Josh Williams's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| ... | Thanks Joseph.... read more | 07/08/2004 (8:25 pm) |
| ... | Joseph, The version of the docs you link to is old and out of date. Use [url=http://www.garagega... read more | 07/07/2004 (10:32 pm) |
| Thanks guys... | Hehe Bil, gratz on the little bundle of joy. TSE: making the world a better place for graphics junk... read more | 07/06/2004 (1:27 am) |
| Torque Cookbook | Sweet. Lookin forward to this.... read more | 07/06/2004 (1:25 am) |
| Torque Cookbook | Bil, any more thoughts or progress on this? What's the first step? Again, I won't have the time to... read more | 07/05/2004 (11:38 am) |
| Connection to dedicated server crash | Hmm yeah let us know if you get more info Stephen.... read more | 07/05/2004 (11:33 am) |
| Strange Xcode problems | Devon, thanks for the additional info. Don't know what exactly the deal is here, but it seems to be... read more | 07/05/2004 (8:26 am) |
| Torque Cookbook | Bill, It would be great to start championing this. Perhaps we can start a discussion, either in ... read more | 06/30/2004 (2:24 pm) |
| Torque Cookbook | Very good idea Bill. This would make sense too because we could adapt a lot of the excellent resourc... read more | 06/29/2004 (9:32 am) |
| Understanding datablocks? | Hey rockin David. Good job!... read more | 06/24/2004 (3:09 pm) |
| Demo vs Licensed | You can do lots with just the demo. You can make your own missions, write all your own scripts (and... read more | 06/24/2004 (2:38 pm) |
| Forum Kickoff | Rick and Jeff too. :) Good idea here Ken. Welcome all. Ken's book rocks.... read more | 06/24/2004 (2:27 pm) |
| What do ed or uned mean? | Thanks :)... read more | 06/24/2004 (2:25 pm) |
| Strange Xcode problems | Ok thanks Mathieu. :) Please let me know what the conflict ended up being anyway, if you can, just ... read more | 06/22/2004 (11:19 am) |
| Strange Xcode problems | :( Well, so far every time this problem has been encountered (3 times in the above), it has been ... read more | 06/22/2004 (11:06 am) |
| Understanding datablocks? | Cool, let us know how it goes :)... read more | 06/22/2004 (10:30 am) |
| Understanding datablocks? | David, let us know if it works once you make the changes you think you need to. If not, post the ... read more | 06/19/2004 (10:44 pm) |
| OBJ of the Torque logo? | Nice :) Love this community.... read more | 06/19/2004 (1:52 am) |
| XBOX Port for TSE???? | LOL Eric, nice pic.... read more | 06/18/2004 (8:22 pm) |
| Interpolation problems? (Jumpy players) | Rocking. Great work Chris! Nice job Lidwine, and thanks to Clark as well. Yay, glad to have t... read more | 06/17/2004 (8:18 pm) |
| Inheriting object methods in Torque Script | Bruno is correct, you should just need to set the className field to "MyBaseObjectData" and all shou... read more | 06/17/2004 (6:45 pm) |
| TorqueScript vs C++ | You can code gameplay logic in C++ with no problem whatsoever. Most people choose to use script jus... read more | 06/17/2004 (12:29 am) |
| Downloading TSE | [url=http://www.garagegames.com/docs/tse/general/ch01s04.php]How to download TSE[/url]. Note, this ... read more | 06/17/2004 (12:08 am) |
| "Mark all as Read" is treacherous ;-) | I just click "mark all as read" first, then open all the threads I want to read in sep tabs/windows ... read more | 06/16/2004 (4:15 pm) |
| Comparison screenshots of TGE and TSE? | Cameron, Do you see the graphic on the right side of the site that says "GG Newsletters - Subscri... read more | 06/16/2004 (1:50 pm) |
| What do ed or uned mean? | Yeah, but like I say it's all fixed up now. We just need to push the changes out as soon as there's... read more | 06/16/2004 (1:48 pm) |
| Torque AI Pack | Rex and John, it sounds like it'll need an AI system to decide the proper importance of tasks and st... read more | 06/16/2004 (1:37 pm) |
