Game Development Community

Josh Williams's Forum Posts

Thread Post Date Posted
TileMaps and TileCollisions Very cool, thanks guys. :)... read more 03/01/2005 (6:17 pm)
Tutorial Question: PlayerUp() Just to note, we will be updating the tutorial doc, and also releasing the finalized script that it ... read more 03/01/2005 (6:16 pm)
2D Network... Well let me just temper what Melv said with a caveat I've posted elsewhere. As of about 3 weeks ago... read more 03/01/2005 (6:14 pm)
This one is for Melv Classic remakes are sweet (side-stepping whatever IP issues you need to can be tough though). But o... read more 03/01/2005 (6:12 pm)
Ideas/suggestions/Feature requests! Thanks Matt. We can't talk too much about everything on the way yet. But trust us when we say, bot... read more 03/01/2005 (6:08 pm)
My t2d review! Wow Robert, thanks!... read more 03/01/2005 (6:02 pm)
Custom Poly Defining So you guys know, this'll be the next editor we do. And Anthony's tool is a pretty nice stop-gap in... read more 03/01/2005 (6:01 pm)
Rotating and moving sprites Just so you guys know, Melv and I are ready to bust out pretty much an infinity of quick demos like ... read more 03/01/2005 (5:59 pm)
Missle Command clone Awesome awesome awesome, loving this, keep it up guys!... read more 03/01/2005 (5:56 pm)
Pivot points for rotations... This was one we wrestled with a lot when we were designing the physics system. We decided that this... read more 03/01/2005 (5:56 pm)
Right to use the Demo Art? You can use the art in the demos as you see fit, but we'd ask that you prominently and appropriately... read more 03/01/2005 (5:44 pm)
Linuxy T2D should be working Nfocipher did this already too and posted the new targets file in the bug forum. And we *just* upl... read more 03/01/2005 (5:36 pm)
TileMaps will not save Good ideas guys, thanks.... read more 03/01/2005 (3:24 pm)
Text in particle editor Sorry Jeremy, you are right. I don't know how this one slipped by us, but I'll try to get a fix out... read more 03/01/2005 (3:23 pm)
Can't view documentation? This should be fixed now. :)... read more 03/01/2005 (12:39 pm)
Torque 2D? First step to develop mobile games? Juan, I would say that Torque 2D is useful in this regard. You can't run a T2D on mobiles yet, and ... read more 03/01/2005 (12:27 pm)
Mac version when? :) It's up! Go grab it. :) Thanks guys. Note: please see this [url=http://www.garagegames.com/ind... read more 02/28/2005 (5:46 pm)
The mac download link? Just finished uploading, give it a shot guys. :) And just to note if you get errors in XCode abo... read more 02/28/2005 (5:46 pm)
Mac version when? :) [i]Just wondering... why was the Mac version delayed?[/i] Because I had only gotten about 6 hours s... read more 02/28/2005 (2:48 pm)
Simple Torque script question... Drew can you see [url=http://www.garagegames.com/docs/torque/general/ch05.html]these docs?[/url] An... read more 02/28/2005 (2:45 pm)
How do I turn Precipitation on? Thanks Andy, and yes, these are good known solutions to this issue. :)... read more 02/28/2005 (12:39 pm)
Hello all! Welcome aboard everyone! The idea of a wiki was brought up again above, and let me just repeat t... read more 02/28/2005 (12:25 pm)
Er where are the tutorials? We'll include a link to the TorqueScript docs in the next release, yeah.... read more 02/28/2005 (12:24 pm)
General Torque Script Question Good questions and answers, thanks guys. Here are my replies: [i]1 - Is there any way to set up ... read more 02/28/2005 (12:05 pm)
Ideas for the future What would be even nicer than copying the coords is actually being able to place your sprite right t... read more 02/28/2005 (11:49 am)
Simple Torque script question... Anyone can access the TGE scripting docs as well as [url=http://www.garagegames.com/mg/projects/torq... read more 02/28/2005 (11:43 am)
