read more 07/04/2009 (2:22 pm)
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