Patrick Rho's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| Service Unavailable - Fail to connect | I got back into Torque a week ago thought I might spice things up a little bit and actually enjoy... read more | 04/08/2008 (6:10 am) |
| Polycount.... | Ahhh, it was the pixel shaders that does the amazing work in half life 2? Wow. Because half lif... read more | 01/26/2005 (10:55 am) |
| Polycount.... | Blender polycount? anyone?... read more | 01/26/2005 (6:29 am) |
| Polycount.... | Helps a lot. Thanks. I'm a programmer and I don't know anything about art... I don't want t... read more | 01/26/2005 (6:28 am) |
| Problem Executing Scripts From Console | Make sure it is in the right place in right directory Patrick... read more | 01/26/2005 (2:32 am) |
| The Open Dynamics Framework | Ahhhh w/e you use...just..yea physics in Torque engine would be awesome.. Like half like 2...it wou... read more | 01/22/2005 (7:59 pm) |
| Compatibility | Yes, Some people got the lighting pack 1.1.5 to get working with TGE version 1.3 but I wouldn't rec... read more | 11/04/2004 (5:03 am) |
| Some screenshot of my project | Is it using torque?... read more | 11/04/2004 (3:04 am) |
| Compatibility | Current lighting pack does not support 1.3 You have to use Torque version 1.2.2 to use the current ... read more | 11/04/2004 (2:54 am) |
| New Lighting Pack Development, IGC, and TGE 1.3 | When is it coming! AHHH... read more | 11/03/2004 (6:01 am) |
| Lighting Pack version 1.1.5 Q&A | Alright, Thanks Stefan!! Appreciate your help! Now..I'm gonna wait for the new lightpack to com... read more | 10/31/2004 (5:21 am) |
| Lighting Pack version 1.1.5 Q&A | Hm... Good to hear that the lighting pack is patch based. 1.2.2 to 1.3..Do i just leave my scrip... read more | 10/31/2004 (4:59 am) |
| Lighting Pack version 1.1.5 Q&A | I've already made my project using 1.2.2 When the new lighting pack comes out, how hard would it ... read more | 10/31/2004 (3:21 am) |
| Which is simpler? UScript or torque script | Wow!! I learned some great facts here.. yes mod is a mod but I had a great opportunity in IRC t... read more | 01/27/2004 (10:00 am) |
| Which is simpler? UScript or torque script | I just saw what Brad posted... Makes sense..but most commercial games use Unreal... is there any... read more | 01/26/2004 (7:56 pm) |
| Which is simpler? UScript or torque script | I've researched quiet a bit and I found out that Unreal Engine offers [b]A LOT[/b] better graphics ... read more | 01/26/2004 (7:47 pm) |
| Which is simpler? UScript or torque script | Hmmm yea i agree with the C++ codes part.. but Engine-wise, which is more powerful? torque or ... read more | 01/26/2004 (11:16 am) |
| Expanding/Moving Crosshair... | Yes, I was going to add variables describing weapon's accuracy in either each weapon file or in a se... read more | 11/17/2003 (12:03 pm) |