T2D Public forums?? Uh oh, that's weird.... read more 02/28/2005 (11:42 am)
Big dumb question about menu/GUI The GUI is set-up using Torque's default GUI system. It's really easy to get rid of. Check out spa... read more 02/28/2005 (5:16 am)
Creating collision polys Yep, this is one of the first things on the list, believe us. We almost made the call not to ship w... read more 02/28/2005 (5:04 am)
Periodic "Simulate" or "Tick" event? Ah no offense at all Jason. And btw, I think you are doing a really great job so far! It's [b]so f... read more 02/28/2005 (4:16 am)
Crazy particle effects! Awesome [i]Jeremy[/i]. ;) Very cool. More particle effects! We should create a huge database of ... read more 02/28/2005 (3:58 am)
Periodic "Simulate" or "Tick" event? Jason, you got it, yep. :) Sorry we didn't answer this earlier, but it's helpful to find the answe... read more 02/28/2005 (3:49 am)
Brickout in progress Drew, thanks for the clarification there too. I misunderstood too, thought you were saying the phys... read more 02/28/2005 (3:38 am)
Couple tutorial things (nothing major, a typo etc) Charlie, not quite sure what you mean, but if you mean that you were defining the playerUp() functio... read more 02/28/2005 (3:32 am)
Printable documentation needed Abdullah, we'll have printed documentation in the coming months, but it's not available pre-printed ... read more 02/28/2005 (3:28 am)
How do you enable collisions with tilemaps? !! Love seeing this community-generated help. This place is already starting to rock. Thanks for ... read more 02/27/2005 (10:23 pm)
Basic Tutorial Suggestion Yep, we should've added the link to the main TGE scripting docs, definitely. Will do so on the next... read more 02/27/2005 (10:22 pm)
Printing to console Thanks for helping out w/ links and such guys. :)... read more 02/27/2005 (10:13 pm)
Can we get a T2D Owners WIKI going up here? Yep, watch for announcements on this soon! :)... read more 02/27/2005 (10:09 pm)
Image Datablock Utility We will have a tool like this eventually, but if you guys wanted to build one in the mean time, that... read more 02/27/2005 (10:08 pm)
Adminsitrative/Forum Suggestion to T2D owners David, we're still trying to figure out the best way to take care of this on the site. We'll keep e... read more 02/27/2005 (10:06 pm)
T2D book -- get it, it's great! We definitely want to do a 2D game programming w/ Torque 2D. Definitely. :)... read more 02/27/2005 (1:22 pm)
Resolved: Pixel artifacts in fxImageMapDatablock2d... Oh stop bragging. ;) Really though, artifacts caused by image sampling are common and unavoidabl... read more 02/27/2005 (1:06 pm)
Reintegration guide? Eugene, this is extremely easy. Copy the /engine/T2D directory for Torque 2D, paste it into your /e... read more 02/27/2005 (3:37 am)
Question about Torque 2D, oh and i almost forgot.. Drewl! Yes, you can use the binary that comes with T2D, you don't have to be able to compile the code. :) ... read more 02/26/2005 (10:03 pm)
Shooter Demo Issue Thanks guys, we've had this one reported a few times. Tough to reproduce, but we'll figure it out. ... read more 02/26/2005 (10:00 pm)
Feature request: setWorldLimit(WRAP... Jason, I think this is a good idea. We do want to add more world limit modes, and this'd be a good ... read more 02/26/2005 (1:53 pm)
Need a bit of help here!!! Heh... I'm not sure either, must be some wonky Windows thing yeah. We threw that .bat in there to t... read more 02/26/2005 (1:50 pm)
Figuring out Tile Map Editor Melv just posted more good tile info [url=http://www.garagegames.com/mg/forums/result.thread.php?qt=... read more 02/26/2005 (1:47 pm)
Tilemap positioning Nice Melv. Docos on the fly, here we go. :) Eventually, the tilemap and editor documentation ... read more 02/26/2005 (1:46 pm)