Game Development Community

Ernest A Booth's Forum Posts

Thread Post Date Posted
Maya2DTS Hey Guys hang in there. I am working on it, sorry I haven't been keeping you up todate. Ask me aga... read more 07/06/2003 (10:29 pm)
TRADEMARKS & COPYRIGHTS prices I just had both done and if you have a good lawyer it can be pretty cheap compared to somethings. M... read more 06/18/2003 (7:39 am)
Maya Exporter Needed Look at my plan file.... read more 06/03/2003 (9:34 am)
Maya2DTS Maya Update: The exporter is being actively worked on. I took a little bit of time to get a ... read more 05/18/2003 (9:27 am)
==Matrix Reloaded Two theories on the world of the Matrix. First: There is no real world or atleast not one we have... read more 05/15/2003 (8:54 am)
Why Tribes 3 is using the Unreal engine Yeah um I use the Unreal Engine and it is great. I am not alone check out this [url=http://udn.epic... read more 05/07/2003 (10:27 am)
Can anyone recomend a book for C++? [i][b]Object-Oriented Programming in C++[/b] by Robert Lafore [/i] This is a great book that will go... read more 05/06/2003 (8:10 am)
Seeking advice on purchasing a new system for game development Chris, Is all the software included in this deal, cause you may be getting a decent deal then... read more 05/04/2003 (10:52 am)
Internships? Chris, I think being an intern is a great idea. I would suggest contacting the developers in ... read more 04/24/2003 (5:40 pm)
Maya Exporter Needed Joe, I am currently talking to A|W about this matter I will post an update when I hear back fr... read more 04/23/2003 (10:05 am)
making a C&C like game Delphi, What you are talking about is very crazy just to let you know. But I love Strategy ga... read more 04/13/2003 (9:27 pm)
Maya Exporter Needed Ok you all talked me into it I started working on the Maya Exporter a few days ago, but it will take... read more 04/02/2003 (11:40 am)
Maya to Max to Torque (Non-Modeller Viewpoint) Daniel, I group here has been trying to get me to write a Maya exporter for DTS and I think t... read more 03/23/2003 (11:01 pm)
Maya Exporter Needed [b]Ok Survey time![/b] I am willing to write a Maya exporter, but I have a lot of projects going on... read more 03/21/2003 (12:07 pm)
Dream Well Robert, I think you have started a nice jumping off point for a game treatment and since you... read more 03/18/2003 (9:24 pm)
CLOD I have been working on CLOD implementation for 2 years come March and I will tell you that it is no ... read more 02/19/2003 (10:07 am)
Shaders Ok now that this group has decided that DOOM III is using shaders, what about answering the guys que... read more 02/09/2003 (5:01 pm)
2D graphics NEED HELP!!! I would really start with something simple, a good source for current 2D game development is Game Bo... read more 02/07/2003 (9:59 am)
reality check This discussion is a subject that I have been thinking a lot about recently. The reason being is th... read more 01/20/2003 (10:23 am)
Colleges Not sure what some people are refering to about not being able to program for anything, but games if... read more 01/18/2003 (10:09 pm)
Colleges Full Sail is a good school and you will learn a lot more about game programming then you would in a ... read more 01/17/2003 (11:12 pm)
Is There A Game Engine?... FREE? In college I used the Genesis Engine, but man our team had a lot of problems with it. But hey it's ... read more 01/15/2003 (9:22 pm)
Tools Max, Maya, Softimage XSI, Milkshape, etc.. I have not forgotten this post that I made back in March, but I had something happen to me that stop... read more 01/14/2003 (9:10 pm)
Windows, Mac, Linux for Art Development Mike, I am not sure if you are asking what art tools I prefer or what programming tools I prefer... read more 01/14/2003 (8:57 pm)
Tools Max, Maya, Softimage XSI, Milkshape, etc.. Steve, I did a search and I see what you mean by a lot of people are in need of a Maya exporte... read more 03/02/2002 (10:24 pm)
Tools Max, Maya, Softimage XSI, Milkshape, etc.. So I will be the first to start this discussion off. I am currently working on 2 tools for the torq... read more 03/02/2002 (2:32 pm)