Josh Williams's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| SetCollisionMasks() help... | Yeah, magic. :) Just use BIT(3) and BIT(8), as Robert says. In the future, we'll probably make it... read more | 03/05/2005 (2:40 pm) |
| Link Points | You're not doing anything wrong in that code, unless I'm missing some typo. Just an exercise in deb... read more | 03/05/2005 (2:35 pm) |
| My lil puzzler is working :) | Nice job Robert! You're learning fast, and this is looking good. Re: tile sizes, each tile layer... read more | 03/05/2005 (2:17 pm) |
| Tile Sizes and Defining Brushes | Color-key, see the tech overview or reference guide for detailed info, but this is a method of pulli... read more | 03/05/2005 (2:12 pm) |
| Torque 2D - Script - C++ Lib | David is correct, you can do all your work in C++, but T2D isn't a library. And yes, if you wanted,... read more | 03/05/2005 (2:02 pm) |
| Epiphany: Use of T2D within a TGE project idea | Awesome Stephen, great idea. :) Glad T2D will be useful to your game, and not just a pleasant dist... read more | 03/05/2005 (11:52 am) |
| Loading and Saving Tile Maps | Hi Seth, Thanks again for the report. As I posted elsewhere, we'll be refining the way the tile... read more | 03/05/2005 (11:47 am) |
| Custom Tile Images | Just so you guys know, we'll be refining the way the tile editor loads in the future. We just had t... read more | 03/05/2005 (11:46 am) |
| Tile Sizes and Defining Brushes | Hi Seth, Thanks for the reports. Re: option key on Mac, Torque in general sometimes has problems... read more | 03/05/2005 (11:44 am) |
| Games on Consoles: Greater Chance on Torque or through a mod? | Good question... I guess you can look at it like this... Number of mods that made it on consoles:... read more | 03/05/2005 (11:38 am) |
| Torque 2D - Expanding the Universe - 1001 game ideas | Cool idea Nauris. Chris Calef, a programmer who works in our office here, had some similar ideas a ... read more | 03/05/2005 (11:27 am) |
| Moving the camera | Robert, by sorted out as it scrolls, do you mean making it so the enemies are removed when they go b... read more | 03/05/2005 (11:24 am) |
| First Bug! | Thanks Matt.... read more | 03/05/2005 (11:20 am) |
| Starfield | Brian, yes you can use transparency in PNGs, that's their main draw. You could use tiles or scrolle... read more | 03/05/2005 (11:20 am) |
| Cloudburst - Preview video | What the crap, that rocks! Thanks David!... read more | 03/05/2005 (11:13 am) |
| Sharing is caring :) | Thanks for the links though Gavin, still some usable stuff here. Always nice to find more good 2D r... read more | 03/05/2005 (11:01 am) |
| Moving the camera | Tim, actually the best way to do this is probably to "fake" it. What that means is that the camera ... read more | 03/05/2005 (10:56 am) |
| Setting up C++ | Hi Dmitry, [quote].. My current game uses a special timing execution. I picked it up from Gamasut... read more | 03/05/2005 (10:53 am) |
| Thank you | Greg, are you a programmer and/or actual UI designer? If so, we'd be interested in talking with you... read more | 03/05/2005 (10:38 am) |
| Acceleration woes | Glad you got the acceleration working Derek. Feel free to post your code if you want someone to hel... read more | 03/05/2005 (10:35 am) |
| Wow! | *hides in corner* Thanks Robert. Yeah, Melv and I put *a lot* of thought into the collision syst... read more | 03/05/2005 (10:33 am) |
| Collision normal, int conversion and more... | Robert, that'll work. That's roughly what I was talking about too, all you need is a few comparison... read more | 03/05/2005 (10:26 am) |
| Collision callbacks | The collision normal is a vector (x y). Collision point(s) tells you where a collision happened, th... read more | 03/05/2005 (10:22 am) |
| Docs T2D only users? | Did you guys check [url=http://www.garagegames.com/index.php?sec=mg&mod=resource&page=view&qid=5718]... read more | 03/05/2005 (10:05 am) |
