Game Development Community

Josh Williams's Forum Posts

Thread Post Date Posted
Particle explosion do not work at client-side !! Just to let you guys know, Robert has been working on this stuff again in the office. Hopefully the... read more 06/11/2004 (4:18 pm)
OpenAL Crashing Torque Yes, I think so. If you rever to the old OpenAL drivers things still work. (I think) If some of... read more 06/11/2004 (4:15 pm)
Informal survey: reason you got interested in Torque? More interesting stuff. :) Keep 'em coming.... read more 06/08/2004 (4:57 pm)
Would it be useful to speed up Map2Dif?? 1. Yes, I think so. (But keep chuggin on EGTGE :) 2. I think tools are extremely important and s... read more 06/07/2004 (10:54 pm)
T2 Server! Probably a good idea Chris :) I played a little bit tonight. Good games. I'll probably be playi... read more 06/07/2004 (10:41 pm)
Visual C++ 2003 does not optimize ?!? Jason, Some folks have got the standard VC++ 2003 to use the optimizing toolkit's compiler native... read more 06/07/2004 (6:27 pm)
Fog color problems on the Mac Thanks guys :) I don't know exactly when I'll get to this. Hopefully w/in a week. If someone fixe... read more 06/07/2004 (2:38 pm)
Fog color problems on the Mac Man... so much Mac work to do... no time to do it. Thanks for pointing this out Angel. I will ta... read more 06/07/2004 (12:30 pm)
Visual C++ 2003 does not optimize ?!? Just to make it more clear: Microsoft released the optimizing compiler from VS .NET 2003 as a comman... read more 06/07/2004 (12:26 pm)
T2 Server! Yeah... if you jump on arena or duel servers any more 80% of the people playing will be complete bad... read more 06/07/2004 (12:01 pm)
Informal survey: reason you got interested in Torque? Hey neat stories in here so far. Good luck Thomas, and to all. :)... read more 06/07/2004 (2:14 am)
Forum Sorter Yeah some good ideas. I think the printer-friendly thing is probably the most do-able. Sorting per... read more 06/06/2004 (11:38 pm)
Derive/Base Variable Problems Cool. Probably just a misspelled name or something then.... read more 06/06/2004 (7:07 pm)
Derive/Base Variable Problems Post your code. :)... read more 06/06/2004 (6:39 pm)
Informal survey: reason you got interested in Torque? Cool beans, keep 'em coming. :) So John, would you say reason A or B above was stronger? Obviou... read more 06/06/2004 (6:36 pm)
Torque Book: 3D Game Programming All In One Brian, It uses Torque throughout, and no other engine. I don't know why it doesn't mention Torqu... read more 06/06/2004 (1:30 pm)
Missing Bits (Vehicles/Sound/Fx) We'll have to update the roadmap on Monday. :)... read more 06/06/2004 (1:28 pm)
T2 Server! Bummer. Are they not giving away keys any more? Btw, I am hoping in to play arena or duel right ... read more 06/06/2004 (12:48 am)
T2 Server! Sweet :) Hopping in there right now for about 20 mins or so. --- bah nobody in there. :( Oh... read more 06/05/2004 (8:13 pm)
AudioEmitters - Upgrading You freaking rock.... read more 06/05/2004 (5:03 pm)
Bumpmapping and Specular lighting not working in TSE Demo Yeah... that is the marketing material I'd seen. I think either some marketing got confused, or may... read more 06/05/2004 (4:56 pm)
TSE : great on XGI Volari Awesome that it's working on your Volari. Man, them screens are pretty. Brian, Ben, Alex, and Joe ... read more 06/05/2004 (4:35 pm)
New pathway into Torque Sounds cool. I haven't played with Unwrap3D, but the more the merrier. Let us know when it's offic... read more 06/05/2004 (4:30 pm)
Help plz? Fixed versions of Lee's links: [url=http://www.amazon.com/exec/obidos/tg/detail/-/0764508350/qid=10... read more 06/05/2004 (1:03 pm)
Hlsl and cg?? Ben's response does a good job summing up TSE's approach to the high-level shading languages. For m... read more 06/05/2004 (12:55 pm)
Recommendations? I freaking love T2. :) I guess I'm one of the few people who enjoys both T1 and T2. I will likely... read more 06/05/2004 (12:54 am)
