Game Development Community

Josh Williams's Forum Posts

Thread Post Date Posted
2 questions about the torque engine 1) (MMORPGs and Torque) Yes, it's certainly possible. Many, many people are interested in doing th... read more 04/05/2004 (9:22 am)
Probably easy, but I can't find the answer. Strings in script? Stefan, of course you can contact me by email. It's [url=mailto:joshw@garagegames.com]joshw@garageg... read more 04/05/2004 (9:00 am)
Probably easy, but I can't find the answer. Strings in script? Hey Stefan, thanks for posting the full code. Ok, it's clear now what you're looking for. Yeah, ... read more 04/04/2004 (7:35 pm)
Australian IGC Sounds awesome. Be sure to take notes, please. :D... read more 04/04/2004 (6:27 pm)
Interpolation problems? (Jumpy players) Dave, You can find some details on those Net prefs [url=http://www.garagegames.com/index.php?sec=... read more 04/04/2004 (6:20 pm)
Problems with Torque demo Thanks for the additional info Shawn. Yes, the file size of the demo will have to do. It looks lik... read more 04/04/2004 (5:50 pm)
Just wanted to say Howdy! Welcome :D I hope you don't ever feel embarassed about asking questions. As long as you try to m... read more 04/04/2004 (5:33 pm)
Problems with Torque demo Ok, I know it can get old answering standard questions about crashes, but we gotta take care of some... read more 04/04/2004 (4:55 pm)
Probably easy, but I can't find the answer. Strings in script? Sorry, I'm not sure exactly what you're after. Can you be more clear? What is char01 supposed to... read more 04/04/2004 (3:22 pm)
Linux distro suggestions? [url=http://www.garagegames.com/index.php?sec=mg&mod=resource&page=view&qid=5287]Rick likes Gentoo[/... read more 04/03/2004 (7:55 pm)
Downloadable/Printable docs? I'm not sure whether we'll release the actual DocBook stuff, or just the html output. You'd have to... read more 04/02/2004 (9:52 pm)
Congratulations Burger Wars! Gah, I can't believe it was an April Fool's joke. I was excited for those guys. :) Ah well... n... read more 04/02/2004 (9:41 pm)
Rotate and add an offset vector Sorry this didn't get answered for a few days. I have to leave for my day job pretty shortly, so ... read more 04/02/2004 (9:13 am)
AI Techniques Sorry, but I can't quite tell what you're after. Does anyone have a better method for doing what, e... read more 04/02/2004 (2:14 am)
Congratulations Burger Wars! Big time congrats to Britton and the Burger Wars folks :) They seem very pleased with the deal, so ... read more 04/02/2004 (1:28 am)
Downloadable/Printable docs? @Stephen, [quote]Is there a comprehensive list of supported script commands anywhere? I suspect t... read more 04/02/2004 (1:17 am)
Broken link in Getting Started docs Woops, missed the continued discussion in this thread. Vic, John did a good job of describing assoc... read more 04/02/2004 (1:00 am)
Can I use VS.net or do I need to downgrade? Hehe, yeah, it's easy to get confused with the docs on the site right now. Just to note, the next r... read more 04/01/2004 (10:45 pm)
Missing image in alpha docs Thanks Wysardry. Alex and I have already addressed these issues in the next rev of the alpha docu... read more 04/01/2004 (10:42 pm)
Anybody from Salem? Hey Chris, Another Salem-ite :) I grew up in the big S, but I've been in Eugene the last few yea... read more 04/01/2004 (10:01 pm)
TSE - some more info James, [quote] The graphics layer is a layer that we implemented that has its own API - a sort o... read more 03/29/2004 (1:45 pm)
TCPObject questions It worked for me too, apparently. :) Nobody in there when I was, but neato!... read more 03/28/2004 (10:44 pm)
SimObject function Good job :)... read more 03/28/2004 (8:15 am)
Scripting Questions (3) Woot! Go Donny :) Glad to see you learning so quickly. Yes, schedule() is detailed in some of t... read more 03/28/2004 (1:30 am)
SimObject function Do you just want your new Call method to call the designated script function? Explicitly, do you ju... read more 03/28/2004 (1:11 am)
