Game Development Community

Josh Williams's Forum Posts

Thread Post Date Posted
Strange Xcode problems Fudge. Leo, yes it probably has nothing to do with the XCode version, I was just checking. I was... read more 05/11/2004 (11:07 am)
Interpolation problems? (Jumpy players) Gotta love tag-team debugging :) This will be interesting.. now, if one of us could just get a few... read more 05/10/2004 (4:26 pm)
To buy, or not. Jarrod, I think you're right, except that it's not like he'll have a publisher breathing down his... read more 05/10/2004 (2:37 pm)
Strange Xcode problems Well, I just downloaded head and compiled with no problems. I'll continue trying to break it though... read more 05/10/2004 (9:05 am)
OS X Compiling warnings/errors Thanks for the details, Jordan. I'll check this out in the morning and let you know. This thread w... read more 05/09/2004 (11:44 pm)
Strange Xcode problems Crappy. Sorry about that. I'll definitely take a look at this in the morning. Jordan, are you d... read more 05/09/2004 (11:37 pm)
Strange Xcode problems Weird. We just got the ogg stuff cleaned up a bit like two weeks ago and things were running fine. ... read more 05/09/2004 (7:15 pm)
2D concept art Those are way better than "not bad", especially for a 14 year-old. :) Keep it up. Some of those ... read more 05/09/2004 (6:58 pm)
To buy, or not. Nick, If I understand your post correctly, you said you are a freshman in high school, and you ar... read more 05/09/2004 (6:51 pm)
OS X Compiling warnings/errors Jordon, This should be in the private area, since source-code directories and internals are discu... read more 05/09/2004 (6:34 pm)
Synapsys new lighting pack Very, very cool :)... read more 05/07/2004 (12:17 pm)
Interpolation problems? (Jumpy players) Chris, I did get it, thanks. I forwarded it to Ben and Tim as well.... read more 05/06/2004 (4:05 pm)
The latest Visual C++ required? Thanks for pointing that out, Ron. I haven't encountered the problems you mention (but nobody i... read more 05/06/2004 (1:00 am)
Torque Book: 3D Game Programming All In One I agree, Mark. :) We should have Ken's book available fairly soon. And I think we'll definitely b... read more 05/05/2004 (7:10 pm)
The latest Visual C++ required? [url=http://www.garagegames.com/docs/torque/general/ch03.php#chapter.compile.win.vc70]read the VC++ ... read more 05/05/2004 (4:13 pm)
I stand corrected this rocks big time Awesome. I'm with Stefan, ask away. :)... read more 05/05/2004 (4:09 pm)
Torque Book: 3D Game Programming All In One Ed, where's that link? :) Yeah, I got an email from Andre LaMothe saying that there were two oth... read more 05/05/2004 (4:04 pm)
Show Tool v2 - Request for Comments Re: designing with TSE in mind and guesswork. John, feel free to email us any time with questions. ... read more 05/05/2004 (3:51 pm)
What are the inefficiency and how to improve upon the same Great John. I think you should email me, [email]joshw@garagegames.com[/email] :) You posted in th... read more 05/05/2004 (10:37 am)
Documentation/Resource Question No prob :)... read more 05/05/2004 (10:31 am)
Convert 3DgameStudio levels to torque format What formats does A6 use to store maps and models?... read more 05/04/2004 (11:28 am)
Documentation/Resource Question Anthony, Unfortunately we can't open up the site any more than it already is. The stuff non-SDK ... read more 05/04/2004 (11:17 am)
Interpolation problems? (Jumpy players) Dave, I don't have anything in my inbox from you guys, atm. :) Re: bounding boxes, Tim just said... read more 05/04/2004 (10:59 am)
Torque Book: 3D Game Programming All In One Psh... my thread wasn't good enough, huh? ;) Awesome job, Ken. I read much of the book last nig... read more 05/03/2004 (8:24 am)
IDEA: Torque and a book! I read through this book for about 3 hours tonight. Conclusion: [b]It friggin rocks[/b]. Grea... read more 05/03/2004 (12:21 am)
