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Hadoken's Forum Posts

Thread Post Date Posted
Question about beams of light There's an excellent and clever way of doing it with a post-processing pass, that is explained in GP... read more 06/06/2008 (4:10 pm)
Recursion Yes, that's what i meant. Using explicit recursion is like telling the compiler to do the stack mana... read more 06/03/2008 (9:38 pm)
Recursion I would consider that to be the iterative version of the function that was posted above. I would con... read more 06/03/2008 (3:05 pm)
Recursion I don't understand why people are so touchy on this subject... I wasn't trying to offend you, I was ... read more 06/03/2008 (12:52 pm)
Recursion Recursive functions are "obviously slower" (but it seems it's not so obvious) because every time you... read more 06/02/2008 (10:30 am)
Recursion Anything you can do with recursion, could be done more efficiently with for loops (or any other type... read more 05/22/2008 (3:54 pm)
Another 3d Math Question The maths side of it isn't hard... your target must have a world-space position P, you should have a... read more 05/13/2008 (9:45 am)
BSD Server calculates different. If you're absolutely sure that the random generators are not the problem here... well, i would still... read more 05/07/2008 (12:52 pm)
Splash Ring rendering assistance I'm sorry I can't be very helpful, the last time I did anything with TGEA was a long time ago. But ... read more 05/06/2008 (12:58 pm)
1024 texture size limit I'm not sure about TGEA, but although DirectX supports any texture size, your graphics card may or m... read more 04/17/2008 (10:28 am)
UML / Diagramming I'd love to live in a world where you design your classes / game once and don't change it after that... read more 04/15/2008 (10:23 am)
UML / Diagramming I have to disagree... In my experience, UML is only good for reasonably small and simple projects. ... read more 04/14/2008 (3:56 pm)
UML / Diagramming This UML thing is just a huge waste of time when applied to game development... I hope that those p... read more 04/14/2008 (12:14 pm)
How Quality is your Quality Assurance team? Well, if you worked on ShadowBane, you shouldn't be surprised if something seems to work in a testin... read more 03/12/2008 (1:57 pm)
How to verify if a point lies between 2 vectors? You could use either the dot product or the cross product. Like Gabriel said, the dot product is ... read more 02/14/2008 (2:04 pm)
Nvidia Buys Gaming Software, Hardware Maker Ageia (PhysX) The analysis paper was a very good read, thanks for posting that link. I have to say I share thei... read more 02/08/2008 (1:12 pm)
Nvidia Buys Gaming Software, Hardware Maker Ageia (PhysX) The main question is... why would nVidia do that? I mean, as far as vector processors are concern... read more 02/07/2008 (4:07 pm)
Help me with my thesis - The biggest problems in physics It sounds like a very cool thesis. I'll start with the biggest problem ever: parallelization (i.e... read more 02/06/2008 (2:45 pm)
Basic C++ question Char letters[] = "abcdefghijklmnopqrstuvwxyz ";... read more 01/23/2008 (10:49 am)
Basic C++ question The reason why you should use "char" instead of "string" for your letters is that strings would be s... read more 01/22/2008 (5:38 pm)
Basic C++ question I dont think you want to define 'letters' as string letters[27] It should probably be char lett... read more 01/22/2008 (1:35 pm)
TGEA update when? Dave, the right question is "what happened to any promise that GG ever made"? Does anyone here re... read more 01/10/2008 (1:12 pm)
Parody Of Mmorpg I would also take a look at the bard's tale ( www.thebardstale.com ) If you're rather new to game d... read more 01/09/2008 (2:03 pm)
TranslucentZWrite By looking at the pictures (sorry I dont have time to look at TGEA or at the script you're using), i... read more 01/07/2008 (11:59 am)
What is up with Microsoft Gaming? As one of those "very few people with an educated opinion" (I don't even have TV), I do like what Mi... read more 01/04/2008 (11:27 am)