Recommendations? 3D Game Programming All In One is a comprehensive guide for beginning game makers, using the Torque ... read more 06/04/2004 (11:20 pm)
TSE Early Adopter License question [quote]...if you buy the early adopter license, am I right in assuming when it goes final you're abl... read more 06/04/2004 (4:17 pm)
TSE demo not working on ATI 9200. Are you guys all on Win98/ME?... read more 06/04/2004 (3:20 pm)
TSE demo not working on ATI 9200. Nathan, did try modifying the forcedPixVersion to 1.4 as well? What pixel shader version does the c... read more 06/04/2004 (2:32 pm)
TSE Demo Performance and Feedback Woops, good catch Michael. Any idea why nVidia is behind on their win98 driver support? I hope... read more 06/04/2004 (2:29 pm)
Bumpmapping and Specular lighting not working in TSE Demo Blake, In general GF4's do not support ps2.0. There are some nVidia marketing materials which sa... read more 06/04/2004 (2:16 pm)
TSE Demo Performance and Feedback Yeah, the FX cards are pretty slow with 2.0 shaders, at full precision. Of course, there's been a l... read more 06/04/2004 (10:38 am)
Shader Tool Apps for Hapless Artists Those are all good tools. I'm personally a fan of RenderMonkey. I'm a programmer, so maybe my view... read more 06/04/2004 (9:42 am)
How long will TSE Early Adopter License be available for? I don't believe there is a specific plan yet for how long the Eary Adopter program will last. So, I... read more 06/02/2004 (11:21 pm)
Just Anohter Compiler Error Can you please provide information on your platform and compiler? If you are on the Mac, have y... read more 06/02/2004 (11:20 pm)
Shader Generations Question, 1.0, 2.0, 3.0 As Brian says, the Geforce4 supports 1.x shaders. Specifically it supports vertex shaders 1.0 and p... read more 06/02/2004 (9:17 pm)
VS 2002 compiling Hi Jason :) Yeah, like the docs say, it's definitely possible/feasible to compile with other comp... read more 06/02/2004 (8:48 pm)
TSE around the corner!?! Bruno, the TSE only works with Direct X right now. OGL support is *coming*, but we had to start wor... read more 06/02/2004 (6:17 pm)
Interpolation problems? (Jumpy players) Can anybody send us a journal of the camera/transform problems? And any other problems, like the pa... read more 06/02/2004 (3:18 pm)
OpenAL Crashing Torque Yes, the new OpenAL drivers seem to have problems. As soon as we have the time, we will investigate... read more 06/02/2004 (3:03 pm)
Trying to use precipitation and lightning (makes me crash) Howard, Documenting the precipitation datablock fields is pretty difficult. There's admittedly s... read more 06/02/2004 (1:24 pm)
How far can i get with scripts? You can do a ton with scripts. Some of John's stuff offer awesome examples of how far you can go wi... read more 06/02/2004 (1:15 pm)
Turn based a.i system Hi Robert, I can't help you in much detail, so maybe you'll get a better response from someone el... read more 06/02/2004 (1:14 pm)
Visual Studio 2002 Issues (Help!?) Bill, I will make that recommended change. Thanks. Glad you're up and running!... read more 06/02/2004 (1:12 pm)
First steps Robert, For a step-by-step guide to making a game, right now the best resource is [url=http://www... read more 06/02/2004 (1:09 pm)
Any luck running under Xcode debugger? Thanks for pointing this out guys. I will take a look. I'm way behind on Mac stuff since we've bee... read more 06/02/2004 (12:52 pm)
Torque Spelling Thanks for pointing these out. I think I already got most of them, we just haven't pushed the cha... read more 06/02/2004 (12:47 pm)
How ar script function names mapped to the Engine? David, Yes, actually there is a way to do it automatically, using the ConsoleDoc's dump() functio... read more 06/02/2004 (12:42 pm)
How ar script function names mapped to the Engine? [url=http://www.garagegames.com/index.php?sec=mg&mod=resource&page=view&qid=5638]Ken's book[/url]. ... read more 06/02/2004 (11:41 am)