Game Development Community

Josh Williams's Forum Posts

Thread Post Date Posted
The difference between XNA GSE and TX Good questions Eric. For now, Torque X is indeed 2D-focused. We wanted to release our 2D stuff fir... read more 01/08/2007 (9:14 am)
Can't get into CVS FYI, we are in the process of updating the TGEA documentation right now. It'll make its way onto th... read more 01/07/2007 (5:14 pm)
I can once again show screens of an upcoming title..Enjoy Holy crap! Nice job Steve! :)... read more 11/18/2006 (2:28 am)
RTSKit and TGE1.5 how-to You rock, Guy! Thanks. All, we'll get this up on the website soon as well. Just sent an email a... read more 10/28/2006 (11:59 am)
1.5 and RTS Kit This is great! If you don't mind, we'd love to give this a quick review and try to get it up on the... read more 10/26/2006 (9:38 am)
Torque/1.5/WhatsNew Guys, we are not going to charge people for bug fixes. Indeed, you can check CVS and get most of th... read more 08/24/2006 (11:42 am)
Torque/1.5/WhatsNew Hi everyone... nice job sleuthing out the changelist. To note, this is only a *partial* changelist ... read more 08/23/2006 (11:20 pm)
Missing options under the Collision, Physics rollouts Hi Mike, You're right, we took the editing of physics properties out of the TGB level builder. T... read more 08/10/2006 (12:13 pm)
Slight error in product info for TGB Pro Thanks Rob. We just wanted to play it safe with the system reqs.... read more 07/19/2006 (6:38 pm)
Performance optimizations? Hey Jason, Its all good man, and I'm glad you got things worked out pretty well. Like I say, I d... read more 07/19/2006 (6:35 pm)
Garage Games using XNA framework? Pat's perspective on managed code for game development has changed quite a bit since 2005. :) Ju... read more 07/19/2006 (7:52 am)
Oops, using a lot of RAM Scott, you'll note that this thread is a few months old. There were a few memory problems when we w... read more 07/16/2006 (12:53 pm)
Performance optimizations? Andrew, awesome write-up. Thanks, that's very useful! Did that article get linked from any of the ... read more 07/16/2006 (12:21 pm)
TGB pro: Simultanious Collisions Not Detected / tunneling? Thanks for the report James. To answer your question, yes, TGB does pair-wise collision detection. ... read more 06/28/2006 (9:46 am)
TGB Trial Install issue Hey Tim, We will make this change in the system requirements page, yes. Thanks!... read more 06/23/2006 (10:35 am)
TGB Trial Install issue Tim, did it work on your home machine?... read more 06/21/2006 (10:38 pm)
More questions from a would be buyer Turning vsync off or on is easy yes, the engine has a bunch of "prefs", or preferences you can set i... read more 06/21/2006 (10:37 pm)
TGB 1.1's supposed to come out tomorrow. Sorry we had to delay the upload of RC2 guys. Frustrating! Argh! The team got the build ready in ... read more 06/08/2006 (1:02 am)
TGB 1.1 RC1 is live Keith, we will try to get the Linux version updated as well, but without having a dedicated Linux gu... read more 06/01/2006 (1:25 pm)
What happened to Mighty Fist? We're focusing on getting TGB out the door. But have no fear, Mighty Fist lives on! It will see th... read more 05/31/2006 (9:17 pm)
Upgrade to commercial license? We will be refining the EULA before the launch on June 7th, yeah. Good ideas Philip, we'll do as mu... read more 05/31/2006 (9:16 pm)
Example Pause Screen Added to TDN Nice Rodney! Thanks. :)... read more 05/31/2006 (9:12 pm)
New TGB pricing model - upgrade typo? Phillip, you are correct, our plan is to include the editor script source only in the Source Include... read more 05/31/2006 (9:07 pm)
Change to the EULA? FYI guys, this same discussion was happening in the Private forums. We replied there... yes, you ca... read more 05/31/2006 (9:00 pm)
Upgrade to commercial license? Guys, here is the official answer on the logo screen stuff: Yes, you can make the logo screen cli... read more 05/31/2006 (12:19 pm)
TGB Beta4 is live Paul Scott stayed up many a late night getting the Mac build done. Thanks Paul! Keith, thanks fo... read more 05/24/2006 (2:41 am)
Jmtcw Dave, great feedback. Thanks. So you know, we have all of the same issues you brought up on o... read more 05/22/2006 (8:54 am)
Using 3D shapes in TGB You could add better lighting support to the 3D shape rendering in TGB, but it'd require custom C++ ... read more 05/20/2006 (12:23 pm)
Basic idea of client prediction? (re: TGB real-time networking) Hi John, Awesome. The [url=http://tdn.garagegames.com/wiki/Torque/Networking]Torque networking o... read more 05/20/2006 (11:59 am)
What happened to vector shapes? Yeppers t2dShapeVector is still in the engine, we just removed it from the TGB level builder because... read more 05/19/2006 (2:10 am)
Heres a fun project I'm working on lately(UPDATED) Whoa nice Steve!!... read more 05/16/2006 (12:47 am)
RTS/ TGE ver 1.4 build solution William, this rocks! Thanks. Great work, all involved. Stuff like this always reminds us of how c... read more 05/12/2006 (4:31 pm)
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