J. Alan Atherton's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| Puzzle-style game question | 1. If you mean click with mouse and move, the mission editor supports this (click on object and drag... read more | 08/18/2004 (11:30 am) |
| Disc Physics | I don't think any engine supports this by default. That said, I don't think it would be too terribl... read more | 08/17/2004 (6:26 am) |
| Bouncing projectiles | My advice would be to look in the update code for the projectiles (processTick?) and do something li... read more | 08/16/2004 (10:09 am) |
| Flipping the Fill Direction | Ah, heck, you're great Ben :)... read more | 08/16/2004 (10:03 am) |
| Beam weapons? | Once you've made it that far, it might be good to render the weapon directly in openGL, instead of u... read more | 08/16/2004 (10:00 am) |
| Newbie Question | The torque engine generally is torqueDemo_Debug.exe, yes. The console appears when you press the ~ ... read more | 08/16/2004 (8:29 am) |
| TGE Editor AddOn | Me neither. Torque just became a couple degrees cooler.... read more | 08/16/2004 (5:44 am) |
| Using the book as a guide for a Mac | When you do copy folders over to the Mac, be sure to delete all .dso files. They're compiled when y... read more | 08/11/2004 (12:04 pm) |
| Popup Targets | I seem to remember a damage function in script. It's even called damage. Do a search for it in pla... read more | 08/11/2004 (12:01 pm) |
| Fast Fourier Transform | I don't see the connection between smoke / fluid dynamics and the FFT. All the Fourier transform do... read more | 08/11/2004 (11:37 am) |
| Maya2DTS updates | You use the animations the same way you would if you were using .dsq files. The animation sequences... read more | 08/09/2004 (2:22 pm) |
| Maya2DTS updates | Michael: Did you know that dsq's aren't absolutely required? They're just a convenience for sharin... read more | 08/09/2004 (7:23 am) |
| Maya Personal Learning Edition | Unusable as a production tool, yes. Unusable to learn from, I don't think so. The watermarks are a... read more | 08/09/2004 (7:07 am) |
| Maya2DTS updates | The Maya 6 exporter doesn't support dsq just yet... at least not the one available in HEAD. The sou... read more | 08/07/2004 (12:46 pm) |
| Parody - what is, and what isn't? | To make it even more comical, you might consider mixing up words (merd wixing, as I call it). For i... read more | 08/06/2004 (9:30 am) |
| RPG Missions | Aw man! You should have waited one more month to post that. Then you would have been replying to a... read more | 08/06/2004 (9:16 am) |
| TGE Editor AddOn | Does this actually cause objects to snap to grid? It doesn't look like any of that code is implemen... read more | 08/04/2004 (10:22 am) |
| Go smack Dmoore! (Map2dif) |
/me smacks Dmoore. |
07/29/2004 (6:12 pm) |
| When am I supposed to start my own project directory? | [quote] So basically I think this thread was a complete waste of bandwidth... [/quote] Nonsense! ... read more | 07/26/2004 (5:02 am) |
| Quark texture manipulation? | Say, where is this cork, uhh, I mean QuArK board you found? That could be handy to have. And that ... read more | 07/23/2004 (4:54 pm) |
| Interior SimGroup | Hmm... maybe it's because you're using TGERad. Does that light the exterior of interiors? (confuse... read more | 07/14/2004 (1:03 pm) |
| Using GLB2, Quark, and Torque. Need help. | No, it should be unchecked... you [i]want[/i] floating-point output.... read more | 07/14/2004 (10:59 am) |
| Interior SimGroup | Wow, I don't remember them being re-lit on insertion... what did you have to change to get them to r... read more | 07/14/2004 (10:36 am) |
| Interior SimGroup | What do you mean by "dynamically lights", Desmond? Is that, "the interiors are re-lit upon insertio... read more | 07/14/2004 (10:12 am) |
| Torque, feasible for this genre? | Ask [url=http://www.garagegames.com/mg/snapshot/view.php?qid=812]this[/url] guy.... read more | 07/13/2004 (6:14 pm) |
