Eric Lafrance's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| Mono files played in rear speakers with 5.1 Surround | Ok, here is what I found since my first post: openAL uses windows' settings and then mixes the mono ... read more | 04/15/2007 (11:00 pm) |
| Mono files played in rear speakers with 5.1 Surround | Anyone else having sounds played on rear speakers when it shouldn't? An easy way to know this is go ... read more | 04/11/2007 (11:56 am) |
| Potential exploit in AbstractClassRep::create. | Thank you Stefan, appreciated to let us know and give us the code :) Nice work!... read more | 11/06/2006 (7:33 pm) |
| GUI help please... | To get the pressed, released state just use this: [code] %foo = object.getValue(); [/code] If ... read more | 03/19/2005 (6:41 am) |
| Screenshot problems with ATI card | You could try this: [url]http://www.garagegames.com/mg/forums/result.thread.php?qt=21298[/url]... read more | 11/02/2004 (4:40 pm) |
| ATI cards - screenshots fix :) | By the way this doesn't affect older drivers nor any other video card (tested on ATI, NVIDIA down to... read more | 09/09/2004 (7:05 pm) |
| ATI cards - screenshots fix :) | Here's the fix I did for that (fixing ATI's with newer catalyst driver): Everywhere you find a fu... read more | 09/09/2004 (6:58 pm) |
| True car rear view mirror | I looked at the code of the mirrorSubObject and that thing doesn't work as easily as just multiplyin... read more | 02/05/2004 (3:31 am) |
| True car rear view mirror | @Martin - ehhh, I just realize that's the code I'm using that Gilles had put in ;-p. The way Melv ha... read more | 01/29/2004 (6:21 pm) |
| True car rear view mirror | @Gregory - Yes that does rotate the camera to see behind, but it doesn't do the mirroring effect ;-p... read more | 01/29/2004 (12:55 am) |
| Void GuiTextEditSliderCtrl::setValue() should call onAction() | I agree with Mark, I've done the same thing (add onAction()) so the slider updates the script value ... read more | 01/29/2004 (12:02 am) |
| Projectile sound crashes clients and decals not show. on clients | I found out what caused the clients to crash. It comes from the projectile decals. After some testin... read more | 01/22/2004 (12:29 am) |
| Sounds in first person view... | What I think happens is because the sound is 3D, stereo in the engine. Because of that, in 1st perso... read more | 01/20/2004 (12:48 am) |
| GUI help please... | [url]http://www.garagegames.com/mg/forums/result.thread.php?qt=13966[/url] ;p... read more | 11/10/2003 (10:39 am) |
| Keyboard control of gui | I'm having the same kind of problem here. Just like if I try guiTextlistCtrl, the ::onDeleteKey does... read more | 11/04/2003 (4:28 pm) |
| GuiBitmapButtonCtrl.cc (inactive state ?) | I just fell on this thread. To make a follow-up, the command is: To make the control (in this cas... read more | 11/04/2003 (3:21 pm) |
| NASCAR Racing Game | @Nate - You're right, it's fun to race old NASCAR. Papy have done it with "NASCAR Legends". @Jak ... read more | 10/24/2003 (9:08 am) |
| NASCAR Racing Game | Hey Jak, From what I know, it is still an issue. It is possible to "hack" kind of easily by using... read more | 10/23/2003 (6:33 pm) |
| Deleting a file by script | Ummm yes you're right Chris. On the 1st line of the .dso it's possible to see the variables and also... read more | 10/20/2003 (6:36 pm) |
| Deleting a file by script | @chris - I hadn't thought of opening the file for write without writing a line with nothing. The way... read more | 10/19/2003 (11:21 pm) |
| Tribal IDE lives on | Ohh, another thing that'd be very nice to have: "folders" for the open files. Ex. Let's say I hav... read more | 10/19/2003 (1:17 am) |
| Deleting a file by script | Ok I just tried this: (wanted to make sure its no different than manually editing the file) in fp... read more | 10/19/2003 (1:00 am) |
| Deleting a file by script | @Harold - Gosh that would be the best way to do it. It doesn't work here :-( Maybe I do something... read more | 10/19/2003 (12:44 am) |
| Deleting a file by script | I'll sure look into that. Well, I now have some possibilities which is excellent. Many thanks al... read more | 10/18/2003 (9:16 pm) |
| Tribal IDE lives on | On my end I use Tribal IDE every day and I like it. -I agree with hugo on this: "When creating a ... read more | 10/18/2003 (1:41 pm) |
| Deleting a file by script | No, we don't intend to support mods with this game, but maybe there is another way to do what I'd li... read more | 10/18/2003 (1:15 pm) |
| Deleting a file by script | Ok that's great! I guess it has to be added in those 3 files to keep it compatible with the 3 platfo... read more | 10/18/2003 (9:14 am) |
| Player position client side | @elettrozero: This is on vehicles @Ben Garney: If I call getTransform() when I'm client connected... read more | 09/10/2003 (8:55 pm) |
| Sinking Vehicles? | Neil, Your jitter problem was caused by too much longitudinalDamping compared to longitudinalForc... read more | 07/07/2003 (10:17 pm) |
| Player position client side | @ Frank. Ok that's good to know, I'll take a look on how the maps gui's work. I'll also try to figur... read more | 04/25/2003 (11:57 pm) |
| NASCAR Racing Game | Hi Mark, Sorry for the delay. Yes you're right about wheeled vehicles multi-player collision phy... read more | 04/25/2003 (11:43 pm) |
| Player position client side |
hehe sorry I meant client position CLIENT side as the thread! |
04/25/2003 (4:15 am) |
| NASCAR Racing Game | Hi Mark, I'm totally impressed with what you're doing (telemetry). I'd love to try your simulator... read more | 04/04/2003 (10:09 pm) |