John Eric Miller's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| Object with null texture problem | I am saving a single brush as a legacy DIF from Constructor. I will try making it a collision brush... read more | 12/05/2007 (9:09 pm) |
| Player animations determined by weapon (almost works) (help?) | Did you tag your changes with comments?... read more | 12/02/2007 (9:05 pm) |
| Crouch walk | Look at this resource. http://www.garagegames.com/index.php?sec=mg&mod=resource&page=view&qid=4348... read more | 11/27/2007 (10:34 pm) |
| 3rd person game kit? | You could add object/NPC selection. A means of interacting with the world while in 3rd person view.... read more | 11/22/2007 (10:00 pm) |
| Realm Wars Source Code | I need the code for doing sword trails.... read more | 11/20/2007 (8:44 pm) |
| New weapon and character animations | This resource might help you. http://www.garagegames.com/index.php?sec=mg&mod=resource&page=view&... read more | 11/20/2007 (8:20 pm) |
| Constructor Issue with Collision | The patch fixed my issue.... read more | 11/11/2007 (7:47 pm) |
| UV Map or Rig after modeling | What if I need to add detail to the mesh at the joints. Will this eliminate my UV mapping that I ha... read more | 11/10/2007 (8:46 pm) |
| Best way to models a character | Try 3DTotal.com... read more | 11/10/2007 (6:31 pm) |
| 3ds max 9 Exporter | It seems there are holes in the 3DS DTS exporter documentation on TDN. I did find some good videos ... read more | 10/30/2007 (8:27 pm) |
| 3ds max 9 Exporter | Will do. Where is the latest documentation on using the max to DTS exporter?... read more | 10/28/2007 (2:28 pm) |
| 3ds max 9 Exporter | Thanks! I appreciate it.... read more | 10/28/2007 (9:58 am) |
| 3ds max 9 Exporter | Did you ever solve your problem or find a link?... read more | 10/25/2007 (7:53 pm) |
| Max Crashes when exporting my model. plz HELP | Zach, Where did you get the dark industries max2DTS compiled for max 9?... read more | 10/21/2007 (6:33 pm) |
| Access sub GUI in script??? | Thanks that did the trick. I am still trying to get the script syntax nailed down. Being able to d... read more | 07/13/2005 (1:35 pm) |
| Access sub GUI in script??? | I have another GUI question or more a script syntax question. I used the example you gave but I w... read more | 07/13/2005 (12:57 pm) |
| Access sub GUI in script??? | Thanks Josh! You are the man! I didn't know you could name objects like that in script. I reall... read more | 07/12/2005 (7:15 pm) |
| Access sub GUI in script??? | Yes, but I had a 2nd question. Can I dynamically create bitmap controls using a loop and give the... read more | 07/11/2005 (8:24 pm) |
| Access sub GUI in script??? | Awesome, thanks! What about my dynamic question?... read more | 07/11/2005 (5:18 pm) |
| Access sub GUI in script??? | I figured out my issue. For some reason my code works now. I must have been doing something stupid... read more | 07/11/2005 (3:57 pm) |
| Health GUI Help | Ok, I created my heart bitmaps in the playgui.gui but I can;t access them. I typed Heart6.SetVisibl... read more | 07/10/2005 (3:50 pm) |
| Health GUI Help | Sounds good to me! I appreciate the advice.... read more | 07/10/2005 (12:48 pm) |
| Health GUI Help | Thanks Stefan! I thought about that but I would like to show the max hearts as well as the curren... read more | 07/10/2005 (11:07 am) |
| Dynamic GUI's | Dreamer, How do you handle adding or deleting items for your inventory? Do you have something th... read more | 07/10/2005 (9:29 am) |
| Health GUI Help | Dreamer, I want to display more than one heart. I want to display 1 heart for each point of health.... read more | 07/10/2005 (5:29 am) |
| Health GUI Help | I don't want an energy bar I want a series of images for each point of health. how can I dynamicall... read more | 07/09/2005 (7:19 pm) |
