Josh Williams's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| HELP i dont get the cvs thing | [quote]I dont have internet access on the computer i am using to run this thing and i dont know how ... read more | 04/20/2004 (9:05 am) |
| Re-writing the "Show Tool" | Sweeeeeeeeeet. :D... read more | 04/19/2004 (9:57 pm) |
| Torque 2? | Keen eye, but this has been discussed before. :) It was a goof where nVidia (if I remember correct... read more | 04/19/2004 (9:52 pm) |
| Indie game sales | Sure, you make a good point, George. I didn't mean to come off like I was saying everyone should go... read more | 04/19/2004 (5:17 pm) |
| Indie game sales | Following up on what Joe said, I'd recommend people check out [url=http://www.garagegames.com/mg/for... read more | 04/19/2004 (3:37 pm) |
| Questions about Torque. | Zack, There is not a built-in model editor, you have to make models using tools like Blender, Mil... read more | 04/19/2004 (12:44 pm) |
| Questions about Torque. | Zack, I'd say that Torque is one of the best game engines available. I'm comparing it to other A... read more | 04/19/2004 (11:13 am) |
| Yet Another Reason Shaders are more than just COOL eyecandy! | I think some downloadable game creators could take a cue from demo-makers. I'm not an expert in the... read more | 04/18/2004 (2:26 pm) |
| M$ releases VC 2003 toolchain for free !!! | You know, I felt a little strange when I woke up this morning. Did I somehow warp into an alternate... read more | 04/18/2004 (2:05 pm) |
| Documentation changes | Thanks Gregory. I will ask on Monday whether we should update the behavior, or the documentation. ... read more | 04/18/2004 (1:54 pm) |
| Datablocks in scripts | I know this thread is a couple months old, but for anyone who is interested, I wanted to note that s... read more | 04/18/2004 (4:40 am) |
| Indie game sales | I don't believe that GG releases specific numbers, but I could be wrong. In any case, while I certa... read more | 04/17/2004 (9:34 pm) |
| Confusing instructions | Thanks Gregory. [quote] However the email that was sent out pointed me here: http://www.garageg... read more | 04/17/2004 (6:27 pm) |
| IDEA: Torque and a book! | Wow, looks like it covers even more than I expected. Can't wait to read it.... read more | 04/17/2004 (5:43 pm) |
| TSE quesion (preferably answered by employee) | "You just need to buy TSE, we are packaging the rest of the (unmodified) TGE stuff with it" This ... read more | 04/13/2004 (5:47 pm) |
| I'm unable to access the "General Torque Dcoumentation" | Weird.... read more | 04/13/2004 (5:37 pm) |
| I'm unable to access the "General Torque Dcoumentation | Just so you know, you aren't missing anything at all with the Torque Console Commands section. As i... read more | 04/13/2004 (5:34 pm) |
| Script_doxygen.html.cfg? | Oh cool. Yeah re-writing ConsoleDoc wouldn't be too difficult. I decided not to do it for DocBoo... read more | 04/12/2004 (4:20 pm) |
| Script_doxygen.html.cfg? | Hey John, Just so you know I'm working on a similar project at the moment. Though I'm splitting ... read more | 04/12/2004 (3:57 pm) |
| I'm unable to access the "General Torque Dcoumentation" | Okay, sorry about that guys. You should be able to access the docs now. It was our fault. Pleas... read more | 04/12/2004 (3:11 pm) |
| I'm unable to access the "General Torque Dcoumentation | Ok, we looked into it. Our fault :) You should be able to access the docs now (note: you will only... read more | 04/12/2004 (3:09 pm) |
| Derived SimObject question | Thanks John :)... read more | 04/12/2004 (11:26 am) |
| I'm unable to access the "General Torque Dcoumentation" | Okeydokey, we'll look into this ASAP. Thanks for the reports.... read more | 04/12/2004 (11:21 am) |
| I'm unable to access the "General Torque Dcoumentation | Bryan, The site was being a little goofy this weekend (or maybe it was just my connection at home... read more | 04/12/2004 (11:16 am) |
| Engine abilities? | Sure it's possible, but you'd have to do some clever programming to create agent behavior similar to... read more | 04/12/2004 (12:55 am) |
