Josh Williams's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| TileMaps and TileCollisions | Very cool, thanks guys. :)... read more | 03/01/2005 (6:17 pm) |
| Tutorial Question: PlayerUp() | Just to note, we will be updating the tutorial doc, and also releasing the finalized script that it ... read more | 03/01/2005 (6:16 pm) |
| 2D Network... | Well let me just temper what Melv said with a caveat I've posted elsewhere. As of about 3 weeks ago... read more | 03/01/2005 (6:14 pm) |
| This one is for Melv | Classic remakes are sweet (side-stepping whatever IP issues you need to can be tough though). But o... read more | 03/01/2005 (6:12 pm) |
| Ideas/suggestions/Feature requests! | Thanks Matt. We can't talk too much about everything on the way yet. But trust us when we say, bot... read more | 03/01/2005 (6:08 pm) |
| My t2d review! | Wow Robert, thanks!... read more | 03/01/2005 (6:02 pm) |
| Custom Poly Defining | So you guys know, this'll be the next editor we do. And Anthony's tool is a pretty nice stop-gap in... read more | 03/01/2005 (6:01 pm) |
| Rotating and moving sprites | Just so you guys know, Melv and I are ready to bust out pretty much an infinity of quick demos like ... read more | 03/01/2005 (5:59 pm) |
| Missle Command clone | Awesome awesome awesome, loving this, keep it up guys!... read more | 03/01/2005 (5:56 pm) |
| Pivot points for rotations... | This was one we wrestled with a lot when we were designing the physics system. We decided that this... read more | 03/01/2005 (5:56 pm) |
| Right to use the Demo Art? | You can use the art in the demos as you see fit, but we'd ask that you prominently and appropriately... read more | 03/01/2005 (5:44 pm) |
| Linuxy T2D should be working | Nfocipher did this already too and posted the new targets file in the bug forum. And we *just* upl... read more | 03/01/2005 (5:36 pm) |
| TileMaps will not save | Good ideas guys, thanks.... read more | 03/01/2005 (3:24 pm) |
| Text in particle editor | Sorry Jeremy, you are right. I don't know how this one slipped by us, but I'll try to get a fix out... read more | 03/01/2005 (3:23 pm) |
| Can't view documentation? | This should be fixed now. :)... read more | 03/01/2005 (12:39 pm) |
| Torque 2D? First step to develop mobile games? | Juan, I would say that Torque 2D is useful in this regard. You can't run a T2D on mobiles yet, and ... read more | 03/01/2005 (12:27 pm) |
| Mac version when? :) | It's up! Go grab it. :) Thanks guys. Note: please see this [url=http://www.garagegames.com/ind... read more | 02/28/2005 (5:46 pm) |
| The mac download link? | Just finished uploading, give it a shot guys. :) And just to note if you get errors in XCode abo... read more | 02/28/2005 (5:46 pm) |
| Mac version when? :) | [i]Just wondering... why was the Mac version delayed?[/i] Because I had only gotten about 6 hours s... read more | 02/28/2005 (2:48 pm) |
| Simple Torque script question... | Drew can you see [url=http://www.garagegames.com/docs/torque/general/ch05.html]these docs?[/url] An... read more | 02/28/2005 (2:45 pm) |
| How do I turn Precipitation on? | Thanks Andy, and yes, these are good known solutions to this issue. :)... read more | 02/28/2005 (12:39 pm) |
| Hello all! | Welcome aboard everyone! The idea of a wiki was brought up again above, and let me just repeat t... read more | 02/28/2005 (12:25 pm) |
| Er where are the tutorials? | We'll include a link to the TorqueScript docs in the next release, yeah.... read more | 02/28/2005 (12:24 pm) |
| General Torque Script Question | Good questions and answers, thanks guys. Here are my replies: [i]1 - Is there any way to set up ... read more | 02/28/2005 (12:05 pm) |
| Ideas for the future | What would be even nicer than copying the coords is actually being able to place your sprite right t... read more | 02/28/2005 (11:49 am) |
| Simple Torque script question... | Anyone can access the TGE scripting docs as well as [url=http://www.garagegames.com/mg/projects/torq... read more | 02/28/2005 (11:43 am) |
