Game Development Community

J. Alan Atherton's Forum Posts

Thread Post Date Posted
XBOX Port for TSE???? Wow, it looks like this thread is being hitchhik... er, I mean hijacked.... read more 07/01/2004 (11:56 am)
Water Sparkles I've seen a tutorial on this before... it's essentially multitexturing or layered texturing. Just d... read more 07/01/2004 (11:53 am)
Visual c++ express I'll bet next year they release VS 2008... maybe they want it to seem like they're bringing back sof... read more 07/01/2004 (11:51 am)
Forum Kickoff Yes... on the right-hand sidebar under "Forums" there is an "Edit Subscriptions" link.... read more 06/29/2004 (3:09 pm)
Understanding datablocks? If I remember right, member fields don't show up from the dump... only methods. Try making a custom... read more 06/19/2004 (3:56 pm)
Traffic lights I'm starting to go beyond my real knowledge... but I'm not sure when the onAdd function is called. ... read more 06/19/2004 (12:20 pm)
C++ code for linked list in script objects. No worries... I was just trying to bring back school memories :) I just find it helpful when I have... read more 06/18/2004 (3:17 pm)
Extremely flexible objects? That's a difficult problem. Especially for realtime. I've given all the help I can.... read more 06/18/2004 (3:12 pm)
Traffic lights This line... if(%this.LightOn = false) { should be this: if(%this.LightOn == false) { A sing... read more 06/18/2004 (3:09 pm)
XBOX Port for TSE???? Yeah, I bet Ben G just quickly created that empty XBox page right when he posted, chuckling mischevi... read more 06/18/2004 (10:21 am)
New precipitation code ? It sounds like you really need to write up a tutorial, Billy :)... read more 06/18/2004 (9:02 am)
New precipitation code ? I also use it... I think it's a neat feature... what other game engine does it? Not one. I don't k... read more 06/18/2004 (8:48 am)
Extremely flexible objects? There's probably no general solution... you'd have to make something different for each type of flex... read more 06/18/2004 (7:27 am)
Traffic lights You'll need to add another function... either toggleLight or lightOn, lightOff. [code] function ... read more 06/17/2004 (8:57 pm)
C++ code for linked list in script objects. Yes, those are the scripting docs I am talking about... but also check the appendices with the datab... read more 06/17/2004 (8:50 pm)
C++ code for linked list in script objects. What I've done when I can't find documentation on something is just jump into coding and make a simp... read more 06/17/2004 (6:18 pm)
Compiling Maya 6.0 DTS exporter With a little playing around, I discovered that it is in fact buggy. Not sure if I built it wrong, ... read more 06/17/2004 (5:01 pm)
Compiling Maya 6.0 DTS exporter Alright... I got it compiled. I discovered that the HEAD had the Maya4 and 5 libs and headers in th... read more 06/17/2004 (3:54 pm)
Some questions(not all torque related) Yep... top right corner of the webpage. Click the option box, select Forums, then type your search ... read more 06/17/2004 (2:07 pm)
Fog Layers Stormfog is cool... you can make it slowly get foggier and foggier, then make it disappear slowly. ... read more 06/17/2004 (1:16 pm)
C++ code for linked list in script objects. Why not nest the SimSets/groups? Have a Backpack group, then an Ammo group inside that, with all am... read more 06/17/2004 (1:07 pm)
Fog Layers Just to make sure... Are you changing the fog in the mission editor, then saving the mission?... read more 06/17/2004 (12:03 pm)
Small Simgroup tutorial I posted this in another thread, but I thought it would be useful here. I guess I'll add a couple m... read more 06/17/2004 (11:58 am)
C++ code for linked list in script objects. If I were doing this (and I am doing something distantly related), I would use SimGroups. Here's a ... read more 06/17/2004 (11:50 am)
Open source development - how does it work? The little that I have done involved deciding what I wanted to add, then finding the code that relat... read more 06/17/2004 (8:59 am)