| I'm unable to access the "General Torque Dcoumentation" | Sorry Donny, I can't quite tell what you're saying. Are you able to access the documentation or... read more | 04/12/2004 (12:49 am) |
| Tribes and Tribes2 for Free | Oh man... if this brings more people back into Tribes or Tribes 2, I'm gonna have to suit up again. ... read more | 04/12/2004 (12:38 am) |
| I looked up and the site changed | Sorry 'bout that. Looks like either someone made the decision to leave that section out of the new d... read more | 04/10/2004 (1:13 am) |
| Can't run torqueDemo through dos | *woops wrong thread*... read more | 04/10/2004 (1:03 am) |
| Interpolation problems? (Jumpy players) | Thanks Dave. :) Yes, I agree it'd be strange if several different teams all independently produce... read more | 04/10/2004 (12:53 am) |
| Interpolation problems? (Jumpy players) | Hey guys, just checking in. We've talked about this thread in the office a bit. If anyone is w... read more | 04/09/2004 (2:08 pm) |
| Lore Released! | Yep, it hit at gamespot, blues, and a bunch of others too. Sweeeeeeeet.... read more | 04/09/2004 (12:47 pm) |
| Terrain rendering | Hey Justin (Otaku), just wanted to say thanks for your book reviews on Gamasutra. I've enjoyed them... read more | 04/09/2004 (1:29 am) |
| Limitations with DTS Shapes | Hi Bob, Sorry that you have been frustrated. Such is gamedev, no matter what tools you use. (Wh... read more | 04/09/2004 (1:20 am) |
| Derived SimObject question | Hey John, I'm assuming you saw it already, but it might be worth quickly checking out [url=http:/... read more | 04/09/2004 (12:57 am) |
| Example character in max | Neil, you might want to check out [url=http://www.gamebeavers.org]Game Beavers[/url]. If you are in... read more | 04/08/2004 (7:51 pm) |
| Need help | [url]http://www.garagegames.com/docs/torque/general/[/url]... read more | 04/08/2004 (2:34 pm) |
| Lore Released! | Woot! What a week! Congrats to MGT.... read more | 04/08/2004 (2:19 pm) |
| Interpolation problems? (Jumpy players) | Awesome, thanks for all the info Dave. It sucks that it is taking so many days to resolve this. ... read more | 04/07/2004 (2:03 am) |
| Good Tutorials? | Yes, the sheer amount of information available can certainly be overwhelming for beginners. But hey... read more | 04/07/2004 (1:44 am) |
| Compile problem | Are you using MSVC? If so, make sure you've run the file [i]VC6 .cc compiling.reg[/i] in the VC6 fo... read more | 04/06/2004 (5:09 pm) |
| Question | Hey Dan, Actually, you don't need either MSVC++, 3DSMax, or Photoshop. You can use free and/or o... read more | 04/06/2004 (5:05 pm) |
| Interpolation problems? (Jumpy players) | Thanks for the additional info. Just want to clarify a bit more. It is stated above that when sp... read more | 04/06/2004 (4:44 pm) |
| Interpolation problems? (Jumpy players) | Do any of you notice a speed threshold at which the latency problems begin to appear? Or does it ha... read more | 04/06/2004 (1:30 pm) |
| Can I do this simulation?? | Boy, to make it realistic.. ie with parts of the cars flying off and everything... is not easy at al... read more | 04/06/2004 (10:32 am) |
| Interpolation problems? (Jumpy players) | Dave, I talked to Mark about the problems in this thread, and he wasn't sure what's going on eith... read more | 04/06/2004 (2:17 am) |
| Probably easy, but I can't find the answer. Strings in script? | Hey Stefan, finally got home. Just checking in. Was Bruce's code above helpful enough for ya? If ... read more | 04/05/2004 (9:09 pm) |
| Working on Terrain Manager class... | As stated in [url=http://www.garagegames.com/mg/forums/result.thread.php?qt=14684]this thread[/url],... read more | 04/05/2004 (8:03 pm) |
| Transform polyface to heightmap ? | Awesome. It would be even cooler if you changed the terrain texture, then took an in-game shot from... read more | 04/05/2004 (7:58 pm) |
| Script synopsis or compilation? | There's a whole bunch of scripting documentation, but yeah, no cohesive beginning-to-end guide. S... read more | 04/05/2004 (6:33 pm) |