Game Development Community

Eric Lafrance's Forum Posts

Thread Post Date Posted
Mono files played in rear speakers with 5.1 Surround Ok, here is what I found since my first post: openAL uses windows' settings and then mixes the mono ... read more 04/15/2007 (11:00 pm)
Mono files played in rear speakers with 5.1 Surround Anyone else having sounds played on rear speakers when it shouldn't? An easy way to know this is go ... read more 04/11/2007 (11:56 am)
Potential exploit in AbstractClassRep::create. Thank you Stefan, appreciated to let us know and give us the code :) Nice work!... read more 11/06/2006 (7:33 pm)
GUI help please... To get the pressed, released state just use this: [code] %foo = object.getValue(); [/code] If ... read more 03/19/2005 (6:41 am)
Screenshot problems with ATI card You could try this: [url]http://www.garagegames.com/mg/forums/result.thread.php?qt=21298[/url]... read more 11/02/2004 (4:40 pm)
ATI cards - screenshots fix :) By the way this doesn't affect older drivers nor any other video card (tested on ATI, NVIDIA down to... read more 09/09/2004 (7:05 pm)
ATI cards - screenshots fix :) Here's the fix I did for that (fixing ATI's with newer catalyst driver): Everywhere you find a fu... read more 09/09/2004 (6:58 pm)
True car rear view mirror I looked at the code of the mirrorSubObject and that thing doesn't work as easily as just multiplyin... read more 02/05/2004 (3:31 am)
True car rear view mirror @Martin - ehhh, I just realize that's the code I'm using that Gilles had put in ;-p. The way Melv ha... read more 01/29/2004 (6:21 pm)
True car rear view mirror @Gregory - Yes that does rotate the camera to see behind, but it doesn't do the mirroring effect ;-p... read more 01/29/2004 (12:55 am)
Void GuiTextEditSliderCtrl::setValue() should call onAction() I agree with Mark, I've done the same thing (add onAction()) so the slider updates the script value ... read more 01/29/2004 (12:02 am)
Projectile sound crashes clients and decals not show. on clients I found out what caused the clients to crash. It comes from the projectile decals. After some testin... read more 01/22/2004 (12:29 am)
Sounds in first person view... What I think happens is because the sound is 3D, stereo in the engine. Because of that, in 1st perso... read more 01/20/2004 (12:48 am)
GUI help please... [url]http://www.garagegames.com/mg/forums/result.thread.php?qt=13966[/url] ;p... read more 11/10/2003 (10:39 am)
Keyboard control of gui I'm having the same kind of problem here. Just like if I try guiTextlistCtrl, the ::onDeleteKey does... read more 11/04/2003 (4:28 pm)
GuiBitmapButtonCtrl.cc (inactive state ?) I just fell on this thread. To make a follow-up, the command is: To make the control (in this cas... read more 11/04/2003 (3:21 pm)
NASCAR Racing Game @Nate - You're right, it's fun to race old NASCAR. Papy have done it with "NASCAR Legends". @Jak ... read more 10/24/2003 (9:08 am)
NASCAR Racing Game Hey Jak, From what I know, it is still an issue. It is possible to "hack" kind of easily by using... read more 10/23/2003 (6:33 pm)
Deleting a file by script Ummm yes you're right Chris. On the 1st line of the .dso it's possible to see the variables and also... read more 10/20/2003 (6:36 pm)
Deleting a file by script @chris - I hadn't thought of opening the file for write without writing a line with nothing. The way... read more 10/19/2003 (11:21 pm)
Tribal IDE lives on Ohh, another thing that'd be very nice to have: "folders" for the open files. Ex. Let's say I hav... read more 10/19/2003 (1:17 am)
Deleting a file by script Ok I just tried this: (wanted to make sure its no different than manually editing the file) in fp... read more 10/19/2003 (1:00 am)
Deleting a file by script @Harold - Gosh that would be the best way to do it. It doesn't work here :-( Maybe I do something... read more 10/19/2003 (12:44 am)
Deleting a file by script I'll sure look into that. Well, I now have some possibilities which is excellent. Many thanks al... read more 10/18/2003 (9:16 pm)
Tribal IDE lives on On my end I use Tribal IDE every day and I like it. -I agree with hugo on this: "When creating a ... read more 10/18/2003 (1:41 pm)
Deleting a file by script No, we don't intend to support mods with this game, but maybe there is another way to do what I'd li... read more 10/18/2003 (1:15 pm)
Deleting a file by script Ok that's great! I guess it has to be added in those 3 files to keep it compatible with the 3 platfo... read more 10/18/2003 (9:14 am)
Player position client side @elettrozero: This is on vehicles @Ben Garney: If I call getTransform() when I'm client connected... read more 09/10/2003 (8:55 pm)
Sinking Vehicles? Neil, Your jitter problem was caused by too much longitudinalDamping compared to longitudinalForc... read more 07/07/2003 (10:17 pm)
Player position client side @ Frank. Ok that's good to know, I'll take a look on how the maps gui's work. I'll also try to figur... read more 04/25/2003 (11:57 pm)
NASCAR Racing Game Hi Mark, Sorry for the delay. Yes you're right about wheeled vehicles multi-player collision phy... read more 04/25/2003 (11:43 pm)
Player position client side hehe sorry I meant client position CLIENT side as the thread! I tried to edit it, but it say... read more 04/25/2003 (4:15 am)
NASCAR Racing Game Hi Mark, I'm totally impressed with what you're doing (telemetry). I'd love to try your simulator... read more 04/04/2003 (10:09 pm)