Willbkool's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| D3dx9_28.dll error | Holy necro SPAM!... read more | 11/30/2011 (7:51 pm) |
| Dexsoft and LOD | I use Milkshape to do the same as Bloodknight. The tricky thing for me is setting the LOD numbers so... read more | 11/30/2011 (7:33 pm) |
| Free Models Here | Very cool, I can use the Pegasus bridge eventually, although right now I'm doing the other side of t... read more | 09/13/2011 (5:41 pm) |
| Should I form an LLC? | He forgot another type of business. The partnership one, where you have 2 or more partners, and you'... read more | 08/24/2011 (9:12 pm) |
| Can't find a post that was here a couple days ago | The site sometimes eats threads, I was looking for a post I made earlier this year, and went to my p... read more | 08/03/2011 (9:30 pm) |
| How much will it cost after the discount and a question about the script editor | Textpad also has highlighting of Torquescript.... read more | 07/26/2011 (8:04 am) |
| Building a Server on my PC | Here's a newer [url=http://www.garagegames.com/community/resources/view/21124]resource[/url] but it... read more | 07/24/2011 (8:17 pm) |
| High lvl detail on gun models? | Milkshape was designed for low poly work, so I would have to say no, it can't really do what that vi... read more | 07/24/2011 (6:23 pm) |
| Building a Server on my PC | That code just runs a dedicated server, and it is useful but not really what you're looking for. You... read more | 07/24/2011 (4:03 pm) |
| how to enable FPS look | I believe you must load a character to do that. ... read more | 07/23/2011 (6:04 am) |
| Building a Server on my PC | TGE comes ready to do this out of the box. There are several resources for building a master server,... read more | 07/23/2011 (5:21 am) |
| Windows 7 Prank | Yes, this is pretty much worthless.... read more | 07/22/2011 (9:56 am) |
| How to position item? | Press F11 to go into editor, select and move the item, save mission, voila. Done.... read more | 07/21/2011 (1:09 am) |
| Milkshape DTs Exporter Multires - option not there | Ok, the picture from the website shows version 2.7.3, but if you download and install, it is version... read more | 07/13/2011 (7:45 pm) |
| Animated scifi Assault Troop from Arteria3d | I'm definitely interested in the WW2 characters. I have your medieval village pack, the textures are... read more | 07/09/2011 (8:49 pm) |
| Animated scifi Assault Troop from Arteria3d | Looks good. I'm glad to see your doing more than just fantasy characters. Including the LODs really... read more | 07/09/2011 (12:08 pm) |
| Hello, Anybody there? | The amount of players on a server is based on the server connection. There is no hard coded number, ... read more | 07/07/2011 (10:54 pm) |
| How to create a camera hack for a Torque 2D game ? | This is a TGE forum, you might want to try the Torque Game Builder forum under Engines.... read more | 07/05/2011 (7:44 pm) |
| A simpler explaination of Algorithm analysis and Big O? | I took a discrete math class about 8 years ago. Discrete math is all about analysis of algorithms/Bi... read more | 06/26/2011 (9:06 pm) |
| Possible Resource Ideas | The primary/secondary weapon thing would definitely be cool. Crimeforce had that where you could onl... read more | 06/20/2011 (9:11 pm) |
| my free character animations | Actually I got these working in Milkshape as I can't afford those expensive programs. :) Although... read more | 06/16/2011 (4:17 pm) |
| my free character animations | Thanks for these. If I can get these working in Milkshape, I will buy some of the others. Will these... read more | 06/15/2011 (10:02 pm) |
| Moving the Chathud | Thanks for the replies gentlemen, gives me something to work on this weekend. I have done it before,... read more | 06/09/2011 (8:45 pm) |
| Milkshape DTs Exporter Multires - option not there | In the plus exporter, look at the meshes, pick one, then press edit. The next screen has the multire... read more | 06/07/2011 (6:30 pm) |
| Help Copyright Infringment | You don't have to officially copyright something, going through the Library of Congress, but you sho... read more | 05/31/2011 (6:02 pm) |
