Josh Williams's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| 2 questions about the torque engine | 1) (MMORPGs and Torque) Yes, it's certainly possible. Many, many people are interested in doing th... read more | 04/05/2004 (9:22 am) |
| Probably easy, but I can't find the answer. Strings in script? | Stefan, of course you can contact me by email. It's [url=mailto:joshw@garagegames.com]joshw@garageg... read more | 04/05/2004 (9:00 am) |
| Probably easy, but I can't find the answer. Strings in script? | Hey Stefan, thanks for posting the full code. Ok, it's clear now what you're looking for. Yeah, ... read more | 04/04/2004 (7:35 pm) |
| Australian IGC | Sounds awesome. Be sure to take notes, please. :D... read more | 04/04/2004 (6:27 pm) |
| Interpolation problems? (Jumpy players) | Dave, You can find some details on those Net prefs [url=http://www.garagegames.com/index.php?sec=... read more | 04/04/2004 (6:20 pm) |
| Problems with Torque demo | Thanks for the additional info Shawn. Yes, the file size of the demo will have to do. It looks lik... read more | 04/04/2004 (5:50 pm) |
| Just wanted to say Howdy! | Welcome :D I hope you don't ever feel embarassed about asking questions. As long as you try to m... read more | 04/04/2004 (5:33 pm) |
| Problems with Torque demo | Ok, I know it can get old answering standard questions about crashes, but we gotta take care of some... read more | 04/04/2004 (4:55 pm) |
| Probably easy, but I can't find the answer. Strings in script? | Sorry, I'm not sure exactly what you're after. Can you be more clear? What is char01 supposed to... read more | 04/04/2004 (3:22 pm) |
| Linux distro suggestions? | [url=http://www.garagegames.com/index.php?sec=mg&mod=resource&page=view&qid=5287]Rick likes Gentoo[/... read more | 04/03/2004 (7:55 pm) |
| Downloadable/Printable docs? | I'm not sure whether we'll release the actual DocBook stuff, or just the html output. You'd have to... read more | 04/02/2004 (9:52 pm) |
| Congratulations Burger Wars! | Gah, I can't believe it was an April Fool's joke. I was excited for those guys. :) Ah well... n... read more | 04/02/2004 (9:41 pm) |
| Rotate and add an offset vector | Sorry this didn't get answered for a few days. I have to leave for my day job pretty shortly, so ... read more | 04/02/2004 (9:13 am) |
| AI Techniques | Sorry, but I can't quite tell what you're after. Does anyone have a better method for doing what, e... read more | 04/02/2004 (2:14 am) |
| Congratulations Burger Wars! | Big time congrats to Britton and the Burger Wars folks :) They seem very pleased with the deal, so ... read more | 04/02/2004 (1:28 am) |
| Downloadable/Printable docs? | @Stephen, [quote]Is there a comprehensive list of supported script commands anywhere? I suspect t... read more | 04/02/2004 (1:17 am) |
| Broken link in Getting Started docs | Woops, missed the continued discussion in this thread. Vic, John did a good job of describing assoc... read more | 04/02/2004 (1:00 am) |
| Can I use VS.net or do I need to downgrade? | Hehe, yeah, it's easy to get confused with the docs on the site right now. Just to note, the next r... read more | 04/01/2004 (10:45 pm) |
| Missing image in alpha docs | Thanks Wysardry. Alex and I have already addressed these issues in the next rev of the alpha docu... read more | 04/01/2004 (10:42 pm) |
| Anybody from Salem? | Hey Chris, Another Salem-ite :) I grew up in the big S, but I've been in Eugene the last few yea... read more | 04/01/2004 (10:01 pm) |
| TSE - some more info | James, [quote] The graphics layer is a layer that we implemented that has its own API - a sort o... read more | 03/29/2004 (1:45 pm) |
| TCPObject questions | It worked for me too, apparently. :) Nobody in there when I was, but neato!... read more | 03/28/2004 (10:44 pm) |
| SimObject function | Good job :)... read more | 03/28/2004 (8:15 am) |
| Scripting Questions (3) | Woot! Go Donny :) Glad to see you learning so quickly. Yes, schedule() is detailed in some of t... read more | 03/28/2004 (1:30 am) |
| SimObject function | Do you just want your new Call method to call the designated script function? Explicitly, do you ju... read more | 03/28/2004 (1:11 am) |
