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John Eric Miller's Forum Posts

Thread Post Date Posted
Object with null texture problem I am saving a single brush as a legacy DIF from Constructor. I will try making it a collision brush... read more 12/05/2007 (9:09 pm)
Player animations determined by weapon (almost works) (help?) Did you tag your changes with comments?... read more 12/02/2007 (9:05 pm)
Crouch walk Look at this resource. http://www.garagegames.com/index.php?sec=mg&mod=resource&page=view&qid=4348... read more 11/27/2007 (10:34 pm)
3rd person game kit? You could add object/NPC selection. A means of interacting with the world while in 3rd person view.... read more 11/22/2007 (10:00 pm)
Realm Wars Source Code I need the code for doing sword trails.... read more 11/20/2007 (8:44 pm)
New weapon and character animations This resource might help you. http://www.garagegames.com/index.php?sec=mg&mod=resource&page=view&... read more 11/20/2007 (8:20 pm)
Constructor Issue with Collision The patch fixed my issue.... read more 11/11/2007 (7:47 pm)
UV Map or Rig after modeling What if I need to add detail to the mesh at the joints. Will this eliminate my UV mapping that I ha... read more 11/10/2007 (8:46 pm)
Best way to models a character Try 3DTotal.com... read more 11/10/2007 (6:31 pm)
3ds max 9 Exporter It seems there are holes in the 3DS DTS exporter documentation on TDN. I did find some good videos ... read more 10/30/2007 (8:27 pm)
3ds max 9 Exporter Will do. Where is the latest documentation on using the max to DTS exporter?... read more 10/28/2007 (2:28 pm)
3ds max 9 Exporter Thanks! I appreciate it.... read more 10/28/2007 (9:58 am)
3ds max 9 Exporter Did you ever solve your problem or find a link?... read more 10/25/2007 (7:53 pm)
Max Crashes when exporting my model. plz HELP Zach, Where did you get the dark industries max2DTS compiled for max 9?... read more 10/21/2007 (6:33 pm)
Access sub GUI in script??? Thanks that did the trick. I am still trying to get the script syntax nailed down. Being able to d... read more 07/13/2005 (1:35 pm)
Access sub GUI in script??? I have another GUI question or more a script syntax question. I used the example you gave but I w... read more 07/13/2005 (12:57 pm)
Access sub GUI in script??? Thanks Josh! You are the man! I didn't know you could name objects like that in script. I reall... read more 07/12/2005 (7:15 pm)
Access sub GUI in script??? Yes, but I had a 2nd question. Can I dynamically create bitmap controls using a loop and give the... read more 07/11/2005 (8:24 pm)
Access sub GUI in script??? Awesome, thanks! What about my dynamic question?... read more 07/11/2005 (5:18 pm)
Access sub GUI in script??? I figured out my issue. For some reason my code works now. I must have been doing something stupid... read more 07/11/2005 (3:57 pm)
Health GUI Help Ok, I created my heart bitmaps in the playgui.gui but I can;t access them. I typed Heart6.SetVisibl... read more 07/10/2005 (3:50 pm)
Health GUI Help Sounds good to me! I appreciate the advice.... read more 07/10/2005 (12:48 pm)
Health GUI Help Thanks Stefan! I thought about that but I would like to show the max hearts as well as the curren... read more 07/10/2005 (11:07 am)
Dynamic GUI's Dreamer, How do you handle adding or deleting items for your inventory? Do you have something th... read more 07/10/2005 (9:29 am)
Health GUI Help Dreamer, I want to display more than one heart. I want to display 1 heart for each point of health.... read more 07/10/2005 (5:29 am)
Health GUI Help I don't want an energy bar I want a series of images for each point of health. how can I dynamicall... read more 07/09/2005 (7:19 pm)
ORC Skeleton So, you are saying I have to model my character to the skeletons current pose? That sucks! Is ther... read more 07/05/2005 (9:07 pm)
ORC Skeleton If I use the Biped that comes with 3DS Max will I be able to use the stock DSQ files from the ORC? ... read more 07/04/2005 (3:31 pm)
Weighted vertices??? Thanks Rex! I was also able to export the elf with a root and run animation and get him running in ... read more 01/24/2005 (9:38 pm)
Weighted vertices??? Is it much easier to produce dts files in milkshape? If so, what features are missing from the mil... read more 01/22/2005 (4:38 pm)
Need help exporting a character Awesome, I appreciate it. An example with a rigged character will be very helpful.... read more 01/21/2005 (2:48 pm)
Need help exporting a character What is the best way for me to post my dump file? It is larger than the text limit for a post. Can... read more 01/20/2005 (8:04 pm)
Axis alignment in GS Thanks! I appreciate the help. I have a few more questions. What does a unit of measure transla... read more 01/18/2005 (1:48 pm)
3DGPAi1 VS official Torque Engine The version used is 1.2. It say this ont he back of the book cover. I would like to see a list of ... read more 01/18/2005 (4:53 am)
How do I download the latest RW code? Thanks! I downloaed it from CVS. I appreciate the help.... read more 01/18/2005 (4:44 am)
Throwing Objects! How do I go about handling collisions with thrown objects with the above code change?... read more 01/02/2005 (9:55 am)
Throwing Objects! Would the above code work if I wanted the thrown obect to act as a projectile but persist in the wor... read more 12/24/2004 (6:37 pm)
Giant trees done in Quark or Modeling app? I am thinking using a simple dif shape overlaying a DTS shape would work best for the collision. Do... read more 04/18/2004 (7:33 pm)
SQLite integration - RFC Are there admin tools for adding data to it or does this all have to be done through script? For ex... read more 04/13/2004 (7:28 am)
Need best method for building a tree village? Thread moved to here. [url]http://www.garagegames.com/mg/forums/result.thread.php?qt=17433#132659[/... read more 04/05/2004 (3:01 pm)
Building a large forest and tree village??? I wanted to see if I could get new ideas in another forum which I did plus I had more information an... read more 04/05/2004 (2:58 pm)
Text over object??? How would I add a pointer to the shape to use to draw the text over? like this? [code] SimOb... read more 04/02/2004 (9:37 am)
Text over object??? Is the overlay method what is used in GuiShapeNameHud? Overlay means I just convert the 3d coordina... read more 04/02/2004 (9:01 am)
Text over object??? Has anyone added this to their project? I am trying to determine what would be the best approach. ... read more 04/02/2004 (8:37 am)
Starter script The echo command is your friend. Use echo commands to learn the flow of the script. echo("my ech... read more 03/31/2004 (11:10 am)
Character rigging for milkshape Look at this [url]http://www.garagegames.com/docs/torque.sdk/tools/milkshape.html[/url]... read more 03/31/2004 (11:04 am)
Multiple terrain detail maps? I agree with Thomas, this would be a great addition. Would you want to blend these detail textu... read more 03/31/2004 (6:19 am)
Load Mission You need to schedule the load. This worked for me. Here is the code for my onEnterTrigger. I ha... read more 03/31/2004 (5:37 am)
Waterblocks: submergeTexture0 and submergeTexture1 This would make for a great resource! Please share :)... read more 03/28/2004 (3:56 am)
3rd person camera question I got it working. Thanks!... read more 03/26/2004 (6:54 am)
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