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Willbkool's Forum Posts

Thread Post Date Posted
D3dx9_28.dll error Holy necro SPAM!... read more 11/30/2011 (7:51 pm)
Dexsoft and LOD I use Milkshape to do the same as Bloodknight. The tricky thing for me is setting the LOD numbers so... read more 11/30/2011 (7:33 pm)
Free Models Here Very cool, I can use the Pegasus bridge eventually, although right now I'm doing the other side of t... read more 09/13/2011 (5:41 pm)
Should I form an LLC? He forgot another type of business. The partnership one, where you have 2 or more partners, and you'... read more 08/24/2011 (9:12 pm)
Can't find a post that was here a couple days ago The site sometimes eats threads, I was looking for a post I made earlier this year, and went to my p... read more 08/03/2011 (9:30 pm)
How much will it cost after the discount and a question about the script editor Textpad also has highlighting of Torquescript.... read more 07/26/2011 (8:04 am)
Building a Server on my PC Here's a newer [url=http://www.garagegames.com/community/resources/view/21124]resource[/url] but it... read more 07/24/2011 (8:17 pm)
High lvl detail on gun models? Milkshape was designed for low poly work, so I would have to say no, it can't really do what that vi... read more 07/24/2011 (6:23 pm)
Building a Server on my PC That code just runs a dedicated server, and it is useful but not really what you're looking for. You... read more 07/24/2011 (4:03 pm)
how to enable FPS look I believe you must load a character to do that. ... read more 07/23/2011 (6:04 am)
Building a Server on my PC TGE comes ready to do this out of the box. There are several resources for building a master server,... read more 07/23/2011 (5:21 am)
Windows 7 Prank Yes, this is pretty much worthless.... read more 07/22/2011 (9:56 am)
How to position item? Press F11 to go into editor, select and move the item, save mission, voila. Done.... read more 07/21/2011 (1:09 am)
Milkshape DTs Exporter Multires - option not there Ok, the picture from the website shows version 2.7.3, but if you download and install, it is version... read more 07/13/2011 (7:45 pm)
Animated scifi Assault Troop from Arteria3d I'm definitely interested in the WW2 characters. I have your medieval village pack, the textures are... read more 07/09/2011 (8:49 pm)
Animated scifi Assault Troop from Arteria3d Looks good. I'm glad to see your doing more than just fantasy characters. Including the LODs really... read more 07/09/2011 (12:08 pm)
Hello, Anybody there? The amount of players on a server is based on the server connection. There is no hard coded number, ... read more 07/07/2011 (10:54 pm)
How to create a camera hack for a Torque 2D game ? This is a TGE forum, you might want to try the Torque Game Builder forum under Engines.... read more 07/05/2011 (7:44 pm)
A simpler explaination of Algorithm analysis and Big O? I took a discrete math class about 8 years ago. Discrete math is all about analysis of algorithms/Bi... read more 06/26/2011 (9:06 pm)
Possible Resource Ideas The primary/secondary weapon thing would definitely be cool. Crimeforce had that where you could onl... read more 06/20/2011 (9:11 pm)
my free character animations Actually I got these working in Milkshape as I can't afford those expensive programs. :) Although... read more 06/16/2011 (4:17 pm)
my free character animations Thanks for these. If I can get these working in Milkshape, I will buy some of the others. Will these... read more 06/15/2011 (10:02 pm)
Moving the Chathud Thanks for the replies gentlemen, gives me something to work on this weekend. I have done it before,... read more 06/09/2011 (8:45 pm)
Milkshape DTs Exporter Multires - option not there In the plus exporter, look at the meshes, pick one, then press edit. The next screen has the multire... read more 06/07/2011 (6:30 pm)
Help Copyright Infringment You don't have to officially copyright something, going through the Library of Congress, but you sho... read more 05/31/2011 (6:02 pm)