| Idea for new collision mechanism. | Matt, you rock. Great explanation there, glad you took the time to do it. Fruit, it is good to t... read more | 06/16/2004 (1:27 pm) |
| What do ed or uned mean? | We should have an update to the docs going out tomorrow which fixes this wording. :) I caught a wh... read more | 06/16/2004 (12:29 am) |
| We need tutorials written by experts! I'll pay for it! | Yeah, those are the projects that are known to the public, at the moment. :)... read more | 06/16/2004 (12:12 am) |
| How Torque handles the vehicles | [url=http://www.garagegames.com/docs/torque/general/apds07.php]BAM[/url]. Know this thread is a lit... read more | 06/16/2004 (12:10 am) |
| Recommended change to document organization | John, it would be great to see that as a resource. :) Regarding your example usage... example.. ac... read more | 06/15/2004 (10:05 am) |
| Please clarify the DIF verses DTS better in the docs | Brain, I am assuming you've seen [url=http://www.garagegames.com/docs/torque/general/ch08.php#max... read more | 06/14/2004 (2:37 pm) |
| Recommended change to document organization | Dan, I agree, it'd be great to have a current list of how-tos and resource organization like that... read more | 06/14/2004 (2:28 pm) |
| Recommended change to document organization | To all, Here is the problem: Let's take Brian. It appears that Brian is working in a team wit... read more | 06/14/2004 (2:19 pm) |
| Maximum datablock size | What are you sending in the datablock that's taking up so much space?... read more | 06/13/2004 (2:42 am) |
| OpenAL Crashing Torque | Yeah, whether it crashes or just plain doesn't work right, I imagine all of these problems come from... read more | 06/12/2004 (4:44 pm) |
| TSE driver issue, I think... | Did you try using Driver Cleaner, Erik? If you just installed on top of old drivers, something may ... read more | 06/12/2004 (4:39 pm) |
| Visual C++ 2003 does not optimize ?!? | Thanks for the input on the EULA, Dean. That's how I originally thought it worked, but I've never h... read more | 06/12/2004 (4:16 pm) |
| We need tutorials written by experts! I'll pay for it! | Thomas, the genre-starter content packs are a good idea. There is work being done in this area in t... read more | 06/12/2004 (4:02 pm) |
| OpenAL Crashing Torque | Thanks, just making sure.... read more | 06/11/2004 (6:38 pm) |
| Rotation in World Editor under OS X? (and other Alt functions) | "Soon" could be rough, but in the near future, yes I hope so. :) I hate to do so, but I've had to ... read more | 06/11/2004 (6:10 pm) |
| FPS using real maps from Satellite data | Just to note: we had an intern a few months ago, [url=http://www.garagegames.com/my/home/view.profil... read more | 06/11/2004 (6:00 pm) |
| Documentation Search Functionality | David, Nothing magical, just typical searching stuff which I'm sure you don't actually need expla... read more | 06/11/2004 (5:50 pm) |
| Informal survey: reason you got interested in Torque? | Interesting. So far, by my count, there are about 16 A's, or people who primarily got interested in... read more | 06/11/2004 (5:09 pm) |
| Game Research | Lol Ken :) Phil, no worries, yep that's what code packs are for! :)... read more | 06/11/2004 (4:51 pm) |
| Where can I download the source file??/ | Peter, As Stefan says, "exited normally with code 0" is what CVS says when things are working fi... read more | 06/11/2004 (4:49 pm) |
| Fragment shader? | Good post Kevin :)... read more | 06/11/2004 (4:47 pm) |
| Visual C++ 2003 does not optimize ?!? | Whoa. I didn't read the EULA. Hmm.. that's a bummer if it's true. :( Guess for optimization yo... read more | 06/11/2004 (4:30 pm) |
| What resources are still needed? | Chris, This is a good idea, but it requires some work. It is too much for us to manually go in a... read more | 06/11/2004 (4:26 pm) |