| ORC Skeleton | So, you are saying I have to model my character to the skeletons current pose? That sucks! Is ther... read more | 07/05/2005 (9:07 pm) |
| ORC Skeleton | If I use the Biped that comes with 3DS Max will I be able to use the stock DSQ files from the ORC? ... read more | 07/04/2005 (3:31 pm) |
| Weighted vertices??? | Thanks Rex! I was also able to export the elf with a root and run animation and get him running in ... read more | 01/24/2005 (9:38 pm) |
| Weighted vertices??? | Is it much easier to produce dts files in milkshape? If so, what features are missing from the mil... read more | 01/22/2005 (4:38 pm) |
| Need help exporting a character | Awesome, I appreciate it. An example with a rigged character will be very helpful.... read more | 01/21/2005 (2:48 pm) |
| Need help exporting a character | What is the best way for me to post my dump file? It is larger than the text limit for a post. Can... read more | 01/20/2005 (8:04 pm) |
| Axis alignment in GS | Thanks! I appreciate the help. I have a few more questions. What does a unit of measure transla... read more | 01/18/2005 (1:48 pm) |
| 3DGPAi1 VS official Torque Engine | The version used is 1.2. It say this ont he back of the book cover. I would like to see a list of ... read more | 01/18/2005 (4:53 am) |
| How do I download the latest RW code? | Thanks! I downloaed it from CVS. I appreciate the help.... read more | 01/18/2005 (4:44 am) |
| Throwing Objects! | How do I go about handling collisions with thrown objects with the above code change?... read more | 01/02/2005 (9:55 am) |
| Throwing Objects! | Would the above code work if I wanted the thrown obect to act as a projectile but persist in the wor... read more | 12/24/2004 (6:37 pm) |
| Giant trees done in Quark or Modeling app? | I am thinking using a simple dif shape overlaying a DTS shape would work best for the collision. Do... read more | 04/18/2004 (7:33 pm) |
| SQLite integration - RFC | Are there admin tools for adding data to it or does this all have to be done through script? For ex... read more | 04/13/2004 (7:28 am) |
| Need best method for building a tree village? | Thread moved to here. [url]http://www.garagegames.com/mg/forums/result.thread.php?qt=17433#132659[/... read more | 04/05/2004 (3:01 pm) |
| Building a large forest and tree village??? | I wanted to see if I could get new ideas in another forum which I did plus I had more information an... read more | 04/05/2004 (2:58 pm) |
| Text over object??? | How would I add a pointer to the shape to use to draw the text over? like this? [code] SimOb... read more | 04/02/2004 (9:37 am) |
| Text over object??? | Is the overlay method what is used in GuiShapeNameHud? Overlay means I just convert the 3d coordina... read more | 04/02/2004 (9:01 am) |
| Text over object??? | Has anyone added this to their project? I am trying to determine what would be the best approach. ... read more | 04/02/2004 (8:37 am) |
| Starter script | The echo command is your friend. Use echo commands to learn the flow of the script. echo("my ech... read more | 03/31/2004 (11:10 am) |
| Character rigging for milkshape | Look at this [url]http://www.garagegames.com/docs/torque.sdk/tools/milkshape.html[/url]... read more | 03/31/2004 (11:04 am) |
| Multiple terrain detail maps? | I agree with Thomas, this would be a great addition. Would you want to blend these detail textu... read more | 03/31/2004 (6:19 am) |
| Load Mission | You need to schedule the load. This worked for me. Here is the code for my onEnterTrigger. I ha... read more | 03/31/2004 (5:37 am) |
| Waterblocks: submergeTexture0 and submergeTexture1 | This would make for a great resource! Please share :)... read more | 03/28/2004 (3:56 am) |
| 3rd person camera question | I got it working. Thanks!... read more | 03/26/2004 (6:54 am) |