Game Development Community

Edo Broekman's Forum Posts

Thread Post Date Posted
Little Gods Go Jason!! I also saw LG on [url=http://www.gametunnel.com/articles.php?id=402]Game Tunnel[/url] mak... read more 01/25/2006 (3:40 am)
Little Gods Congrats Jason!! I am happy to see you breaking through with your game and that your original concep... read more 11/07/2005 (4:11 pm)
Round 'em up... One of the new EggStatic levels Im (slowly) working on... [image]www.b3ware.de/EggStatic_174.jpg[/i... read more 10/30/2005 (8:08 pm)
Little Gods @Ty: if you want more opposition, you need to unlock one of the more difficult opponents - each one ... read more 08/25/2005 (9:15 am)
Perf numbers for t2d @Smaug. The physics indeed doesn't pose so much of a problem. But running it at 150Hz to make moveme... read more 08/17/2005 (7:16 pm)
Perf numbers for t2d I don't see T2D scripting language becoming such a speed barrier anyway. You can always write some p... read more 08/16/2005 (9:10 pm)
GetDirection ? Might not be relevant, but I thought this only works when you also set your objects speed using a po... read more 08/13/2005 (5:14 pm)
Initialise I would prefer 'colour' myself... but all the OpenGL commands use 'color'.. so I think 'color' would... read more 08/13/2005 (12:27 am)
Perf numbers for t2d Just another thing about my add-on batching & state minimizing. The drawback of this late-stage sort... read more 08/12/2005 (9:43 pm)
Perf numbers for t2d From what I see, T2D would need a serious restructure to do so. Running through objects and calling ... read more 08/11/2005 (10:10 pm)
Perf numbers for t2d About T2D performance. I actually coded a add-on batch renderer the last three days. This included b... read more 08/11/2005 (4:19 am)
Creating an attract mode demo @Peter I basicly followed the same tactic as David and most behaviour in EggStatic was -by design- a... read more 07/29/2005 (1:33 am)
Security Concerns Demos and Full Version @Pat: Excellent idea, thanks! (off standard is always good in that respect)... read more 07/28/2005 (6:35 pm)
Security Concerns Demos and Full Version I personally solved this in EggStatic by making the code dynamic in that respect in the style of 'if... read more 07/28/2005 (6:03 pm)
Tiles Offset Sounds good Neo. I think especially for background graphics etc, this might be very handy and contri... read more 07/27/2005 (7:50 pm)
Security Concerns Demos and Full Version I was just adding esellerate's product activation (incl a little wrapper for TS) to EggStatic, but a... read more 07/27/2005 (10:34 am)
Level design techniques I only did leveldesign for two multiplayer mods, the first was Quake2 WeaponsFactory and the second,... read more 07/27/2005 (8:19 am)
So who's making games out there anyway? I am finishing up [url=www.sunrisegames.com/games.htm]EggStatic[/url], a Torque 2D, 1980s style plat... read more 07/27/2005 (12:49 am)
T2D update? @Josh. A regular update would be really appreciated. Even in terms of extending T2D it would be bett... read more 07/23/2005 (8:04 am)
EggStatic Demo @Peter: a life for every 10K is really needed later in the game. The demo has shorter rounds and sin... read more 07/19/2005 (9:10 pm)
EggStatic Demo @Peter: give the new 0.51 version a try - you might like the music better :) Some other changes as w... read more 07/19/2005 (11:56 am)
EggStatic Demo @Peter: I kept the more exciting tracks for later levels, but I might reshuffle somewhat. The demo d... read more 07/19/2005 (7:54 am)
EggStatic Demo Thanks for all your feedback, guys! It makes me happy :) @Mark: Releasing resource isn't so much... read more 07/18/2005 (8:31 pm)
EggStatic Demo @keith: Unfortunately, the engine was extended (text2d class, tracker format support, small stuff) .... read more 07/18/2005 (6:08 am)
