Game Development Community

Josh Williams's Forum Posts

Thread Post Date Posted
SetCollisionMasks() help... Yeah, magic. :) Just use BIT(3) and BIT(8), as Robert says. In the future, we'll probably make it... read more 03/05/2005 (2:40 pm)
Link Points You're not doing anything wrong in that code, unless I'm missing some typo. Just an exercise in deb... read more 03/05/2005 (2:35 pm)
My lil puzzler is working :) Nice job Robert! You're learning fast, and this is looking good. Re: tile sizes, each tile layer... read more 03/05/2005 (2:17 pm)
Tile Sizes and Defining Brushes Color-key, see the tech overview or reference guide for detailed info, but this is a method of pulli... read more 03/05/2005 (2:12 pm)
Torque 2D - Script - C++ Lib David is correct, you can do all your work in C++, but T2D isn't a library. And yes, if you wanted,... read more 03/05/2005 (2:02 pm)
Epiphany: Use of T2D within a TGE project idea Awesome Stephen, great idea. :) Glad T2D will be useful to your game, and not just a pleasant dist... read more 03/05/2005 (11:52 am)
Loading and Saving Tile Maps Hi Seth, Thanks again for the report. As I posted elsewhere, we'll be refining the way the tile... read more 03/05/2005 (11:47 am)
Custom Tile Images Just so you guys know, we'll be refining the way the tile editor loads in the future. We just had t... read more 03/05/2005 (11:46 am)
Tile Sizes and Defining Brushes Hi Seth, Thanks for the reports. Re: option key on Mac, Torque in general sometimes has problems... read more 03/05/2005 (11:44 am)
Games on Consoles: Greater Chance on Torque or through a mod? Good question... I guess you can look at it like this... Number of mods that made it on consoles:... read more 03/05/2005 (11:38 am)
Torque 2D - Expanding the Universe - 1001 game ideas Cool idea Nauris. Chris Calef, a programmer who works in our office here, had some similar ideas a ... read more 03/05/2005 (11:27 am)
Moving the camera Robert, by sorted out as it scrolls, do you mean making it so the enemies are removed when they go b... read more 03/05/2005 (11:24 am)
First Bug! Thanks Matt.... read more 03/05/2005 (11:20 am)
Starfield Brian, yes you can use transparency in PNGs, that's their main draw. You could use tiles or scrolle... read more 03/05/2005 (11:20 am)
Cloudburst - Preview video What the crap, that rocks! Thanks David!... read more 03/05/2005 (11:13 am)
Sharing is caring :) Thanks for the links though Gavin, still some usable stuff here. Always nice to find more good 2D r... read more 03/05/2005 (11:01 am)
Moving the camera Tim, actually the best way to do this is probably to "fake" it. What that means is that the camera ... read more 03/05/2005 (10:56 am)
Setting up C++ Hi Dmitry, [quote].. My current game uses a special timing execution. I picked it up from Gamasut... read more 03/05/2005 (10:53 am)
Thank you Greg, are you a programmer and/or actual UI designer? If so, we'd be interested in talking with you... read more 03/05/2005 (10:38 am)
Acceleration woes Glad you got the acceleration working Derek. Feel free to post your code if you want someone to hel... read more 03/05/2005 (10:35 am)
Wow! *hides in corner* Thanks Robert. Yeah, Melv and I put *a lot* of thought into the collision syst... read more 03/05/2005 (10:33 am)
Collision normal, int conversion and more... Robert, that'll work. That's roughly what I was talking about too, all you need is a few comparison... read more 03/05/2005 (10:26 am)
Collision callbacks The collision normal is a vector (x y). Collision point(s) tells you where a collision happened, th... read more 03/05/2005 (10:22 am)
Docs T2D only users? Did you guys check [url=http://www.garagegames.com/index.php?sec=mg&mod=resource&page=view&qid=5718]... read more 03/05/2005 (10:05 am)
