Mark Storer's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| CVS issue: can't log in! | I wasn't sure who to contact, or how. Sounds like I should give this Rick person a jingle, eh? T... read more | 02/11/2004 (9:50 am) |
| Net variables.. why not? | NETPUBLISH sounds like a template with an overloaded "operator="... and maybe >> and << (stream oper... read more | 02/02/2004 (10:18 am) |
| Moving around INSIDE vehicles? | Aren't there some torque-specific stl-like containers that would be handy right about here? Only al... read more | 02/02/2004 (9:46 am) |
| Melee Discussion | What would be involved in getting the weapon's animation bone and using that for your ray casting?... read more | 01/30/2004 (9:07 am) |
| Projectile datablock not packing muzzlevelocity | I don't suppose you'd be willing to paste the explanation here for those of us not getting the strai... read more | 01/29/2004 (8:52 am) |
| API Documentation | So what's keeping you from ripping out Torque's renderer and using your own? I realize that's no sm... read more | 01/23/2004 (9:25 am) |
| Audio system... | "they've actually WRITTEN CODE!" For torque. I've written many tens of thousands of lines of cod... read more | 01/12/2004 (2:15 pm) |
| Audio system... | Oh, and from www.openal.org, it sounds like there are a number of top-flight games out there using O... read more | 01/09/2004 (12:01 pm) |
| Audio system... | And has the sound system's design changed? From what I understand, OpenAL is unique in it's take on... read more | 01/09/2004 (11:58 am) |
| Creating a trigger that bounds an object | I'm far from a torque expert, but let me take a stab at your problem anyway. You're getting the m... read more | 12/30/2003 (10:04 am) |
| Challenge | Tag. Thief-esque hide-n-seek game. You get to pick your clothing at the beginning of a level, ... read more | 08/21/2003 (4:58 pm) |
| Struct members with "funny" names | From the sound of his "'fixed' solaris env", he may not be able to update to new headers... SO... ... read more | 08/13/2003 (9:29 am) |
| Got time for a n00b? | My take on becoming a better programmer (no, I haven't done any games, but theres many 10s of thousa... read more | 04/24/2003 (8:09 am) |