Need OpenAL drivers on Mac [url=http://developer.creative.com/articles/article.asp?cat=1&sbcat=31&top=38&aid=97]OpenAL for OSX[... read more 06/17/2004 (8:56 am)
Splitting Binaries Client/Server I hope you know that the torque binary executable can start as a dedicated server with an argument..... read more 06/17/2004 (8:22 am)
When will this be stable?? Ah, but Badguy... this thread is not as outdated as you think... Edited on Dec 29, 2001 09:38 MST... read more 06/17/2004 (8:08 am)
Quark cracks from copying Check your options to see if floating-point coordinates are enabled. You _do_ want to have floating... read more 06/16/2004 (4:56 pm)
Private forums... public? [quote]$100 is small enough even for most college students[/quote] /me raises hand. I think it... read more 06/16/2004 (2:01 pm)
Specifications & Features of a New Torque Mapping Tool An added benefit of Alex S's suggestion is that the TGERad code could be integrated into the in-engi... read more 06/16/2004 (1:15 pm)
Maya dsq resulting in no movement To add to Danny's wonderful advice, I believe that if you want to get rid of the "scaling" group nod... read more 06/16/2004 (9:01 am)
How to get screenshot handle? I'm not sure if this resource will still work, but it will do what you want w/ security monitors: [... read more 06/16/2004 (8:57 am)
Objects id Are you scripting or coding in c++? If scripting, you can do 1234.getTransform() and such.... read more 06/16/2004 (7:03 am)
Torque AI Pack That's a good point, Rex. Perhaps a way to combine the two ideas would be to push a new task with h... read more 06/16/2004 (6:58 am)
Tribal IDE Reborn! You'll have to understand Delphi, then re-write the code in Visual Basic. That's what language port... read more 06/15/2004 (9:47 am)
Recommended change to document organization Some example usage would have been very useful for me at the beginning. Just a few examples for eac... read more 06/15/2004 (9:45 am)
yes I bought the SDK Wow, this thread again. I just realized I never posted to this when I got the SDK nearly 1.5 years ... read more 06/15/2004 (9:16 am)
Head Rotation + Looking at Characters This is the first time I've looked at this post, but I did have one idea... check the packUpdate() m... read more 06/15/2004 (9:07 am)
Thank You GarageGames! Now _this_ is a cool thread. I would also like to thank GG. They've got a phenomenal work ethic an... read more 06/14/2004 (3:28 am)
Thank You GarageGames! Now _this_ is a cool thread. I would also like to thank GG. They've got a phenomenal work ethic an... read more 06/14/2004 (3:23 am)
Is there a "delay" or "pause" script command? Many many games have been made single-threaded, and very good ones at that. You just have to change... read more 06/12/2004 (7:25 am)
Just started :-) Torque script syntax will be fairly easy to learn with that knowledge... very similar to c++ and PHP... read more 06/11/2004 (1:17 pm)
Command repeated/duplicated on client and server Ben: Thanks for starting a chain reaction! :) I think my problems with Torque deal more with lea... read more 06/10/2004 (9:12 am)
Command repeated/duplicated on client and server Ben: Thanks for starting a chain reaction! :) I think my problems with Torque deal more with lea... read more 06/10/2004 (9:04 am)
Command repeated/duplicated on client and server Ben: After a bit of searching, I finally found the isGhost() method in the C++ documents. Is thi... read more 06/09/2004 (3:37 pm)
Multiplayer Question Thanks, Jeff.... read more 06/08/2004 (2:09 pm)
DTS Importers Redux [quote]I see the pros and cons of it. I'm an artist, that's what I get paid to do professionaly ever... read more 06/08/2004 (1:34 pm)
Multiplayer Question Well, I am also a student. You're in Sweden. Things are a little different... I live on-campus, wh... read more 06/08/2004 (11:17 am)
Multiplayer Question Well, I searched. Sadly, there is nothing else that I could find. So... is there no hope for me to... read more 06/08/2004 (9:32 am)