Hadoken's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| Has ANYONE Actually got a figure INTO Torque with Animations? | @ Alaric: I think you can only do it in edit mode, selecting both ends of each bone then rotating i... read more | 06/15/2005 (4:25 am) |
| Maaajor performance problems with TSE | Alex, have you tried changing the priority for the tse process to High (assuming you're using win xp... read more | 06/04/2005 (4:17 am) |
| Blending animation in Blender possible? | Afaik it's not possible to make blend animations with the current version of the exporter. I'm no ex... read more | 05/23/2005 (6:33 am) |
| Triggers? | I think i figured it out, if anyone needs it... the "Time" parameter should be in the range 0..1 whe... read more | 05/17/2005 (11:09 am) |
| How to use vtk decimator? | I'd like to learn something about it too... it looks like a decimator which can preserve your uv map... read more | 04/24/2005 (3:25 am) |
| LOD problems. | I'm having the same problem and i also had the same problem with 3ds max... Lods work ok in the show... read more | 04/24/2005 (3:22 am) |
| I want to ride a horse in Torque | I did this some time ago so i'm not sure i can remember everything you need to get it working, anywa... read more | 05/18/2004 (3:16 pm) |
| I want to ride a horse in Torque | Using an aiplayer shouldn't be hard, you can simply use %aiplayer.mountObject(%player, 0); If it ... read more | 05/01/2004 (3:16 am) |
| Moving Sun... Moving Shadows? | It looks like stencil shadows are maybe the most professional solution, although i read that someone... read more | 02/28/2004 (3:13 am) |
| Moving Sun... Moving Shadows? | Britton: that would certainly work in mission editor mode... anyway i think Craig is asking for som... read more | 02/27/2004 (12:12 pm) |
| No nametag on bot and player? | One way of doing it could be opening guiShapeNameHud.cc, locating the function GuiShapeNameHud::draw... read more | 02/18/2004 (5:52 am) |
| Z-buffer ? | Thanks a lot, i'm trying it now. Do you think that if i do like: [code] glReadPixels(0, size.y - ... read more | 01/17/2004 (4:15 pm) |
| Anyone got an MMORPG past the Design Phase? | We don't have a website yet, before showing screenshots and stuff we need some good models and some ... read more | 12/13/2003 (7:41 am) |
| Anyone got an MMORPG past the Design Phase? | Well, actually... i am an inexperienced developer, but my mmorpg is probably past the design phase. ... read more | 12/13/2003 (7:23 am) |
| GarageGames Gold Membership | This could be a good idea, but it all depends on numbers. How many resources have we seen so far tha... read more | 11/18/2003 (1:41 pm) |
| Dark spots on terrain | Yes, i'm pretty sure, i tried the hard brush many times there, but nothing... And since my textures ... read more | 11/17/2003 (3:04 pm) |
| Dynamic sky? | I did this making some changes to [url=http://www.garagegames.com/index.php?sec=mg&mod=resource&page... read more | 10/31/2003 (5:22 am) |
| Exporting from 3dsMax | Looking at the dump.dmp file or posting it could help, too... read more | 10/31/2003 (5:12 am) |
| Accessing object thorugh scripts | It would be easier to understand what you need if you said which tutorial you followed. Anyways i gu... read more | 10/19/2003 (1:49 pm) |
| Hello I'm new and have questions... | James, they give you the source code when you buy the engine, so virtually any feature can be added ... read more | 10/14/2003 (7:13 am) |
| How easy would it be to... | Trane, torquescript syntax is similar to javascript in a way. Almost every gameplay aspect of your ... read more | 10/10/2003 (5:17 pm) |
| Designing an effecient inventory structure? | For bonus items i use strings in a format like STR +5 INT -2 etc. where word 0 is bonus type and wor... read more | 09/25/2003 (7:56 am) |
| Shaking camera | Thanks Logan. I would upload the .max file with the model itself but i guess i need its author's aut... read more | 09/05/2003 (11:31 am) |
| ati card problem | ok we solved this downloading an "OpenGl Compliant Patch" from ATI's website. It is strange that it ... read more | 04/15/2003 (10:37 am) |
| ati card problem | Yes, i forgot about that. DirectX 8.1 And i also forgot to add that most 3d games work on his syst... read more | 04/15/2003 (9:00 am) |
| GUI question | thanks again, but... er... what's a dump command and where do i use it?... read more | 04/09/2003 (4:05 pm) |
| GUI question | Donavan... thanks a lot!! I thought it would take a few days to fix it, it took 10 minutes instead. ... read more | 04/09/2003 (11:28 am) |
| Spells,Races,Class | We're trying to make something similar here and after thinking about races, faces and character cust... read more | 04/05/2003 (5:25 am) |
| Locational Damage | I'm a real newbie and therefore I haven't tried it, but it's something I will need in my game too, a... read more | 04/05/2003 (3:09 am) |
| exporting characters | Actually, i was missing some dummy objects and now it works!! When i first exported it, tho, for som... read more | 04/05/2003 (2:59 am) |
| exporting characters | Thank you Ian, i tried but it's not working yet... following your hint, i also tried removing the He... read more | 04/01/2003 (5:51 am) |