Hadoken's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| Question about beams of light | There's an excellent and clever way of doing it with a post-processing pass, that is explained in GP... read more | 06/06/2008 (4:10 pm) |
| Recursion | Yes, that's what i meant. Using explicit recursion is like telling the compiler to do the stack mana... read more | 06/03/2008 (9:38 pm) |
| Recursion | I would consider that to be the iterative version of the function that was posted above. I would con... read more | 06/03/2008 (3:05 pm) |
| Recursion | I don't understand why people are so touchy on this subject... I wasn't trying to offend you, I was ... read more | 06/03/2008 (12:52 pm) |
| Recursion | Recursive functions are "obviously slower" (but it seems it's not so obvious) because every time you... read more | 06/02/2008 (10:30 am) |
| Recursion | Anything you can do with recursion, could be done more efficiently with for loops (or any other type... read more | 05/22/2008 (3:54 pm) |
| Another 3d Math Question | The maths side of it isn't hard... your target must have a world-space position P, you should have a... read more | 05/13/2008 (9:45 am) |
| BSD Server calculates different. | If you're absolutely sure that the random generators are not the problem here... well, i would still... read more | 05/07/2008 (12:52 pm) |
| Splash Ring rendering assistance | I'm sorry I can't be very helpful, the last time I did anything with TGEA was a long time ago. But ... read more | 05/06/2008 (12:58 pm) |
| 1024 texture size limit | I'm not sure about TGEA, but although DirectX supports any texture size, your graphics card may or m... read more | 04/17/2008 (10:28 am) |
| UML / Diagramming | I'd love to live in a world where you design your classes / game once and don't change it after that... read more | 04/15/2008 (10:23 am) |
| UML / Diagramming | I have to disagree... In my experience, UML is only good for reasonably small and simple projects. ... read more | 04/14/2008 (3:56 pm) |
| UML / Diagramming | This UML thing is just a huge waste of time when applied to game development... I hope that those p... read more | 04/14/2008 (12:14 pm) |
| How Quality is your Quality Assurance team? | Well, if you worked on ShadowBane, you shouldn't be surprised if something seems to work in a testin... read more | 03/12/2008 (1:57 pm) |
| How to verify if a point lies between 2 vectors? | You could use either the dot product or the cross product. Like Gabriel said, the dot product is ... read more | 02/14/2008 (2:04 pm) |
| Nvidia Buys Gaming Software, Hardware Maker Ageia (PhysX) | The analysis paper was a very good read, thanks for posting that link. I have to say I share thei... read more | 02/08/2008 (1:12 pm) |
| Nvidia Buys Gaming Software, Hardware Maker Ageia (PhysX) | The main question is... why would nVidia do that? I mean, as far as vector processors are concern... read more | 02/07/2008 (4:07 pm) |
| Help me with my thesis - The biggest problems in physics | It sounds like a very cool thesis. I'll start with the biggest problem ever: parallelization (i.e... read more | 02/06/2008 (2:45 pm) |
| Basic C++ question | Char letters[] = "abcdefghijklmnopqrstuvwxyz ";... read more | 01/23/2008 (10:49 am) |
| Basic C++ question | The reason why you should use "char" instead of "string" for your letters is that strings would be s... read more | 01/22/2008 (5:38 pm) |
| Basic C++ question | I dont think you want to define 'letters' as string letters[27] It should probably be char lett... read more | 01/22/2008 (1:35 pm) |
| TGEA update when? | Dave, the right question is "what happened to any promise that GG ever made"? Does anyone here re... read more | 01/10/2008 (1:12 pm) |
| Parody Of Mmorpg | I would also take a look at the bard's tale ( www.thebardstale.com ) If you're rather new to game d... read more | 01/09/2008 (2:03 pm) |
| TranslucentZWrite | By looking at the pictures (sorry I dont have time to look at TGEA or at the script you're using), i... read more | 01/07/2008 (11:59 am) |
| What is up with Microsoft Gaming? | As one of those "very few people with an educated opinion" (I don't even have TV), I do like what Mi... read more | 01/04/2008 (11:27 am) |