Why quaternions? @Badguy You save a few instructions only if you're doing one scalar operation at a time with no har... read more 08/22/2007 (5:01 pm)
Why quaternions? In my opinion you should try and get rid of quaternions entirely where possible. They're a bit usele... read more 08/22/2007 (4:48 pm)
TorqueX equals an incomplete TGEA This discussion is not really about what each of us needs for his game. This is very simple: If a... read more 08/21/2007 (4:06 pm)
TorqueX equals an incomplete TGEA There's a difference between adding new features and fixing existing problems. I think you should re... read more 08/16/2007 (12:24 pm)
Advanced Rendering (Screenshots!) It would be nice to see the 3 shaders applied to exactly the same mesh with the same lights, that wo... read more 07/19/2007 (12:43 pm)
Compiler warning.. help Using the name of the enum if the enum is defined inside a class is technically illegal. It's ok if ... read more 07/06/2007 (12:16 pm)
Mip mapping in normal map textures The mip maps will be in video card memory (and/or system memory) only if you create or load a textur... read more 07/05/2007 (11:25 am)
Chaptor20 intro music Make sure sndprofile.cs is loaded before you call PlayMusic. If it isn't try doing something like e... read more 02/15/2007 (5:32 pm)
Scare story or reality? It's not surprising that these complaints are coming from Wildtangent... I bet they're going to lose... read more 01/31/2007 (5:08 pm)
TGE/TGEA Purchase/Upgrade? (New Customer, Looking for comments) I don't think I can answer any of the licensing/upgrading questions, but: 1) TGEA will have most of... read more 01/19/2007 (1:48 pm)
PS3/X360 TSE port for commercial use. I hate arguing, especially because I don't really care about how mr kaj is going to spend his money.... read more 01/12/2007 (5:07 pm)
PS3/X360 TSE port for commercial use. It's probably impossible to port TorqueX to the PS3, since it's using Microsofts stuff as David said... read more 01/12/2007 (4:07 pm)
Which of the two is the better engine?? I said that TSE is less usable than TGE because it's true that it can potentially be used to do some... read more 12/13/2006 (10:25 am)
Which of the two is the better engine?? Since you're asking, I am now trying to express my opinions, hoping that I won't be flamed. TGE is ... read more 12/12/2006 (3:57 pm)
Advocating Torque, full throttle towards Nintendo. Although this is a great idea, i wish you never said that. I don't want to imagine what could happen... read more 12/04/2006 (1:36 pm)
Nintendo Wii I agree, rayman is a lot of fun especially to play with friends and/or family... read more 11/23/2006 (12:41 pm)
I'm thinking about using Blender... Thanks a lot for the example file Joseph, it's gonna be really useful! I remember having some probl... read more 11/15/2006 (12:44 am)
I'm thinking about using Blender... Blender is definetely a great modeling tool. In general, if you want to use it to create game object... read more 11/14/2006 (1:46 pm)
Should I get the Torque Engine? It also depends on your target platform(s). TGE is definetely what you want to use if you're develop... read more 10/06/2006 (12:55 pm)
Mounted Weapon Do not Glow Has anyone fixed this? If not, could you please explain a bit more about the changes we need to do ... read more 05/03/2006 (7:38 pm)
TSE Release - adopt now? No need to hurry, I guess... it's probably a long time away.... read more 12/20/2005 (8:00 am)
Items in RPGs Perhaps you could do it in both ways at the same time, i.e., store item properties on the item objec... read more 10/25/2005 (5:09 pm)
Lightmaps question I'm using a head of a few days ago, with atlas of course... it might be that lightmaps are not actua... read more 07/12/2005 (9:29 pm)
Lightmaps question Thank you Ben, I can't wait to see that. Any chances to know how things are going to change? @Stefa... read more 07/12/2005 (12:01 am)
Blending animation in Blender possible? Walter, that looks extremely interesting. Thanks a lot for sharing your 'hack', if it works it's gon... read more 07/06/2005 (1:07 am)
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