| Tile Mapping: Square Grid vs. Offset Row Square Grid | I'm not quite sure what you mean by offset rows. But as far as hexagonal tiles go, we do plan to im... read more | 03/05/2005 (9:53 am) |
| "Non POT bitmap loaded" ? | Just to chime in here as well, Melv and I will be making the final decision on how exactly to handle... read more | 03/04/2005 (5:00 pm) |
| Map data format | Hi John, We will definitely be changing the tilemap format soon, and it'll be in an easier to doc... read more | 03/04/2005 (4:51 pm) |
| Move to Mouse | Stephen points the way, that's pretty much the best way to do it. It's also nice for networked situ... read more | 03/04/2005 (4:51 pm) |
| Debug Gui (simple gui example/to use) | Thanks Matt! You rock. :) Chris, see [url=http://www.garagegames.com/mg/projects/torque1/]this ... read more | 03/04/2005 (4:36 pm) |
| Unofficial Torque 2D F.A.Q. | Matt, the set-up you have for this right now is fine (w/ a password, off-site). It'd be better as a... read more | 03/04/2005 (4:35 pm) |
| Collision normal, int conversion and more... | Robert, many ways to solve this one, and you don't even need to mess with math. One simple way, sin... read more | 03/04/2005 (4:29 pm) |
| Math Facts | Nice Jason :)... read more | 03/04/2005 (4:07 pm) |
| Thank you | Thanks Melv for all your hard work on this! You rock man, and I'd like to thank everyone here again... read more | 03/04/2005 (4:04 pm) |
| System crash | Thanks Tim. And if you feel like talking about the design stuff, feel free to open a thead about it... read more | 03/04/2005 (3:41 pm) |
| Tile editor zoom controls OSX | Ian, thank you very much for these reports. We've added them to the list of things to look at!... read more | 03/04/2005 (3:23 pm) |
| Minor OSX project error | Thanks Nic!... read more | 03/04/2005 (3:21 pm) |
| Game Controls | Before the Early Adopter period ends, definitely.... read more | 03/04/2005 (3:14 pm) |
| Minor OSX project error | Yep thanks Ben, this is a known thing w/ Torque / Torque 2D on OS X. Those .a's just need ranlib ru... read more | 03/04/2005 (12:02 pm) |
| DTS support? | The only way you'll get 3D objects in T2D is to integrate T2D with TGE or TSE. This is exceptionall... read more | 03/03/2005 (8:16 am) |
| Docs T2D only users? | Matthew, you see the official scripting documentation there, the same exact stuff (and all of it) th... read more | 03/03/2005 (7:57 am) |
| Game Controls | Currently, T2D doesn't support gamepads / joysticks on Mac, as it uses TGE's default input handling ... read more | 03/03/2005 (1:28 am) |
| Using Torque Network Library with a different backend | From reading through the Rakkarsoft forums? You have to expect opinions might be a little biased th... read more | 03/02/2005 (12:10 pm) |
| Melv... GUI control to see about adding back in from TGE | My bad. This will all get sorted out once TGE 1.4 is ready. For now, we'll probably just have to l... read more | 03/02/2005 (7:29 am) |
| Sound on OSX? | Hmm sorry Timo, it works on the machines I've tested on. Soon, the Mac version of T2D won't rely on... read more | 03/02/2005 (4:06 am) |
| Crash on multiple Torque instances | Yes, a more elegant exit would be nice. This happens with Torque in "Release" mode. We'll try to t... read more | 03/01/2005 (6:49 pm) |
| World coordinates | You can set the world units to whatever you want, just so you know. But we provide a good default r... read more | 03/01/2005 (6:44 pm) |
| Simple Torque script question... | Aldo, yes there are. We will be rolling out some brand new documentation features soon. We'll keep... read more | 03/01/2005 (6:38 pm) |
| The mac download link? | Brian, just so you know, you probably never need to worry about the C++ code and XCode. As David su... read more | 03/01/2005 (6:37 pm) |
| Script Editors | Charlie, how far along is your editor?... read more | 03/01/2005 (6:27 pm) |
| Mac version when? :) | Lol Gary. Just so you guys know, the official Linux version is live on the site now. Apologies f... read more | 03/01/2005 (6:19 pm) |