| Why quaternions? | @Badguy You save a few instructions only if you're doing one scalar operation at a time with no har... read more | 08/22/2007 (5:01 pm) |
| Why quaternions? | In my opinion you should try and get rid of quaternions entirely where possible. They're a bit usele... read more | 08/22/2007 (4:48 pm) |
| TorqueX equals an incomplete TGEA | This discussion is not really about what each of us needs for his game. This is very simple: If a... read more | 08/21/2007 (4:06 pm) |
| TorqueX equals an incomplete TGEA | There's a difference between adding new features and fixing existing problems. I think you should re... read more | 08/16/2007 (12:24 pm) |
| Advanced Rendering (Screenshots!) | It would be nice to see the 3 shaders applied to exactly the same mesh with the same lights, that wo... read more | 07/19/2007 (12:43 pm) |
| Compiler warning.. help | Using the name of the enum if the enum is defined inside a class is technically illegal. It's ok if ... read more | 07/06/2007 (12:16 pm) |
| Mip mapping in normal map textures | The mip maps will be in video card memory (and/or system memory) only if you create or load a textur... read more | 07/05/2007 (11:25 am) |
| Chaptor20 intro music | Make sure sndprofile.cs is loaded before you call PlayMusic. If it isn't try doing something like e... read more | 02/15/2007 (5:32 pm) |
| Scare story or reality? | It's not surprising that these complaints are coming from Wildtangent... I bet they're going to lose... read more | 01/31/2007 (5:08 pm) |
| TGE/TGEA Purchase/Upgrade? (New Customer, Looking for comments) | I don't think I can answer any of the licensing/upgrading questions, but: 1) TGEA will have most of... read more | 01/19/2007 (1:48 pm) |
| PS3/X360 TSE port for commercial use. | I hate arguing, especially because I don't really care about how mr kaj is going to spend his money.... read more | 01/12/2007 (5:07 pm) |
| PS3/X360 TSE port for commercial use. | It's probably impossible to port TorqueX to the PS3, since it's using Microsofts stuff as David said... read more | 01/12/2007 (4:07 pm) |
| Which of the two is the better engine?? | I said that TSE is less usable than TGE because it's true that it can potentially be used to do some... read more | 12/13/2006 (10:25 am) |
| Which of the two is the better engine?? | Since you're asking, I am now trying to express my opinions, hoping that I won't be flamed. TGE is ... read more | 12/12/2006 (3:57 pm) |
| Advocating Torque, full throttle towards Nintendo. | Although this is a great idea, i wish you never said that. I don't want to imagine what could happen... read more | 12/04/2006 (1:36 pm) |
| Nintendo Wii | I agree, rayman is a lot of fun especially to play with friends and/or family... read more | 11/23/2006 (12:41 pm) |
| I'm thinking about using Blender... | Thanks a lot for the example file Joseph, it's gonna be really useful! I remember having some probl... read more | 11/15/2006 (12:44 am) |
| I'm thinking about using Blender... | Blender is definetely a great modeling tool. In general, if you want to use it to create game object... read more | 11/14/2006 (1:46 pm) |
| Should I get the Torque Engine? | It also depends on your target platform(s). TGE is definetely what you want to use if you're develop... read more | 10/06/2006 (12:55 pm) |
| Mounted Weapon Do not Glow | Has anyone fixed this? If not, could you please explain a bit more about the changes we need to do ... read more | 05/03/2006 (7:38 pm) |
| TSE Release - adopt now? | No need to hurry, I guess... it's probably a long time away.... read more | 12/20/2005 (8:00 am) |
| Items in RPGs | Perhaps you could do it in both ways at the same time, i.e., store item properties on the item objec... read more | 10/25/2005 (5:09 pm) |
| Lightmaps question | I'm using a head of a few days ago, with atlas of course... it might be that lightmaps are not actua... read more | 07/12/2005 (9:29 pm) |
| Lightmaps question | Thank you Ben, I can't wait to see that. Any chances to know how things are going to change? @Stefa... read more | 07/12/2005 (12:01 am) |
| Blending animation in Blender possible? | Walter, that looks extremely interesting. Thanks a lot for sharing your 'hack', if it works it's gon... read more | 07/06/2005 (1:07 am) |