K. Scott Piel's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| Altering apparent camera brightness in-game | Well... I wish everyone here the best. We have decided corporately to drop Torque and switched to Un... read more | 06/30/2010 (5:36 am) |
| Altering apparent camera brightness in-game | @ Konrad -- thank you -- the unblock did hte trick. Now maybe I get better edumacated.... read more | 06/29/2010 (9:47 am) |
| Altering apparent camera brightness in-game | Is there a tutorial somewhere that explains (for a novice) how to set up and create shaders/postFX? ... read more | 06/29/2010 (9:20 am) |
| Altering apparent camera brightness in-game | Thank you all for the feedback. I'll look into the postFX this morning and report back.... read more | 06/29/2010 (5:22 am) |
| Light flickering in .mis file. | I had a similar experience which appeared to be related to having too many lights with shadow detail... read more | 05/13/2010 (12:54 pm) |
| The best way to approach complex geometry? | [quote]Collada exported objects will calculate their minimal bounding box automatically if the "... read more | 05/04/2010 (5:17 am) |
| Implementing an AI camera in T3D | Let me start this post by, again, saying thank you to you both for your input. Everything worked out... read more | 05/03/2010 (5:51 am) |
| Implementing an AI camera in T3D | Ryan -- that was 100% perfect... worked like a charm. Thank you. I'd offer to have your children ... read more | 04/29/2010 (9:21 am) |
| Implementing an AI camera in T3D | If I may follow up on this from yesterday, is there a way to have a fluid camera animation play thro... read more | 04/29/2010 (6:54 am) |
| Implementing an AI camera in T3D | Awesome -- will do and thank you for the feedback and patience.... read more | 04/28/2010 (11:18 am) |
| Implementing an AI camera in T3D | Thanks. I tried mounting the camera on an AI but is appears the spline function for the path does... read more | 04/28/2010 (10:55 am) |