EggStatic (Whack N Egg) @Hokuto: No worries, it's just that I am interested to know if people would for example prefer that ... read more 07/18/2005 (2:27 am)
EggStatic (Whack N Egg) @Hokuto: Thanks for the link btw. Did you actually play it? I played most clones out there.. and ... read more 07/18/2005 (1:57 am)
Schedule based on sceneGraphTime @'Poor' ;) Melv: I will prob. have a look at it for my next project anyway, I'll send you the result... read more 07/14/2005 (6:04 am)
Custom physics Sound good ! Can't wait... ;)... read more 07/13/2005 (8:19 pm)
Moving Particles? Set speed_base > 0 ? and for example use emission angle and arc for its direction.... read more 07/13/2005 (8:16 pm)
EggStatic (Whack N Egg) Got my website up since an hour or so.. not much there yet.. but with a new picture showing the new ... read more 07/13/2005 (6:12 am)
EggStatic (Whack N Egg) Uploaded a snapshot yesterday, see [url=http://www.garagegames.com/mg/snapshot/view.php?qid=1021]her... read more 07/10/2005 (8:20 pm)
Flipping collision polys I remember reading some of the docs (maybe one of the tutorials) where there was a question mark fro... read more 06/26/2005 (1:33 am)
Code Snippet: formatting integers Since, you're at it. I am using something similar. It doesn't have leading zero's but I wanted space... read more 06/12/2005 (8:06 am)
ForceEvent( %eventId ) - now incl. code Ok. Here it is: succesfull = forceEvent( eventId ); It returns 'true' if it executed that even... read more 06/12/2005 (7:05 am)
ForceEvent( %eventId ) - now incl. code Well, it's not like I am stuck, but I find the workaround ugly in script (also because I can't do an... read more 06/12/2005 (12:35 am)
Python + T2D = Yummy @Jason: I would like to join you there as I also want to use it for my next project. I left you a me... read more 06/07/2005 (5:16 pm)
Python + T2D = Yummy I'd wish Tomas' email address would work ... ?... read more 06/05/2005 (2:00 am)
EggStatic (Whack N Egg) Got my front-end working and added the first helpscreens too. Have a look. Next will be two more gam... read more 06/03/2005 (8:37 am)
EggStatic (Whack N Egg) Im busy atm adding a front-end to the game, so it was also time to get rid of the project name. I th... read more 06/02/2005 (8:19 pm)
EggStatic (Whack N Egg) *smiles* Melv, it won't be too long before it is done.. :)... read more 06/01/2005 (2:10 am)
EggStatic (Whack N Egg) @Ted: If you know the word for this, let me know, Im curious :) I indeed use a sort of simulated... read more 05/31/2005 (8:17 pm)
SideScrolling Gravity @Jeremy You need to write a little routine that transforms the player=world coordinates into a tile ... read more 05/31/2005 (7:59 am)
Make gravity work at any physics FPS Yes I do set setScenePhysicsFPSActive(true) and I did mean physics-update FPS. Thank you for your an... read more 05/30/2005 (4:18 am)
SideScrolling Gravity I basicly solved this problem by (a) scanning the tiles below a players feet every fxSceneGraph2D::... read more 05/29/2005 (8:57 pm)
Text display class This is a very nice and usefull object! Im using it already. What could be usefull is the addition ... read more 05/24/2005 (7:17 pm)
Win restart only way out endless script while loop The problem was ctrl-alt-del did not get it out full screen. The windows mouse cursur came up but th... read more 05/24/2005 (5:31 am)
EggStatic (Whack N Egg) The game is now getting very playable and fun at the moment. It now includes: - a very handy in-gam... read more 05/23/2005 (9:36 am)
Tile Editor suggestions Just checked it, it's indeed the alt-key. Great it's there, I must have read over it :-/... read more 05/19/2005 (4:01 am)
EggStatic (Whack N Egg) One week fast forward.. ended up rewriting quite a bit of code, especially the physics/controls whic... read more 05/18/2005 (9:12 pm)
Little Gods @Jason: sounds very pythonic :)... read more 05/15/2005 (3:32 am)
Page «Previous 1 2