Game Development Community

K. Scott Piel's Forum Posts

Thread Post Date Posted
Altering apparent camera brightness in-game Well... I wish everyone here the best. We have decided corporately to drop Torque and switched to Un... read more 06/30/2010 (5:36 am)
Altering apparent camera brightness in-game @ Konrad -- thank you -- the unblock did hte trick. Now maybe I get better edumacated.... read more 06/29/2010 (9:47 am)
Altering apparent camera brightness in-game Is there a tutorial somewhere that explains (for a novice) how to set up and create shaders/postFX? ... read more 06/29/2010 (9:20 am)
Altering apparent camera brightness in-game Thank you all for the feedback. I'll look into the postFX this morning and report back.... read more 06/29/2010 (5:22 am)
Light flickering in .mis file. I had a similar experience which appeared to be related to having too many lights with shadow detail... read more 05/13/2010 (12:54 pm)
The best way to approach complex geometry? [quote]Collada exported objects will calculate their minimal bounding box automatically if the "... read more 05/04/2010 (5:17 am)
Implementing an AI camera in T3D Let me start this post by, again, saying thank you to you both for your input. Everything worked out... read more 05/03/2010 (5:51 am)
Implementing an AI camera in T3D Ryan -- that was 100% perfect... worked like a charm. Thank you. I'd offer to have your children ... read more 04/29/2010 (9:21 am)
Implementing an AI camera in T3D If I may follow up on this from yesterday, is there a way to have a fluid camera animation play thro... read more 04/29/2010 (6:54 am)
Implementing an AI camera in T3D Awesome -- will do and thank you for the feedback and patience.... read more 04/28/2010 (11:18 am)
Implementing an AI camera in T3D Thanks. I tried mounting the camera on an AI but is appears the spline function for the path does... read more 04/28/2010 (10:55 am)