| T2D Public forums?? | Uh oh, that's weird.... read more | 02/28/2005 (11:42 am) |
| Big dumb question about menu/GUI | The GUI is set-up using Torque's default GUI system. It's really easy to get rid of. Check out spa... read more | 02/28/2005 (5:16 am) |
| Creating collision polys | Yep, this is one of the first things on the list, believe us. We almost made the call not to ship w... read more | 02/28/2005 (5:04 am) |
| Periodic "Simulate" or "Tick" event? | Ah no offense at all Jason. And btw, I think you are doing a really great job so far! It's [b]so f... read more | 02/28/2005 (4:16 am) |
| Crazy particle effects! | Awesome [i]Jeremy[/i]. ;) Very cool. More particle effects! We should create a huge database of ... read more | 02/28/2005 (3:58 am) |
| Periodic "Simulate" or "Tick" event? | Jason, you got it, yep. :) Sorry we didn't answer this earlier, but it's helpful to find the answe... read more | 02/28/2005 (3:49 am) |
| Brickout in progress | Drew, thanks for the clarification there too. I misunderstood too, thought you were saying the phys... read more | 02/28/2005 (3:38 am) |
| Couple tutorial things (nothing major, a typo etc) | Charlie, not quite sure what you mean, but if you mean that you were defining the playerUp() functio... read more | 02/28/2005 (3:32 am) |
| Printable documentation needed | Abdullah, we'll have printed documentation in the coming months, but it's not available pre-printed ... read more | 02/28/2005 (3:28 am) |
| How do you enable collisions with tilemaps? | !! Love seeing this community-generated help. This place is already starting to rock. Thanks for ... read more | 02/27/2005 (10:23 pm) |
| Basic Tutorial Suggestion | Yep, we should've added the link to the main TGE scripting docs, definitely. Will do so on the next... read more | 02/27/2005 (10:22 pm) |
| Printing to console | Thanks for helping out w/ links and such guys. :)... read more | 02/27/2005 (10:13 pm) |
| Can we get a T2D Owners WIKI going up here? | Yep, watch for announcements on this soon! :)... read more | 02/27/2005 (10:09 pm) |
| Image Datablock Utility | We will have a tool like this eventually, but if you guys wanted to build one in the mean time, that... read more | 02/27/2005 (10:08 pm) |
| Adminsitrative/Forum Suggestion to T2D owners | David, we're still trying to figure out the best way to take care of this on the site. We'll keep e... read more | 02/27/2005 (10:06 pm) |
| T2D book -- get it, it's great! | We definitely want to do a 2D game programming w/ Torque 2D. Definitely. :)... read more | 02/27/2005 (1:22 pm) |
| Resolved: Pixel artifacts in fxImageMapDatablock2d... | Oh stop bragging. ;) Really though, artifacts caused by image sampling are common and unavoidabl... read more | 02/27/2005 (1:06 pm) |
| Reintegration guide? | Eugene, this is extremely easy. Copy the /engine/T2D directory for Torque 2D, paste it into your /e... read more | 02/27/2005 (3:37 am) |
| Question about Torque 2D, oh and i almost forgot.. Drewl! | Yes, you can use the binary that comes with T2D, you don't have to be able to compile the code. :) ... read more | 02/26/2005 (10:03 pm) |
| Shooter Demo Issue | Thanks guys, we've had this one reported a few times. Tough to reproduce, but we'll figure it out. ... read more | 02/26/2005 (10:00 pm) |
| Feature request: setWorldLimit(WRAP... | Jason, I think this is a good idea. We do want to add more world limit modes, and this'd be a good ... read more | 02/26/2005 (1:53 pm) |
| Need a bit of help here!!! | Heh... I'm not sure either, must be some wonky Windows thing yeah. We threw that .bat in there to t... read more | 02/26/2005 (1:50 pm) |
| Figuring out Tile Map Editor | Melv just posted more good tile info [url=http://www.garagegames.com/mg/forums/result.thread.php?qt=... read more | 02/26/2005 (1:47 pm) |
| Tilemap positioning | Nice Melv. Docos on the fly, here we go. :) Eventually, the tilemap and editor documentation ... read more | 02/26/2005 (1:46 pm) |