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Josh Williams's Forum Posts

Thread Post Date Posted
... Thanks Joseph.... read more 07/08/2004 (8:25 pm)
... Joseph, The version of the docs you link to is old and out of date. Use [url=http://www.garagega... read more 07/07/2004 (10:32 pm)
Thanks guys... Hehe Bil, gratz on the little bundle of joy. TSE: making the world a better place for graphics junk... read more 07/06/2004 (1:27 am)
Torque Cookbook Sweet. Lookin forward to this.... read more 07/06/2004 (1:25 am)
Torque Cookbook Bil, any more thoughts or progress on this? What's the first step? Again, I won't have the time to... read more 07/05/2004 (11:38 am)
Connection to dedicated server crash Hmm yeah let us know if you get more info Stephen.... read more 07/05/2004 (11:33 am)
Strange Xcode problems Devon, thanks for the additional info. Don't know what exactly the deal is here, but it seems to be... read more 07/05/2004 (8:26 am)
Torque Cookbook Bill, It would be great to start championing this. Perhaps we can start a discussion, either in ... read more 06/30/2004 (2:24 pm)
Torque Cookbook Very good idea Bill. This would make sense too because we could adapt a lot of the excellent resourc... read more 06/29/2004 (9:32 am)
Understanding datablocks? Hey rockin David. Good job!... read more 06/24/2004 (3:09 pm)
Demo vs Licensed You can do lots with just the demo. You can make your own missions, write all your own scripts (and... read more 06/24/2004 (2:38 pm)
Forum Kickoff Rick and Jeff too. :) Good idea here Ken. Welcome all. Ken's book rocks.... read more 06/24/2004 (2:27 pm)
What do ed or uned mean? Thanks :)... read more 06/24/2004 (2:25 pm)
Strange Xcode problems Ok thanks Mathieu. :) Please let me know what the conflict ended up being anyway, if you can, just ... read more 06/22/2004 (11:19 am)
Strange Xcode problems :( Well, so far every time this problem has been encountered (3 times in the above), it has been ... read more 06/22/2004 (11:06 am)
Understanding datablocks? Cool, let us know how it goes :)... read more 06/22/2004 (10:30 am)
Understanding datablocks? David, let us know if it works once you make the changes you think you need to. If not, post the ... read more 06/19/2004 (10:44 pm)
OBJ of the Torque logo? Nice :) Love this community.... read more 06/19/2004 (1:52 am)
XBOX Port for TSE???? LOL Eric, nice pic.... read more 06/18/2004 (8:22 pm)
Interpolation problems? (Jumpy players) Rocking. Great work Chris! Nice job Lidwine, and thanks to Clark as well. Yay, glad to have t... read more 06/17/2004 (8:18 pm)
Inheriting object methods in Torque Script Bruno is correct, you should just need to set the className field to "MyBaseObjectData" and all shou... read more 06/17/2004 (6:45 pm)
TorqueScript vs C++ You can code gameplay logic in C++ with no problem whatsoever. Most people choose to use script jus... read more 06/17/2004 (12:29 am)
Downloading TSE [url=http://www.garagegames.com/docs/tse/general/ch01s04.php]How to download TSE[/url]. Note, this ... read more 06/17/2004 (12:08 am)
"Mark all as Read" is treacherous ;-) I just click "mark all as read" first, then open all the threads I want to read in sep tabs/windows ... read more 06/16/2004 (4:15 pm)
Comparison screenshots of TGE and TSE? Cameron, Do you see the graphic on the right side of the site that says "GG Newsletters - Subscri... read more 06/16/2004 (1:50 pm)
What do ed or uned mean? Yeah, but like I say it's all fixed up now. We just need to push the changes out as soon as there's... read more 06/16/2004 (1:48 pm)
Torque AI Pack Rex and John, it sounds like it'll need an AI system to decide the proper importance of tasks and st... read more 06/16/2004 (1:37 pm)
Idea for new collision mechanism. Matt, you rock. Great explanation there, glad you took the time to do it. Fruit, it is good to t... read more 06/16/2004 (1:27 pm)
What do ed or uned mean? We should have an update to the docs going out tomorrow which fixes this wording. :) I caught a wh... read more 06/16/2004 (12:29 am)
We need tutorials written by experts! I'll pay for it! Yeah, those are the projects that are known to the public, at the moment. :)... read more 06/16/2004 (12:12 am)
How Torque handles the vehicles [url=http://www.garagegames.com/docs/torque/general/apds07.php]BAM[/url]. Know this thread is a lit... read more 06/16/2004 (12:10 am)
Recommended change to document organization John, it would be great to see that as a resource. :) Regarding your example usage... example.. ac... read more 06/15/2004 (10:05 am)
Please clarify the DIF verses DTS better in the docs Brain, I am assuming you've seen [url=http://www.garagegames.com/docs/torque/general/ch08.php#max... read more 06/14/2004 (2:37 pm)
Recommended change to document organization Dan, I agree, it'd be great to have a current list of how-tos and resource organization like that... read more 06/14/2004 (2:28 pm)
Recommended change to document organization To all, Here is the problem: Let's take Brian. It appears that Brian is working in a team wit... read more 06/14/2004 (2:19 pm)
Maximum datablock size What are you sending in the datablock that's taking up so much space?... read more 06/13/2004 (2:42 am)
OpenAL Crashing Torque Yeah, whether it crashes or just plain doesn't work right, I imagine all of these problems come from... read more 06/12/2004 (4:44 pm)
TSE driver issue, I think... Did you try using Driver Cleaner, Erik? If you just installed on top of old drivers, something may ... read more 06/12/2004 (4:39 pm)
Visual C++ 2003 does not optimize ?!? Thanks for the input on the EULA, Dean. That's how I originally thought it worked, but I've never h... read more 06/12/2004 (4:16 pm)
We need tutorials written by experts! I'll pay for it! Thomas, the genre-starter content packs are a good idea. There is work being done in this area in t... read more 06/12/2004 (4:02 pm)
OpenAL Crashing Torque Thanks, just making sure.... read more 06/11/2004 (6:38 pm)
Rotation in World Editor under OS X? (and other Alt functions) "Soon" could be rough, but in the near future, yes I hope so. :) I hate to do so, but I've had to ... read more 06/11/2004 (6:10 pm)
FPS using real maps from Satellite data Just to note: we had an intern a few months ago, [url=http://www.garagegames.com/my/home/view.profil... read more 06/11/2004 (6:00 pm)
Documentation Search Functionality David, Nothing magical, just typical searching stuff which I'm sure you don't actually need expla... read more 06/11/2004 (5:50 pm)
Informal survey: reason you got interested in Torque? Interesting. So far, by my count, there are about 16 A's, or people who primarily got interested in... read more 06/11/2004 (5:09 pm)
Game Research Lol Ken :) Phil, no worries, yep that's what code packs are for! :)... read more 06/11/2004 (4:51 pm)
Where can I download the source file??/ Peter, As Stefan says, "exited normally with code 0" is what CVS says when things are working fi... read more 06/11/2004 (4:49 pm)
Fragment shader? Good post Kevin :)... read more 06/11/2004 (4:47 pm)
Visual C++ 2003 does not optimize ?!? Whoa. I didn't read the EULA. Hmm.. that's a bummer if it's true. :( Guess for optimization yo... read more 06/11/2004 (4:30 pm)
What resources are still needed? Chris, This is a good idea, but it requires some work. It is too much for us to manually go in a... read more 06/11/2004 (4:26 pm)