DTS lacks terrain shadows... Shay, when you searched, did you choose "Forums" from the drop-down list? :) If so, then it must'v... read more 03/28/2004 (12:18 am)
Questions on the animation system Backing up what Joe said here. :) Check out the [url=http://www.garagegames.com/docs/torque.sdk/... read more 03/28/2004 (12:01 am)
Broken link in Getting Started docs Thanks :) We will get it updated as soon as possible. I'd do it right now, but I don't have acce... read more 03/27/2004 (11:31 pm)
TSE - some more info Yeah, sorry John. I haven't been able to log into my email for days :( No idea what's going on, it... read more 03/27/2004 (12:36 pm)
Some details on the high level shading languages Yeah Rendermonkey is very slick. Can't wait to test out the GLslang support. I know ATI and 3DLabs... read more 03/27/2004 (12:35 pm)
TSE and Trajectory Zone? That would be great, Davis. :D... read more 03/25/2004 (11:05 pm)
Torque OS dependencies? [i]*edit: well, I see everyone types more quickly than me :) Ben's idea about zipping first is proba... read more 03/25/2004 (7:00 pm)
Is Torque right for my project? Cool, yeah if your instructor isn't going to reward the use of 3d graphics anyway, I guess there's n... read more 03/25/2004 (1:24 am)
Fps Idea Smart AI would be the most difficult thing to implement, in that list :) But so would it be with an... read more 03/24/2004 (6:17 pm)
Questions about the code/technology Well, you asked many questsions. I'll do the concrete stuff first. Exporters- There are DTS exp... read more 03/24/2004 (6:04 pm)
Head vs Release_1_2_0 Yes, V12 is Torque's old (old, old) name. I know this has caused confusion for a couple people late... read more 03/24/2004 (2:57 pm)
TSE - some more info Ahh.. god I'm drooling over maybe getting to help with some TSE work. *hurries up and finishes do... read more 03/24/2004 (10:26 am)
Some details on the high level shading languages Thanks Brian. Yeah, with GLSL in the short-term, I'm sure it will take a while for IHVs to get ... read more 03/24/2004 (10:23 am)
Some details on the high level shading languages Yes, TSE was being worked on long before GLslang/OGL2.0 met final approve. The above really shoul... read more 03/24/2004 (9:25 am)
TSE - some more info It seems that the shading languages themselves are getting quite a bit of attention in this thread. ... read more 03/24/2004 (2:44 am)
Scripting help - Moving/Referencing 'other' item objects Humm.. it is difficult to say what's going on without seeing your actual code. Would it be possib... read more 03/24/2004 (2:39 am)
LOS Collision, what is it used for ?? No prob. Good luck and chime in if you have any more q's. As far as the reasoning behind the des... read more 03/24/2004 (2:27 am)
New Modeler, Questions using Milkshape The stuff you're working on sounds pretty cool. Hey, if we could make Torque mission-building and m... read more 03/24/2004 (2:14 am)
LOS Collision with MilkShape Let me know if you get it figured out. This is something a few people have had issues with, so I wa... read more 03/24/2004 (2:09 am)
Torque and VC++ 6 Hehe... cool. :) After you dig around a bit, let us know if you have any more questions.... read more 03/24/2004 (2:03 am)
Torque Demo and other isssues Ah hehe... I didn't catch the image part. Yes... the demo will try to both write to the log file an... read more 03/24/2004 (2:02 am)
Some details on the high level shading languages [.... continued from previous section... stupid forum character limit... it's like they don't want p... read more 03/24/2004 (1:20 am)
Some details on the high level shading languages [b]Comparison and Analysis of Compile Methods[/b] Each of these languages share fairly similar sy... read more 03/24/2004 (1:18 am)
Some details on the high level shading languages [b]Short Description of HLSL[/b] [i]Language:[/i] -Very similar, syntactically and semantically,... read more 03/24/2004 (1:15 am)
Torque and VC++ 6 Cool Alexandre :) Well, I'd suggest going through the official docs, and reading whichever parts ... read more 03/23/2004 (6:19 pm)