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Full Sail QA&U Lab Intern's Forum Posts
Thread
Post
Date Posted
[BUG T3D1.1B1] endGame calls startGame - typo? - RESOLVED
Logged as TQA-905 for QA to verify...
read more
08/22/2010 (5:04 am)
[1.1 Beta "bug"] Changes to animation system causing problem with transitions and/or multiple threads - LOGGED
Logged as TQA-904 for QA to verify...
read more
08/22/2010 (5:02 am)
[BUG: T3D 1.1 Beta 1] Crash on Exit - TextureObject Usage Report - LOGGED
Logged as TQA-903 for QA to verify...
read more
08/22/2010 (4:57 am)
[BUG T3D1.1B1] Remote client crashes on disconnect() - LOGGED
Logged as TQA-902 for QA to verify...
read more
08/22/2010 (4:50 am)
[Bug 1.1Beta] DAE file loads with bad normals - LOGGED
Logged as TQA-901...
read more
08/22/2010 (4:42 am)
T3D 1.1 Beta 1 Bug: thetaMax can save >180 in particle editor - LOGGED
Logged as TQA-900 for QA to verify...
read more
08/22/2010 (3:59 am)
Crash Bug: deleting terrain textures renders terrain useless - LOGGED
Logged as TQA-899 for QA to verify....
read more
08/22/2010 (3:53 am)
Is the forest creation tool Collidable and Radius supposed to create a bounding area? - LOGGED
Logged as TQA-896...
read more
08/22/2010 (3:36 am)
Client not mounted - LOGGED
Logged as TQA-854 ...
read more
08/20/2010 (11:21 pm)
Max size for waterblocks? - LOGGED
Logged as TQA-853...
read more
08/20/2010 (11:13 pm)
World Editor doesn't add ".mis" extension to filenames - RESOLVED
Logged as TQA-852...
read more
08/20/2010 (11:09 pm)
[bug? 1.1b] Imposters not affected by fog - LOGGED
Logged as TQA-851...
read more
08/20/2010 (11:06 pm)
manual set eyeoffset value on dedicated server - LOGGED
Logged as TQA-849...
read more
08/20/2010 (10:54 pm)
Bug fix for changeMaterial - RESOLVED
Logged as TQA-848...
read more
08/20/2010 (10:48 pm)
Material Transparency Issues - LOGGED
Logged as TQA-847...
read more
08/20/2010 (10:42 pm)
[BUG 1.1 Beta] Vehicle collisions on TSStatic - LOGGED
Logged as TQA-846...
read more
08/20/2010 (10:36 pm)
Selecting Console Text - LOGGED
Logged as TQA-845...
read more
08/20/2010 (10:28 pm)
[T3DB1] Bug: setSkinName and material definitions... - LOGGED
Logged as TQA-844...
read more
08/20/2010 (10:23 pm)
River object causes client to fail - LOGGED
Logged as TQA-843...
read more
08/20/2010 (10:21 pm)
defaultParseArgs bugging light manager - LOGGED
Logged as TQA-842...
read more
08/20/2010 (9:59 pm)
[T3D 1.1 B1 Bug] levelinfo.fogColor not applied when reloading mission - RESOLVED
Logged as TQA-841...
read more
08/20/2010 (9:53 pm)
[BUG 1.1B] GuiGraphCtrl - LOGGED
Logged as TQA-840...
read more
08/20/2010 (9:49 pm)
[BUG T3D 1.1 B1 - DebugDraw doesn't compile when activated - LOGGED
Logged as TQA-839...
read more
08/20/2010 (9:44 pm)
[Bug 1.1 Beta] many impulse in small room -> Freeze - RESOLVED
Logged as TQA-837...
read more
08/20/2010 (9:33 pm)
Bug 1.0.1+ BETA 2 Mounted ParticleEmitterNode issue - LOGGED
Logged as TQA-811 for QA to verify....
read more
08/12/2010 (10:14 pm)
[B5 RESOLVED] BL Disappearing Terrain Sections
Fixed in 1.1 Beta 2...