Tile Mapping: Square Grid vs. Offset Row Square Grid I'm not quite sure what you mean by offset rows. But as far as hexagonal tiles go, we do plan to im... read more 03/05/2005 (9:53 am)
"Non POT bitmap loaded" ? Just to chime in here as well, Melv and I will be making the final decision on how exactly to handle... read more 03/04/2005 (5:00 pm)
Map data format Hi John, We will definitely be changing the tilemap format soon, and it'll be in an easier to doc... read more 03/04/2005 (4:51 pm)
Move to Mouse Stephen points the way, that's pretty much the best way to do it. It's also nice for networked situ... read more 03/04/2005 (4:51 pm)
Debug Gui (simple gui example/to use) Thanks Matt! You rock. :) Chris, see [url=http://www.garagegames.com/mg/projects/torque1/]this ... read more 03/04/2005 (4:36 pm)
Unofficial Torque 2D F.A.Q. Matt, the set-up you have for this right now is fine (w/ a password, off-site). It'd be better as a... read more 03/04/2005 (4:35 pm)
Collision normal, int conversion and more... Robert, many ways to solve this one, and you don't even need to mess with math. One simple way, sin... read more 03/04/2005 (4:29 pm)
Math Facts Nice Jason :)... read more 03/04/2005 (4:07 pm)
Thank you Thanks Melv for all your hard work on this! You rock man, and I'd like to thank everyone here again... read more 03/04/2005 (4:04 pm)
System crash Thanks Tim. And if you feel like talking about the design stuff, feel free to open a thead about it... read more 03/04/2005 (3:41 pm)
Tile editor zoom controls OSX Ian, thank you very much for these reports. We've added them to the list of things to look at!... read more 03/04/2005 (3:23 pm)
Minor OSX project error Thanks Nic!... read more 03/04/2005 (3:21 pm)
Game Controls Before the Early Adopter period ends, definitely.... read more 03/04/2005 (3:14 pm)
Minor OSX project error Yep thanks Ben, this is a known thing w/ Torque / Torque 2D on OS X. Those .a's just need ranlib ru... read more 03/04/2005 (12:02 pm)
DTS support? The only way you'll get 3D objects in T2D is to integrate T2D with TGE or TSE. This is exceptionall... read more 03/03/2005 (8:16 am)
Docs T2D only users? Matthew, you see the official scripting documentation there, the same exact stuff (and all of it) th... read more 03/03/2005 (7:57 am)
Game Controls Currently, T2D doesn't support gamepads / joysticks on Mac, as it uses TGE's default input handling ... read more 03/03/2005 (1:28 am)
Using Torque Network Library with a different backend From reading through the Rakkarsoft forums? You have to expect opinions might be a little biased th... read more 03/02/2005 (12:10 pm)
Melv... GUI control to see about adding back in from TGE My bad. This will all get sorted out once TGE 1.4 is ready. For now, we'll probably just have to l... read more 03/02/2005 (7:29 am)
Sound on OSX? Hmm sorry Timo, it works on the machines I've tested on. Soon, the Mac version of T2D won't rely on... read more 03/02/2005 (4:06 am)
Crash on multiple Torque instances Yes, a more elegant exit would be nice. This happens with Torque in "Release" mode. We'll try to t... read more 03/01/2005 (6:49 pm)
World coordinates You can set the world units to whatever you want, just so you know. But we provide a good default r... read more 03/01/2005 (6:44 pm)
Simple Torque script question... Aldo, yes there are. We will be rolling out some brand new documentation features soon. We'll keep... read more 03/01/2005 (6:38 pm)
The mac download link? Brian, just so you know, you probably never need to worry about the C++ code and XCode. As David su... read more 03/01/2005 (6:37 pm)
Script Editors Charlie, how far along is your editor?... read more 03/01/2005 (6:27 pm)
Mac version when? :) Lol Gary. Just so you guys know, the official Linux version is live on the site now. Apologies f... read more 03/01/2005 (6:19 pm)