Duplicated Note in engine overview Thanks for pointing this out. I don't think it's necessarily bad thing though. It is a pretty ... read more 05/01/2004 (12:05 pm)
Torque Demo slow on my Mac - noob Hmm... I'm not sure if Jeff and Alex's powerbooks are running 10.2 or 10.3 :) Probably 10.3. Sorry... read more 04/30/2004 (10:08 pm)
Torque Demo slow on my Mac - noob Marc, I think the newest nVidia drivers were released with OSX update 10.3.3. If you got that, I th... read more 04/30/2004 (1:43 pm)
Trying to figure out Xcode Nicolas, Thanks, I agree with your suggestions. I'm sorry, you'll have to put up with my Mac... read more 04/30/2004 (12:29 pm)
Torque Demo slow on my Mac - noob Marc, Do you have the latest videocard drivers? (Insert other standard questions here.) What gr... read more 04/30/2004 (3:00 am)
Sound requirements - no docs found - any info? Good call :) There are some interesting projects on Torque audio atm, so I don't know if I'll pla... read more 04/30/2004 (2:29 am)
Trying to figure out Xcode Yes, I tested it with XCode 1.1 and 1.2. Both worked :) We only had a couple machines set up at wo... read more 04/30/2004 (2:21 am)
OpenAL 1.2 kills Trajectory Zone (Torque based game in dev) Thanks Matthew. I'm not sure what to say on this just yet, other than that OpenAL 1.2 on Mac seem... read more 04/29/2004 (6:28 pm)
Interpolation problems? (Jumpy players) Dave, after looking at it, the instructions Mathieu sent just appear to reproduce the collision prob... read more 04/29/2004 (6:21 pm)
Trying to figure out Xcode Update bump for those who are still facing this issue: The compile problems under OS X and XCode ... read more 04/29/2004 (6:04 pm)
Confirm this..getVelocity() It is always best to post the result when you answer your own question, so that others with the same... read more 04/27/2004 (11:19 am)
Move objects by script Virtual, so that this thread can serve as a reference for others, it would be helpful if you noted w... read more 04/27/2004 (11:17 am)
What are the inefficiency and how to improve upon the same John, Excellent idea for educational purposes. A note on shader's: we have a shading engine fort... read more 04/27/2004 (11:02 am)
Trying to figure out Xcode Edit 2: Removed the instructions I had here to get the compile to work yourself, since I checked th... read more 04/26/2004 (3:18 pm)
... There seem to be a couple compile problems popping up after the CVS recovery. Thank you for pointin... read more 04/24/2004 (10:05 pm)
Torque for relative n00bs? Awesome thread, great for getting started. Thanks to all for making such helpful posts.... read more 04/24/2004 (9:43 pm)
OpenAL 1.2 kills Trajectory Zone (Torque based game in dev) Thanks Davis. Yeah, it seems like there's some weirdness with the new Creative OpenAL stuff and Tor... read more 04/24/2004 (5:24 pm)
Sound update (refactoring) Sweet. Looks like very good work, so far. The code clean-up alone sounds great, and the added func... read more 04/24/2004 (3:19 pm)
Trying to figure out Xcode [quote]BTW my main interest is in shaders and texturing - ('hobbyist 3d'er') - any plans to use Cg o... read more 04/24/2004 (12:58 am)
For Loop Error in Docs Thanks all. This is on my list of changes already. I'm waiting to do a bunch of error updates unti... read more 04/23/2004 (5:06 pm)
Trying to figure out Xcode Michael, what OpenAL drivers are you using? Edit: I misread your post at first. This is a pro... read more 04/23/2004 (4:52 pm)
CVS Problems We had a hard-drive failure. Rick and Tim are working on it as we type. :)... read more 04/21/2004 (11:29 am)
Tnl And Tge To follow up on what has been said already: TGE has awesome network support. TNL is based on thi... read more 04/21/2004 (5:32 am)
TNL Seperate? Andrew, I can understand how it might be confusing. To answer your question directly, if you... read more 04/21/2004 (5:24 am)
TSE quesion (preferably answered by employee) Re: Ken's book Reading the available comments on the subject, it should be clear that there will ... read more 04/21/2004 (1:50 am)