read more
08/02/2010 (5:47 pm)
Beta5 Bug -- Snap to object bounds(B)
Fixed in 1.1 Beta 2...
read more
08/02/2010 (5:45 pm)
[Bug 1.1 Beta] Light Volumes still render after World Editor - RESOLVED
Confirmed as Fixed in 1.1 Beta2...
read more
08/02/2010 (5:44 pm)
B4 - Scatter sky sun brightness value not populating in properties
Fixed in 1.1 Beta 2...
read more
08/02/2010 (5:42 pm)
Torque 3D Beta 3,4,5 Bug: crash on multiple terrains with different mat count
Fixed in 1.1 Beta 2...
read more
08/02/2010 (5:41 pm)
Footprint Decals Don't Scale with Player
Fixed in 1.1 Beta 2...
read more
08/02/2010 (5:40 pm)
startFade not working - LOGGED
Fixed in 1.1 Beta 2...
read more
08/02/2010 (5:39 pm)
[Bug 1.1Beta] Prefabs - RESOLVED
Fixed in 1.1 Beta 2...
read more
08/02/2010 (5:36 pm)
Script file update/online compilation
Fixed in 1.1 Beta 2...
read more
08/02/2010 (5:35 pm)
[alpha 1.1 bug] prefabs is incorrect working - RESOLVED
Fixed in 1.1 Beta 2...
read more
08/02/2010 (5:33 pm)
[Feature Rq. / bug T3D 1.1A] Scaling of prefabs - RESOLVED
Fixed in 1.1 Beta 2...
read more
08/02/2010 (5:32 pm)
Beta 2 Bug:: Multiplayer support in FPS kit Broken (Jimmy Rig)
Fixed in 1.1 Beta 2...
read more
08/02/2010 (5:31 pm)
[T3D 1.1 Beta 1 Bug] Toolbar multiple events firing - RESOLVED
Fixed in 1.1 Beta 2...
read more
08/02/2010 (5:30 pm)
[ALPHA 1.1 BUG] Editing detail level sizes in Shape Editor (with fix) - RESOLVED
Fixed in 1.1 Beta 2...
read more
08/02/2010 (5:29 pm)
Freelook mouse problem
Fixed in 1.1 Beta 2...
read more
08/02/2010 (5:28 pm)
[BUG] Wrong matrix multiplication order in TSShapeInstance::addPath() [w/ fix] - RESOLVED
Fixed in 1.1 Beta 2...
read more
08/02/2010 (5:25 pm)
[Beta 2 Bug] copy/paste error in tools/base/main.cs
Fixed in 1.1 Beta 2...
read more
08/02/2010 (5:24 pm)
[RESOLVED] Minor Issue - Corpse No Fade Out
Fixed in 1.1 Beta 2...
read more
08/02/2010 (5:23 pm)
[1.0 bug] Model goes black when the shape editor is resized in basic lighting
Fixed in 1.1 Beta 2...
read more
08/02/2010 (5:21 pm)
[1.01 Bug (and earlier versions)] - SaveShape Crashes
Fixed in 1.1 Beta 2...
read more
08/02/2010 (5:20 pm)
[BUG 1.0] Gui Editor gui selection
Fixed in 1.1 Beta 2...
read more
08/02/2010 (5:19 pm)
[T3D 1.0] Decals Limit Amount
Fixed in 1.1 Beta 2...
read more
08/02/2010 (5:17 pm)
Ground Cover and T3D Binary funkiness - RESOLVED
Fixed in 1.1 Beta 2...
read more
08/02/2010 (5:16 pm)
[Problem Solved] Program crashes when shooting and moving at same time - RESOLVED
Fixed in 1.1 Beta 2...
read more
08/02/2010 (5:15 pm)
"Brightness" value is not working with the ScatterSky - RESOLVED
Fixed in 1.1 Beta 2...
read more
08/02/2010 (5:13 pm)
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