Josh Williams's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| The difference between XNA GSE and TX | Good questions Eric. For now, Torque X is indeed 2D-focused. We wanted to release our 2D stuff fir... read more | 01/08/2007 (9:14 am) |
| Can't get into CVS | FYI, we are in the process of updating the TGEA documentation right now. It'll make its way onto th... read more | 01/07/2007 (5:14 pm) |
| I can once again show screens of an upcoming title..Enjoy | Holy crap! Nice job Steve! :)... read more | 11/18/2006 (2:28 am) |
| RTSKit and TGE1.5 how-to | You rock, Guy! Thanks. All, we'll get this up on the website soon as well. Just sent an email a... read more | 10/28/2006 (11:59 am) |
| 1.5 and RTS Kit | This is great! If you don't mind, we'd love to give this a quick review and try to get it up on the... read more | 10/26/2006 (9:38 am) |
| Torque/1.5/WhatsNew | Guys, we are not going to charge people for bug fixes. Indeed, you can check CVS and get most of th... read more | 08/24/2006 (11:42 am) |
| Torque/1.5/WhatsNew | Hi everyone... nice job sleuthing out the changelist. To note, this is only a *partial* changelist ... read more | 08/23/2006 (11:20 pm) |
| Missing options under the Collision, Physics rollouts | Hi Mike, You're right, we took the editing of physics properties out of the TGB level builder. T... read more | 08/10/2006 (12:13 pm) |
| Slight error in product info for TGB Pro | Thanks Rob. We just wanted to play it safe with the system reqs.... read more | 07/19/2006 (6:38 pm) |
| Performance optimizations? | Hey Jason, Its all good man, and I'm glad you got things worked out pretty well. Like I say, I d... read more | 07/19/2006 (6:35 pm) |
| Garage Games using XNA framework? | Pat's perspective on managed code for game development has changed quite a bit since 2005. :) Ju... read more | 07/19/2006 (7:52 am) |
| Oops, using a lot of RAM | Scott, you'll note that this thread is a few months old. There were a few memory problems when we w... read more | 07/16/2006 (12:53 pm) |
| Performance optimizations? | Andrew, awesome write-up. Thanks, that's very useful! Did that article get linked from any of the ... read more | 07/16/2006 (12:21 pm) |
| TGB pro: Simultanious Collisions Not Detected / tunneling? | Thanks for the report James. To answer your question, yes, TGB does pair-wise collision detection. ... read more | 06/28/2006 (9:46 am) |
| TGB Trial Install issue | Hey Tim, We will make this change in the system requirements page, yes. Thanks!... read more | 06/23/2006 (10:35 am) |
| TGB Trial Install issue | Tim, did it work on your home machine?... read more | 06/21/2006 (10:38 pm) |
| More questions from a would be buyer | Turning vsync off or on is easy yes, the engine has a bunch of "prefs", or preferences you can set i... read more | 06/21/2006 (10:37 pm) |
| TGB 1.1's supposed to come out tomorrow. | Sorry we had to delay the upload of RC2 guys. Frustrating! Argh! The team got the build ready in ... read more | 06/08/2006 (1:02 am) |
| TGB 1.1 RC1 is live | Keith, we will try to get the Linux version updated as well, but without having a dedicated Linux gu... read more | 06/01/2006 (1:25 pm) |
| What happened to Mighty Fist? | We're focusing on getting TGB out the door. But have no fear, Mighty Fist lives on! It will see th... read more | 05/31/2006 (9:17 pm) |
| Upgrade to commercial license? | We will be refining the EULA before the launch on June 7th, yeah. Good ideas Philip, we'll do as mu... read more | 05/31/2006 (9:16 pm) |
| Example Pause Screen Added to TDN | Nice Rodney! Thanks. :)... read more | 05/31/2006 (9:12 pm) |
| New TGB pricing model - upgrade typo? | Phillip, you are correct, our plan is to include the editor script source only in the Source Include... read more | 05/31/2006 (9:07 pm) |
| Change to the EULA? | FYI guys, this same discussion was happening in the Private forums. We replied there... yes, you ca... read more | 05/31/2006 (9:00 pm) |
| Upgrade to commercial license? | Guys, here is the official answer on the logo screen stuff: Yes, you can make the logo screen cli... read more | 05/31/2006 (12:19 pm) |
| TGB Beta4 is live | Paul Scott stayed up many a late night getting the Mac build done. Thanks Paul! Keith, thanks fo... read more | 05/24/2006 (2:41 am) |
| Jmtcw | Dave, great feedback. Thanks. So you know, we have all of the same issues you brought up on o... read more | 05/22/2006 (8:54 am) |
| Using 3D shapes in TGB | You could add better lighting support to the 3D shape rendering in TGB, but it'd require custom C++ ... read more | 05/20/2006 (12:23 pm) |
| Basic idea of client prediction? (re: TGB real-time networking) | Hi John, Awesome. The [url=http://tdn.garagegames.com/wiki/Torque/Networking]Torque networking o... read more | 05/20/2006 (11:59 am) |
| What happened to vector shapes? | Yeppers t2dShapeVector is still in the engine, we just removed it from the TGB level builder because... read more | 05/19/2006 (2:10 am) |
| Heres a fun project I'm working on lately(UPDATED) | Whoa nice Steve!!... read more | 05/16/2006 (12:47 am) |
| RTS/ TGE ver 1.4 build solution | William, this rocks! Thanks. Great work, all involved. Stuff like this always reminds us of how c... read more | 05/12/2006 (4:31 pm) |