| Quark / map2dif texturing trouble | Awww man! Why does it work for you? Hmm... I may just need to make it again from scratch and try a... read more | 07/13/2004 (5:28 pm) |
| Quark / map2dif texturing trouble | Desmond, Thanks for that... I can't believe I didn't even notice those. I searched through the co... read more | 07/13/2004 (4:53 pm) |
| Milkshapes and directx 9.0(managed) | I doubt there's a tutorial on human anatomy modeling, apart from modeling a human figure (the outsid... read more | 07/13/2004 (4:00 pm) |
| Possible to play .avi's on world geometry? | You would extract each frame from the avi and save them as a format that torque can load (i.e. jpg).... read more | 07/13/2004 (3:56 pm) |
| Transparency, AlphaMaps and other greek words | If I remember right, with milkshape there are two places for textures. The first slot is generally ... read more | 07/13/2004 (3:53 pm) |
| How is TGE network compared with rakkarsoft? | [quote] Includes source code compatible with Linux / Unix.[/quote] This doesn't say anywhere that... read more | 07/13/2004 (3:40 pm) |
| Quark / map2dif texturing trouble | Floating point is on, yes. Alex, I mentioned the linear transforms above... that's what causes the... read more | 07/13/2004 (11:33 am) |
| Quark / map2dif texturing trouble | Ok, I've discovered at least part of the problem. The top face works when I take the "linear" trans... read more | 07/12/2004 (7:03 pm) |
| Createing a referencing app for script functions, properties... | [quote]Torque is a database when parsed correctly.[/quote] I propose a new project (for someone e... read more | 07/12/2004 (6:53 pm) |
| Quark or Hammer for a noob? | Quark is certainly capable of good basic editing. I've never tried Hammer, and that decision was ma... read more | 07/12/2004 (6:20 pm) |
| Map2Dif bug, Detail brushes. | Ben, ;) ;)... read more | 07/12/2004 (5:09 pm) |
| Maya2DTS updates | Awesome Danny. (note: this could be interepreted as "Awesome, Danny" or "Danny is awesome. Both in... read more | 07/12/2004 (5:08 pm) |
| Map2diff is out to get me | Is the prism intersecting the base grid anywhere? If so, you might try changing the grid or prism t... read more | 07/12/2004 (3:30 pm) |
| Quark / map2dif texturing trouble | Yep, 256x256 and 64x64. Also tried the most up-to-date map2dif... no difference at all.... read more | 07/12/2004 (3:47 am) |
| Interior SimGroup | This is a random shot in the dark (not just a shot in the dark, mind you, a [i]random[/i] one)... wh... read more | 07/10/2004 (12:52 pm) |
| Interior SimGroup | I'm not actually positive it needs to be added to the MissionGroup... I just put that in there to fo... read more | 07/10/2004 (11:36 am) |
| Interior SimGroup | Ok Desmond, here's the one major code change... in interiorInstance.cc, starting at line 530 (or clo... read more | 07/10/2004 (6:11 am) |
| Interior SimGroup | I did this once, but you'll have to bother me later... maybe tomorrow or monday I'll have it for you... read more | 07/09/2004 (9:41 pm) |
| Rotation Matrix Problem | I was probably in my graphics coding final :)... read more | 07/08/2004 (9:09 am) |
| Rotation Matrix Problem | Ah yes... the change of basis. That's what you want. It's typically specified as UVN. N is the lo... read more | 07/08/2004 (7:17 am) |
| Rotation Matrix Problem | To answer my own question, I found this post (thanks to the full-text search for slerp :) [quote]... read more | 07/07/2004 (3:08 pm) |
| Rotation Matrix Problem | Chris, After a couple years of avoiding quaternions (since I didn't _really_ need them), that sim... read more | 07/07/2004 (1:02 pm) |
| Help creating a fusion of PlayerData and VehicleData | [url=http://www.garagegames.com/index.php?sec=mg&mod=resource&page=view&qid=3148]This[/url] resource... read more | 07/07/2004 (10:57 am) |
| Whats up with this? | You could always try... echo(%obj.getClassName()); Just to check what it really is.... read more | 07/06/2004 (2:57 pm) |
| Pictures of Indie Offices | Wow... can you play all 5 of those synths at once? ;)... read more | 07/01/2004 (2:43 pm) |