| 3D Game Programming All in one | If you read that book 12 times and then do all the exercises 6 times, you won't need help from anybo... read more | 05/30/2011 (10:48 pm) |
| How can indy game makers connect | What I find amazing is how 'mods' of games can get great teams together. Day of Defeat was one such ... read more | 05/28/2011 (10:26 pm) |
| book on torque 2D | Don't totally rely on reviews at Amazon. I have all 4 books on TGE, and they are all well worth the ... read more | 05/28/2011 (10:15 pm) |
| Can someone help dig me out of Sketchup hole (LOD-related) [SOLVED] | I tried sketchup, but when I opened the .dae in ultimate unwrap 3d, the texture info was gone, and h... read more | 05/28/2011 (10:12 pm) |
| A question, I am not sure where to begin | Ultimate Unwrap 3D will import .dts files, which makes some people mad, and then it can import into ... read more | 05/25/2011 (8:19 pm) |
| Constructor abandoned | Well, with T3D, they abandoned .bsp files, and they also quit upgrading TGE and TGEA, which use the ... read more | 05/25/2011 (6:57 pm) |
| multiplayer tutorial | Yes, TGE is setup to do a LAN server, and you could remove the internet part quite easily I think.... read more | 05/21/2011 (7:47 pm) |
| Career Change? | Without some kind of background in programming or art, it will take years to get up to speed in maki... read more | 05/19/2011 (8:48 pm) |
| Patching | Thanks for the link Andy. I hate searching for resources on this site. This is definitely something ... read more | 05/19/2011 (8:30 pm) |
| multiplayer tutorial | TGE does the first three things out of the box. It's all in the code as I'm sure you know. The book ... read more | 05/19/2011 (8:19 pm) |
| Setting Energy to Equal Health | OK, cool. Thanks again Paul.... read more | 05/18/2011 (6:36 pm) |
| Setting Energy to Equal Health | Daniel, are you saying that Paul's code above won't work in multiplayer? It seems to do the trick fo... read more | 05/17/2011 (5:19 pm) |
| Patching | I believe there was a resource for this many years ago, but I haven't been able to find it with any ... read more | 05/17/2011 (5:09 pm) |
| UVW Maps Small pieces and large reference textures | Yes, you can use multiple textures for one model. You can have a roof, wall, floor, whatever, be dif... read more | 05/09/2011 (4:19 pm) |
| Sticking with explosion impact. | I believe it's the [code]armingDelay = 4000; [/code] that is causing it to not explode on c... read more | 05/07/2011 (12:34 pm) |
| Player teams - Need help with commandToServer ? | Yeah, that's the resource I meant, and there's another one for T3D as well. The one Greg linked to h... read more | 05/06/2011 (8:05 pm) |
| Player teams - Need help with commandToServer ? | Search the resources, there's a team resource for T3D. Not sure if there are any engine changes or j... read more | 05/05/2011 (9:05 pm) |
| need help new guys. | That's what I thought Matt. People keep saying 64 or 128 players, but I remember from years ago a GG... read more | 05/03/2011 (7:38 pm) |
| A take on localized damages in FPS games, has anyone ever seen this? | You should make an updated resource for that Daniel, I can't seem to get any of the hitboxes resourc... read more | 05/01/2011 (9:39 pm) |
| What are the consequences of a non-power-of-two texture size? | That's why I keep all my models that use the same textures in 1 folder, not sure if that helps, but ... read more | 04/28/2011 (3:29 pm) |
| A take on localized damages in FPS games, has anyone ever seen this? | I'm going to add hitboxes for locational damage soon. It's a major part of my game to be able to hav... read more | 04/28/2011 (3:18 pm) |
| What are the consequences of a non-power-of-two texture size? | I can remember when I first started with TGE 8 years ago that textures that weren't powers of 2 woul... read more | 04/27/2011 (7:28 pm) |
| Criticism on Medieval First Person Combat Game | Nice necro-post...... read more | 04/20/2011 (3:12 pm) |
| How large is TGE 1.4 | I think the maps are 2048 meters squared if I remember right. You can turn off tilable terrain, b... read more | 04/12/2011 (9:42 pm) |
| Setting Energy to Equal Health | Thanks a lot Paul! I was mucking around in shapebase and found those areas, but I haven't had time t... read more | 04/12/2011 (3:17 pm) |