| DTS lacks terrain shadows... | Shay, when you searched, did you choose "Forums" from the drop-down list? :) If so, then it must'v... read more | 03/28/2004 (12:18 am) |
| Questions on the animation system | Backing up what Joe said here. :) Check out the [url=http://www.garagegames.com/docs/torque.sdk/... read more | 03/28/2004 (12:01 am) |
| Broken link in Getting Started docs | Thanks :) We will get it updated as soon as possible. I'd do it right now, but I don't have acce... read more | 03/27/2004 (11:31 pm) |
| TSE - some more info | Yeah, sorry John. I haven't been able to log into my email for days :( No idea what's going on, it... read more | 03/27/2004 (12:36 pm) |
| Some details on the high level shading languages | Yeah Rendermonkey is very slick. Can't wait to test out the GLslang support. I know ATI and 3DLabs... read more | 03/27/2004 (12:35 pm) |
| TSE and Trajectory Zone? | That would be great, Davis. :D... read more | 03/25/2004 (11:05 pm) |
| Torque OS dependencies? | [i]*edit: well, I see everyone types more quickly than me :) Ben's idea about zipping first is proba... read more | 03/25/2004 (7:00 pm) |
| Is Torque right for my project? | Cool, yeah if your instructor isn't going to reward the use of 3d graphics anyway, I guess there's n... read more | 03/25/2004 (1:24 am) |
| Fps Idea | Smart AI would be the most difficult thing to implement, in that list :) But so would it be with an... read more | 03/24/2004 (6:17 pm) |
| Questions about the code/technology | Well, you asked many questsions. I'll do the concrete stuff first. Exporters- There are DTS exp... read more | 03/24/2004 (6:04 pm) |
| Head vs Release_1_2_0 | Yes, V12 is Torque's old (old, old) name. I know this has caused confusion for a couple people late... read more | 03/24/2004 (2:57 pm) |
| TSE - some more info | Ahh.. god I'm drooling over maybe getting to help with some TSE work. *hurries up and finishes do... read more | 03/24/2004 (10:26 am) |
| Some details on the high level shading languages | Thanks Brian. Yeah, with GLSL in the short-term, I'm sure it will take a while for IHVs to get ... read more | 03/24/2004 (10:23 am) |
| Some details on the high level shading languages | Yes, TSE was being worked on long before GLslang/OGL2.0 met final approve. The above really shoul... read more | 03/24/2004 (9:25 am) |
| TSE - some more info | It seems that the shading languages themselves are getting quite a bit of attention in this thread. ... read more | 03/24/2004 (2:44 am) |
| Scripting help - Moving/Referencing 'other' item objects | Humm.. it is difficult to say what's going on without seeing your actual code. Would it be possib... read more | 03/24/2004 (2:39 am) |
| LOS Collision, what is it used for ?? | No prob. Good luck and chime in if you have any more q's. As far as the reasoning behind the des... read more | 03/24/2004 (2:27 am) |
| New Modeler, Questions using Milkshape | The stuff you're working on sounds pretty cool. Hey, if we could make Torque mission-building and m... read more | 03/24/2004 (2:14 am) |
| LOS Collision with MilkShape | Let me know if you get it figured out. This is something a few people have had issues with, so I wa... read more | 03/24/2004 (2:09 am) |
| Torque and VC++ 6 | Hehe... cool. :) After you dig around a bit, let us know if you have any more questions.... read more | 03/24/2004 (2:03 am) |
| Torque Demo and other isssues | Ah hehe... I didn't catch the image part. Yes... the demo will try to both write to the log file an... read more | 03/24/2004 (2:02 am) |
| Some details on the high level shading languages | [.... continued from previous section... stupid forum character limit... it's like they don't want p... read more | 03/24/2004 (1:20 am) |
| Some details on the high level shading languages | [b]Comparison and Analysis of Compile Methods[/b] Each of these languages share fairly similar sy... read more | 03/24/2004 (1:18 am) |
| Some details on the high level shading languages | [b]Short Description of HLSL[/b] [i]Language:[/i] -Very similar, syntactically and semantically,... read more | 03/24/2004 (1:15 am) |
| Torque and VC++ 6 | Cool Alexandre :) Well, I'd suggest going through the official docs, and reading whichever parts ... read more | 03/23/2004 (6:19 pm) |