3D Game Programming All in one If you read that book 12 times and then do all the exercises 6 times, you won't need help from anybo... read more 05/30/2011 (10:48 pm)
How can indy game makers connect What I find amazing is how 'mods' of games can get great teams together. Day of Defeat was one such ... read more 05/28/2011 (10:26 pm)
book on torque 2D Don't totally rely on reviews at Amazon. I have all 4 books on TGE, and they are all well worth the ... read more 05/28/2011 (10:15 pm)
Can someone help dig me out of Sketchup hole (LOD-related) [SOLVED] I tried sketchup, but when I opened the .dae in ultimate unwrap 3d, the texture info was gone, and h... read more 05/28/2011 (10:12 pm)
A question, I am not sure where to begin Ultimate Unwrap 3D will import .dts files, which makes some people mad, and then it can import into ... read more 05/25/2011 (8:19 pm)
Constructor abandoned Well, with T3D, they abandoned .bsp files, and they also quit upgrading TGE and TGEA, which use the ... read more 05/25/2011 (6:57 pm)
multiplayer tutorial Yes, TGE is setup to do a LAN server, and you could remove the internet part quite easily I think.... read more 05/21/2011 (7:47 pm)
Career Change? Without some kind of background in programming or art, it will take years to get up to speed in maki... read more 05/19/2011 (8:48 pm)
Patching Thanks for the link Andy. I hate searching for resources on this site. This is definitely something ... read more 05/19/2011 (8:30 pm)
multiplayer tutorial TGE does the first three things out of the box. It's all in the code as I'm sure you know. The book ... read more 05/19/2011 (8:19 pm)
Setting Energy to Equal Health OK, cool. Thanks again Paul.... read more 05/18/2011 (6:36 pm)
Setting Energy to Equal Health Daniel, are you saying that Paul's code above won't work in multiplayer? It seems to do the trick fo... read more 05/17/2011 (5:19 pm)
Patching I believe there was a resource for this many years ago, but I haven't been able to find it with any ... read more 05/17/2011 (5:09 pm)
UVW Maps Small pieces and large reference textures Yes, you can use multiple textures for one model. You can have a roof, wall, floor, whatever, be dif... read more 05/09/2011 (4:19 pm)
Sticking with explosion impact. I believe it's the [code]armingDelay = 4000; [/code] that is causing it to not explode on c... read more 05/07/2011 (12:34 pm)
Player teams - Need help with commandToServer ? Yeah, that's the resource I meant, and there's another one for T3D as well. The one Greg linked to h... read more 05/06/2011 (8:05 pm)
Player teams - Need help with commandToServer ? Search the resources, there's a team resource for T3D. Not sure if there are any engine changes or j... read more 05/05/2011 (9:05 pm)
need help new guys. That's what I thought Matt. People keep saying 64 or 128 players, but I remember from years ago a GG... read more 05/03/2011 (7:38 pm)
A take on localized damages in FPS games, has anyone ever seen this? You should make an updated resource for that Daniel, I can't seem to get any of the hitboxes resourc... read more 05/01/2011 (9:39 pm)
What are the consequences of a non-power-of-two texture size? That's why I keep all my models that use the same textures in 1 folder, not sure if that helps, but ... read more 04/28/2011 (3:29 pm)
A take on localized damages in FPS games, has anyone ever seen this? I'm going to add hitboxes for locational damage soon. It's a major part of my game to be able to hav... read more 04/28/2011 (3:18 pm)
What are the consequences of a non-power-of-two texture size? I can remember when I first started with TGE 8 years ago that textures that weren't powers of 2 woul... read more 04/27/2011 (7:28 pm)
Criticism on Medieval First Person Combat Game Nice necro-post...... read more 04/20/2011 (3:12 pm)
How large is TGE 1.4 I think the maps are 2048 meters squared if I remember right. You can turn off tilable terrain, b... read more 04/12/2011 (9:42 pm)
Setting Energy to Equal Health Thanks a lot Paul! I was mucking around in shapebase and found those areas, but I haven't had time t... read more 04/12/2011 (3:17 pm)
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